Doberman

Turn 6b

Turn 7a due 11/20, Tuesday

Cards

100%Trash

BIBCO

PIT

GOO

Growth Order Raw Materials Order
Innovation Waste Disposal Growth Raw Materials
Raw Materials Hiring/Firing Waste Removal Waste Disposal

BIBCO plays Waste Disposal, reducing waste to 3.

PIT auctions off 5 raw materials and gets them for $3.

GOO auctions off 4 raw materials, and gets them for $2.

100%Trash plays Growth, improving his growth to 18

BIBCO plays an Order, gaining $17 and 4 waste, and using 4 raw materials

PIT plays Waste Removal, reducing his waste to 0, and increasing BIBCO and GOO's waste to 8 and 5, respectively (100%Trash is already at maximum).

GOO plays an Order, gaining $15 and 3 waste, and using 4 raw materials.

100%Trash plays Innovation and spends $5 to improve Raw Materials to 1/15

BIBCO plays an Order, gaining $17 and 4 waste, and using 4 raw materials.

PIT discards Bribery.

GOO plays Waste Disposal reducing his waste to 2.

100%Trash auctions off 1 raw materials and PIT buys it for $2.

BIBCO passes.

PIT passes.

GOO plays Innovation and spends $5 to improve Waste Reduction to 2/10

100%Trash passes

100%Trash and BIBCO each pay $5 for maintenance, and PIT and GOO each pay $4.

Press

PIT – SlimeMaster: Please publish a retraction and error announcement. Press from PIT – GOO last issue was a slip on the old goo of the tongue and meant to be sent to Big Industry. BIBCO’s purchasing politicians for their pockets and altering the regulatory structure of waste, has placed them in an enviable and controlling position. GOO itself, is still trying to gain traction. After firing workers, I’m having enormous labor issues.

PIT – All: One of the European variant rules for Industrial Waste is that an Advisor cannot be used with Growth, thus slowing those who, like me this game, get to 19 ASAP to control when the game ends. I don’t see how that would add much more fun or tactics, because then almost all would innovate almost everything. Does anyone else think that would be an interesting variant to try? P.S. I think David’s good play in Doberman will make this the first game I’ve seen in which the first to 19 Growth did not win. Trust me to break that string.

PIT – All: Another musing about the structure of the game has to do with why rationalization costs the same as the other two innovation tracks and also requires the play of a hiring/firing card. My guess is that rationalizing first and fast turned out to be the winning tactic so much that it had to be slowed. Now it seems too slow to be worthwhile and I’ve not seen anyone take that as their main tactic. I wonder what it would be like if hiring/firing was not required to reduce workers (only the rationalization card) or else both waste reduction and raw materials require another card as well. Any others have thoughts as to why rationalization is treated differently?

The Players

Player

Company Name

Play Order

Money

Loans

Raw Material Supply

Growth

Co-workers

Saved Card

Michael Longdin

100%Trash

3

$3

10

4

16

5

 

Dave Partridge

BIBCO

4

$38

0

5

16

5

Hiring/Firing

Richard Weiss

PIT

1

$15

0

6

19

4

Growth

Eric Brosius

GOO

2

$13

0

5

15

4

GOO stands for General Olfactory Organization. BIBCO stands for Big Industry Buying Congressmen Outright

Player

Rationalization

Raw Materials

Waste Reduction

Waste Disposal

Victory Points

Michael Longdin

5/1 1/15 5/1 16 22

Dave Partridge

5/1 4/3 4/3 12 42

Richard Weiss

5/1 5/1 5/1 0 29

Eric Brosius

4/3 4/3 2/10 5 37

Available Cards

Set 1

Set 2

Set 3

Set 4

Set 5

Waste Disposal

Waste Disposal

Bribery

Waste Removal

Growth

Order

Advisor

Growth

Hiring/Firing

Innovation

Raw Materials

Innovation

Waste Removal

Innovation

Order

An Accident was drawn. 100%Trash pays $10 (taking out a loan to do so) and has his Growth reduced to 16. BIBCO pays $5 and also has his Growth reduced to 16. Deck will be reshuffled for the turn 8 draw.

Discards

Raw Materials Advisor Hiring/Firing Waste Disposal Raw Materials Growth Order
Waste Removal Order Innovation Order Bribery Waste Disposal Raw Materials
Innovation Waste Disposal Growth Innovation Accident

Doberman, Issue 138

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Doberman, Issue 140