Turn 6b
Turn 7a due 11/20, Tuesday
Cards
100%Trash |
BIBCO |
PIT |
GOO |
Growth | Order | Raw Materials | Order |
Innovation | Waste Disposal | Growth | Raw Materials |
Raw Materials | Hiring/Firing | Waste Removal | Waste Disposal |
BIBCO plays Waste Disposal, reducing waste to 3.
PIT auctions off 5 raw materials and gets them for $3.
GOO auctions off 4 raw materials, and gets them for $2.
100%Trash plays Growth, improving his growth to 18
BIBCO plays an Order, gaining $17 and 4 waste, and using 4 raw materials
PIT plays Waste Removal, reducing his waste to 0, and increasing BIBCO and GOO's waste to 8 and 5, respectively (100%Trash is already at maximum).
GOO plays an Order, gaining $15 and 3 waste, and using 4 raw materials.
100%Trash plays Innovation and spends $5 to improve Raw Materials to 1/15
BIBCO plays an Order, gaining $17 and 4 waste, and using 4 raw materials.
PIT discards Bribery.
GOO plays Waste Disposal reducing his waste to 2.
100%Trash auctions off 1 raw materials and PIT buys it for $2.
BIBCO passes.
PIT passes.
GOO plays Innovation and spends $5 to improve Waste Reduction to 2/10
100%Trash passes
100%Trash and BIBCO each pay $5 for maintenance, and PIT and GOO each pay $4.
Press
PIT SlimeMaster: Please publish a retraction and error announcement. Press from PIT GOO last issue was a slip on the old goo of the tongue and meant to be sent to Big Industry. BIBCO’s purchasing politicians for their pockets and altering the regulatory structure of waste, has placed them in an enviable and controlling position. GOO itself, is still trying to gain traction. After firing workers, I’m having enormous labor issues.
PIT All: One of the European variant rules for Industrial Waste is that an Advisor cannot be used with Growth, thus slowing those who, like me this game, get to 19 ASAP to control when the game ends. I don’t see how that would add much more fun or tactics, because then almost all would innovate almost everything. Does anyone else think that would be an interesting variant to try? P.S. I think David’s good play in Doberman will make this the first game I’ve seen in which the first to 19 Growth did not win. Trust me to break that string.
PIT All: Another musing about the structure of the game has to do with why rationalization costs the same as the other two innovation tracks and also requires the play of a hiring/firing card. My guess is that rationalizing first and fast turned out to be the winning tactic so much that it had to be slowed. Now it seems too slow to be worthwhile and I’ve not seen anyone take that as their main tactic. I wonder what it would be like if hiring/firing was not required to reduce workers (only the rationalization card) or else both waste reduction and raw materials require another card as well. Any others have thoughts as to why rationalization is treated differently?
The Players
Player |
Company Name |
Play Order |
Money |
Loans |
Raw Material Supply |
Growth |
Co-workers |
Saved Card |
Michael Longdin |
100%Trash |
3 |
$3 |
10 |
4 |
16 |
5 |
|
Dave Partridge |
BIBCO |
4 |
$38 |
0 |
5 |
16 |
5 |
Hiring/Firing |
Richard Weiss |
PIT |
1 |
$15 |
0 |
6 |
19 |
4 |
Growth |
Eric Brosius |
GOO |
2 |
$13 |
0 |
5 |
15 |
4 |
GOO stands for General Olfactory Organization. BIBCO stands for Big Industry Buying Congressmen Outright
Player |
Rationalization |
Raw Materials |
Waste Reduction |
Waste Disposal |
Victory Points |
Michael Longdin |
5/1 | 1/15 | 5/1 | 16 | 22 |
Dave Partridge |
5/1 | 4/3 | 4/3 | 12 | 42 |
Richard Weiss |
5/1 | 5/1 | 5/1 | 0 | 29 |
Eric Brosius |
4/3 | 4/3 | 2/10 | 5 | 37 |
Available Cards
Set 1 |
Set 2 |
Set 3 |
Set 4 |
Set 5 |
Waste Disposal |
Waste Disposal |
Bribery |
Waste Removal |
Growth |
Order |
Advisor |
Growth |
Hiring/Firing |
Innovation |
Raw Materials |
Innovation |
Waste Removal |
Innovation |
Order |
An Accident was drawn. 100%Trash pays $10 (taking out a loan to do so) and has his Growth reduced to 16. BIBCO pays $5 and also has his Growth reduced to 16. Deck will be reshuffled for the turn 8 draw.
Discards
Raw Materials | Advisor | Hiring/Firing | Waste Disposal | Raw Materials | Growth | Order |
Waste Removal | Order | Innovation | Order | Bribery | Waste Disposal | Raw Materials |
Innovation | Waste Disposal | Growth | Innovation | Accident |
Doberman, Issue 138 | ||