Slovakian Wirehaired Pointer

Puerto Rico -- Nobles Expansion

Round 1

Governor Andy selects the Builder and builds a Small Indigo Plant (1 doubloon discount for Builder, 0 doubloons spent).  Kevin builds a Small Market (1 doubloon spent).  Christopher passes.

Kevin selects the Mayor, places a noble on the Small Market and a colonist on the indigo plantation.  Christopher places a colonist on the corn plantation.  Andy places a colonist on the indigo plantation.  Three colonists are placed on the colonist ship.

Christopher selects the Craftsman and produces corn and a bonus corn.

Round 2

Governor Kevin selects the Builder and builds a Small Indigo Plant (1 doubloon discount for Builder, 0 doubloons spent).  Christopher builds a Small Market (1 doubloon spent).  Andy builds a Hacienda (2 doubloons spent).

Christopher selects the Captain, gains 1 doubloon, and ships 2 corn on Ship 3 for 3VP.

Andy selects the Mayor, places a noble on the Hacienda, and a colonist on the Small Indigo Plant.  Kevin places a colonist on the Small Indigo Plant.  Christoopher places a colonist on the Small Market.  Three colonsits are placed on the colonist ship.

Round 3

Governor Christopher selects the Settler, gains 2 doubloons, and takes a quarry.  Andy draws a sugar plantation with the Hacienda and takes a coffee plantation.  Kevin takes a corn plantation.  New plantations are:  indigo, sugar, sugar, tobacco.

Andy selects the Trader, gaining 2 doubloons.

The Players

Player Name

Role

Plantations

Buildings

San Juan

Doubloons

Stored Production

VP

Andy York Trader
Indigo, Sugar, Coffee
Small Indigo Plant, Hacienda

2


Kevin Wilson
Indigo, Corn
Small Market, Small Indigo Plant

1


Christopher Hunt
Settler
Corn, Quarry
Small Market

4

3

Player in bold is the Governor. Plantations and buildings in bold are manned with a colonist and those in italics are manned with a noble. Buildings that can be manned by more than one colonist will have the number manning them in parentheses after the building name.

Available Items

Colonists: Colonist Ship: 3

Nobles:  Supply: 18

Trading House:  Empty

Cargo Ships: Ship 1 (capacity 4): Empty        Ship 2 (capacity 5): Empty         Ship 3 (capacity 6): 2 corn

Victory Points:  72

Commodities

Corn: 8

Indigo: 11

Sugar: 11

Tobacco: 7

Coffee: 7

Buildings

Column 1

Column 2

Column 3

Column 4

Small Indigo Plant (x2, 1d, 1vp)

Indigo Plant (x3, 3d, 2vp)

Tobacco Storage (x3, 5d, 3vp)

Gardens (10d, 4vp)

Small Sugar Mill (x4, 2d, 1vp)

Sugar Mill (x3, 4d, 2vp)

Coffee Roaster (x3, 6d, 3vp)

Guild Hall (10d, 4vp)


Hospice (x2, 4d, 2vp)


Residence (10d, 4vp)


Hunting Lodge (x2, 4d, 2vp)
Factory (x2, 7d, 3vp) Fortress (10d, 4vp)

Land Office (x2, 2d, 1vp)

Office (x2, 5d, 2vp)

Villa (x2, 7d, 3vp)

Custom House (10d, 4vp)

Hacienda (2d, 1vp)
Construction Office (x2, 5d, 2vp)
University (x2, 8d, 3vp) City Hall (10d, 4vp)

Construction Hut (x2, 2d, 1vp)

Large Market (x2, 5d, 2vp)

Jeweler (x2, 8d, 3vp)


Chapel (3d, 1vp)

Large Warehouse (x2, 6d, 2vp)

Harbor (x2, 8d, 3vp)


Small Warehouse (x2, 3d, 1vp)
Court Supplier (x2, 6d, 2vp)
Wharf (x2, 9d, 3vp)

Roles

Builder, Captain, Craftsman (1d), Mayor, Settler, Trader

Plantations

Quarry (x7), Indigo, Sugar, Sugar, Tobacco

Discard Pile:  Sugar, Tobacco



Board