Havanese

The Players

Player

Name

Company

Color

Cards

Terraform Rating

Christopher Hunt
Celestial Joint Viral Holdings (CH) Virion
Green
0
33
Dave Hooton
Mars Initiative Colonial Culinary Independence - Directed Epicruean Experiances (MICCI-DEEs) Tharsis Republic
Red
0
33
Chris Geggus Gloop Enhances Global Stability (GEGS) Phoblog
Yellow
0
28
Kevin Wilson
Prime Integral Kinetic Energy Systems (PIKE)
Manutec
Black
1
40
Andy York The EXtraterrestrial Alteration Syndicate (TEXAS) Mining Guild
Blue
0
35

Passing will go down this list in odd generations, while passing will go up in even generations. Player in bold is current first player.

Player

MegaCredits

Steel

Titanium

Plants

Energy

Heat

Production On Hand Production On Hand Production On Hand Prodcution On Hand Production On Hand Production On Hand
Christopher Hunt
4
54
0 0
1 3 2 2
1
1
0 0
Dave Hooton
17
53
0
0
0
0
0
1
0
0
9 20
Chris Geggus
18
47
0 0 1
0
2
4
0 0 0
1
Kevin Wilson
12
55
1
1
1 1
4
4
0
0
7
33
Andy York
6
51
7 7
2 4
1
7
6
6
0 8

Generation 9

Action Phase

PIKE spends 1 titanium and 28M€ for Nitrogen Rich Asteroid, increasing his plant production by 1, gaining 1 plant, increasing the temperature to 8C, and increasing his TR to 38. Mars is now completely terraformed, so this will be the last generation.

TEXAS uses Areal Mappers to place a floater on Forced Precipitation, then spends 2 floaters from Forced Precipitation to increase Venus terraforming to 22% and his TR to 34.
CH spends 8 plants to place a greenery tile at G8, gaining 1 card.
MICCI-DEEs spends 13M€ for a Tropical Resort, losing 2 heat production and gaining 3M€ production.
GEGS spends 9M€ for Viral Enhancers, gaining 1 plant, and then spends 1 titanium to add a resource to the Security Fleet.
PIKE spends 2 steel and 12M€ for a Commercial District at B4, losing 1 energy production, gaining 1 plant, 4M€ production, and 4M€, then uses Venus Magnetizer to reduce his energy production by 1 and raise Venus terraforming to 22% and his TR to 39.
TEXAS uses the Equatorial Magnetizer to reduce his energy production by 1 and raise his TR to 35.
CH adds a Tardigrade.
MICCI-DEEs discards a card for 1M€.
GEGS spends 16M€ for Eos Chasma National Park, gaining 2M€ production, 1 fish, 3 plants, 1 more plant from Viral Enhancers, and a resource on Ecological Zone.  He then spends 8 plants for a greenery tile at G7, gaining 2M€.
PIKE spends 9M€ on LeGrange Observatory, gaining 1 card, then uses Development Center to spend 1 energy to draw a second card.
TEXAS spends 6 steel on The Great Dam, gaining 2 energy production.
CH converts 2 resources on Sulphur-Eating Bacteria into 6M€.
MICCI-DEEs spends 25M€ for a city at E3, gaining 2M€ production and 3M€.  Immigrant City gives GEGS 1M€ production, CH gains a Pet, and Rover Construction gives PIKE 2M€.
GEGS spends 16M€ on Farming, gaining 2M€ production, 2 plant production, 2 plants, plus 1 more plant from Viral Enhancers, and a resource on the Ecological Zone.
PIKE discards 4 cards for 4M€, then spends 5M€ on Magnetic Field Dome, losing 2 energy production, but gaining 1 plant production, 1 plant, and increasing his TR to 40.
TEXAS spends 3 steel and 3M€ for a Soil Factory, sacrificing 1 energy production for 1 plant production.
CH adds a Bird.
MICCI-DEEs discards a card for 1M€.
GEGS adds a Fish.
PIKE adds a floater to Local Shading.
TEXAS spends 18M€ on Tectonic Stress Power, gaining 3 energy production.
CH adds a Small Animal.
MICCI-DEEs spends 6M€ for a Trans-Neptune Probe.
GEGS uses Extreme Cold Fungus to gain a plant, then sells a card for 1M€.
PIKE adds a microbe to Nitrite Reducing Bacteria.
TEXAS spends 8M€ for Luxury Foods.
CH spends a resource from Deuterium Export to increase his energy production by 1.
MICCI-DEEs passes.
GEGS passes.
PIKE passes.
TEXAS sells 6 cards for 6M€.
CH spends 18M€ for Maxwell Base, gaining 1 Pet.  GEGS gains 1M€ production and PIKE gains 2M€.
TEXAS passes.

CH discards 5 cards for 5M€, then spends 11M€ for Breathing Filters.

CH spends 6M€ on Rad Suits, gaining 1M€ production, then uses the Virion special action to add a Birg.

CH spends 1M€ to play Virus, removing 5 plants from GEGS.

CH passes.

Production Phase

PIKE moves 4 energy to heat, gains 52M€, 1 steel, 1 titanium, 4 plants, and 7 heat.

TEXAS moves 5 energy to heat, gains 41M€, 7 steel, 2 titanium, 1 plant, and 6 energy.

CH gains 37M€, 1 titanium, 2 plants, and 1 energy.

MICCI-DEEs gains 50M€ and 9 heat.

GEGS gains 46M€, 1 titanium, and 2 plants.

Solar Phase

The end game conditions have been met.

PIKE spends 8 plants to place a greenery tile at A5, gaining 2 plants.

Victory Points

Awards

Landlord:  GEGS has 9 tiles on Mars, MICCI-DEEs has 8 tiles, PIKE has 6, CH has 1, and TEXAS has 0.  GEGS gains 5VP, MICCI-DEEs gains 2VP.

Banker: GEGS has 18M€ production, MICCI-DEEs has 17M€ production, PIKE has 12M€ production, TEXAS has 6M€ production, and CH has 4M€ production. GEGS gains 5VP, MICCI-DEEs gains 2VP.

Thermalist: PIKE has 33 heat, MICCI-DEEs has 20 heat, TEXAS has 8 heat, GEGS has 1 heat, and CH has 0 heat. PIKE gains 5VP and MICCI-DEEs gains 2VP.

Milestones

Mayor and Gardener go to MICCI-DEEs. Builder goes to TEXAS.



CH
MICCI-DEEs
GEGS
PIKE
TEXAS
Terraform Rating
33
33
28
40
35
Awards
0
6
10
5
0
Milestones
0
10
0
0
5
Map
1
10
9
4
0
Cards
18
3
15
1
15
Total
52
62
62
50
55

MICCI-DEEs wins on the tie breaker of the most M€.  Congratulations to Dave Hooton on his very close victory!

End of Game Statements

Andy York (TEXAS): Congrats to Dave on his win and thanks to Chris for running the game. This was my first attempt to play with more than one opponent and I definitely picked up a few new ideas and tricks to use in the future. I appreciate the lessons learned from all the other players.

Chris Geggus (GEGS): Great game - what a bummer! Many thanks to Chris for running the game and continual apologies/thanks to him for putting up with my rants and moaning. Even more so when Christopher very nicely stopped my win with his last play losing me my additional Greenery tile that was worth 2 VPs to me. I missed Christopher's objectionable/obnoxious action (who says we Brits stick together) and jumped on poor Chris H. for miscounting my plants. A little more patience and consideration before firing off emails would have answered my concerns rather earlier. Mea culpe.

I was enjoying the play of this game as I had a sneaking suspicion that I could pinch it if things came together. Obviously Kevin and I were talking to see if an additional turn would slow Dave down and it almost worked. I like to think that I was off radar as a contender simply because my TR was so far behind everyone else. I won't try that again, it's too risky by half. Tactics - what tactics?

Dave Hooton (MICCI-DEEs): You guys are getting better, the victory margin this time being only the tie breaker. It was a good team effort at the end: PIKE not ending the game the previous generation so that CH could play the last-minute Maxwell Base to give GEGS the go-ahead in the Banker race.

Being the city guy, I went for the early points with mayor and garden milestones, trying to make the game a short one so that others didn't have a chance to catch up. It barely worked.

Also, thanks to Chris for running this game with smooth efficiency.

Kevin Wilson (PIKE): My second game and I liked it as much as the first, even if I finished last.  I still need to focus more on balancing VP cards, the map and TR.  But a lot depends on the cards and my initial draw didn’t really push me one way or the other.  It seemed like I was always looking for a path that never showed.  Heat was the only thing that came through and that not supported by anything else.

But, I still really like this game and will keep playing.

One thing that did pop into my mind is that this is the first game I’ve played where cards drive so much of the action.  I’ve played lots were cards add some variability or keep track of resources or abilities but none that I can think of that dictate the action like this one.  What other games do the same thing?

I never got into collectable card games like Magic nor the Living Card Games (non-collectable) like Game of Thrones but I like TM where cards dictate the action but aren’t the sole thing.  If there are others that do the same I may want to check them out too.

Thanks to Chris for running the game and keep me signed up for any new games.

Thanks to the others for playing and to GEGS for trying to orchestrate something to keep us close to MICCI when he was running way with it early.

I had intended to write more but this is about it to get on the net from vacation and I didn’t want to wait.

Map

Venus board

CH Player Board

MICCI-DEEs Player Board

GEGS Player Board

PIKE Player Board

TEXAS Player Board




Havanese, Issue 238

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