Pyredoodle

Race for the Galaxy

Round 1

Phase Selection

Earth's New Colony selects Explore (+1, +1).
Eridani Hootenany selects Explore (+1, +1).
Galactic Defense, Ltd. selects Settle.
Rockyway selects Explore (+1, +1).

Explore

Earth's New Colony draws 3 cards and keeps 2.
Eridani Hootenany draws 3 cards and keeps 2.
Galactic Defense, Ltd. draws 2 cards and keeps 1.
Rockyway draws 3 cards and keeps 2.

Settle

Earth's New Colony passes.
Eridani Hootenany passes.
Galactic Defense, Ltd. conquers Star Nomad Lair, gaining a windfall novelty good and a card.
Rockyway passes.

Round 2

Phase Selection

Earth's New Colony selects Produce.
Eridani Hootenany selects Explore (+1, +1).
Galactic Defense, Ltd. selects Consume (Trade).
Rockyway selects Develop.

Explore

Earth's New Colony draws 2 cards and keeps 1.
Eridani Hootenany draws 3 cards and keeps 2.
Galactic Defense, Ltd. draws 3 cards and keeps 1.
Rockyway draws 2 cards and keeps 1.

Develop

Earth's New Colony discards a card to develop Investment Credits.
Eridani Hootenany passes.
Galactic Defense, Ltd. passes.
Rockyway discards 3 cards to develop Replicant Robots.

Consume

Earth's New Colony passes.
Eridani Hootenany passes.
Galactic Defense, Ltd. trades a novelty good from Star Nomad Lair, gaining 3 cards.
Rockyway passes.

Produce

Earth's New Colony produces a novelty good on Earth's New Colony.
Eridani Hootenany passes.
Galactic Defense, Ltd. passes.
Rockyway passes.

Round 3

Phase Selection

Earth's New Colony selects Explore (+1, +1).
Eridani Hootenany selects Settle.
Galactic Defense, Ltd. selects Develop.
Rockyway selects Explore (+1, +1).

Explore

Earth's New Colony draws 3 cards and keeps 2.
Eridani Hootenany draws 2 cards and keeps 1.
Galactic Defense, Ltd. draws 3 cards and keeps 1.
Rockyway draws 3 cards and keeps 2.

Develop

Earth's New Colony passes.
Eridani Hootenany passes.
Galactic Defense, Ltd. discards 3 cards to develop Drop Ships.
Rockyway passes.

Settle

Earth's New Colony passes.
Eridani Hootenany discards 2 cards to settle Spice World, drawing a card.
Galactic Defense, Ltd. conquers Pirate World, gaining a novelty windfall good.
Rockyway discards 1 card to settle Alien Rosetta Stone World.

Round 4

Phase Selection

Earth's New Colony selects Develop.
Eridani Hootenany selects Explore (+1, +1).
Galactic Defense, Ltd. selects Consume (Trade).
Rockyway selects Settle.

Explore

Earth's New Colony draws 2 cards and keeps 1.
Eridani Hootenany draws 3 cards and keeps 2.
Galactic Defense, Ltd. draws 3 cards and keeps 1.
Rockyway draws 2 cards and keeps 1.

Develop

Earth's New Colony discards 4 cards to develop Galactic Federation.
Eridani Hootenany discards 4 cards to develop Diversified Economy.
Galactic Defense, Ltd. passes.
Rockyway passes.

Settle

Earth's New Colony passes.
Eridani Hootenany passes.
Galactic Defense, Ltd. discards 2 cards to settle New Vinland.
Rockyway settles Artist Colony, gaining a bonus card.

Consume

Earth's New Colony consumes a novelty good from Earth's Lost Colony on itself for 1VP.
Eridani Hootenany passes.
Galactic Defense, Ltd. trades a novelty good from Pirate World, gaining 5 cards.
Rockyway passes.

Round 5

Phase Selection

Earth's New Colony selects Explorer (+1, +1).
Eridani Hootenany selects Produce.
Galactic Defense, Ltd. selects Develop.
Rockyway selects Explore (+1, +1).

Explore

Earth's New Colony draws 3 cards and keeps 2.
Eridani Hootenany draws 2 cards and keeps 1.
Galactic Defense, Ltd. draws 3 cards and keeps 1.
Rockyway draws 3 cards and keeps 2.

Develop

Earth's New Colony develops  Public Works.
Eridani Hootenany passes.
Galactic Defense, Ltd. discards 5 cards to develop Free Trade Association.
Rockyway passes.

Produce

Earth's New Colony produces a novelty good on Earth's New Colony.
Eridani Hootenany produces a novelty good on Spice World.
Galactic Defense, Ltd. produces novelty goods on New Vinland and Pirate World.
Rockyway produces a novelty good on Artist Colony.

Round 6

Phase Selection

Earth's New Colony selects Develop.
Eridani Hootenany selects Consume (Trade).
Galactic Defense, Ltd. selects Settle.
Rockyway selects Settle.

Develop

Earth's New Colony develops Replicant Robots.
Eridani Hootenany passes.
Galactic Defense, Ltd. passes.
Rockyway passes.

Settle

Earth's New Colony passes.
Eridani Hootenany conquers Runaway Robots, gaining a rare windfall good.
Galactic Defense, Ltd. conquers New Survivalists, drawing a card.
Rockyway discards 2 cards to settle Alien Robotic Factory, drawing a card.

Consume

Earth's New Colony consumes a novelty good from Earth's Lost Colony on itself for 1VP.
Eridani Hootenany trades a novelty good from Spice World, gaining 4 cards and consumes a rare good from Runaway Robots on Epsilon Eridani, gaining 1VP and 1 card.
Galactic Defense, Ltd. consumes a novelty good from Pirate World on Free Trade Association, gaining 1 card and 1VP, and a novelty good from New Vinland on itself, gaining 2 cards.
Rockyway consumes a novelty good from Artist World on Old Earth, gaining 1VP.

Round 7

Phase Selection

Earth's New Colony selects Develop.
Eridani Hootenany selects Produce.
Galactic Defense, Ltd. selects Produce.
Rockyway selects Explore (+1, +1).

Explore

Earth's New Colony draws 2 cards and keeps 1.
Eridani Hootenany draws 2 cards and keeps 1.
Galactic Defense, Ltd. draws 3 cards and keeps 1.
Rockyway draws 3 cards and keeps 2.

Develop

Earth's New Colony develops Research Labs.
Eridani Hootenany discards 2 cards to develop Colony Ship.
Galactic Defense, Ltd. discards 5 cards to develop Consumer Markets.
Rockyway passes.

Produce

Earth's New Colony produces a novelty good on Earth's New Colony.
Eridani Hootenany produces a novelty good on Spice World and a rare good on Runaway Robots, gaining a card.
Galactic Defense, Ltd. produces novelty goods on Star Nomad Lair, New Vinland, New Survivalists, and Pirate World, gaining 4 cards.
Rockyway produces a novelty good on Artist Colony and an alien good on Alien Robotic Factory.

Round 8

Phase Selection

Earth's New Colony selects Explore (+1, +1).
Eridani Hootenany selects Settle.
Galactic Defense, Ltd. selects Consume (x2VP).
Rockyway selects Settle.

Explore

Earth's New Colony draws 3 cards and keeps 3.
Eridani Hootenany draws 2 cards and keeps 1.
Galactic Defense, Ltd. draws 3 cards and keeps 1.
Rockyway draws 2 cards and keeps 1.

Settle

Earth's New Colony passes.
Eridani Hootenany discards Colony Ship from its tableau to play Terraformed World, drawing a card.
Galactic Defense, Ltd. discards 1 card to settle Expanding Colony.
Rockyway discards 2 cards to settle Tourist World, drawing a card.

Consume

Earth's New Colony consumes a novelty good from Earth's Lost Colony on itself, gaining 1VP.
Eridani Hootenany consumes a novelty good from Spice World on Epsilon Eridani, gaining 1VP and 1 card, and a rare good from Runaway Robots on Terraformed World for 1VP, then discards a card.
Galactic Defense, Ltd. consumes a novelty good from New Vinland on itself, gaining 2 cards, and novelty goods from Star Nomad Lair, New Survivalists, and Pirate World on Free Trade Association, gaining 6VP and 3 cards.
Rockyway consumes a novelty good from Artist Colony and an alien good from Alient Robotic Factory on Tourist World, gaining 3VP.

Round 9

Phase Selection

Earth's New Colony selects Develop.
Eridani Hootenany selects Develop.
Galactic Defense, Ltd. selects Develop.
Rockyway selects Explore (+1, +1).

Explore

Earth's New Colony draws 2 cards and keeps 2.
Eridani Hootenany draws 2 cards and keeps 1.
Galactic Defense, Ltd. draws 3 cards and keeps 1.
Rockyway draws 3 cards and keeps 2.

Develop

Earth's New Colony passes.
Eridani Hootenany discards 5 cards to develop New Galactic Order.
Galactic Defense, Ltd. discards 5 cards to develop New Economy.
Rockyway discards 3 cards to develop Terraforming Robots.

Round 10

Phase Selection

Earth's New Colony selects Develop.
Eridani Hootenany selects Settle.
Galactic Defense, Ltd. selects Settle.
Rockyway selects Settle.

Develop

Earth's New Colony discards 2 cards to develop Galactic Renaissance, drawing a card.
Eridani Hootenany discards 1 card to develop Expedition Force.
Galactic Defense, Ltd. passes.
Rockyway passes.

Settle

Earth's New Colony discards 1 card to settle Black Market Trading World.
Eridani Hootenany conquers Former Penal Colony, gaining a novelty windfall good.
Galactic Defense, Ltd. conquers Alien Robot Sentry, gaining an alient windfall good.
Rockyway discards 2 cards to settle Deserted Alien Library, gaining an alien windfall good.

Round 11

Phase Selection

Earth's New Colony selects Explore (+1, +1).
Eridani Hootenany selects Explore (+1, +1).
Galactic Defense, Ltd. selects Consume (Trade).
Rockyway selects Produce.

Explore

Earth's New Colony draws 5 cards and keeps 4.
Eridani Hootenany draws 4 cards and keeps 2.
Galactic Defense, Ltd. draws 3 cards and keeps 1.
Rockyway draws 2 cards and keeps 1.

Consume

Earth's New Colony passes.
Eridani Hootenany consumes a novelty good from Former Penal Colony on Epsilon Eridani, gaining 1VP and 1 card.
Galactic Defense, Ltd. trades an alien good from Alien Robot Sentry for 5 cards and gains an additional card.
Rockyway consumes an alien good from Deserted Alien Library on Old Earth, gaining 1VP.

Produce

Earth's New Colony produces a novelty good on Earth's New Colony.
Eridani Hootenany produces a novelty good on Spice World.
Galactic Defense, Ltd. produces novelty goods on Star Nomad Lair, New Vinland, New Survivalists, and Pirate World, gaining 4 cards, then discarding 4 cards.
Rockyway produces a novelty good on Artist Colony and alien goods on Alien Robotic Factory and Deserted Alien Library.

Round 12

Phase Selection

Earth's New Colony selects Develop.
Eridani Hootenany selects Settle.
Galactic Defense, Ltd. selects Develop.
Rockyway selects Consume (Trade).

Develop

Earth's New Colony discards 2 cards to develop Merchant Guild.
Eridani Hootenany discards 2 cards to develop Colony Ship.
Galactic Defense, Ltd. discards 5 cards to develop Galactic Survey: SETI.
Rockyway passes.

Settle

Earth's New Colony settles Pilgimage World.
Eridani Hootenany conquers Lost Alien Warship, gaining an alien windfall good.
Galactic Defense, Ltd. conquers Rebel Outpost.
Rockyway passes.

Consume

Earth's New Colony consumes a novelty good from Earth's Lost Colony on itself for 1VP.
Eridani Hootenany consumes a novelty good from Former Penal Colony on Epsilon Eridani, gaining 1VP and 1 card and an alien good from Lost Alien Warship on Terraformed World, gaining 1VP.
Galactic Defense, Ltd. consumes a novelty good from New Vinland on Consumer Markets, gaining 1VP, and novelty goods from Star Nomad Lair, New Survivalists, and Pirate World on Free Trade Association, gaining 3VP and 3 cards.
Rockyway trades an alien good from Deserted Alien Library for 6 cards and consumes a novelty good from Artist Colony and an alien good from Deserted Alien Library on Tourist World for 3VP.

End of Game

Galactic Defense, Ltd. now has at least 12 cards in its tableau, ending the game.

Victory Points

6 Cost Developments

Earth's New Colony has the Galactic Federation, providing 10VP for 3 6-cost developments and 4 others, Galactic Renaissance, providing 4VP for Research Labs and 1 group of 3VP chips, and Merchant Guild, providing 2VP for 1 production world.
Eridani Hootenany has New Galactic Order, providing 7VP for 7 military.
Galactic Defense, Ltd. has Free Trade Association, providing 10VP for 2 novelty production worlds, 2 novelty windfall worlds, Expanding Colony and Consumer Markets, New Economy, providing 9VP for 3 developments with a consume power and 3 worlds with a consume power, and Galactic Survey: SETI, providing 10VP for 1 development with an explore power, 1 world with an explore power, and 7 other worlds.
Rockyway has no 6-cost developments.

Victory Point Totals


Earth's New Colony
Eridani Hootenany
Galactic Defense, Ltd.
Rockyway
Tableau
11
16
19
22
6-Cost Developments
16
7
29
0
Chits
4
6
11
8
Total
31
29
59
30
Congratulations to Chris Hibbert on his resounding victory!

End of Game Statements

Kevin Wilson (Eridani Hootenany):  Now Chris can crow over his impressive win! Nothing like ~2X VP of your nearest competitor!  My homeward options weren’t great and I went with military then failed to see many cards. They came late just too late. Not that it would have mattered much with the way Chris was chugging along. I had a couple of good card production turns early but then ran out. I was 1 military away from having a final play that would have moved me from last to 2nd, by 1 VP, I just came up 1 military short.

Thank you Chris for running the game even I still don’t get the combos right sometimes. At least I’m getting the icons better now. Thanks to the others too for a fun game. Couldn’t be tighter for 2nd, 3rd and 4th just no one had much shot to catch Chris.

Christopher Hunt (Earth's New Colony):  Congratulatiuons to Chris on this awesome win.  6 6 point developments?. Twice the VPs of the rest of us.   Thanks to Chris for running the game.   Liked my 6 pt deveoplements but paled in comparison.   Should have started diffently but it would not have made any effect.  Good game.

Bill Scharf (Rockyway):  Thanks for running the game, fun as usual. Didn’t get the cards to back up initial plays, and when you don’t get those, you have to migrate to a different approach, looks like that happened to three of us.

Chris Hibbert (Galactic Defense, Ltd.):  As I wrote before when there was an early declaration that the game was over:

I was very lucky with my cards.  The starting world, New Sparta, told me to focus on Military, and I had a couple of relevant cards, so I went along with that. I haven't played a focused military strategy, so I was looking forward to learning something.

There were a couple of blue military worlds early on that I could take, and then after turn 2's Consume, I had both Free Trade Association and Consumer Markets, which aligned very well with what I already had. I only picked up New Economy (worth 9 points based on the tableau I already had) on turn 8.

Thanks for the game! Thanks Chis Hassler for a smooth game.

On round 10, I conquered Alien Robot Sentry for the alien windfall good, since the game was close to done. Round 11, I consumed that, and produced 4 novelty goods, so I had to discard 4 cards, which meant I had a lot to choose from. At the end, I had three 6-cost developments to choose between, and two of them would give me VPs for all 8 of my planets.

Thanks again.

The Players

Player Name

Player Faction

Cards
VPs
Christopher Hunt
Earth's New Colony
4
4
Kevin Wilson Eridani Hootenany
1
6
Chris Hibbert Galactic Defense, Ltd.
6
11
Bill Scharf Rockyway
7
8

VP Pool:  19

Earth's New Colony

Earth's New Colony

Eridani Hootenany

Eridani Hootenany

Galactic Defense, Ltd.

Galactic Defense, Ltd.

Rockyway

Rockyway