Akbash

Turn 10

Program Robots

Robot

Phase 1

Phase 2

Phase 3

Phase 4

Phase 5

Dalekbot Move 3 (840)
Move 2 (720)
Rotate Right (420)
Move 1 (650)
Rotate Right (360)
Imaginary Number
Move 1 (500)
Move 1 (490)
Rotate Right (380)
Move 2 (710)
Rotate Left (350)
GEGS Move 3 (800)
Rotate Left (410)
Move 1 (630)
Rotate Left (250)
Move 1 (620)
Botulism
Back Up (460)
Move 3 (810)
Move 2 (740)
Rotate Right (80)
Move 3 (850)
WAIL-E
Back Up (450)
U-Turn (20)
Move 2 (760)
Rotate Right (200)
Rotate Left (210)

Registers in italics are locked.  WAIL-E schedules a shutdown for next turn.

Phase 1

Dalekbot dashes ahead 3 to K19, GEGS dashes ahead 3 to L4, Imaginary Number moves ahead 1 to G5, Botulism backs up to B10, WAIL-E backs up to B16.  Conveyor belts:  Dalekbot is moved to L19, Imaginary Number to G3, GEGS to A4, and WAIL-E to B17.  Botulism shoots WAIL-E, and both bots are shot by on-board lasers.  WAIL-E's registers 5 and 4 are locked.

Phase 2

Botulism dashes ahead 3 to B13, Dalekbot moves ahead 2 to J19, Imaginary Number moves ahead 1 to H3, GEGS rotates left to face south, and WAIL-E makes a U-turn to face west.  Conveyor belts:  GEGS is moved to B4 and WAIL-E to B18.  The pusher pushes Dalekbot to K19.  Botulism shoots WAIL-E (register 3 locked) and GEGS shoots Botulism with the Tractor Beam, moving it to B12.

Phase 3

WAIL-E moves ahead 2 to K18, Botulism moves ahead 2 to B14, GEGS moves ahead 1 to B5, Dalekbot rotates right to face north, and Imaginary Number rotates right to face south.  Conveyor belts:  Dalekbot is moved to L19 and Botulism to D14 and rotated to face east.  WAIL-E touches flag 4 and relocates its archive.

Phase 4

Imaginary Number moves ahead 2 to H5, Dalekbot moves ahead 1 to L18, GEGS rotates left to face east, WAIL-E rotates right to face north, and Botulism rotates right to face south.  The conveyor belt moves Botulism to D12.  Imaginary Number touches flag 2 and relocates its archive.

Phase 5

Botulism dashes ahead 3 into a pit, GEGS moves ahead 1 to C5, Dalekbot rotates right to face east, Imaginary Number rotates left to face east, and WAIL-E rotates left to face west.

Cleanup

Botulism reappears in C3 facing any desired direction with 2 damage.  Imaginary Number is repaired 1 point.  WAIL-E shuts down and is fully repaired.

The Players

#

Player Name

Robot Name

Color

Options

Position

Flags

Lives

Damage

1 Andy York Dalekbot
Black

L18>E 2, 3, 1
2 2
2 Bill Scharf Imaginary Number
Mauve
High-Powered Laser
H5>E 4, 3, 2
3 2
3 Chris Geggus GEGS
Yellow
Tractor Beam
C5>E 4, 2
3 2
4 Brendan Whyte Botulism
Green

C3>? 2, 3
1
2
5 Dave Hooton WAIL-E
Orange
Ramming Gear
K18>W 3, 2, 4
3 0
GEGS is Gyro-Stabilized Grey Squirrel
Map




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