Working Dog

Turns 11 through End of Game Statements

Turn 11

York collects 2 wild boar.

Hunt becomes first player and plays Field, plowing an additional field. Field goes to Hooton.

Hooton goes fishin, collecting 3 food plus 2 more with the Fishing Rod.

Geggus sows 1 grain, gaining 2, and bakes bread, gaining 7 food and spending 1 grain.

York collects 4 wood.

Hunt collects 3 wood.

Hooton builds fences, fencing in a 3x2 area using 10 wood.

Geggus collects 4 clay.

Hunt plows 1 field.

Hooton collects 1 cattle.

Geggus coolects 1 stone, 1 reeds, and 1 food.

Hooton uses Family Growth, utilizing Farm Steward to remove the need for an additional room, and also plays Field to plow a field. Field goes to Geggus.

Geggus plays the Social Climber occupation, spending 1 food.

Geggus rennovates to a clay hut, gaining 1 stone from the Social Climber, and builds a Stone Oven, spending 3 stone and 1 clay, and immediately bakes 1 grain into 6 food (2 from the Millstone).

Harvest Phase 4

The Field Phase

Hunt harvests 1 grain and 1 vegetable and gains 1 food from the Milking Shed

Geggus harvests 1 grain

York harvests 1 grain

Feeding the Family

Hunt cooks 1 vegetable and 1 cattle for 7 food, plus 1 from the Gypsy Crock, then uses 6 food.

Hooton uses 9 food.

Geggus uses 10 food.

York uses the Brewery to convert 1 grain to 3 food and cooks one sheep for 2 food, then uses 4 food.

Breeding

York gains 1 sheep and 1 wild boar.

Turn 12

Hunt plows one field and sows 2 grain, gaining 4 more.

Hooton collects 3 wood.

Geggus becomes first player and plays Field, plowing a field. Field goes to York.

York collects 1 grain.

Hunt collects 2 sheep and immediately cooks them, gaining 6 food (2 from the Gypsy's Crock).

Hooton collects 1 vegetable.

Geggus takes 1 cattle.

York fences a 2 space pasture, using 5 wood.

Hunt plows 1 field.

Hooton collects 1 stone, 1 reeds, and 1 food.

Geggus plays the occupation Meat-seller, spending 1 food.

Hooton collects 4 food from Traveling Players.

Geggus collects 1 wild boar and immediately cooks it for 3 food.

Hooton collects 2 stone.

Geggus collects 2 wood.

Using the Countryman, York moves his family member from Collect Grain to Sow and/or Bake to sow his grain, gaining 2 more.

Turn 13

Geggus collects 3 stone.

York collects a vegetable.

Hunt moves to Family Growth even without space in your home.

Hooton collects 1 grain.

Geggus collects 1 stone, 1 reed, and 1 food.

York collects 1 cattle.

Hunt collects 3 wood.

Hooton plows a field and sows 1 grain (gaining 2) and 1 vegetable (gaining 1).

Geggus plays the occupation Yeoman Farmer, spending 1 food.

Hunt builds 3 stables, spending 6 wood.

Hooton becomes first player and plays Stone House Extension, spending 3 stone and 1 reeds. Stone House Extension goes to Geggus.

Geggus collects 2 wood.

Hooton builds fences, spending 3 wood.

Geggus plows a field.

Hooton moves the cattle from the large pasture to the small pasture and goes fishing, gaining 4 food (2 from the Fishing Rod).

York uses the Countryman to move his family member to Sow and sows a vegetable, gaining 1 more.

Harvest Phase 5

The Field Phase

Hunt harvests 3 grain and 1 vegetable, and gains 1 food from the Milking Shed.

Hooton harvests 1 grain and 1 vegetable.

Geggus harvests 1 grain.

York harvests 1 grain and 1 vegetable.

Feeding the Family

Hunt uses 7 food.

Hooton uses 10 food.

Geggus uses 10 food.

York uses the brewery to convert 1 grain to 3 food and uses 4 food.

Breeding

York gains 1 sheep, 1 wild boar, and 1 cattle.

Turn 14

Hooton collects 2 wild boar.

Geggus collects 1 stone, 1 reeds, and 1 food.

York becomes first player and plays the minor improvements Turnip Field, and immediately sows a vegetable in it, gaining 1 vegetable.

Hunt collects 2 sheep.

Hooton plows a field and sows a vegetable, gaining 1 more.

Geggus collects a vegetable.

York plays the Minor Improvement Clay Roof.

Hunt moves to Family Growth even without space in your home.

Hooton collects 1 cattle.

Geggus sows 1 vegetable, gaining 1 more, and bakes 1 grain into 7 food.

Hunt collects 6 clay.

Hooton collects 1 grain.

Geggus collects 3 wood.

Hunt rennovates his wood hut to a clay hut, spending 3 clay and 1 reeds.

Hooton goes fishing, gaining 3 food.

Geggus rennovates his clay hut into a stone house, spending 5 stone and 1 reeds, and plays the Rake minor improvement, spending 1 wood.

Harvest Phase 6

The Field Phase

Hunt harvests 2 grain and 1 vegetable, and gains 3 food from the Milking Shed.

Hooton harvests 1 grain and 2 vegetables.

Geggus harvests 1 grain and 1 vegetable.

York harvests 1 grain and 2 vegetables.

Feeding the Family

Hunt cooks 2 sheep for 5 food, and uses 9.

Hooton switches the wild boar and cattle between pastures and cooks 1 wild boar and 1 vegetable for 6 food, then uses 10.

Geggus uses 10 food.

York cooks 2 sheep for 4 food, and uses 4.

Breeding

Hooton gains 1 cattle.

York gains 1 sheep, 1 wild boar, and 1 cattle.

Players

Player

Color

Family Members

Hut Type

Occupations

Minor Improvements

Major Improvements

Begging Cards

Christopher Hunt

Green

5

 Clay Constable, 6 unplayed Cooking Hearth, Gypsy Crock, Potato Dibbler, Milking Shed, 3 unplayed 0

Dave Hooton

Red

5

 Stone Well Builder, Conservator, Farm Steward, 4 unplayed Fishing Rod, Shepherd's Pipe, Duck Pond, 3 unplayed Well, Cooking Hearth 0

Chris Geggus

Purple

5

 Stone Reeve, Brushwood Collector, Corn Profiteer, Social Climber, Meat-seller, Yeoman Farmer, 1 unplayed Grain Cart, Fruit Tree, Milking Stool, Millstone, 3 unplayed Clay Oven, Stone Oven 0

Andy York

Blue

2

Stone Cattle Breeder, Countryman, Plow Driver, 4 unplayed Brewery, Forest Pasture, Turnip Field, Clay Roof, 4 unplayed Fireplace 0

Player

Order

Wood

Clay

Stone

Reeds

Grain

Vegetables

Sheep

Boar

Cattle

Food

VPs

Christopher Hunt

2 1 5 5/2 2/0 1 4

Dave Hooton

3 4 4/1 1/1 1 1 3 0 6

Chris Geggus

4 6 2 1/0 1/1 1 4 6

Andy York

1 4 1/1 2/1 3 5 4 0 6

Victory Points

Bonus Points from Occupations

Constable gives Hooton 5 points.

Reeve gives Geggus 3 points.

Totals

Hunt

Hooton

Geggus

York

Fields 4 2 2 1
Pastures -1 2 0 2
Grain 3 2 1 1
Vegetables 2 2 2 3
Sheep -1 1 0 1
Wild Boar -1 1 0 3
Cattle -1 2 1 3
Empty Spaces -3 0 -7 -7
Stables in Pastures 0 0 0 0
House 3 10 10 4
Family 15 15 15 6
Improvements 4 6 6 6
Bonus 0 5 3 0
Total 24 48 33 23

Congratulations to Dave Hooton on his resounding victory.

End of Game Statements

Chris Geggus: Well done to Dave for very competent play. I always seemed to struggle to pick up enough wood to be able to make a worthwhile fencing operation. Even the 7 available at the end would have made little difference. It was one of those games where no-one had any wood gaining benefit, so we were always scrapping over the paucity of wood on the board and no chance of picking up any big batches.

I always enjoy the game as it's one of those where you can't do everything, but have to best juggle what you can do against what you leave out.

Thanks Chris for coping with the somewhat chaotic turn phasing (particularly by me) and more than happy to have another bash next time around.

Christopher Hunt: Thanks to Chris H for a well ordered game.

Agree with Chris no wood.

Never played a game where the starting player moved so often or one with so much plowing. One the result of the other?

Greatly enjoyed it. Up for another.

Andy York: My first time playing and, though I was lost a few times, did enjoy it. Can't speak to the "wood" situation, but probably should have tried to get a larger family at some point.

Dave Hooton: Thanks, Chris H., for running the game. And thanks to Chris G. for the compliment.

It was a very near-run thing for me to finish the farm in time to collect the Constable bonus. To make up for the wood shortage that Chris G. noted, I had a few stone-themed cards which worked well together and enabled be to avoid clay except for the four I needed for the cooking hearth.

I did have a wood card, the House Steward, but whenever I wanted to play it there was an equivalent amount of wood to be had without spending the food for the occupation. Also, I was not certain at the time that I would be the one to qualify for the House Steward's room bonus.

By the way, the game score was a personal best for me. I rarely win.

Working Dog, Issue 208
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