Race for the Galaxy
Turn 1
Phase Selection
CJVH selects Develop. The Plebeian Alliance
selects Settle. Tser selects Settle.
Develop Phase
CJVH plays Investment Credits. The Plebeian
Alliance passes. Tser passes.
Settle Phase
CJVH spends 2 cards to play Gem World. The
Plebeian Alliance discards 2 cards to play Space
Port, drawing a card. Tser discard a card to play Secluded World,
drawing a
card.
Turn 2
Phase Selection
CJVH selects Explore (+1, +1). The Plebeian Alliance selects Produce. Tser selects Explore (+1, +1).Explore Phase
CJVH draws 3 cards and keeps 2. The Plebeian
Alliance draws 2 cards and keeps 1. Tser draws 3 cards and keeps
2.
Production Phase
CJVH produces at Gem World and gains a card.
The Plebeian Alliance produces at Space Port. Tser produces at
Secluded World.
Turn 3
Phase Selection
CJVH selects Explore (+1, +1). The Plebeian Alliance selects Settle. Tser selects Develop.Explore Phase
CJVH draws 3 cards and keeps 2. The Plebeian
Alliance draws 2 cards and keeps 1. Tser draws 2 cards and keeps
1.
Develop Phase
CJVH passes. The Plebeian Alliance
passes.
Tser plays Expedition Force.
Settle Phase
CJVH discards 3 cards to play Prosperous World.
The Plebeian Alliance discards 2 cards to play Radioactive World,
gaining 1 windfall good and a bonus card. Tser plays Alien Robot
Sentry using military and gains 1 windfall good.
Turn 4
Phase Selection
CJVH selects Explore (+1, +1). The Plebeian Alliance selects Produce. Tser selects Consume (Trade).Explore Phase
CJVH draws 3 cards and keeps 2. The Plebian
Alliance draws 2 cards and keeps 1. Tser draws 3 cards and keeps
1.
Consume Phase
CJVH consumes rarities from Alpha Centauri on
Prosperous World for
1VP. The Plebian Alliance consume novelties from Space Port and
rarities from Radioactive World on Old Earth for 2VP. Tser trades
the alien technology from Alien Robot Sentry for 5 cards, then trades
the novelties from Secluded World on Epsilon Eridani for 1VP and 1 card.
Produce Phase
CJVH prodcues on Prosperous World. The Plebian
Alliance
produces on Space Port and Radioactive World. Tser produces on
Secluded World.
End of Round
Tser discards 1 card.
Turn 5
Phase Selection
CJVH selects Explore (+1, +1). The Plebeian Alliance selects Produce. Tser selects Settle.Explore Phase
CJVH draws 3 cards and keeps 2. The Plebian Alliance draws 2 cards and keeps 1. Tser draws 3 cards and keeps 1.Settle Phase
CJVH passes. The Plebian Alliance spends 3
cards to play Alien Rosetta Stone World. Tser plays Outlaw World,
gaining 1 card.
Produce Phase
CJVH can't produce. The Plebian Alliance can't produce. Tser can't produce.End of Round
Turn 6
Phase Selection
CJVH selects Develop. The Plebeian Alliance selects Produce. Tser selects Develop.Develop Phase
CJVH discards 2 cards to play Diversified
Economy. The Plebian Alliance passes. Tser discards 5 cards
to play New Economy.
Produce Phase
CJVH can't produce. The Plebian Alliance can't produce. Tser can't produce.Turn 7
Phase Selection
CJVH selects Explore (+1, +1). The Plebeian Alliance selects Produce. Tser selects Produce.Explore Phase
CJVH draws 3 cards and keeps 2. The Plebian Alliance draws 2 cards and keeps 1. Tser draws 3 cards and keeps 1.Produce Phase
CJVH can't produce. The Plebian Alliance can't produce. Tser produces on Alien Robot Sentry.Turn 8
Phase Selection
CJVH selects Explore (+1, +1). The Plebeian Alliance selects Produce. Tser selects Consume (Trade).Explore Phase
CJVH draws 3 cards and keeps 2. The Plebian Alliance draws 2 cards and keeps 1. Tser draws 3 cards and keeps 1.Consume Phase
CJVH consumes novelties from Gem World on Prosperous
World for 1VP. The Plebian Alliance consume novelties from
Space Port and rarities from Radioactive World on Old Earth for
2VP. Tser trades alien goods from Alien Robot Sentry for 5 cards,
then consumes novelties from Secluded World on Epsilon Eridani for 1VP
and 1 card and gains a card with New Economy.
Produce Phase
CJVH produces novelties on Gem World, gaining 2 cards. The Plebian Alliance produces novelties on Space Port and rarities on Radioactive World. Tser produces alien technology on Alien Robot Sentry.End of Round
Turn 9
Phase Selection
CJVH selects Settle. The Plebeian Alliance selects Produce. Tser selects Settle.Settle Phase
CJVH discards 2 cards to settle Blaster Gem World,
gaining a windfall resource. The Plebian Alliance passes. Tser discards 3 cards to play Plague World.
Produce Phase
CJVH does not produce. The Plebian Alliance does not produce. Tser produces genes technology on Plague World.Turn 10
Phase Selection
CJVH selects Develop. The Plebeian Alliance selects Produce. Tser selects Settle.Develop Phase
CJVH discards 4 cards to play Mining League. The
Plebian Alliance passes. Tser discards 3 cards to play
Terraforming Robots.
Settle Phase
CJVH passes. The Plebian Alliance passes. Tser discards 2 cards to play New Vinland, drawing 2 cards.
Produce Phase
CJVH uses Mining League to produce rarities on Alpha Centauri. The Plebian Alliance does not produce. Tser produces novelties on New Vinland.Turn 11
Phase Selection
CJVH selects Explore (+1, +1). The Plebeian Alliance selects Produce. Tser selects Produce.Explore Phase
CJVH draws 3 cards and keeps 2. The Plebian
Alliance draws 2 cards and keeps 1. Tser draws 3 cards and keeps
1. Deck reshuffled.
Produce Phase
CJVH does not produce. The Plebian Alliance does not produce. Tser produces alien tech on Alien Robot Sentry.Turn 12
Phase Selection
CJVH selects Explore (+1, +1). The Plebeian Alliance selects Produce. Tser selects Consume (x2VP).Explore Phase
CJVH draws 3 cards and keeps 2. The Plebian
Alliance draws 2 cards and keeps 1. Tser draws 3 cards and keeps
1.
Consume Phase
CJVH consumes the rarities from Alpha Centauri and
Blaster Gem Mines on the Mining League for 3VP and the novelties from
Gem World on Prosperous World for 1VP. The Plebian Alliance
consumes the novelties from Space Port and the rarities from
Radioactive World on Old Earth for 2VP. Tser consumes the
biologicals from Plague World on Plague World, gaining 2VP and 1 card,
the novelties from Secluded World on Epsilon Eridani for 2VP and 1
card, the alien tech from Alien Robot Sentry on Outlaw World for 2VP
and 1 card, the novelties from New Vinland on New Vinland for 2 cards,
and gains a card from New Economy.
Produce Phase
CJVH produces novelties on Gem World, drawing a card, and uses Mining League to produce rarities on Alpha Centauri. The Plebian Alliance produces novelties on Space Port and rarities on Radioactive World. Tser produces novelties on Secluded World and New Vinland, and biologicals on Plague World.Turn 13
Phase Selection
CJVH selects Explore (+1, +1). The Plebeian Alliance selects Produce. Tser selects Settle.Explore Phase
CJVH draws 3 cards and keeps 2. The Plebian
Alliance draws 2 cards and keeps 1. Tser draws 3 cards and keeps
1.
Settle Phase
CJVH discards 3 cards to settle Mining World. The Plebian Alliance passes. Tser discards 5 cards to play Terraformed World, drawing 2 cards.Produce Phase
CJVH produces rarities on Mining World, drawing a card, and uses Mining League to produce rarities on Blaster Gem Mines. The Plebian Alliance does not produce. Tser does not produce.End of Game
Tser now has 10 cards in its tableau, triggering the end of the game.
Victory Points
CJVH |
The Plebian Alliance |
Tser |
|
Tableau |
10 |
7 |
14 |
Chits |
6 |
6 |
10 |
6-Cost Developments |
4 |
0 |
9 |
Total |
20 |
13 |
33 |
Congratulations to Bill on his victory!
End of Game Statements
Bill Scharf (Tser):
This is a quick and easy game that plays well by email, thanks for
running it Chris, it played smooth…ran great! The rule book seemed a
bit intimidating so I wrote down on a sheet of paper what you can do
each phase, and the enhanced things you can do if you pick that
particular phase. That and wrapping my head around the idea that the
things you want to buy and the money you have to spend ARE THE SAME
THING helped my game. I decided start small, work on building the tools
that get you more cards and points later on, and don’t get too attached
to the big cards you have at first because they are not going to be the
big cards you have later….your money pool is just too limited to hold
onto stuff…spend it, and be flexible enough to work with what you draw.
That’s what worked for me in this game. If you like analyzing games to
the nth level of detail this game will drive you bonkers….too many
options for me!
Good game, had fun playing it.
Christopher Hunt (CVJH):
Thanks to Chris H for his help and understanding and for running the
game. Well done Bill. It does play well by email. I
myself went up too many blind alleys. I think Alpha Centauri was the worst starting homeland with only pluses for brown worlds but little in it.
The Players
Player Name |
Player Faction |
Cards |
VPs |
Christopher Hunt |
Colonies of the Joint Vinland Homlands (CVJH) |
5 |
6 |
Bob Robles |
The Plebeian
Alliance |
5 |
6 |
Bill Scharf |
Tser |
7 |
10 |
VP Pool: 16
CJVH
The Plebeian Alliance
Tser
|
|
|
|
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