Hovawart

Turn 1 to End of Game Statements

Turn 1

Governor Dave selects the settler and gains a Quarry. Christopher selects a tobacco plantation. Chris selects a tobacco plantation. Kevin selects an indigo plantation. New plantations are corn, corn, indigo, sugar, coffee.

Christopher selects the Builder and builds a Hospice (1 doubloon discount for Builder, 3 doubloons spent). Chis builds a Small Market (1 doubloon spent). Kevin builds a Small Indigo Plant (1 doubloon spent). Dave builds a Small Market (1 doubloon spent).

Chris selects the Mayor and places colonists on the Small Market and corn plantation. Kevin places a colonist on the corn plantation. Dave places a colonist on the Quarry. Christopher places a colonist on the Hospice. Four colonists are placed on the Colonist Ship.

Kevin selects the Craftsman and produces 1 corn. Chris produces 1 corn. Kevin produces 1 bonus corn.

Turn 2

Governor Christopher selects the Settler and takes a Quarry with a colonist due to the Hospice. Chris takes a coffee plantation. Kevin selects a corn plantation. Dave selects the other corn plantation. New plantations: corn, corn, indigo, sugar, tobacco.

Chris selects the Trader, gains 1 doubloon, and trades corn for 2 doubloons (0 base, +1 for Small Market, +1 for Trader). No other trades are possible.

Kevin selects the Mayor and places colonists on the Small Indigo Plant and indigo plantation. Dave places a colonist on the corn plantation. Christopher places a colonist on the indigo plantation. Chris places a colonist on the coffee plantation. Four colonists are placed on the Colonist Ship.

Dave selects the Prospector, gaining 2 doubloons.

Turn 3

Governor Chris selects the Builder, gains 1 doubloon, and builds a Coffee Roaster (1 doubloon discount for Builder, 5 doubloons spent). Kevin spends a Construction Hut (2 doubloons spent). Small Indigo Plant (1 doubloon discount for Quarry, 0 doubloons spent). Christopher builds a Small Indigo Plant (1 doubloon discount for Quarry, 0 doubloons spent).

Kevin selects the Craftsman, gain 1 doubloon, and produces 1 corn and 1 indigo. Dave produces 1 corn. Chris produces 1 corn. Kevin produces a bonus indigo.

Dave selects the Captain, gains 2 doubloons, and ships 1 corn on Ship 1 for 2VP. Chris ships 1 corn on Ship 1 for 1VP. Kevin ships 3 corn on Ship 1 for 3VP then 2 indigo on Ship 2 for 2VP. Ship 1 sails.

Christopher selects the Settler and gains a Quarry, with a colonist from the Hospice. Chris takes a corn plantation. Kevin takes a corn plantation. Dave takes the tobacco plantation. New plantations: corn, corn, indigo, sugar, sugar.

Turn 4

Governor Kevin selects the Mayor, gains 1 doubloon, and places colonists on a corn plantation and the Construction Hut. Dave places a colonist on the Small Indigo Plant and moves a colonist from the corn plantation to the indigo plantation. Christopher places a colonist on the Small Indigo Plant. Chris places a colonist on the Coffee Roaster. Four colonists placed on the Colonist Ship.

Dave selects the Builder and builds a Tobacco Storage (1 doubloon discount for Builder, 1 doubloon discount for Quarry, 3 doubloons spent). Christopher passes. Chris buys a Small Indigo Plant (1 doubloon spent). Kevin passes.

Christopher selects the Settler and gains a Quarry with a colonist from the Hospice. Chris takes a sugar plantation. Kevin uses the Construction Hut to take a Quarry. Dave takes a sugar plantation. New plantations: indigo, sugar, sugar, tobacco, coffee.

Chris selects the Craftsman and produces 1 corn and 1 coffee. Kevin produces 2 corn and 1 indigo. Dave produces 1 indigo. Christopher produces 1 indigo. Chris produces a bonus coffee.

Turn 5

Governor Dave selects the Trader, gains 2 doubloons, and trades indigo for 2 doubloons (1 base, +1 for Trader). Chris trades coffee for 5 doubloons (4 base, +1 for Small Market). No other trades are possible.

Christopher selects the Prospector, gaining 3 doubloons.

Chris selects the Builder and builds a Tobacco Storage (1 doubloon discount from the Builder, 4 doubloons spent). Kevin passes. Dave builds a Factory (1 doubloon discount from Quarry, 6 doubloons spent). Christopher builds a Large Market (2 doubloon discount for Quarries, 3 doubloons spent).

Kevin selects the Mayor and places colonists on the Quarry and corn plantation. Dave places a colonist on the corn plantation and moves colonists from the Small Indigo Plant to the Tobacco Storage and the indigo plantation to the tobacco plantation. Christopher places a colonist on the Large Market. Chris places a colonist on the Tobacco Storage and moves a colonist from the Small Market to the tobacco plantation. Nine colonists are placed on the Colonist Ship.

Turn 6

Governor Christopher selects the Captain, gains 2 doubloons, and ships 1 indigo on Ship 2 for 2VP. Chris ships 1 coffee on Ship 1 for 1VP. Kevin ships 2 corn on Ship 3 for 2VP. Chris ships 1 corn on Ship 3 for 1VP. Kevin ships 1 indigo on Ship 2 for 1VP.

Chris selects the Craftsman, gains 1 doubloon, and gains 1 corn, 1 tobacco, and 1 coffee. Kevin gains 3 corn and 1 indigo. Dave gains 1 corn and 1 tobacco. Christopher gains 1 indigo. Chris gains a bonus coffee.

Kevin selects the Settler, gains 1 doubloon, and gains a sugar plantation. Dave takes a tobacco plantation. Christopher takes a coffee plantation, with a colonist from the Hospice. Chris takes an indigo plantation. New plantations: indigo, indigo, indigo, sugar, sugar.

Dave selects the Mayor and places colonists on the Small Market, Factory, Small Indigo Plant, and and indigo plantation. Christopher places colonists on the tobacco plantation and San Juan. Chris places colonists on the Small Market and corn plantation. Kevin places colonists on the sugar plantation and San Juan. Six colonists are placed on the Colonist Ship.

Turn 7

Governor Chris selects the Trader, gains 1 doubloon, and trades tobacco (1 doubloon for Trader, 1 doubloon for Small Market, 3 doubloons base for 5 doubloons). Trading house is full.

Kevin selects the Builder, gains 1 doubloon, and builds a Sugar Mill (1 doubloon discount for Builder, 1 doubloon discount for Quarry, 2 doubloons spent). Dave builds a Small Sugar Mill (1 doubloon discount for Quarry, 1 doubloon spent). Christopher builds a Tobacco Storage (3 doubloon discount from Quarries, 2 doubloons spent). Chris builds a Harbour (8 doubloons spent).

Dave selects the Mayor and places colonists on the Small Sugar Mill, sugar plantation, and tobacco plantation. Christopher places both colonists on the Tobacco Storage, and transfers a colonist from San Juan to the Tobacco Storage. Chris places a colonist on the Harbour. Kevin places a colonist on the Sugar Mill and transfers a colonist from San Juan to the Sugar Mill. Seven colonists placed on the Colonist Ship.

Christopher selects the Prospector, gaining 2 doubloons.

Turn 8

Governor Kevin selects the Craftsman, gains 1 doubloon, and produces 2 corn, 1 indigo, and 1 sugar. Dave produces 1 indigo, 1 sugar, and 1 tobacco and gains 2 doubloons from the Factory. Christopher produces 1 indigo and 1 tobacco. Chris produces 1 tobacco and 1 coffee. Kevin produces a bonus sugar.

Dave selects the Trader and trades tobacco for 5 doubloons (3 base, +1 for Trader, +1 for Small Market). Christopher trades indigo for 3 doubloons (1 base, +2 for Large Market). Chris trades coffee for 5 doubloons (4 base, +1 for Small Market). Kevin trades sugar for 2 doubloons (2 base).

Christopher selects the Settler, gains 1 doubloon, and gains a Quarry with a colonist from the Hospice. Chris takes an indigo plantation. Kevin takes a sugar plantation. Dave takes an indigo plantation. New plantations are corn, corn, tobacco, tobacco, coffee.

Chris selects the Captain, gains 1 doubloon, and ships 1 corn on Ship 3 for 3VP. Kevin ships 3 corn on Ship 3 for 3VP (Ship 3 sails). Dave ships 1 indigo on Ship 2 for 1VP. Christopher ships 1 indigo on Ship 2 for 1VP (Ship 2 sails). Chris ships 2 coffee on Ship 1 for 3VP. Kevin discards 2 corn and 2 indigo and Dave discards 1 corn and 1 sugar.

Turn 9

Governor Dave selects the Builder, gains 1 doubloon, and builds a Harbour (1 doubloon discount for Builder, 1 doubloon discount for Quarry, 6 doubloons spent). Christopher builds a Fortress (4 doubloon discount from Quarries, 6 doubloons spent). Chris builds a Small Warehouse (3 doubloons spent). Kevin builds a Small Warehouse (1 doubloon discount from Quarry, 2 doubloons spent).

Christopher selects the Trader and trades tobacco for 6 doubloons (3 base, +1 for Trader, +2 for Large Market). Kevin trades sugar for 2 doubloons. No other trading is possible.

Chris selects the Mayor, gains 1 doubloon, and places colonists on the Small Warehouse, Small Indigo Plant, and an indigo plantation. Kevin places colonists on the Small Warehouse and a sugar plantation. Dave places colonists on the Harbour and an indigo plantation. Christopher places a colonist on the Fortress. Six new colonists are placed on the Colonist Ship.

Kevin selects the Prospector and gains 2 doubloons.

Turn 10

Governor Christopher selects the Builder and builds a City Hall (1 doubloon discount for Builder, 4 doubloon discount for Quarries, 5 doubloons spent). Chris builds a Small Sugar Mill (2 doubloons spent). Kevin builds a Large Warehouse (1 doubloon discount for Quarry, 5 doubloons spent). Dave passes.

Chris selects the Craftsman, gains 1 doubloon, and gains 2 corn, 1 indigo, 1 tobacco, and 1 coffee. Kevin gains 3 corn, 1 indigo, and 2 sugar. Dave gains 1 corn, 1 indigo, 1 sugar, 1 tobacco, and 3 doubloons from the Factory. Christopher gains 1 indigo and 1 tobacco. Chris gains a bonus coffee.

Kevin selects the Captain, gains 1 doubloon, and ships 3 corn on Ship 2 for 4VP. Dave ships 2 tobacco on Ship 3 for 3VP. Christopher ships 1 tobacco on Ship 3 for 1VP. Chris ships 2 tobacco on Ship 3 for 3VP. Dave ships 1 corn on Ship 2 for 2VP. Chris ships 2 corn on Ship 2 for 3VP (Ship 2 sails). Chris ships 2 coffee on Ship 1 for 3VP (Ship 1 sails). Dave discards sugar.

Dave selects the Trader and trades indigo for 3 doubloons (1 base, +1 for Trader, +1 for Small Market). No other trading is possible.

Turn 11

Governor Chris selects the Craftsman and gains 2 corn, 1 indigo, 1 tobacco, and 1 coffee. Kevin gain 3 corn, 1 indigo, and 2 sugar. Dave gains 1 corn, 1 indigo, 1 sugar, 1 tobacco, and 3 doubloons from the Factory. Christopher gains 1 indigo and 1 tobacco. Chris takes a bonus corn.

Kevin selects the Mayor, gains 1 doubloon, and places colonists on the Large Warehouse, Sugar Mill, and San Juan. Dave places 2 colonists on the Tobacco Storage. Christopher places a colonist on the City Hall. Chris places a colonist on the sugar plantation. Four colonists are added to the Colonist Ship.

Dave selects the Settler, gains 2 doubloons, and takes a Quarry. Christopher takes a tobacco plantation, with a colonist from the Hospice. Chris takes a coffee plantation. Kevin uses the Construction Hut to take a Quaary. New plantations are sugar, sugar, sugar, tobacco, coffee.

Christopher selects the Builder and builds a Hacienda (1 doubloon discount for Builder, 1 doubloon discount for Quarry, 0 doubloons spent). Chris passes. Kevin passes. Dave builds a Guild Hall (1 doubloon discount for Quarry, 9 doubloons spent).

Turn 12

Governor Kevin selects the Craftsman and gains 3 corn, 1 indigo, and 2 sugar. Dave gains 1 indigo, 1 sugar, and 1 doubloon from the Factory. Christopher gains 1 indigo. Chris gains 1 coffee. Kevin produces a bonus sugar.

Dave selects the Captain, gains 1 doubloon, and ships 2 sugar on Ship 1 for 4VP. Christopher ships 3 indigo on Ship 2 for 3VP. Chris ships 2 indigo on Ship 2 for 3VP. Kevin ships 3 sugar on Ship 1 for 3VP. Ship 1 sails. Dave ships 1 tobacco on Ship 3 for 2VP. Christopher ships 1 tobacco on Ship 3 for 1VP. Ship 3 sails. Kevin ships 1 indigo on Ship 2 for 1VP. Ship 2 sails. Dave discards 2 indigo and Chris discards 1 tobacco and 1 coffee.

Christopher selects the Prospector, gaining 3 doubloons.

Chris selects the Trader, gains 1 doubloon, and trades coffee for 6 doubloons (4 base, +1 for Trader, +1 for Small Market). No further trading is possible.

Turn 13

Governor Dave selects the Builder, gains 1 doubloon, and builds a Coffee Roaster (1 doubloon discount for the Builder, 1 doubloon discount for a Quarry, 4 doubloons spent). Christopher builds an Office (2 doubloon discount for Quarries, 3 doubloons spent). Chris builds the Customs House (10 doubloons spent). Kevin passes.

Christopher selects the Mayor, gains 1 doubloon, and places colonists on the Hacienda and Office. Chris places a colonist on the Customs House. Kevin places a colonist on the Quarry. Dave places a colonist on the Guild Hall and moves a colonist from the Tobacco Storage to a Quarry. Seven colonists are placed on the Colonist Ship.

Chris selects the Captain and ships 3 corn on Ship 1 for 5VP. Kevin ships 2 indigo on Ship 3 for 2VP. Dave ships 1 corn on Ship 1 for 2VP. Kevin ships 1 corn on Ship 1 for 1VP. Ship 1 sails. Kevin ships 4 sugar on Ship 2 for 4VP.

Kevin selects the Craftsman and produces 3 corn, 1 indigo, and 2 sugar. Dave produces 1 corn, 1 indigo, 1 sugar, and 2 tobacco, and gains 3 doubloons from the Factory. Christopher produces 1 indigo and 2 tobacco. Chris produces 1 corn, 1 indigo, 1 tobacco, and 1 coffee. Kevin produces a bonus sugar.

Turn 14

Governor Christopher selects the Settler, gains 2 doubloons, draws a coffee plantation with the Hacienda, then selects a tobacco plantation, with a colonist from the Hospice. Chris takes a coffee plantation. Kevin and Dave each take a sugar plantation. New plantations are: indigo, tobacco, tobacco, tobacco, coffee.

Chris selects the Captain and ships 1 coffee on Ship 1 for 3VP. Kevin ships 1 indigo on Ship 3 for 1VP. Dave ships 1 sugar on Ship 2 for 2VP. Christopher ships 1 indigo on Ship 3 for 1VP. Chris ships 1 indigo on Ship 3 for 2VP. Kevin ships 1 sugar on Ship 2 for 1VP (Ship 2 sails). Dave ships 1 indigo on Ship 3 for 2VP. No further shipping is possible. Dave discards 1 corn and 1 tobacco, Christopher discards 1 tobacco.

Kevin selects the Trader, gains 1 doubloon, and trades sugar for 3 doubloons (2 base, +1 for Trader). Dave trades tobacco for 4 doubloons (3 base, +1 for Small Market). Christopher uses the Office to trade tobacco for 5 doubloons (3 base, +2 for Large Market). Chris trades corn for 1 doubloons (0 base, +1 for Small Market).

Dave takes the Builder and builds a Residence (1 doubloon discount for Builder, 2 doubloon discount for Quarries, 7 doubloons spent). Christopher builds a University (3 doubloon discount from Quarries, 5 doubloons spent). Chris can't build. Kevin builds a University (2 doubloon discount for Quarries, 6 doubloons spent).

Turn 15

Governor Chris selects the Captain and ships 1 tobacco on Ship 2 for 3VP. No further shipping is possible.

Kevin selects the Mayor, gains 1 doubloon and places colonists on the University, sugar plantation and San Juan. Dave puts colonists on the sugar plantation and the Residence. Christopher places colonists on the University and the coffee plantation. Chris places a colonist on a coffee plantation and moves a colonist from a corn plantation to the Coffee Roaster. Three colonists are placed on the Colonist Ship, exhausting the colonist stock and signaling that this is the last turn.

The Players

Player Name

Role

Plantations

Buildings

San Juan

Doubloons

Stored Production

VP

Dave Hooton
Builder

Indigo, Quarry, Corn, Tobacco, Sugar, Tobacco, Indigo, Quarry, Sugar

Small Market, Small Indigo Plant, Tobacco Storage (x2), Factory, Small Sugar Mill, Harbour, Guild Hall, Coffee Roaster, Residence, Indigo Plant


3
20
Christopher Hunt
Prospector

Indigo, Tobacco, Quarry, Quarry, Quarry, Coffee, Quarry, Tobacco, Coffee, Tobacco

Hospice, Small Indigo Plant, Large Market, Tobacco Storage (x3), Fortress, City Hall, Hacienda, Office, University, Factory


3
9
Chris Geggus
Captain

Corn, Tobacco, Coffee, Corn, Sugar, Indigo, Indigo, Coffee, Coffee

Small Market, Coffee Roaster (x1), Small Indigo Plant, Tobacco Storage (x2), Harbour, Small Warehouse, Small Sugar Mill, Customs House


1
34
Kevin Wilson
Mayor

Corn, Indigo, Corn, Corn, Quarry, Sugar, Sugar, Quarry, Sugar

Small Indigo Plant, Construction Hut, Sugar Mill (x3), Small Warehouse, Large Warehouse, University


3 8 corn, 1 sugar
28

Player in bold is the Governor. Plantations and buildings in bold are manned. Buildings that can be manned by more than one colonist will have the number manning them in parentheses after the building name.

Available Items

Colonists: Supply: 0 Colonist Ship: 2

Trading House:

Cargo Ships: Ship 1 (capacity 5): 1 coffee        Ship 2 (capacity 6): 1 tobacco         Ship 3 (capacity 7): 6 Indigo

Victory Points: 9

Commodities

Corn: 2

Indigo: 5

Sugar: 10

Tobacco: 8

Coffee: 8

Buildings

Column 1

Column 2

Column 3

Column 4


Indigo Plant (x2, 3d, 2vp)



Small Sugar Mill (x2, 2d, 1vp)

Sugar Mill (x2, 4d, 2vp)

Coffee Roaster (6d, 3vp)



Hospice (4d, 2vp)

Factory (7d, 3vp)


Hacienda (2d, 1vp)

Office (5d, 2vp)

University (8d, 3vp)


Construction Hut (2d, 1vp)

Large Market (5d, 2vp)




Large Warehouse (6d, 2vp)

Wharf (x2, 9d, 3vp)


Roles

Builder, Captain, Craftsman(1d), Mayor, Prospector, Settler, Trader

Plantations

Sugar, Indigo, Tobacco, Tobacco, Tobacco, Coffee

Discard Pile:

Victory Points


Dave

Christopher

Chris

Kevin

Victory Point Chits

20

9

34

28

Buildings

25

25

17

12

Bonus

11

15

8

0

Total

56

49

59

40

End of Game Statements

Dave Hooton: Congratulations to Chris G. for winning and thanks to Chris H. for running it.

I was tempted to take Customs House rather than Guild Hall to keep it away from the big shippers, but Chris G. would have done almost as well with the Guild Hall.

Chris Geggus: Ooooh - that was hard work. First time I have tried a denial strategy, but rather forced on me by Kevin hoarding the goods by crafting just after me in the order of play. I had no option other than to block Kevin and keep other shippers from moving goods. If I had let Kevin ship he would have won by a street (sorry Kev). I worried that I might be a point or two short by not buying in the last 2 rounds, but got away with it - just.

Thanks Chris yet again and I'm sure we all hope Kevin's hangover is clearing slowly.

Kevin Wilson: I’m not sure why Chris was so worried about me. Yes, I was trying to max out the shipping VP but that was because I had missed the shift to income and never had a shot to get income to buy enough buildings to put me in place to compete for the big VP buildings; and the final score reflects that. 0 for bonus! That and missing out on the first batch of bigger income plantations. Oh well.

I was rusty. I haven’t played Puerto Rico in a while and the last time was in a zine not by email so you had to anticipate more of what might happen so it wasn’t as true to the game. I like the play-by-email form. It’s truer to the game. Next time I’ll have a better feel for when you PR pirates make the shift. Sign me up for the next one.

Thank you Chris H for running the game. Thanks to the rest of you for playing.

And, thank all of you for being patient. It was a fun weekend. Good friends, good food, good drinks and not bad golf. I didn’t play that well but played well enough to win 1 skin (tough with 16 players) and my team won the day-two afternoon scramble. Unfortunately we got rained out on Sunday so only 81 holes over 3 days. But we did play some nice courses. This year was the North Carolina/ACC swing playing courses at Uni of NC, NC State and Duke.


Hovawart, Issue 241

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