Turn 10
Program Robots
Robot |
Phase 1 |
Phase 2 |
Phase 3 |
Phase 4 |
Phase 5 |
Dalekbot | Move 3 (840) |
Move 2 (720) |
Rotate Right (420) |
Move 1 (650) |
Rotate Right (360) |
Imaginary Number |
Move 1 (500) |
Move 1 (490) |
Rotate Right (380) |
Move 2 (710) |
Rotate Left (350) |
GEGS | Move 3 (800) |
Rotate Left (410) |
Move 1 (630) |
Rotate Left (250) |
Move 1 (620) |
Botulism |
Back Up (460) |
Move 3 (810) |
Move 2 (740) |
Rotate Right (80) |
Move 3 (850) |
WAIL-E |
Back Up (450) |
U-Turn (20) |
Move 2 (760) |
Rotate Right (200) |
Rotate Left (210) |
Registers in italics are locked. WAIL-E schedules a shutdown for next turn.
Phase 1
Dalekbot dashes ahead 3
to K19, GEGS dashes ahead 3 to L4, Imaginary Number moves ahead 1 to
G5, Botulism backs up to B10, WAIL-E backs up to B16. Conveyor
belts: Dalekbot is moved to L19, Imaginary Number to G3, GEGS to
A4, and WAIL-E to B17. Botulism shoots WAIL-E, and both bots are
shot by on-board lasers. WAIL-E's registers 5 and 4 are locked.
Phase 2
Botulism dashes ahead 3
to B13, Dalekbot moves ahead 2 to J19, Imaginary Number moves ahead 1
to H3, GEGS rotates left to face south, and WAIL-E makes a U-turn to
face west. Conveyor belts: GEGS is moved to B4 and WAIL-E
to B18. The pusher pushes Dalekbot to K19. Botulism shoots
WAIL-E (register 3 locked) and GEGS shoots Botulism with the Tractor
Beam, moving it to B12.
Phase 3
WAIL-E moves ahead 2 to
K18, Botulism moves ahead 2 to B14, GEGS moves ahead 1 to B5, Dalekbot
rotates right to face north, and Imaginary Number rotates right to face
south. Conveyor belts: Dalekbot is moved to L19 and
Botulism to D14 and rotated to face east. WAIL-E touches flag 4
and relocates its archive.
Phase 4
Imaginary
Number moves ahead 2 to H5, Dalekbot moves ahead 1 to L18, GEGS rotates
left to face east, WAIL-E rotates right to face north, and Botulism
rotates right to face south. The conveyor belt moves Botulism to
D12. Imaginary Number touches flag 2 and relocates its archive.
Phase 5
Botulism
dashes ahead 3 into a pit, GEGS moves ahead 1 to C5, Dalekbot rotates
right to face east, Imaginary Number rotates left to face east, and
WAIL-E rotates left to face west.
Cleanup
Botulism reappears in C3 facing any desired direction
with 2 damage. Imaginary Number is repaired 1 point. WAIL-E
shuts down and is fully repaired.
The Players
# |
Player Name |
Robot Name |
Color |
Options |
Position |
Flags |
Lives |
Damage |
1 | Andy York | Dalekbot |
Black |
L18>E | 2, 3, 1 |
2 | 2 |
|
2 | Bill Scharf | Imaginary Number |
Mauve |
High-Powered Laser |
H5>E | 4, 3, 2 |
3 | 2 |
3 | Chris Geggus | GEGS |
Yellow |
Tractor Beam |
C5>E | 4, 2 |
3 | 2 |
4 | Brendan Whyte | Botulism |
Green |
C3>? | 2, 3 |
1 |
2 |
|
5 | Dave Hooton | WAIL-E |
Orange |
Ramming Gear |
K18>W | 3, 2, 4 |
3 | 0 |
|
|