Puerto Rico -- Nobles Expansion
Round 1
Governor Andy selects the Builder and builds a Small Indigo Plant (1 doubloon discount for Builder, 0 doubloons spent). Kevin builds a Small Market (1 doubloon spent). Christopher passes.
Kevin selects the Mayor, places a noble on the Small Market and a colonist on the indigo plantation. Christopher places a colonist on the corn plantation. Andy places a colonist on the indigo plantation. Three colonists are placed on the colonist ship.
Christopher selects the Craftsman and produces corn and a bonus corn.
Round 2
Governor Kevin selects the Builder and builds a Small Indigo Plant (1 doubloon discount for Builder, 0 doubloons spent). Christopher builds a Small Market (1 doubloon spent). Andy builds a Hacienda (2 doubloons spent).
Christopher selects the Captain, gains 1 doubloon, and ships 2 corn on Ship 3 for 3VP.
Andy selects
the Mayor, places a noble on the Hacienda, and a colonist on the Small
Indigo Plant. Kevin places a colonist on the Small Indigo
Plant. Christoopher places a colonist on the Small Market.
Three colonsits are placed on the colonist ship.
Round 3
Governor Christopher selects the Settler, gains 2 doubloons, and takes a quarry. Andy draws a sugar plantation with the Hacienda and takes a coffee plantation. Kevin takes a corn plantation. New plantations are: indigo, sugar, sugar, tobacco.
Andy selects the Trader, gaining 2 doubloons.
Kevin selects
the Craftsman, gains 1 doubloon, and produces 1 indigo.
Christopher produces 1 corn. Andy produces 1 indigo. Kevin
produces a bonus indigo.
Round 4
Governor Andy
selects the Builder, gains 1 doubloon, and builds a Sugar Mill (1
doubloon discount for Builder, 3 doubloons spent). Kevin
passes. Christopher builds a Hospice (4 doubloons spent).
Kevin selects the Trader and trades indigo for 3 doubloons (1 base +1 for Trader +1 for Small Market). Christopher trades corn for 1 doubloon (0 base +1 for Small Market).
Christopher selects
the Mayor, gains 1 doubloon, and places a noble on the Hospice and a
colonist on the quarry. Andy places a colonist on the sugar
plantation. Kevin places a colonist on the corn plantation.
Three colonsits are placed on the colonist ship.
Round 5
Governor Kevin selects the Builder and builds an Office (1 doubloon discount for Builder, 4 doubloons spent). Christopher builds a Chapel (1 doubloon discount for a quarry, 2 doubloons spent). Andy passes.
Christopher selects the Settler, gains 1 doubloon, and takes a quarry with a colonist from the Hospice. Andy draws a corn plantation with the Hacienda and takes a sugar plantation. Kevin takes a tobacco plantation. New plantations are: indigo, sugar, sugar, coffee.
Andy selects the Captain, gains 2 doubloons, and ships 1 indigo on Ship 1 for 2VP. Kevin ships 1 indigo on Ship 1 for 1VP.
Round 6
Governor Christopher selects the Mayor, gains 1 doubloon, and places a noble on the Chapel and a colonist in San Juan. Andy places a colonist on the Sugar Mill. Kevin places a colonist on the Office. Three colonists are placed on the colonist ship.
Andy selects the Craftsman, gains 2 doubloons, and produces 1 indigo and 1 sugar. Kevin produces 1 corn and 1 indigo. Christopher produces 1 corn. Andy produces a bonus sugar.
Kevin selects
the Trader, gains 1 doubloon, and uses the Office to trade indigo for 2
doubloons (1 base +1 for Trader). Christopher cannot trade.
Andy trades sugar for 2 doubloons.
Round 7
Round 8
Governor Kevin selects the Mayor, gains 1 doubloon, places a noble on the Tobacco Storage, and a colonist on the tobacco plantation. Christopher places a colonist in San Juan. Andy places a colonist on a corn plantation. Three colonists are placed on the colonist ship.
Christopher selects the Builder and builds a Construction Hut (1 doubloon discount for Builder, 1 doubloon discount for a quarry, 0 doubloons spent) and gains 1VP. Andy passes. Kevin passes.
Andy selects
the Craftsman, gains 1 doubloon, and produces 1 corn, 1 indigo, and 1
sugar. Kevin produces 1 corn, 1 indigo, and 1 tobacco.
Christopher produces 1 corn. Andy produces a bonus sugar.
Round 9
Governor Christopher selects the Trader, gains 2 doubloons, and trades corn for 2 doubloons (0 base +1 for Trader +1 for Small Market). Andy trades sugar for 2 doubloons. Kevin trades tobacco for 4 doubloons (3 base +1 for Small Market).
Andy selects the Captain, gains 1 doubloon, and ships 1 indigo on Ship 1 for 2VP (Ship 1 sails). Kevin ships 1 corn on Ship 3 for 1VP (Ship 3 sails). Andy ships 1 sugar on Ship 2 for 1VP.
Kevin selects
the Settler, gains 1 doubloon, and takes a quarry. Hunt takes a
coffee plantation with a colonist from the Hospice. Andy draws an
indigo plantation with the Hacienda, then takes a sugar
plantation. New plantations: corn, indigo, sugar, tobacco.
Round 10
Round 11
Governor Kevin selects the Trader, gains 1 doubloon, and trades indigo for 3 doubloons (1 base +1 for Trader +1 for Small Market).
Christopher selects the Craftsman, gains 2 doubloons, and produces 1 corn. Andy produces 1 corn, 1 indigo, 1 sugar, and 1 coffee. Kevin produces 1 corn, 1 indigo, and 1 tobacco. Christopher produces a bonus corn.
Andy selects
the Captain, gains 1 doubloon, and ships 2 corn on Ship 1 for
3VP. Kevin ships 1 corn on Ship 1 for 1VP. Christopher
ships 1 corn on Ship 1 for 1VP (Ship 1 sails). Andy ships 1
indigo on Ship 3 for 1VP. Kevin ships 1 indigo on Ship 3 for
1VP. Andy ships 1 sugar on Ship 2 for 1VP.
Round 12
Governor Christopher selects the Builder, gains 1 doubloon, and builds a Coffee Roaster (1 doubloon discount for Builder, 3 doubloon discount for quarries, 2 doubloons spent) and gains 1VP. Andy passes. Kevin builds a Construction Office (1 doubloon discount from a quarry, 4 doubloons spent).
Andy selects the Mayor, gains 1 doubloon, places a noble on the Coffee Roaster, colonists on coffee and sugar plantations, and moves the noble from the Hacienda to the Sugar Mill. Kevin places colonists on the City Hall and Construction Office, moves a colonist from an indigo plantation to a tobacco plantation, and a colonist from the Small Indigo Plant to the Tobacco Storage. Christopher places a colonist on the Fortress and moves 2 colonists from San Juan to the Coffee Roaster. Seven colonists are placed on the colonist ship.
Kevin selects
the Trader and trades tobacco for 5 doubloons (3 base +1 for Trader +1
for Small Market). Christopher trades corn for 1 doubloon (0 base
+1 for Small Market). Andy trades coffee for 4 doubloons.
Round 13
Round 14
Governor Kevin selects the Captain, gaining 2 doubloons.
Christopher selects the Settler, taking a coffee plantation with a colonist from the Hospice. Andy passes. Kevin takes a corn planation. New plantations: corn, corn, tobacco, tobacco.
Andy selects
the Craftsman, gains 2 doubloons, and produces 3 indigo, 1 sugar, and 2
coffee. Kevin produces 1 corn, 1 indigo, and 2 tobacco.
Christopher produces 1 corn and 2 coffee. Andy produces a bonus coffee.
Round 15
Governor Christopher selects the Builder, gains 1 doubloon, and builds an Office (1 doubloon discount for Builder, 2 doubloon discount for quarries, 2 doubloons spent), gaining 1VP. Andy builds a Small Sugar Mill (2 doubloons spent). Kevin passes.
Andy selects the Captain and ships 3 coffee on Ship 1 gaining 4VP. Kevin ships 1 indigo on Ship 3 for 1VP. Christopher ships 1 coffee on Ship 1 for 1VP (Ship 1 sails). Andy ships 3 indigo on Ship 3 for 3VP (Ship 3 sails) then ships 1 sugar on Ship 2 for 1VP. Kevin discards 1 corn and 1 tobacco. Christopher discards 1 corn.
Kevin selects
the Trader, gains 2 doubloons, and uses the Office to trade tobacco for
7 doubloons (3 base +1 for Trader +1 for Small Market +2 for Large
Market).
Round 16
Round 17
Governor Kevin selects the Mayor, places a noble on the Residence, and colonists on the sugar and corn plantations. Christopher places a colonist in San Juan. Andy places a colonist on the Sugar Mill and moves a colonist from a corn plantation to a sugar plantation. Three colonists are placed on the colonist ship.
Christopher selects the Builder and builds Gardens (1 doubloon discount for Builder, 4 doubloon discount for quarries, 5 doubloons spent). Andy passes. Kevin builds a Factory (1 doubloon discount from a quarry, 6 doubloons spent).
Andy selects
the Craftsman, gains 2 doubloons, and produces 4 indigo, 2 sugar, and 2
coffee. Kevin produces 3 corn, 1 indigo, and 2 tobacco.
Christopher produces 1 corn and 2 coffee. Andy produces a bonus coffee.
Round 18
Governor Christopher selects the Settler, gains 3 doubloons, and takes a corn plantation with a colonist from the Hospice. Andy passes. Kevin takes a tobacco plantation. New plantations: corn, corn, indigo, tobacco.
Andy selects the Builder and builds a Tobacco Storage (1 doubloon discount from Builder, 4 doubloons spent). Kevin passes. Christopher builds a Custom House (4 doubloon discount for quarries, 6 doubloons spent), triggering the end of the game.
Kevin selects
the Captain, gains 2 doubloons, and ships 3 corn on Ship 3 for
4VP. Christopher ships 2 coffee on Ship 1 for 2VP. Andy
ships 2 coffee on Ship 1 for 2VP (Ship 1 sails). Christopher
ships 1 corn on Ship 3 for 1VP. Andy ships 1 sugar on Ship 2 for
1VP (Ship 2 sails). Kevin discards 1 indigo and 1 tobacco.
Andy discards 4 indigo and 1 sugar.
The Players
Player Name |
Role |
Plantations |
Buildings |
San Juan |
Doubloons |
Stored Production |
VP |
Andy York | Builder |
Indigo, Sugar, Coffee, Corn, Sugar, Sugar, Coffee, Indigo, Sugar, Indigo, Indigo, Tobacco |
Small Indigo Plant, Hacienda, Sugar Mill (1, 1), Coffee Roaster (2), Indigo Plant (2, 1), Guild Hall, Small Sugar Mill, Tobacco Storage |
0 |
1 coffee |
24 |
|
Kevin Wilson | Captain |
Indigo, Corn, Tobacco, Sugar, Quarry, Tobacco, Corn, Corn, Tobacco |
Small Market, Small Indigo Plant, Office, Tobacco Storage (1, 2), City Hall, Construction Office, Large Market, Residence, Factory |
4 |
1 tobacco |
10 |
|
Christopher Hunt |
Settler |
Corn, Quarry, Quarry, Quarry, Coffee, Quarry, Coffee, Coffee, Corn |
Small Market, Hospice, Chapel, Construction Hut, Fortress, Coffee Roaster (2), Office, Gardens, Custom House |
3 |
1 |
15 |
Player in bold is the Governor. Plantations and buildings in bold are manned with a colonist and those in italics are manned with a noble. Buildings that can be manned by more than one colonist will have the number manning them in parentheses after the building name.
Available Items
Colonists: Colonist
Ship: 3
Nobles: Supply: 10
Trading House: Coffee
Cargo Ships: Ship 1 (capacity 4): Empty Ship 2 (capacity 5): Empty Ship 3 (capacity 6): 4 corn
Victory Points: 26
Commodities
Corn: 6
Indigo: 11
Sugar: 11
Tobacco: 8
Coffee: 7
Buildings
Column 1 |
Column 2 |
Column 3 |
Column 4 |
Small Indigo Plant (x2, 1d, 1vp) |
Indigo Plant (x2, 3d, 2vp) |
Tobacco Storage (5d, 3vp) |
|
Small Sugar Mill (x3, 2d, 1vp) |
Sugar Mill (x3, 4d, 2vp) |
Coffee Roaster (6d, 3vp) |
|
|
Hospice (4d, 2vp) |
|
|
Hunting
Lodge (x2, 4d, 2vp) |
Factory (7d, 3vp) | ||
Land Office (x2, 2d, 1vp) |
|
Villa (x2, 7d, 3vp) |
|
Hacienda
(2d, 1vp) |
Construction
Office (5d,
2vp) |
University (x2, 8d, 3vp) | |
Construction Hut (2d, 1vp) |
Large Market (5d, 2vp) |
Jeweler (x2, 8d, 3vp) |
|
Chapel (3d, 1vp) |
Large Warehouse (x2, 6d, 2vp) |
Harbor (x2, 8d, 3vp) |
|
Small
Warehouse (x2, 3d, 1vp) |
Court
Supplier (x2, 6d, 2vp) |
Wharf (x2,
9d,
3vp) |
Roles
Builder, Captain (2d), Craftsman, Mayor, Settler, Trader (1d)
Plantations
Quarry
(x3), Corn, Corn, Indigo, Tobacco
Discard Pile: Sugar, Tobacco, Indigo, Sugar, Indigo, Sugar, Sugar, Sugar, Corn, Sugar, Corn, Indigo, Indigo, Tobacco, Corn, Tobacco
Victory Points
|
Andy York |
Kevin Wilson |
Christopher Hunt |
Buildings |
17 |
22 |
22 |
VP Chits |
24 |
10 |
15 |
Bonus |
10 |
11 |
6 |
Nobles |
4 |
4 |
2 |
Total |
55 |
47 |
45 |
Congratulations to Andy York on his victory!
End of Game Statements
Christopher Hunt: Congrtualtions to Andy on his victorty and thanks as ever to Chris for his gaming. Unitl I had to take coffee my sole craft was 1 corn!
Andy York: I knew i was doing better than usual, but was pleasantly surprised at the outcome. Appreciate the competition and Chris's fine GMing.
|
|
|
|
|