Turn 13
Program Robots
Robot |
Phase 1 |
Phase 2 |
Phase 3 |
Phase 4 |
Phase 5 |
Dalekbot | Move 1 (660) |
Back Up (460) |
Move 1 (550) |
Move 1 (640) |
U-Turn (60) |
Imaginary Number |
Rotate Left (330) |
Move 1 (630) |
Rotate Right (320) |
Move 1 (570) |
Move 3 (800) |
GEGS | Move 1 (490) |
Move 2 (710) |
Move 2 (680) |
Rotate Left (230) |
Move 1 (580) |
Botulism |
Back Up (440) |
Rotate Right (420) |
Move 2 (740) |
Move 2 (700) |
Move 2 (720) |
WAIL-E |
Move 3 (790) |
Move 1 (590) |
Back Up (470) |
Move 1 (510) |
U-Turn (20) |
Registers in italics are locked. Dalekbot schedules a power down for next turn.
Phase 1
WAIL-E dashes ahead 3 to
A15, Dalekbot moves ahead 1 to L21, GEGS moves ahead 1 to B11, Botulism
backs up to L12, and Imaginary Number rotates left to face east.
The conveyor belt moves WAIL-E to A16 and rotates it to face west and
the gear rotates GEGS to face west. Dalekbot shoots Botulism and
Botulism relocates its archive.
Phase 2
GEGS moves ahead 2 to
L11, Imaginary Number moves 1 to F9, WAIL-E moves ahead 1 to L16,
Dalekbot backs up to L22, and Botulism rotates right to face
south. Conveyor belts: Imaginary Number is moved to F10 and
GEGS to A11. Dalekbot and Botulism shoot WAIL-E.
Phase 3
Botulism moves ahead 2 to
L14, GEGS moves ahead 2 to K11, Dalekbot moves ahead 1 to L21, WAIL-E
backs up to A16, and Imaginary Number moves rotates right to face
south. Conveyor belts: Imaginary Number is moved to F11 and
WAIL-E to B16 and rotated to face north. Dalekbot and Botulism
shott each other (locked registers: Dalekbot register 3 and
Botulism register 5) and GEGS shoots Imaginary Number.
Phase 4
Botulism
moves ahead 2 to L16, Dalekbot moves ahead 1 to L20, Imaginary Number
moves ahead 1 to F12, WAIL-E moves ahead 1 to B15, and GEGS rotates
left to face south. The conveyor belt moves Imaginary Number to
F13. Dalekbot and Botulism shoot each other (locked
registers: Dalekbot register 2 and Botulism register 4) and
Dalekbot is also shot by the on-board laser, locking register 1.
WAIL-E touches flag 1 and relocates its archive.
Phase 5
Imaginary
Number dashes ahead 3, hitting a wall at F15, Botulism moves ahead 2 to
L18, GEGS moves ahead 1 to K12, Dalekbot makes a U-turn to face south,
and WAIL-E makes a U-turn to face south. Dalekbot is shot by
Botulism and the on-board laser, destroying it.
Cleanup
Dalekbot reappears facing any desired direction in
K18, shut down and with all damage repaired. WAIL-E repairs 1
point of damage.
The Players
# |
Player Name |
Robot Name |
Color |
Options |
Position |
Flags |
Lives |
Damage |
1 | Andy York | Dalekbot |
Black |
K18>? | 2, 3, 1, 4 |
1 | 0 |
|
2 | Bill Scharf | Imaginary Number |
Mauve |
High-Powered Laser |
F15>S | 4, 3, 2 |
3 | 3 |
3 | Chris Geggus | GEGS |
Yellow |
Tractor Beam |
K12>S | 4, 2 |
3 | 3 |
4 | Brendan Whyte | Botulism |
Green |
L8>S | 2, 3 |
1 |
6 |
|
5 | Dave Hooton | WAIL-E |
Orange |
Ramming Gear |
B15>S | 3, 2, 4, 1 |
3 | 3 |
|
|