Puerto Rico
Round 1
Governor Geggus selects the Builder and builds a Hospice (1 doubloon discount for Builder, 3 doubloons spent). York builds an Indigo Plant (3 doubloons spent). Hibbert buys a Small Market (1 doubloon spent). Wilson builds a Small Market (1 doubloon spent).
York selects the Mayor and places colonists on the indigo plantation and Indigo Plant. Hibbert places a colonist on the corn plantation. Wilson places a colonists on the corn plantation. Geggus places a colonist on the Hospice. Four colonists are placed on the colonist ship.
Hibbert selects the Settler and takes a tobacco plantation. Wilson takes a sugar plantation. Geggus takes a corn plantation with a colonist from the Hospice. York takes an indigo plantation. New plantations: corn, sugar, sugar, tobacco, tobacco.
Wilson
selects the Craftsman and produces 1 corn. Geggus produces 1
corn. York produces 1 indigo. Hibbert produces 1
corn. Wilson produces a bonus corn.
Round 2
Governor York selects the Trader, gains 1 doubloon, and trades indigo for 2 doubloons (1 base +1 for Trader).
Hibbert selects the Captain, gains 1 doubloon, and ships 1 corn on Ship 3 for 2VP. Wilson ships 2 corn on Ship 3 for 2VP. Geggus ships 1 corn on Ship 3 for 1VP.
Wilson selects the Settler and takes a sugar plantation. Geggus takes a corn plantation with a colonist from the Hospice. York takes a sugar plantation. Hibbert takes a tobacco plantation. New plantations: corn, corn, sugar, coffee, coffee.
Geggus
selects the Builder and builds a Small Indigo Plant (1 doubloon
discount for Builder, 0 doubloons spent). York builds a Small
Sugar Mill (2 doubloons spent). Hibbert passes. Wilson passes.
Round 3
Governor Hibbert selects the Prospector, gaining 3 doubloons.
Wilson selects the Mayor, gains 1 doubloon, and places colonists on the Small Market and a sugar plantation. Geggus places a colonist on the Small Indigo Plant and moves a colonist from a corn plantation to the indigo plantation. York places a colonist on an indigo plantation. Hibbert places a colonist on the Small Market. Four colonists are placed on the colonist ship.
Geggus selects the Craftsman, gains 1 doubloon, and produces 1 corn and 1 indigo. York produces 1 indigo. Hibbert and York each produce 1 corn. Geggus produces a bonus indigo.
York selects
the Settler and takes a corn plantation. Hibbert takes a corn
plantation. Wilson takes a sugar plantation. Geggus takes a
coffee plantation with a colonist from the Hospice. New
plantations: corn, indigo, indigo, tobacco, tobacco.
Round 4
Governor Wilson
selects the Builder, gains 1 doubloon, and builds a Sugar Mill (1
doubloon discount for Builder, 3 doubloons spent). Geggus
passes. York passes. Hibbert builds a Tobacco Storage (5 doubloons spent).
Geggus selects the Captain, gains 1 doubloon, and ships 2 indigo on Ship 2 for 3VP. York ships 1 indigo on Ship 2 for 1VP. Hibbert ships 1 corn on Ship 3 for 1VP. Wilson ships 1 corn on Ship 3 for 1VP. Geggus ships 1 corn on Ship 3 for 1VP (Ship 3 sails).
York selects the Mayor and places colonists on the corn plantation and Indigo Plant. Hibbert places a colonist on the Tobacco Storage and moves a colonist from the corn plantation to a tobacco plantation. Wilson places a colonist on the Sugar Mill. Geggus places a colonist on a corn plantation. Six colonists are placed on the colonsit ship.
Hibbert
selects the Craftsman and produces 1 tobacco. Wilson produces 1
corn and 1 sugar. Geggus produces 2 corn and 1 indigo. York
produces 1 corn and 2 indigo. Hibbert produces a bonus tobacco.
Round 5
Governor Geggus selects the Captain and ships 2 corn on Ship 3 for 3VP. York ships 2 indigo on Ship 2 for 2VP. Hibbert ships 2 tobacco on Ship 1 for 2VP. Wilson ships 1 corn on Ship 3 for 1VP. Geggus ships 1 indigo on Ship 2 for 1VP (Ship 2 sails). York ships 1 corn on Ship 3 for 1VP.
York selects the Prospector, gaining 2 doubloons.
Hibbert selects the Mayor and places colonists on a corn plantation, the tobacco plantation, and the Tobacco Storage. Wilson places a colonist on a sugar plantation and the Sugar Mill. Geggus places a colonist in San Juan. York places a colonist on the Small Sugar Mill and moves a colonist from the corn plantation to the sugar plantation. Four colonists are placed on the colonist ship.
Wilson selects the Trader, gaining 2 doubloons, and trades sugar for 4 doubloons (2 base +1 for Trader +1 for Small Market).
Round 6
Governor York selects the Settler, gains 2 doubloons, and takes an indigo plantation. Hibbert takes a tobacco plantation. Wilson takes a corn plantation. Geggus takes a tobacco plantation with a colonist from the Hospice. New plantations: corn, sugar, sugar, tobacco, coffee.
Hibbert selects the Builder, gains 1 doubloon, and builds a Small Sugar Mill (1 doubloon discount for Builder, 1 doubloon spent). Wilson builds an Office (5 doubloons spent). Geggus passes. York builds a Large Market (5 doubloons spent).
Wilson selects the Mayor and places colonists on the Office and corn plantation. Geggus places a colonist in San Juan. York places a colonist on the corn plantation. HIbbert places colonist on a corn plantation. Five colonists are placed on the colonist ship.
Geggus selects the Prospector, gaining 1 doubloon.
Round 7
Governor Hibbert selects the Mayor and places colonists on the tobacco plantation, Tobacco Storage, and Small Sugar Mill. Wilson places a colonist on the sugar plantation. Geggus places a colonist in San Juan. York places a colonist on the Indigo Plant and moves a colonist from a corn plantation to an indigo plantation. Four colonists are placed on the colonist ship.
Wilson selects the Craftsman, gains 2 doubloons, and produces 2 corn and 2 sugar. Geggus produces 2 corn and 1 indigo. York produces 3 indigo and 1 sugar. Hibbert produces 2 corn and 3 tobacco. Wilson produces a bonus sugar.
Geggus selects the Captain, gains 1 doubloon, and ships 2 corn on Ship 3 for 3VP. York ships 3 indigo on Ship 2 for 3VP. Hibbert ships 1 corn on Ship 3 for 1VP (Ship 3 sails). Geggus ships 1 indigo on Ship 2 for 1VP. Hibbert ships 3 tobacco on Ship 1 for 3VP (Ship 1 sails). Wilson discards 2 corn and 2 sugar.
York selects
the Settler and takes a coffee plantation. Hibbert takes a sugar
plantation. Wilson takes a corn plantation. Geggus takes a
sugar plantation with a colonist from the Hospice. New
plantations: indigo, indigo, sugar, sugar, sugar.
Round 8
Round 9
Governor Geggus selects the Captain, gains 1 doubloon, and ships 2 corn on Ship 1 for 3VP. York ships 2 indigo on Ship 2 for 2VP (Ship 2 sails). Hibbert ships 2 corn on Ship 1 for 2VP. Wilson ships 1 corn on Ship 1 for 1VP (Ship 1 sails). Geggus ships 1 coffee on Ship 3 for 1VP. York discards 1 corn, 1 indigo, and 1 sugar. Hibbert discards 2 sugar and 2 tobacco. Wilson discards 2 corn and 1 sugar.
York selects the Trader and trades sugar for 5 doubloons (2 base +1 for Trader +2 for a Large Market). Hibbert trades tobacco for 4 doubloons (3 base +1 for a Small Market). Wilson uses the Office to trade sugar for 3 doubloons (2 base +1 for a Small Market). Geggus trades indigo for 1 doubloon.
Hibbert selects the Prospector, gaining 3 doubloons.
Wilson
selects the Settler, gains 1 doubloon, and takes a quarry. Geggus
takes a sugar plantation with a colonist from the Hospice.
York takes a sugar plantation. Hibbert takes an indigo
plantation. New plantations: indigo, indigo, sugar,
tobacco, tobacco.
Round 10
Governor York selects the Builder, gains 1 doubloon, and builds a Coffee Roaster (1 doubloon discount for Builder, 5 doubloons spent). Hibbert builds a Factory (7 doubloons spent). Wilson builds a Wharf (9 doubloons spent). Geggus builds a Construction Hut (2 doubloons spent).
Hibbert selects the Mayor, gains 1 doubloon, and places colonists on the indigo plantation and Factory. Wilson places a colonist on the quarry. Geggus places a colonist on the Construction Hut. York places a colonist on the Coffee Roaster and moves a colonist from a corn plantation to a coffee plantation. Four colonists are placed on the colonist ship.
Wilson selects the Settler and takes a quarry. Geggus uses the Construction Hut to take a quarry with a colonist from the Hospice. York takes a sugar planation. Hibbert takes an indigo plantation. New plantations: corn, corn, indigo, sugar, tobacco.
Geggus selects the Prospector, gaining 1 doubloon.
Round 11
Governor Hibbert
selects the Craftsman, gains 2 doubloons, and produces 2 corn, 1 sugar,
3 tobacco, and 2 doubloons. Wilson produces 3 corn and 2
sugar. Geggus produces 2 corn, 1 indigo, and 1 coffee. York
produces 3 indigo, 1 sugar, and 1 coffee. Hibbert produces a
bonus sugar.
Wilson selects the Captain, gains 1 doubloon, and ships 3 corn on Ship 1 for 4VP. Geggus ships 2 corn on Ship 1 for 2VP (Ship 1 sails). York ships 3 indigo on Ship 2 for 3VP. Geggus ships 1 indigo on Ship 2 for 1VP. York ships 1 coffee on Ship 3 for 1VP. Geggus ships 1 coffee on Ship 3 for 1VP. Hibbert discards 2 corn, 2 sugar, and 2 tobacco. Wilson discards 1 sugar.
Geggus selects the Settler and takes a quarry with a colonist from the Hospice. York takes a sugar plantation. Hibbert takes a corn plantation. Kevin takes a corn plantation. New plantations: indigo, indigo, coffee, coffee, then the discards are shuffled and sugar.
York selects
the Trader, gains 1 doubloon, and trades sugar for 5 doubloons (2 base
+1 for Trader +2 for Large Market). Hibbert trades tobacco for 4
doubloons (3 base +1 for Small Market). Wilson uses the Office to
trade sugar for 3 doubloons (2 base +1 for Small Market).
Round 12
Round 13
Governor Geggus selects the Craftsman, gains 1 doubloon, and produces 2 corn, 1 indigo, and 2 coffee. York produces 1 corn, 3 indigo, 1 sugar, and 1 coffee. Hibbert produces 3 corn, 1 sugar, 3 tobacco, and 2 doubloons. Wilson produces 3 corn and 2 sugar. Geggus produces a bonus coffee.
York selects the Trader, gains 1 doubloon, and trades coffee for 7 doubloons (4 base +1 for Trader +2 for Large Market).
Hibbert selects the Mayor and places colonists on the Large Warehouse and quarry. Wilson places a colonist on the Sugar Mill. Geggus places a colonist on the Sugar Mill and moves 2 colonist from San Juan to the Sugar Mill. York places a coloninst on the Coffee Roaster and moves a colonist from a corn plantation to a coffee plantation. Four colonists are placed on the colonist ship.
Wilson
selects the Captain, gains 1 doubloon, and ships 3 corn on Ship 1 for
4VP. Geggus ships 2 corn on Ship 1 for 2VP (Ship 1 sails).
York ships 2 indigo on Ship 2 for 2VP (Ship 2 sails). Wilson
ships 2 sugar via the Wharf for 2VP. Geggus ships 3 coffee on
Ship 3 for 3VP. York discards 1 corn and 1 indigo.
Round 14
Governor York selects the Builder, gains 1 doubloon, and builds a Residence (1 doubloon discount for Builder, 9 doubloons spent). Hibbert builds a Small Indigo Plant (1 doubloon discount for a quarry, 0 doubloons spent). Wilson builds a Large Market (2 doubloon discount for quarries, 3 doubloons spent). Geggus builds a Small Warehouse (1 doubloon discount for a quarry, 2 doubloons spent).
Hibbert selects the Captain and ships 3 corn on Ship 1 for 4VP. Geggus ships 1 indigo on Ship 2 for 1VP.
Wilson selects the Mayor and places colonists on the City Hall and Large Market. Geggus places a colonist on the Small Warehouse. York places a colonist on the Residence. Hibbert places a colonist on the Small Indigo Plant. Four colonists are placed on the colonist ship.
Geggus selects the Prospector, gaining 2 doubloons.
Round 15
Round 16
The Players
Player Name |
Role |
Plantations |
Buildings |
San Juan |
Doubloons |
Stored Production |
VP |
Chris Geggus | Captain |
Indigo, Corn, Corn, Coffee, Tobacco, Sugar, Sugar, Quarry, Quarry, Coffee |
Hospice, Small Indigo Plant, Coffee Roaster (2), Construction Hut, Sugar Mill (3), Small Warehouse, Indigo Plant (2), Small Sugar Mill |
0 |
1 corn, 3 sugar |
37 | |
Andy York | Mayor |
Indigo, Indigo, Sugar, Corn, Indigo, Coffee, Sugar, Sugar, Sugar, Coffee |
Indigo Plant (3), Small Sugar Mill, Large Market, Coffee Roaster (2), Residence, Guild Hall, Tobacco Storage |
0 |
1 coffee |
22 |
|
Chris Hibbert |
Builder |
Corn, Tobacco, Tobacco, Corn, Tobacco, Sugar, Indigo, Indigo, Corn, Quarry |
Small Market, Tobacco Storage (3), Small Sugar Mill, Factory, Large Warehouse, Small Indigo Plant, Fortress, Custom House |
0 |
3 corn, 1 indigo, 8 tobacco |
17 |
|
Kevin Wilson | Craftsman |
Corn, Sugar, Sugar, Sugar, Corn, Corn, Quarry, Quarry, Corn, Indigo |
Small Market, Sugar Mill (3), Office, Wharf, City Hall, Large Market, Construction Hut |
0 |
4 corn |
26 |
Player in bold is the Governor.
Plantations and buildings in bold are manned. Buildings that can be
manned by more than one colonist will have the number manning them in
parentheses after the building name.
Available Items
Colonists: 0 Colonist
Ship: 3
Trading House: Tobacco, Sugar
Cargo Ships: Ship 1 (capacity 5): Empty Ship 2 (capacity 6): Empty Ship 3 (capacity 7): Emtpy
Victory Points: 0
Commodities
Corn: 5
Indigo: 10
Sugar: 7
Tobacco: 0
Coffee: 8
Buildings
Column 1 |
Column 2 |
Column 3 |
Column 4 |
Small Indigo Plant (x2, 1d, 1vp) |
Indigo Plant (3d, 2vp) |
Tobacco Storage (5d, 3vp) |
|
Small Sugar Mill (2d, 1vp) |
Sugar Mill (4d, 2vp) |
Coffee Roaster (6d, 3vp) |
|
|
Hospice (4d, 2vp) |
Factory (7d, 3vp) |
|
Hacienda (x2, 2d, 1vp) | Office (5d, 2vp) |
University (x2, 8d, 3vp) | |
Harbor (x2,
8d, 3vp) |
|||
Small Warehouse (3d, 1vp) |
Large Warehouse (6d, 2vp) |
Wharf (9d, 3vp) |
|
Roles
Builder, Captain, Craftsman, Mayor, Prospector (1d), Settler (3d), Trader
Plantations
Quarry (x3), Indigo, Tobacco, Tobacco, Coffee, Coffee
Discard Pile: Indigo, Sugar
Victory Points
|
Chris Geggus |
Andy York |
Chris Hibbert | Kevin Wilson |
Buildings |
13 |
19 |
19 | 15 |
VP Chits |
36 |
22 |
17 | 25 |
Bonus |
0 |
12 |
5 | 6 |
Total |
49 |
53 |
42 | 46 |
Congratulations to Andy York on his victory!
End of Game Statements
Chris Geggus: Well played Andy. I just couldn't stop you manning your large buildings at the end. My only hope was that you had a few fewer bonus points, but not to be. Never seemed to have enough money during the game, so I guess poor planning on my part. Always fun. And thank you to Chris H. again.
Chris Hibbert: Well played, Andy!
I managed to have similar ability to raise funds as usual, but could
never manage to find space in the ships. Everyone else was doing a
better job than me of refusing to take the craftsman, since doing so
enabled everyone else to ship. Seemed like a strange game to me.
Thanks to Chris Hassler for smooth GMing.
Andy York: Actually was paying attention and realized we were near the instead of being surprised, my normal reaction. So, rethought some moves and chose actions that were for the endgame. Thanks to all for the fine competition and to Chris for running it.
Kevin Wilson:
Congrats to Andy and thanks to Chris for running the game. I just
couldn’t get stuff to ship at the right time even with the wharf. Maybe
next time.
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