Turn 4
Program Robots
Robot |
Phase 1 |
Phase 2 |
Phase 3 |
Phase 4 |
Phase 5 |
Dalekbot | Move 1 (540) |
Move 1 (570) |
Rotate Right (180) |
Move 2 (720) |
Rotate Right (320) |
Imaginary Number |
Rotate Right (260) |
Rotate Right (220) |
Rotate Right (340) |
Move 2 (690) |
Rotate Left (310) |
GEGS | Rotate Right (420) |
Move 2 (710) |
Rotate Left (110) |
Move 1 (520) |
Rotate Right (200) |
Botulism |
Rotate Left (370) |
Rotate Left (410) |
Move 1 (550) |
Rotate Right (380) |
U-Turn (60) |
WAIL-E |
Move 1 (530) |
Move 3 (850) |
Move 2 (740) |
Move 2 (730) |
Move 1 (650) |
Registers in italics are locked.
Phase 1
Dalekbot moves ahead 1 to
L4, WAIL-E moves ahead 1, hitting Botulism against the wall and
inflicint 1 damage with the Ramming Gear, GEGS rotates right to face
north, Botulism rotates left to face east, and Imaginary Number rotates
right to face south. The conveyor belt moves Dalekbot to
A4. Botulism and WAIL-E shoot each other.
Phase 2
WAIL-E dashes ahead 3,
hitting Botulism against the wall and inflicting 1 damage with the
Ramming Gear (register 5 locked), GEGS moves ahead 2 to K8, Dalekbot
moves ahead 1 to A3, Botulism rotates left to face north, and Imaginary
Number rotates right to face west. WAIL-E shoots Botulism,
locking register 4.
Phase 3
WAIL-E moves ahead 2,
hitting Botulism against the wall and inflicting 1 damage with the
Ramming Gear (register 3 locked), Botulism moves ahead 1 to H4,
Imaginar Number rotates right to face north, Dalekbot rotates right to
face east, and GEGS rotates left to face west. Imaginary Number
shoots GEGS.
Phase 4
WAIL-E
moves ahead 2, hitting a wall at H5, Dalekbot moves ahead 2 to C3,
Imaginary Number moves ahead 2 to K16, GEGS moves ahead 1 to J8, and
Botulism rotates right to face east. The conveyor belt moves
Imaginary Number to K15. Dalekbot touches Flag 3 and relocates
its archive and WAIL-E touches Flag 2 and relocates its archive.
Phase 5
WAIL-E
moves ahead 1 into a wall, Dalekbot rotates right to face south,
Imaginary Number rotates left to face west, GEGS rotates right to face
north, and Botulism makes a U-turn to face west.
Cleanup
Dalekbot and WAIL-E each repair 1 point.
The Players
# |
Player Name |
Robot Name |
Color |
Options |
Position |
Flags |
Lives |
Damage |
1 | Andy York | Dalekbot |
Black |
Extra Memory |
C3>S | 2, 3 |
3 | 0 |
2 | Bill Scharf | Imaginary Number |
Mauve |
High-Powered Laser |
K15>W | 4 |
3 | 2 |
3 | Chris Geggus | GEGS |
Yellow |
Tractor Beam |
J8>N | 4 |
3 | 4 |
4 | Brendan Whyte | Botulism |
Green |
Recompile |
H4>W | 2 |
3 | 7 |
5 | Dave Hooton | WAIL-E |
Orange |
Ramming Gear |
H5>W | 3, 2 |
3 | 0 |
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