Turn 3
Program Robots
Robot |
Phase 1 |
Phase 2 |
Phase 3 |
Phase 4 |
Phase 5 |
Dalekbot | Rotate Left (110) |
Move 3 (840) |
Move 3 (850) |
Rotate Left (70) |
Move 1 (570) |
Imaginary Number |
Rotate Left (370) |
Move 1 (520) |
Move 2 (720) |
Move 2 (700) |
Rotate Right (340) |
GEGS | Move 2 (760) |
Move 1 (640) |
Move 2 (740) |
Move 1 (490) |
Rotate Left (290) |
Botulism |
Move 1 (500) |
Rotate Left (350) |
Back Up (460) |
Rotate Right (240) |
Move 2 (710) |
WAIL-E |
Back Up (440) |
Move 3 (800) |
Rotate Left (90) |
Move 1 (580) |
Rotate Right (260) |
Registers in italics are locked.
Phase 1
GEGS moves ahead 2 to
K16, Botulism moves ahead 1 to I1, WAIL-E backs up to F3, Imaginary
Number rotates left to face east, and Dalekbot rotates left to face
east. Conveyor belts: Imaginary Number is moved to I23,
GEGS to K15, Botulism to I2, and WAIL-E to F4. Botulism shoots
Imaginary Number.
Phase 2
Dalekbot dashes ahead 3
to K5, WAIL-E dashes ahead 3 to I4, GEGS moves ahead 1 to K14,
Imaginary Number moves ahead 1 to J23, and Botulism rotates left to
face east. Conveyor belts: Imaginary Number is moved to K23
and rotated to face north, GEGS to K13, and Botulism to I3. The
gear rotates WAIL-E to face north. WAIL-E shoots Botulism,
Imaginary Number shoots GEGS and Dalekbot, and GEGS shoots Dalekbot with the Tractor Beam, pulling it to K6.
Phase 3
Dalekbot dashes ahead 3 to B6, GEGS moves ahead 2 to K11, Imaginary Number moves
ahead 2 to K21, Botulism backs up to H3, and WAIL-E rotates left to
face west. Conveyor belts: Dalekbot to L6 and Imaginary Number to K20.
The gear rotates WAIL-E to face south. Imaginary Number shoots
GEGS and is shot by the on-board laser.
Phase 4
Imaginary
Number moves ahead 2 to K18, WAIL-E moves ahead 1 to I5, GEGS moves
ahead 1 to K10, Botulism rotates right to face south, and Dalekbot
rotates left to face north. Imaginary Number shoots GEGS and
touches Flag 4, relocating its archive.
Phase 5
Botulism
moves ahead 2 to H5, Dalekbot moves ahead 1 to L5, Imaginary Number
rotates right to face east, GEGS rotates left to face west, and WAIL-E
rotates right to face west. WAIL-E shoots Botulism. Botulism touches Flag 2 and
relocates its archive.
Cleanup
Imaginary Number and Botulism each repair 1 point.
The Players
# |
Player Name |
Robot Name |
Color |
Options |
Position |
Flags |
Lives |
Damage |
1 | Andy York | Dalekbot |
Black |
Extra Memory |
L5>N | 2 |
3 | 1 |
2 | Bill Scharf | Imaginary Number |
Mauve |
High-Powered Laser |
K18>E | 4 |
3 | 2 |
3 | Chris Geggus | GEGS |
Yellow |
Tractor Beam |
K10>W | 4 |
3 | 3 |
4 | Brendan Whyte | Botulism |
Green |
Recompile |
H5>S | 2 |
3 | 2 |
5 | Dave Hooton | WAIL-E |
Orange |
Ramming Gear |
I5>W | 3 |
3 | 0 |
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