Turn 11
Program Robots
Robot |
Phase 1 |
Phase 2 |
Phase 3 |
Phase 4 |
Phase 5 |
Dalekbot | Rotate Left (190) |
Rotate Left (250) |
Move 1 (630) |
Move 1 (510) |
U-Turn (60) |
Imaginary Number |
Move 1 (640) |
Rotate Left (70) |
Back Up (470) |
Rotate Right (80) |
Rotate Right (300) |
GEGS | Rotate Left (170) |
Move 2 (700) |
Rotate Right (140) |
Rotate Right (120) |
Move 3 (840) |
Botulism |
Move 3 (790) |
Move 1 (530) |
Move 2 (680) |
Move 2 (730) |
Rotate Left (410) |
WAIL-E |
Shut down |
Registers in italics are locked. Botulism reappears facing south.
Phase 1
Botulims dashes ahead 3
to C6, pushing GEGS to C7, Imaginary Number moves ahead 1 to I5,
Dalekbot rotates left to face north, and GEGS rotates left to face
north. Conveyor belts: Botulism is moved to A6 and GEGS to
D7.
Phase 2
GEGS moves ahead 2 to D5,
Botulism moves ahead 1 to A7, Dalekbot rotates left to face west, and
Imaginary Number rotates left to face north. The conveyor belt
moves Botulism to B7. Dalekbot shoots WAIL-E.
Phase 3
Botulism moves ahead 2 to
B9, Dalekbot moves ahead 1 to K18, pushing WAIL-E to J18, Imaginary
Number backs up to I6, and GEGS rotates right to face east.
Conveyor belts: Imaginary Number is moved to H6 and Botulism to
L9. The pusher pushes WAIL-E to K18, pushing Dalekbot to L18 and
inflicting 1 damage with the Ramming Gear. Dalekbot shoots WAIL-E
and Botulism shoots Dalekbot.
Phase 4
Botulism
moves ahead 2 to L11, Dalekbot moves ahead 1 to K18, pushing WAIL-E to
J18, GEGS rotates right to face south, and Imaginary Number rotates
right to face east. Conveyor belts: Imaginary Number is
moved to G6 and Botulism to A11. Dalekbot shoots WAIL-E and
touches flag 4, transferring its archive.
Phase 5
GEGS
dashes ahead 3 to D8, Botulism rotates left to face east, Imaginary
Number rotates right to face south, and Dalekbot makes a U-turn to face
east. The conveyor belt moves Botulism to B11 and the gear
rotates it to face south. The pusher pushes WAIL-E to K18,
pushing Dalekbot to J18 and inflicting 1 damage with the Ramming Gear
(register 5 locked).
Cleanup
WAIL-E reactivates and is repaired 1 point.
The Players
# |
Player Name |
Robot Name |
Color |
Options |
Position |
Flags |
Lives |
Damage |
1 | Andy York | Dalekbot |
Black |
L18>E | 2, 3, 1, 4 |
2 | 5 |
|
2 | Bill Scharf | Imaginary Number |
Mauve |
High-Powered Laser |
G6>S | 4, 3, 2 |
3 | 2 |
3 | Chris Geggus | GEGS |
Yellow |
Tractor Beam |
D8>S | 4, 2 |
3 | 2 |
4 | Brendan Whyte | Botulism |
Green |
B11>S | 2, 3 |
1 |
2 |
|
5 | Dave Hooton | WAIL-E |
Orange |
Ramming Gear |
K18>W | 3, 2, 4 |
3 | 2 |
|
|