Jagdterrier

Settlers/Seafarers of Catan

Gamestart

Deadline/Setup 5/7, Tuesday

Players

Player

Color

Grain

Wool

Lumber

Brick

Ore

Development Cards

VP

Chris Geggus ?






Dave Hooton
?






Bill Scharf
?






Andy York ?






Kevin Wilson
?






Notes

Starting out, please provide your preferences about color, whether to play regular Settlers or use the Seafarers' expansion, and whether to run this by email.  Note, that if run by email, several of the points below will be altered to accommodate that fact.
  1. All standard rules apply except as modified below.
  2. Players may always make their orders conditional on something which has occurred in a previous phase or player-turn providing they would be able to do so in normal play.
  3. In general, each mail turn will consist of a single game turn plus 1 player turn. However, I will split the turn if I get requests from at least one third of all players in the game (rounded up).
  4. The following rules cover the orders each player should submit and the activities of the GM:

    Raw Material Production: The GM will publish the dice rolls of all players for the next turn.

    Trade: Each player may specify any trades they wish within the rules. Standing trade offers may be given.

    Building: Players may specify builds to be made. Remember that in the 5- and 6-player games, if any player makes a build, all other players have the opportunity to build at that time.

    Play Development Card: If desired, the player may specify the play of a development card. If a knight is played, the player must specify where Robber is to be moved to. It is best to specity a first and second choice in the event that the Robber was moved in a prior turn.

  5. The first mailing will consist of the map publication and the initial build order and orders will be required for the first build round. The second build round will be conducted on the second mailing. Remember that if you place one of your initial build settlements on a coast, you can choose to place a ship there instead of a road.
  6. The Robber does not start the game on the map. It can be placed by the first player rolling a 7 (if that player chooses to move the Robber rather than the Pirate).
  7. Unexplored hexes will be revealed by the first player to build a ship or a road to a vertex. If the revealed hex is a land area, the discoverer will receive the appropriate commodity.



Hamiltonstovarre

S.O.B. 241 Home

Addresses


Jagdterrier, Issue 242