Anatolian Shepherd

Race for the Galaxy

Turn 1

Phase Selection

CJVH selects Develop.  The Plebeian Alliance selects Settle.  Tser selects Settle.

Develop Phase

CJVH plays Investment Credits.  The Plebeian Alliance passes.  Tser passes.

Settle Phase

CJVH spends 2 cards to play Gem World.  The Plebeian Alliance discards 2 cards to play Space Port, drawing a card.  Tser discard a card to play Secluded World, drawing a card.

Turn 2

Phase Selection

CJVH selects Explore (+1, +1).  The Plebeian Alliance selects Produce.  Tser selects Explore (+1, +1).

Explore Phase

CJVH draws 3 cards and keeps 2.  The Plebeian Alliance draws 2 cards and keeps 1.  Tser draws 3 cards and keeps 2.

Production Phase

CJVH produces at Gem World and gains a card.  The Plebeian Alliance produces at Space Port.  Tser produces at Secluded World.

Turn 3

Phase Selection

CJVH selects Explore (+1, +1).  The Plebeian Alliance selects Settle.  Tser selects Develop.

Explore Phase

CJVH draws 3 cards and keeps 2.  The Plebeian Alliance draws 2 cards and keeps 1.  Tser draws 2 cards and keeps 1.

Develop Phase

CJVH passes.  The Plebeian Alliance passes.  Tser plays Expedition Force.

Settle Phase

CJVH discards 3 cards to play Prosperous World.  The Plebeian Alliance discards 2 cards to play Radioactive World, gaining 1 windfall good and a bonus card.  Tser plays Alien Robot Sentry using military and gains 1 windfall good.

Turn 4

Phase Selection

CJVH selects Explore (+1, +1).  The Plebeian Alliance selects Produce.  Tser selects Consume (Trade).

Explore Phase

CJVH draws 3 cards and keeps 2.  The Plebian Alliance draws 2 cards and keeps 1.  Tser draws 3 cards and keeps 1.

Consume Phase

CJVH consumes rarities from Alpha Centauri on Prosperous World for 1VP.  The Plebian Alliance consume novelties from Space Port and rarities from Radioactive World on Old Earth for 2VP.  Tser trades the alien technology from Alien Robot Sentry for 5 cards, then trades the novelties from Secluded World on Epsilon Eridani for 1VP and 1 card.

Produce Phase

CJVH prodcues on Prosperous World.  The Plebian Alliance produces on Space Port and Radioactive World.  Tser produces on Secluded World.

End of Round

Tser discards 1 card.

Turn 5

Phase Selection

CJVH selects Explore (+1, +1).  The Plebeian Alliance selects Produce.  Tser selects Settle.

Explore Phase

CJVH draws 3 cards and keeps 2.  The Plebian Alliance draws 2 cards and keeps 1.  Tser draws 3 cards and keeps 1.

Settle Phase

CJVH passes.  The Plebian Alliance spends 3 cards to play Alien Rosetta Stone World.  Tser plays Outlaw World, gaining 1 card.

Produce Phase

CJVH can't produce.  The Plebian Alliance can't produce.  Tser can't produce.

End of Round

Tser discards 1 card.


Turn 6

Phase Selection

CJVH selects Develop.  The Plebeian Alliance selects Produce.  Tser selects Develop.

Develop Phase

CJVH discards 2 cards to play Diversified Economy.  The Plebian Alliance passes.  Tser discards 5 cards to play New Economy.

Produce Phase

CJVH can't produce.  The Plebian Alliance can't produce.  Tser can't produce.

Turn 7

Phase Selection

CJVH selects Explore (+1, +1).  The Plebeian Alliance selects Produce.  Tser selects Produce.

Explore Phase

CJVH draws 3 cards and keeps 2.  The Plebian Alliance draws 2 cards and keeps 1.  Tser draws 3 cards and keeps 1.

Produce Phase

CJVH can't produce.  The Plebian Alliance can't produce.  Tser produces on Alien Robot Sentry.

Turn 8

Phase Selection

CJVH selects Explore (+1, +1).  The Plebeian Alliance selects Produce.  Tser selects Consume (Trade).

Explore Phase

CJVH draws 3 cards and keeps 2.  The Plebian Alliance draws 2 cards and keeps 1.  Tser draws 3 cards and keeps 1.

Consume Phase

CJVH consumes novelties from Gem World on Prosperous World for 1VP.  The Plebian Alliance consume novelties from  Space Port and rarities from Radioactive World on Old Earth for 2VP.  Tser trades alien goods from Alien Robot Sentry for 5 cards, then consumes novelties from Secluded World on Epsilon Eridani for 1VP and 1 card and gains a card with New Economy.

Produce Phase

CJVH produces novelties on Gem World, gaining 2 cards.  The Plebian Alliance produces novelties on Space Port and rarities on Radioactive World.  Tser produces alien technology on Alien Robot Sentry.

End of Round

Tser discards 3 cards.

Turn 9

Phase Selection

CJVH selects Settle.  The Plebeian Alliance selects Produce.  Tser selects Settle.

Settle Phase

CJVH discards 2 cards to settle Blaster Gem World, gaining a windfall resource.  The Plebian Alliance passes.  Tser discards 3 cards to play Plague World.

Produce Phase

CJVH does not produce.  The Plebian Alliance does not produce.  Tser produces genes technology on Plague World.

Turn 10

Phase Selection

CJVH selects Develop.  The Plebeian Alliance selects Produce.  Tser selects Settle.

Develop Phase

CJVH discards 4 cards to play Mining League.  The Plebian Alliance passes.  Tser discards 3 cards to play Terraforming Robots.

Settle Phase

CJVH passes.  The Plebian Alliance passes.  Tser discards 2 cards to play New Vinland, drawing 2 cards.

Produce Phase

CJVH uses Mining League to produce rarities on Alpha Centauri.  The Plebian Alliance does not produce.  Tser produces novelties on New Vinland.

Turn 11

Phase Selection

CJVH selects Explore (+1, +1).  The Plebeian Alliance selects Produce.  Tser selects Produce.

Explore Phase

CJVH draws 3 cards and keeps 2.  The Plebian Alliance draws 2 cards and keeps 1.  Tser draws 3 cards and keeps 1.  Deck reshuffled.

Produce Phase

CJVH does not produce.  The Plebian Alliance does not produce.  Tser produces alien tech on Alien Robot Sentry.

Turn 12

Phase Selection

CJVH selects Explore (+1, +1).  The Plebeian Alliance selects Produce.  Tser selects Consume (x2VP).

Explore Phase

CJVH draws 3 cards and keeps 2.  The Plebian Alliance draws 2 cards and keeps 1.  Tser draws 3 cards and keeps 1.

Consume Phase

CJVH consumes the rarities from Alpha Centauri and Blaster Gem Mines on the Mining League for 3VP and the novelties from Gem World on Prosperous World for 1VP.  The Plebian Alliance consumes the novelties from Space Port and the rarities from Radioactive World on Old Earth for 2VP.  Tser consumes the biologicals from Plague World on Plague World, gaining 2VP and 1 card, the novelties from Secluded World on Epsilon Eridani for 2VP and 1 card, the alien tech from Alien Robot Sentry on Outlaw World for 2VP and 1 card, the novelties from New Vinland on New Vinland for 2 cards, and gains a card from New Economy.

Produce Phase

CJVH produces novelties on Gem World, drawing a card, and uses Mining League to produce rarities on Alpha Centauri.  The Plebian Alliance produces novelties on Space Port and rarities on Radioactive World.  Tser produces novelties on Secluded World and New Vinland, and biologicals on Plague World.

Turn 13

Phase Selection

CJVH selects Explore (+1, +1).  The Plebeian Alliance selects Produce.  Tser selects Settle.

Explore Phase

CJVH draws 3 cards and keeps 2.  The Plebian Alliance draws 2 cards and keeps 1.  Tser draws 3 cards and keeps 1.

Settle Phase

CJVH discards 3 cards to settle Mining World.  The Plebian Alliance passes.  Tser discards 5 cards to play Terraformed World, drawing 2 cards.

Produce Phase

CJVH produces rarities on Mining World, drawing a card, and uses Mining League to produce rarities on Blaster Gem Mines.  The Plebian Alliance does not produce.  Tser does not produce.

End of Game

Tser now has 10 cards in its tableau, triggering the end of the game.

Victory Points


CJVH
The Plebian Alliance
Tser
Tableau
10
7
14
Chits
6
6
10
6-Cost Developments
4
0
9
Total
20
13
33

Congratulations to Bill on his victory!

End of Game Statements

Bill Scharf (Tser):  This is a quick and easy game that plays well by email, thanks for running it Chris, it played smooth…ran great! The rule book seemed a bit intimidating so I wrote down on a sheet of paper what you can do each phase, and the enhanced things you can do if you pick that particular phase. That and wrapping my head around the idea that the things you want to buy and the money you have to spend ARE THE SAME THING helped my game. I decided start small, work on building the tools that get you more cards and points later on, and don’t get too attached to the big cards you have at first because they are not going to be the big cards you have later….your money pool is just too limited to hold onto stuff…spend it, and be flexible enough to work with what you draw. That’s what worked for me in this game. If you like analyzing games to the nth level of detail this game will drive you bonkers….too many options for me!

Good game, had fun playing it. 

Christopher Hunt (CVJH):  Thanks to Chris H for his help and understanding and for running the game.  Well done Bill.  It does play well by email.  I myself went up too many blind alleys. I think Alpha Centauri was the worst starting homeland with only pluses for brown worlds but little in it.

The Players

Player Name

Player Faction

Cards
VPs
Christopher Hunt
Colonies of the Joint Vinland Homlands (CVJH)
5
6
Bob Robles
The Plebeian Alliance
5
6
Bill Scharf
Tser
7
10

VP Pool:  16

CJVH

CJVH

The Plebeian Alliance

The Plebian Alliance

Tser

Tser