Gamestart to Turn 3
Notes
Note that this game will be run continuously via email. The players will be voting about whether to use the original buildings, the variant buildings, or both.
Turn 1
Governor Dave selects the Settler and takes a Quarry, Chris takes the corn plantation, Andy takes the indigo plantation, Chritopher takes the coffee plantation, and Martin selects a sugar plantation. New plantations are: corn, corn, sugar, tobacco, tobacco, coffee.
Chris selects the Builder and builds a Hospice (1 doubloon discount for Builder, 3 doubloons spent), Andy builds a Large Indigo Plant (3 doubloons spent), Christopher builds a Small Indigo Plant (1 doubloon spent), Martin builds a Small Sugar Mill (2 doubloons spent), and Dave builds a Small Market (1 doubloon spent).
Andy selects the Mayor and places colonists on an indigo plantation and the Indigo Plant, Christopher places a colonist on the corn plantation, Martin places a colonist on the corn plantation, Dave places a colonist on a quarry, and Chris places a colonist on a corn plantation. Six colonists are placed on the colonist ship.
Christopher selects a Prospector, gaining 1 doubloon.
Martin selects a Prospector, gaining 1 doubloon.
Turn 2
Governor Chris selects the Mayor, manning the indigo plantation, the Hospice, and sending 1 colonist to San Juan, Andy places a colonist on the indigo plantation, Christopher places a colonist on the Small Indigo Plant, Martin places a colonist on the sugar plantation, and Dave places a colonist on the indigo plantation. Five colonists are placed on the colonist ship.
Andy selects the Craftsman, gains 1 doubloon, and produces 1 indigo, Christopher produces 1 corn, Martin produces 1 corn, and Chris produces 1 corn. Andy produces a second indigo.
Christopher selects the Settler and selects a quarry, Martin selects a corn plantation, Dave selects a corn plantation, Chris selects a tobacco plantation with a colonist due to the Hospice, and Andy selects a tobacco plantation. New plantations are corn, indigo, indigo, indigo, sugar, sugar.
Martin selects the Trader, gains 1 doubloon, and sells corn for 0 doubloons plus 1 doubloon for the Trader bonus, Andy sells indigo for 1 doubloon.
Dave selects the Builder and builds an Office (1 doubloon Builder bonus, 1 Quarry, 3 doubloons spent), Chris builds a Small Indigo Plant (1 doubloon spent), Andy buys a Small Warehouse (3 doubloons spent), Christopher passes, and Martin builds a Hacienda (2 doubloons spent).
Turn 3
Governor Andy selects the Mayor and places colonists on the Small Warehouse and Indigo Plant, Christopher puts a colonist on the quarry, Martin places a colonist on the Small Sugar Mill, places a colonist on the corn plantation and transfers a colonist from the indigo plantation to the Small Market, and Chris places a colonist on the Small Indigo Plant. Five colonists placed on the colonist ship.
Christopher selects the Builder and builds a Coffee Roaster (1 doubloon discount for the Builder, 1 doubloon discount for a quarry, 4 doubloons spent), Martin builds a small market (1 doubloon spent), Dave builds a Small Indigo Plant (1 doubloon discount from a quarry, 0 doubloons spent), Chris passes, Andy passes.
Martin selects a Prospector, gaining 2 doubloons.
Dave selects the other Prospector, gaining 2 doubloons.
Chris selects the Captain, gains 2 doubloons, and ships 1 corn on Ship 1 for 2 VP, Andy ships 1 indigo on ship 3 for 1 VP, and Christopher ships 1 corn on ship 1 for 1 VP.
The Players
Player Name |
Role |
Plantations |
Buildings |
San Juan |
Doubloons |
Stored Production |
VP |
Dave Hooton | Indigo, Quarry, Corn | Small Market, Office, Small Indigo Plant | 2 | ||||
Chris Geggus | Indigo, Corn, Tobacco | Hospice, Small Indigo Plant | 1 | 2 | 2 | ||
Andy York | Indigo, Indigo, Tobacco | Indigo Plant (x2), Small Warehouse | 0 | 1 | |||
Christopher Hunt | Corn, Coffee, Quarry | Small Indigo Plant, Coffee Roaster | 0 | 1 | |||
Martin Burgdorf | Corn, Sugar, Corn | Small Sugar Mill, Hacienda, Small Market | 4 |
Player in bold is the Governor. Plantations and buildings in bold are manned. Buildings that can be manned by more than one colonist will have the number manning them in parentheses after the building name.
Available Items
Colonists: Supply: 65 Colonist Ship: 5
Trading House: | Corn | Indigo |
Cargo Ships: | Ship 1 (capacity 6): | 2 corn | Ship 2 (capacity 7): | empty | Ship 3 (capacity 8): | 1 indigo |
Victory Points: 118
Commodities
Corn: 7
Indigo: 9
Sugar: 11
Tobacco: 9
Coffee: 9
Buildings
Column 1 |
Column 2 |
Column 3 |
Column 4 |
Small Indigo Plant (1d, 1vp) | Indigo Plant (x2, 3d, 2vp) | Tobacco Storage (x3, 5d, 3vp) | Guild Hall (10d, 4vp) |
Small Sugar Mill (x3, 2d, 1vp) | Sugar Mill (x3, 4d, 2vp) | Coffee Roaster (x3, 6d, 3vp) | Residence (10d, 4vp) |
Hospice (4d, 2vp) | Factory (x2, 7d, 3vp) | Fortress(10d, 4vp) | |
Hacienda (2d, 1vp) | Office (5d, 2vp) | University (x2, 8d, 3vp) | Customs House(10d, 4vp) |
Construction Hut (x2, 2d, 1vp) | Large Market (x2, 5d, 2vp) | Harbour (x2, 8d, 3vp) | City Hall(10d, 4vp) |
Small Warehouse (3d, 1vp) | Large Warehouse (x2, 6d, 2vp) | Wharf (x2, 9d, 3vp) |
Roles
Builder, Captain, Craftsman(1d), Mayor, Prospector, Settler(1d), Trader(1d), Prospector
Plantations
Quarry (x6), Corn, Indigo, Indigo, Indigo, Sugar, Sugar
Discard Pile: Sugar, Sugar, Sugar, Coffee