Springerdoodle

Diskworld: Ankh Morpork

Round 1

Happy Breakfast Club plays The Librarian, gaining drawing 4 cards.

The Blue Meanies play the Pink Pussycat Club, gaining $3, Here'N'Now on the Happy Breakfast Club, rolling a 2 to no effect, Captain Carrot, placing a minion in Dragon's Landing, removing the Trouble marker in Dolly Sisters, and gaining $1.

TTG plays Dr. Whiteface on The Blue Meanies.  The Blue Meanies pay $5 to discard the card.  TTG places a minion in The Hippo.

PIKES plays The Thieves' Guild, taking $2 from each other player and placing a minion in Dimwell.

Round 2

Happy Breakfast Club plays Mr. Boggis, taking $2 from each other player and placing a minion in Nap Hill.

The Blue Meanies play Mr. Pin and Mr. Tulip, removing a yellow minion and Trouble from The Shades, and gaining $1.

TTG plays Leonard of Quirm, drawing 4 cards.

PIKES plays Drumknott, then plays Zorgo the Retro-Phrenologist, swapping his personality card and spending $6 for a building in Dimwell, then plays Groat, placing a minion and Trouble in The Shades.

Round 3

Happy Breakfast Club plays Mrs. Cake, looking at 2 unused personality cards, gaining $2, and spending $12 for a building in Nap Hill.

The Blue Meanies play Rincewind, triggering the Mysterious Murders event.  TTG roll 3 for Dragon's Landing (Blue minion removed).  PIKES rolls 5 for The Scours (Red minion and Trouble removed).  Happy Breakfast Club rolls 6 for The Hippo (Yellow minion removed).  The Blue Meanies roll 9 for Longwall (no minions in Longwall).  The Blue Meanies then move a minion from The Shades to Dimwell (Trouble removed from The Shades and added to Dimwell), play Nobby Nobbs, taking $3 from TTG, The Bank of Ankh Morpork, gaining a $10 loan, and The Fire Brigade on Nap Hill.  Happy Breakfast Club does not have enough to pay, so loses the building.  Finally, The Blue Meanies play Harry King, placing a minion and Trouble in Nap Hill.

TTG plays The History Monks, shuffles the discards, draws 4 cards from it, and places a minion in The Hippo.

PIKES plays the Sonky Shop, discarding 2 cards for $2, spending $6 for a building in The Shades, and spending $3 with Dimwell to place a minion and Trouble in The Scours.

Round 4

Happy Breakfast Club plays Mr. Gryle, removing a blue minion and Trouble from Nap Hill and gaining $1.

The Blue Meanies play The Royal Mint, spending $6 for a building in Dolly Sisters and gaingin $5.

TTG plays The Fire Brigade on Dolly Sisters.  The Blue Meanies pay $5 to save their building.  TTG plays the Pink Pussycat Club, gaining $3, then plays The Dysk, spending $12 for a building in The Hippo.

PIKES uses The Shades to place a Trouble marker in The Hippo, plays Foul Ole Ron, moving a blue minion from Dolly Sisters to Nap Hill, adding Trouble to Nap Hill, and plays CMOT Dibbler, rolleing a 2 to no effect.

Round 5

Happy Breakfast Club plays The Duckman, moving a blue minion and Trouble from The Scours to The Shades.

The Blue Meanies play The Fools' Guild on PIKES, who play Wallace Sonky to negate it, then place a minion in Dimwell.

TTG collects $2 from The Hippo and plays Mr. Boggis, collecting $2 from each other player and placing a minion in Unreal Estate.

PIKES uses The Shades to place Trouble in The Scours, then plays The Ankh Morpork Sunshine Dragon Sanctuary.  Happy Breakfast Club, The Blue Meanies, and TTG each give PIKES a card.  PIKES then plays Hex, drawing 3 cards.

Round 6

Happy Breakfast Club plays Sergent Angua, removing Trouble from Nap Hill, and Hubert, forcing The Blue Meanies to give $3 to PIKES and placing a minion in Seven Sleepers.

The Blue Meanies play Harga's House of Ribs, gaining $3 and placing a minion in Dragon's Landing.

TTG collects $2 from The Hippo and plays The Seamsresses' Guild, giving a card to PIKES and taking $2 from them in return, then placing a minion in Isle of Gods.

PIKES plays Archchancellor Ridcully, drawing Fog which causes the top 5 cards to be drawn from the deck and discarded (Post Office, Canting Crew, Igor, Doctor Hix, Gargoyles), then places minions and Trouble in Unreal Estate and Isle of Gods.

Round 7

Happy Breakfast Club plays The Bursar, drawing Riots, which has no effect because there are only 6 Trouble markers on the board, attempts to exchange the green minion in Unreal Estate with the red minion in The Shades, which is blocked when PIKES plays Gaspode, then plays William de Worde, placing a minion in Unreal Estate and gaining $6.

The Blue Meanies play the Agony Aunts, removing a green minion and Trouble from Dimwell, gaining $2, and adding a minion to Isle of Gods.

TTG collects $2 from The Hippo and plays Sacharissa Crisplock, gaining $5 and placing a minion in Small Gods.

PIKES uses The Shades to place a Trouble marker in Dimwell and plays Modo, discarding a card and placing a minion and Trouble in Dragon's Landing.

Round 8

Happy Breakfast Club plays Wee Mad Arthur, spending $6 for a building in Nap Hill.

The Blue Meanies plays Gimlet's Dwarf Delicatessan, gaining $3 and placing a minion in Unreal Estate.

TTG collects $2 from The Hippo, plays Cosmo Lavish, giving $2 to Happy Breakfast Club, who remove a blue minion and Trouble from Isle of Gods, play The Clacks, drawing 2 cards, gaining $2, and playing Hobson's Livery Stable, paying $2 to PIKES, moving a minion from Unreal Estate to Longwall, removing Trouble from Unreal Estate, and spending $12 for a building in Longwall.

PIKES spends $3 with Dimwell to place a minion an Trouble in Longwall, plays The Opera House, declining to build but gaining $2, then plays Dr. Mossy Lawn, retaining The Opera House.

Round 9

Happy Breakfast Club collects $1 from Nap Hill and plays Sergent Detritus, removing Trouble from Longwall and Dimwell.

The Blue Meanies play Moist von Lipwig, placing a minion in The Hippo, gaining $3, and drawing 2 cards, plays Dorfl, moving a minion from Dragon's Landing (Trouble removed) to The Shades, plays Deep Dwarves, adding a minion (but not Trouble) to Dragon's Landing, and plays Ruby, adding a minion to The Shades and spending $12 for a building in Dragon's Landing.

TTG collects $1 from Longwall, $2 from The Hippo, and plays Captain Carrot, placing a minion and Trouble in Isle of Gods, removing Trouble from Isle of Gods, and gaining $1.

PIKES plays 'HELLO', removing a yellow minion and Trouble from The Hippo, using The Shades to place Trouble in The Hippo, and spends $3 with Dimwell to place a minion and Trouble in Dimwell.

Round 10

Happy Breakfast Club collects $1 from Nap Hill and plays The Luggage, removing a blue minion and Trouble from The Hippo and discarding a card.

The Blue Meanies plays the Senior Wrangler, who draws Explosion (die roll = 4, Small Gods, no building so no effect), places a Minion and Trouble in Dolly Sisters, plays the Cable Street Particulars, looking at PIKES' hand, discarding Syble Vimes, and placing a minion in Dimwell, then gains $2 from Dragon's Landing.

TTG reveals that their personality card is Lord Rust and that they control 4 areas (Longwall, The Hippo, Isle of Gods, and Small Gods), winning the game!  Congratulations to Andy on his victory!

End of Game Statements

Kevin Wilson (PIKES):  Congrats to Andy. Seems winning with one of the Lords with 4 players is tough. My first personality was one of the Lords and for that reason, when I got a chance to trade out I did. In hindsight I probably should have kept the Lord. Once I traded out I almost always had more than 1 card in hand that would stop an action or allow me to protect a minion or keep it on the board. Those certainly got in the way of trying to foment trouble for the Dragon King so it got hard to do much. As always, a crazy, unpredictable back-and-forth game.  Thank you Chris for running it. Always fun. Thanks to the rest for the game even if who I was may have been a bit too obvious.

Andy York (TTG):  Wow, never expected to win with an area control goal! Enjoyed the challenge. Appreciate the fine GMing Chris.

Bill Scharf (Happy Breakfast Club):  Thanks for running the game, and congratulations to Andrew for his win.

Christopher Hunt (The Blue Meanies):  Conratualation s to Andy on his fine win.  Throught he had 3 areas areas concentrating in the number of troubles.

The Players

Player Name

Player Faction/Color

Minion Locations

Buildings

Misc

Cards in Hand

Money

Bill Scharf

Happy Breakfast Club/Red

Dolly Sisters, The Shades, Unreal Estate, Nap Hill, Seven Sleepers
Nap Hill

5
7
Christopher Hunt
The Blue Meanies/Blue
Nap Hill, The Scours, 3 Dimwell, Dragon's Landing, Unreal Estate, The Hippo, 2 The Shades, Dolly Sisters
Dolly Sisters, Dragon's Landing
The Bank of Ankh Morpork
5
9
Andy York
TTG/Yellow
Dolly Sisters, The Scours, Longwall, 2 Isle of Gods, Small Gods
The Hippo, Longwall

4
10
Kevin Wilson
PIKES/Green
Dolly Sisters, The Scours, 3 The Shades, Unreal Estate, Isle of Gods, Dragon's Landing, Longwall, Dimwell
Dimwell, The Shades

4
0

PIKES is P-Math Institute of Klatch, Ee Section.  TTG is the Texas Tenament Guild.

Board Position

Dolly Sisters: Red, Blue, Yellow, and Green minions, Blue building, Trouble

Unreal Estate: Green, Blue, and Red minions

Dragon's Landing: Blue and Green minions, Blue building

Small Gods: Yellow minion

The Scours: Blue, Yellow, and Green minions, Trouble

The Hippo: Yellow building

The Shades:  Red, 2 Blue, and 3 Green minions, Green building, Trouble

Dimwell: 3 Blue and 1 Green minions, Green building, Trouble

Longwall: Yellow and Green minions, Yellow building

Isle of Gods: 2 Yellow and 1 Green minions

Seven Sleepers: Red minion

Nap Hill: Red and Blue minions, Red building



Map