Republic of Rome Games

Influence Gains/Losses Summary

Gaining Office

Influence

Notes

Dictator +7 3 Wars or 1 >= 20
Consul +5 Cannot repeat
Censor +5 May repeat
Pontifex Maximus +5 Once for life
Master of Horse +3 Appointed by Dictator
Priest +1 Appointed by Pontifex Maximus

Losing Office

Influence

Notes

Pontifex Maximus -5 2/3 Vote of Senate or 2 Evil Omens
Priest -1 Reassigned

Other Cause

Influence

Notes

Conviction -5 -5 Popularity also
Successful Prosecutor +1/2 of lost Influence
Faction Leader of Caught Assassin -5 +Major Prosecution
Develop Province +3 Governor (6.14)
Unanimous Rejection -1 (9.34)
Contribute 10 talents to Treasury +1
Contribute 25 talents to Treasury +3
Contribute 50 talents to Treasury +7
Victory +1/2 printed war strength Same for Popularity

Popular Appeal

Roll DR and add the Popularity of the Senator making the appeal.

Modified DR

Result

<= 2 Accused Killed
3 -16 Votes
4 -12 Votes
5 -8 Votes
6 -4 Votes
7 No Change
8 +4 Votes
9 +8 Votes
10 +12 Votes
11 +16 Votes
>=12 Accused Freed*

* Draw a number of Mortality Chits equal to the difference between the modifed DR and 11. Only the Censor and the Prosecutor may be affected.

Voting Summary

A Senator's vote total equals: Oratory Rating + Number of Knights + 1 per Talent spent for bribes from his Personal treasury

For matters of war, specifically all votes that will send forces into battle or to change or retain their commander, a Priesthood adds 1 vote, and the Pontifex Maximus doubles his votes.

In a vote for Consul for Life, the Nominee adds his Influence

In a Prosecution, the Defendant adds his Influence

Games Table

Type

Slice & Dice

Blood Fest

Gladiator Gala

Cost 7 13 18
Popularity +1 +2 +3
Unrest Level -1 -2 -3

Population Table

HRAO rolls three dice (TDR), subtracts the Unrest Level, adds his Popularity, and subtracts one for each Evil Omen

Modified TDR

Result

>= 18 -3 from Unrest Level
17 -2 from Unrest Level
16 -1 from Unrest Level
11 - 15 No Change
10 +1 to Unrest Level
9 +2 to Unrest Level
8 +3 to Unrest Level
7 +3 to Unrest Level, Manpower Shortage
6 +4 to Unrest Level
5 +4 to Unrest Level, Manpower Shortage
4 +5 to Unrest Level
3 +5 to Unrest Level, Manpower Shortage
2 +5 to Unrest Level, No Recruitment
1 +5 to Unrest Level, No Recruitment, Mob Violence
0 +6 to Unrest Level, No Recruitment, Mob Violence
<= 0 People Revolt; game ends and all players lose

Unrest Level Adjustments

Item

Adjustment

Victory -1
Drought +1
Disaster +1
Pirate +1
Defeat +2
Unprosecuted War +1

Land Bills

Type

I

II

III

Cost (Talents) 20 5/year 10/year
Popularity (Sponsor) +2 +2 +4
Popularity (Co-Sponsor) +1 +1 +2
Popularity (Voting Against) -1 -1 -2
Unrest Level -1 -2 -3
Repeal Popularity (Sponsor) -2 -2 -4
Repeal Popularity (Voting For) -1 -1 -2
Repeal Unrest Level +1 +2 +3

Legion Allegiance

Cost is 1 Talent per Legion to test its allegiance. Roll one die.

Period

Allegiance to Rome

Allegiance to Commander

Early Republic 1 - 4 5 - 6
Middle Republic 1 - 3 4 - 6
Late Republic 1 - 2 3 - 6

Combat Results Table

Roll three dice (TDR), add the difference in strength between the Roman army and the War (Rome - War), add the Commander's Military rating, and subtract 1 for each Evil Omen.

Modified TDR

Result

Losses

<= 3 Defeat All
4 Defeat 4 Legions & 4 Fleets
5 Defeat 3 Legions & 3 Fleets
6 Defeat 2 Legions & 2 Fleets
7 Defeat 1 Legion & 1 Fleet
8 Stalemate 5 Legions & 5 Fleets
9 Stalemate 4 Legions & 4 Fleets
10 Stalemate 3 Legions & 3 Fleets
11 Stalemate 2 Legions & 2 Fleets
12 Stalemate 1 Legion & 1 Fleet
13 Stalemate No Losses
14 Victory 4 Legions & 4 Fleets
15 Victory 3 Legions & 3 Fleets
16 Victory 2 Legions & 2 Fleets
17 Victory 1 Legion & 1 Fleet
>= 18 Victory No Losses

Disaster: Half of all Legions and Fleets lost

Standoff: One quarter of all Legions and Fleets lost

Random Events Table

TDR

Early Republic

Middle Republic

Late Republic

3 Mob Violence Pretender Epidemic
4 Natrual Disaster Storm at Sea Storm at Sea
5 Ally Deserts Ally Deserts Ally Deserts
6 Evil Omens Natural Disaster Pretender
7 Refuge Mob Violence Natural Disaster
8 Epidemic Internal Disorder Mob Violence
9 Drought Drought Drought
10 Evil Omens Evil Omens Evil Omens
11 Storm at Sea Epidemic Internal Disorder
12 Manpower Shortage Manpower Shortage Barbarian Raids
13 Allied Enthusiasm Barbarian Raids Manpower Shortage
14 New Alliance Allied Enthusiasm Trial of Verres
15 Rhodian Alliance New Alliance Allied Enthusiasm
16 Enemy Ally Deserts Enemy Ally Deserts Enemy Ally Deserts
17 Enemy Leader Dies Trial of Verres Enemy Leader Dies
18 Trial of Verres Rhodian Alliance New Alliance

Assassination Table

Roll 1 die. Add 1 if an Assassin card is played. Subtract 1 if a Secret Bodyguard is played.

Modified dr

Result

>= 5 Target Killed
3 - 4 No Effect
<= 2 Assassin Caught

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