End of Game Statements
Eric Brosius Thanks for running "Retriever." I really enjoy Outpost, and it works extremely well as a postal or e-mail game. I'm looking forward to the next one.
I generally find it hard to write endgame comments for Outpost. My approach is to figure out what the various items are worth and take whatever my opponents allow to go cheaply. This means in most cases I don't get what I want, but what they *don't* want.
I was quite concerned in this game about the DL owners, especially Orion. The DL's are most dangerous when accumulated in bunches. I tried to bid up the Scientists to the point where Mike and Andy wouldn't get them too cheaply, but that cost advantage of 20 is hard to overcome. Later on, both of them got Laboratories, which allowed them to build ReFs at the same price as I could build TiFs. ReFs are dramatically better than TiFs (not only are the cards bigger, but they don't take up hand space.) I decided I couldn't afford to stop for an Outpost, so it was essential that I get just the right large upgrade (SS, PC, MB) in each of the last three turns. The card deal was kind to me, and I just managed to flop across the finish line one turn ahead of the pursuit.
Andy York I just couldn't get things rolling right in this game. Chris, thanks for running it and I hope I'll do better next time!
Andy Lewis Congrats to Eric. I played better this game but an unfortunate order of appearance of cards at the end didn't work with my strategy.
Bill Scharf I've seen people win by building New Chemical Factories, unfortunately, I haven't been one of them. This game reminds me of surfing. You catch the wave of resources just right and you can ride the wave all the way in. If you just miss it....its gone, and there's nothing you can do about it....catching up isn't hard to do, its impossible!