Akbash

Turn 5

Program Robots

Robot

Phase 1

Phase 2

Phase 3

Phase 4

Phase 5

Dalekbot Move 2 (700)
Move 2 (750)
Rotate Left (290)
Rotate Right (280)
Move 2 (670)
Imaginary Number
Move 1 (490)
Rotate Left (370)
Move 1 (610)
Rotate Left (270)
U-Turn (10)
GEGS Rotate Right (340)
Move 2 (730)
Rotate Right (120)
U-Turn (40)
Rotate Left (70)
Botulism
Rotate Left (190)
U-Turn (50)
Move 1 (550)
Rotate Right (380)
U-Turn (60)
WAIL-E
Rotate Right (160)
Move 1 (540)
Rotate Left (250)
Move 1 (620)
Move 1 (630)

Registers in italics are locked.  GEGS and Botulism will power down next turn.

Phase 1

Dalekbot moves ahead 2 to C5, Imaginary Number moves ahead 1 to J15, GEGS rotates right to face east, Botulism rotates left to face south, and WAIL-E rotates right to face north.  Botulism and WAIL-E shoot each other (Botulim's register 2 is locked).

Phase 2

Dalekbot moves ahead 2 to C7, GEGS moves ahead to to L8, WAIL-E moves ahead 1 to H4, pushing Botulism to H3 and inflicting 1 damage with the Ramming Gear, locking register 1, Imaginary Number rotates left to face south, and Botulism makes a U-turn to face north.  The conveyor belt moves Dalekbot to D7.  WAIL-E shoots Botulism, destroying it.

Phase 3

Imaginary Number moves ahead 1 to J16, Dalekbot rotates left to face east, WAIL-E rotates left to face west, and GEGS rotates right to face south.  The conveyor belt moves Dalekbot to E7.

Phase 4

WAIL-E moves ahead 1 to G4, Dalekbot rotates right to face south, Imaginary Number rotates left to face east, and GEGS makes a U-turn to face north.  Conveyor belts:  Dalekbot is moved to F7 and WAIL-E to G2.

Phase 5

Dalekbot moves ahead 2 to F9, WAIL-E moves ahead 1 to F2, GEGS rotates left to face west, and Imaginary Number makes a U-turn to face west.  Conveyor belts:  Dalekbot is moved to F10 and WAIL-E to F3.

Cleanup

GEGS shuts down and all damage is repaired.  Botulism reappears at H5 facing any desired direction and with 2 damage.

The Players

#

Player Name

Robot Name

Color

Options

Position

Flags

Lives

Damage

1 Andy York Dalekbot
Black
Extra Memory
F10>S 2, 3
3 0
2 Bill Scharf Imaginary Number
Mauve
High-Powered Laser
J16>W 4
3 2
3 Chris Geggus GEGS
Yellow
Tractor Beam
L8>W 4
3 0
4 Brendan Whyte Botulism
Green
Recompile
H5>? 2
2 2
5 Dave Hooton WAIL-E
Orange
Ramming Gear
F3>W 3, 2
3 1
GEGS is Gyro-Stabilized Grey Squirrel
Map




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