Collie

Turn 13 through End of Game Statements

Turn 13

Governor Dave selects the Mayor, gains 1 doubloon, and places colonists on the coffee plantation and into the Guesthouse. Martin places colonists on the sugar plantation and Sugar Mill, and transfers the colonist from San Juan to the Sugar Mill. Christopher places colonists on the Lighthouse and Tobacco Storage. Chris places a colonist on the Storehouse. 8 new colonists are placed on the Colonist Ship.

Martin selects the Captain and ships 1 indigo on Ship 3 for 2VP. No further shipping is possible.

Christopher selects Builder and builds an Indigo Plant (1 doubloon discount from Builder, 1 doubloon discount from Library, 1 doubloon discount from Quarry, 0 doubloons spent). Chris passes. Dave builds a Small Sugar Mill (1 doubloon discount for Quarry, 1 doubloon spent). Martin builds a Small Wharf (2 doubloon discount for Quarries, 4 doubloons spent).

Chris selects the Trader and trades sugar for 3 doubloons (2 base +1 for Trader).

Turn 14

Governor Martin selects the Craftsman, gains 2 doubloons, and produces 3 indigo and 2 sugar. Christopher produces 1 corn and 2 tobacco. Chris produces 1 corn, 1 indigo, 1 sugar, and 2 tobacco and gains 3 doubloons from the Factory. Dave produces 3 corn, 2 indigo, and 1 tobacco. Martin produces a bonus sugar.

Christopher selects the Captain and ships 1 corn on Ship 2 for 3VP (+1 for Captain, +1 for Library) plus 1 doubloon from the Lighthouse. Ship 2 sails. Chris ships 1 tobacco on Ship 1 for 1VP. Ship 1 sails. Dave ships 2 indigo on Ship 3 for 2VP. Martin ships 3 indigo on Ship 3 for 3VP. Chris ships 1 indigo on Ship 3 for 1VP. Ship 3 sails. Christopher discards 1 tobacco and Dave discards 3 corn.

Chris selects the Trader and trades tobacco for 4 doubloons (3 base +1 for Trader). Dave uses the Office to trade tobacco for 3 doubloons. Martin cannot trade. Christopher uses the Trading Post to trade tobacco for 3 doubloons.

Dave selects the Settler, gains 2 doubloons, and takes a corn plantation, moving a colonist to it from the Guesthouse. Martin uses the Hacienda to draw a coffee plantation and uses the Forest House to turn it into a Forest. He then draws a sugar plantation. Christopher takes an indigo plantation. Chris takes a tobacco plantation with a colonist from the Hospice. New plantations are corn, sugar, sugar, sugar, coffee.

Turn 15

Governor Christopher selects the Mayor, gains 1 doubloon, and places colonists on the Tobacco Storage, indigo plantation, and 2 on the Indigo Plant, and indigo plantation. Chris places 2 colonists in San Juan. Dave places colonists on the Small Sugar Mill and Coffee Roaster. Martin places colonists on the Sugar Mill and Small Wharf. No colonists are available to place on the Colonist Ship. This will be the last turn.

Chris selects the Builder, gains 1 doubloon, and build the Fortress (1 doubloon discount for Builder, 2 doubloons discount for Quarries, 7 doubloons spent). Dave builds a Large Warehouse (1 doubloon discount from Quarry, 5 doubloons spent) and 1VP gained from the Church. Martin builds a Coffee Roaster (1 doubloon discount from Forests, 3 doubloon discount from Quarries, 2 doubloons spent).

Dave selects the Prospector, gaining 3 doubloons.

Martin selects the Captain and ships 3 sugar on Ship 3 for 4VP. Chris ships 1 sugar on Ship 3 for 1VP, then 1 corn on Ship 1 for 1VP.

The Players

Player Name

Role

Plantations

Buildings

San Juan

Doubloons

Stored Production

VP

Dave Hooton Prospector

Indigo, Corn, Tobacco, Corn, Coffee, Quarry, Corn, Corn

Small Indigo Plant, Aqueduct, Tobacco Storage (x1), Office, Church, Indigo Plant (x1), Guesthouse (x1), Small Sugar Mill, Coffee Roaster (x1), Large Warehouse


4
17
Martin Burgdorf Captain

Indigo, Indigo, Indigo, Sugar, Quarry, Forest, Quarry, Sugar, Quarry, Forest

Small Market, Indigo Plant (x3), Construction Hut, Hacienda, Small Sugar Mill, Forest House, Small Warehouse, Sugar Mill (x2), Small Wharf, Coffee Roaster


0
20
Christopher Hunt Mayor

Corn, Quarry, Quarry, Tobacco, Indigo, Coffee, Tobacco, Indigo

Black Market, Library, Tobacco Storage (x3), Large Market, Trading Post, City Hall, Lighthouse, Indigo Plant (x2)


2
8
Chris Geggus Builder

Corn, Tobacco, Tobacco, Quarry, Sugar, Indigo, Quarry, Tobacco

Small Sugar Mill, Hospice, Small Indigo Plant, Tobacco Storage (x3), Factory, Storehouse

2
4
20

Player in bold is the Governor. Plantations and buildings in bold are manned. Buildings that can be manned by more than one colonist will have the number manning them in parentheses after the building name.

Available Items

Colonists: Supply: 0 Colonist Ship: 0

Trading House: Sugar
Tobacco
Tobacco

Cargo Ships: Ship 1 (capacity 5): 1 corn
Ship 2 (capacity 6): Empty
Ship 3 (capacity 7): 3 sugar

Victory Points: 39

Commodities

Corn: 9

Indigo: 11

Sugar: 6

Tobacco: 7

Coffee: 9

Buildings

Column 1

Column 2

Column 3

Column 4

Small Indigo Plant (x2, 1d, 1vp)

Guild Hall (10d, 4vp)
Small Sugar Mill (2d, 1vp) Sugar Mill (x2, 4d, 2vp) Coffee Roaster (x2, 6d, 3vp) Residence (10d, 4vp)



Fortress (10d, 4vp)



Customs House (10d, 4vp)


University (8d, 3vp)



Cloister (10d, 4vp)


Harbour (8d, 3vp) Statue (10d, 8vp)


Specialty Factory (8d, 3vp)


Union Hall (9d, 3vp)


Wharf (9d, 3vp)

Roles

Builder, Captain, Craftsman, Mayor, Prospector, Settler, Trader

Plantations

Forest (x), Corn, Sugar, Sugar, Sugar, Coffee

Discard Pile: Corn, Tobacco, Indigo, Sugar, Indigo, Tobacco, Indigo, Coffee, Sugar, Sugar, Coffee, Corn, Indigo, Sugar, Indigo

Victory Points


Dave

Martin

Christopher

Chris

Buildings

19

14

20

15

Victory Point Chits

17

20

7

20

Special

0

0

6

0

Total

36

34

33

35

Congratulations to Dave on his VERY close victory!

End of Game Statements

Dave Hooton: This was quite a squeaker. I didn't intend to play a shipping strategy, but that's how the situation worked out. This game was unusual in that only one big building was bought. In part, it was due to my church making 2-point buildings being more cost-effective for me.

Christopher Hunt: Congraulations Dave, well played. Firstly my continued thanks to Chris H for GMing the game so well and for coping with our dumb ass moves based on misreading the rules.

Chris Geggus: Thanks Chris and well played Dave - a real corker! Just finished 1 turn too early for me (as usual). 'Til the next one


Collie, Issue 235

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