Slovakian Wirehaired Pointer

Puerto Rico -- Nobles Expansion

Round 1

Governor Andy selects the Builder and builds a Small Indigo Plant (1 doubloon discount for Builder, 0 doubloons spent).  Kevin builds a Small Market (1 doubloon spent).  Christopher passes.

Kevin selects the Mayor, places a noble on the Small Market and a colonist on the indigo plantation.  Christopher places a colonist on the corn plantation.  Andy places a colonist on the indigo plantation.  Three colonists are placed on the colonist ship.

Christopher selects the Craftsman and produces corn and a bonus corn.

Round 2

Governor Kevin selects the Builder and builds a Small Indigo Plant (1 doubloon discount for Builder, 0 doubloons spent).  Christopher builds a Small Market (1 doubloon spent).  Andy builds a Hacienda (2 doubloons spent).

Christopher selects the Captain, gains 1 doubloon, and ships 2 corn on Ship 3 for 3VP.

Andy selects the Mayor, places a noble on the Hacienda, and a colonist on the Small Indigo Plant.  Kevin places a colonist on the Small Indigo Plant.  Christoopher places a colonist on the Small Market.  Three colonsits are placed on the colonist ship.

Round 3

Governor Christopher selects the Settler, gains 2 doubloons, and takes a quarry.  Andy draws a sugar plantation with the Hacienda and takes a coffee plantation.  Kevin takes a corn plantation.  New plantations are:  indigo, sugar, sugar, tobacco.

Andy selects the Trader, gaining 2 doubloons.

Kevin selects the Craftsman, gains 1 doubloon, and produces 1 indigo.  Christopher produces 1 corn.  Andy produces 1 indigo.  Kevin produces a bonus indigo.

Round 4

Governor Andy selects the Builder, gains 1 doubloon, and builds a Sugar Mill (1 doubloon discount for Builder, 3 doubloons spent).  Kevin passes.  Christopher builds a Hospice (4 doubloons spent). 

Kevin selects the Trader and trades indigo for 3 doubloons (1 base +1 for Trader +1 for Small Market).  Christopher trades corn for 1 doubloon (0 base +1 for Small Market).

Christopher selects the Mayor, gains 1 doubloon, and places a noble on the Hospice and a colonist on the quarry.  Andy places a colonist on the sugar plantation.  Kevin places a colonist on the corn plantation.  Three colonsits are placed on the colonist ship.

Round 5

Governor Kevin selects the Builder and builds an Office (1 doubloon discount for Builder, 4 doubloons spent).  Christopher builds a Chapel (1 doubloon discount for a quarry, 2 doubloons spent).  Andy passes.

Christopher selects the Settler, gains 1 doubloon, and takes a quarry with a colonist from the Hospice.  Andy draws a corn plantation with the Hacienda and takes a sugar plantation.  Kevin takes a tobacco plantation.  New plantations are:  indigo, sugar, sugar, coffee.

Andy selects the Captain, gains 2 doubloons, and ships 1 indigo on Ship 1 for 2VP.  Kevin ships 1 indigo on Ship 1 for 1VP.

Round 6

Governor Christopher selects the Mayor, gains 1 doubloon, and places a noble on the Chapel and a colonist in San Juan.  Andy places a colonist on the Sugar Mill.  Kevin places a colonist on the Office.  Three colonists are placed on the colonist ship.

Andy selects the Craftsman, gains 2 doubloons, and produces 1 indigo and 1 sugar.  Kevin produces 1 corn and 1 indigo.  Christopher produces 1 corn.  Andy produces a bonus sugar.

Kevin selects the Trader, gains 1 doubloon, and uses the Office to trade indigo for 2 doubloons (1 base +1 for Trader).  Christopher cannot trade.  Andy trades sugar for 2 doubloons.

Round 7

Governor Andy selects the Captain, gains 1 doubloon, and ships 1 sugar on Ship 2 for 2VP.  Kevin ships 1 corn on Ship 3 for 1VP.  Christopher ships 1 corn on Ship 3 for 1VP.  Andy ships 1 indigo on Ship 1 for 1VP.
Kevin selects the Builder, gains 1 doubloon, and builds a Tobacco Storage (1 doubloon discount for Builder, 4 doubloons spent).  Christopher gains 1VP.  Andy builds a Coffee Roaster (6 doubloons spent).
Christopher selects the Settler, gains 1 doubloon, and takes a quarry with a colonist from the Hospice.  Andy draws a sugar plantation with the Hacienda and takes a coffee plantation.  Kevin takes a sugar plantation.  New plantations are:  sugar, sugar, sugar, coffee.

Round 8

Governor Kevin selects the Mayor, gains 1 doubloon, places a noble on the Tobacco Storage, and a colonist on the tobacco plantation.  Christopher places a colonist in San Juan.  Andy places a colonist on a corn plantation.  Three colonists are placed on the colonist ship.

Christopher selects the Builder and builds a Construction Hut (1 doubloon discount for Builder, 1 doubloon discount for a quarry, 0 doubloons spent) and gains 1VP.  Andy passes.  Kevin passes.

Andy selects the Craftsman, gains 1 doubloon, and produces 1 corn, 1 indigo, and 1 sugar.  Kevin produces 1 corn, 1 indigo, and 1 tobacco.  Christopher produces 1 corn.  Andy produces a bonus sugar.

Round 9

Governor Christopher selects the Trader, gains 2 doubloons, and trades corn for 2 doubloons (0 base +1 for Trader +1 for Small Market).  Andy trades sugar for 2 doubloons.  Kevin trades tobacco for 4 doubloons (3 base +1 for Small Market).

Andy selects the Captain, gains 1 doubloon, and ships 1 indigo on Ship 1 for 2VP (Ship 1 sails).  Kevin ships 1 corn on Ship 3 for 1VP (Ship 3 sails).  Andy ships 1 sugar on Ship 2 for 1VP.

Kevin selects the Settler, gains 1 doubloon, and takes a quarry.  Hunt takes a coffee plantation with a colonist from the Hospice.  Andy draws an indigo plantation with the Hacienda, then takes a sugar plantation.  New plantations:  corn, indigo, sugar, tobacco.

Round 10

Governor Andy selects the Mayor, gains 1 doubloon, places a noble on the Coffee Roaster, and a colonist on a coffee plantation.  Kevin places a colonist on the quarry.  Christopher places a colonist on the Construction Hut.  Five colonists are placed on the colonist ship.
Kevin selects the Builder, gains 1 doubloon, and builds a City Hall (1 doubloon discount for the Builder, 1 doubloon discount for a quarry, 8 doubloons spent).  Christopher builds a Fortress (3 doubloon discount from quarries, 7 doubloons spent) and gains 1VP.  Andy builds an Indigo Plant (3 doubloons spent).
Christopher selects the Settler and takes a quarry with a colonist from the Hospice.  Andy draws an indigo plantation with the Hacienda and takes another indigo plantation.  Kevin takes a tobacco plantation.  New plantations:  corn, indigo, tobacco, coffee.

Round 11

Governor Kevin selects the Trader, gains 1 doubloon, and trades indigo for 3 doubloons (1 base +1 for Trader +1 for Small Market).

Christopher selects the Craftsman, gains 2 doubloons, and produces 1 corn.  Andy produces 1 corn, 1 indigo, 1 sugar, and 1 coffee.  Kevin produces 1 corn, 1 indigo, and 1 tobacco.  Christopher produces a bonus corn.

Andy selects the Captain, gains 1 doubloon, and ships 2 corn on Ship 1 for 3VP.  Kevin ships 1 corn on Ship 1 for 1VP.  Christopher ships 1 corn on Ship 1 for 1VP (Ship 1 sails).  Andy ships 1 indigo on Ship 3 for 1VP.  Kevin ships 1 indigo on Ship 3 for 1VP.  Andy ships 1 sugar on Ship 2 for 1VP. 

Round 12

Governor Christopher selects the Builder, gains 1 doubloon, and builds a Coffee Roaster (1 doubloon discount for Builder, 3 doubloon discount for quarries, 2 doubloons spent) and gains 1VP.  Andy passes.  Kevin builds a Construction Office (1 doubloon discount from a quarry, 4 doubloons spent).

Andy selects the Mayor, gains 1 doubloon, places a noble on the Coffee Roaster, colonists on coffee and sugar plantations, and moves the noble from the Hacienda to the Sugar Mill.  Kevin places colonists on the City Hall and Construction Office, moves a colonist from an indigo plantation to a tobacco plantation, and a colonist from the Small Indigo Plant to the Tobacco Storage.  Christopher places a colonist on the Fortress and moves 2 colonists from San Juan to the Coffee Roaster.  Seven colonists are placed on the colonist ship.

Kevin selects the Trader and trades tobacco for 5 doubloons (3 base +1 for Trader +1 for Small Market).  Christopher trades corn for 1 doubloon (0 base +1 for Small Market).  Andy trades coffee for 4 doubloons.

Round 13

Governor Andy selects the Builder and builds a Guild Hall (1 doubloon discount for Builder, 9 doubloons spent).  Kevin builds a Large Market (1 doubloon discount from a quarry, 1 doubloon discount from Construction Office, 3 doubloons spent).  Christopher gains 1VP.
Kevin selects the Mayor, places a noble on the Large Market, colonists on the Small Indigo Plant, indigo plantation, and the Tobacco Storage, and exchanges the colonist and the noble on the Construction Office and Small Market.  Christopher places 2 colonists in San Juan.  Andy places colonists on the Guild Hall and Indigo Plant, and moves colonists form the corn and sugar plantations to two indigo plantations and a colonist from the Sugar Mill to the Indigo Plant.  Four colonists are placed on the colonist ship.
Christopher selects the Settler, gains 2 doubloons, and takes a coffee plantation with a colonist from the Hospice.  Andy takes a tobacco plantation.  Kevin takes a corn plantation.  New plantations:  corn, indigo, tobacco, coffee.

Round 14

Governor Kevin selects the Captain, gaining 2 doubloons.

Christopher selects the Settler, taking a coffee plantation with a colonist from the Hospice.  Andy passes.  Kevin takes a corn planation.  New plantations:  corn, corn, tobacco, tobacco.

Andy selects the Craftsman, gains 2 doubloons, and produces 3 indigo, 1 sugar, and 2 coffee.  Kevin produces 1 corn, 1 indigo, and 2 tobacco.  Christopher produces 1 corn and 2 coffee.  Andy produces a bonus coffee.

Round 15

Governor Christopher selects the Builder, gains 1 doubloon, and builds an Office (1 doubloon discount for Builder, 2 doubloon discount for quarries, 2 doubloons spent), gaining 1VP.  Andy builds a Small Sugar Mill (2 doubloons spent).  Kevin passes.

Andy selects the Captain and ships 3 coffee on Ship 1 gaining 4VP.  Kevin ships 1 indigo on Ship 3 for 1VP.  Christopher ships 1 coffee on Ship 1 for 1VP (Ship 1 sails).  Andy ships 3 indigo on Ship 3 for 3VP (Ship 3 sails) then ships 1 sugar on Ship 2 for 1VP.  Kevin discards 1 corn and 1 tobacco.  Christopher discards 1 corn.

Kevin selects the Trader, gains 2 doubloons, and uses the Office to trade tobacco for 7 doubloons (3 base +1 for Trader +1 for Small Market +2 for Large Market).

Round 16

Governor Andy selects the Mayor, gains 2 doubloons, and places colonists on indigo and corn plantations and a noble on the Indigo Plant.  Kevin places a colonist on a corn plantation.  Christopher places a colonist on the Office.  Four colonists are placed on the colonist ship.
Kevin selects the Builder and builds a Residence (1 doubloon discount for the Builder, 1 doubloon discount for a quarry, 2 doubloon discount for the Construction Office, 6 doubloons spent).  Christopher passes.  Andy passes.
Christopher selects the Trader and trades coffee for 6 doubloons (4 base +1 for Trader +1 for Small Market).

Round 17

Governor Kevin selects the Mayor, places a noble on the Residence, and colonists on the sugar and corn plantations.  Christopher places a colonist in San Juan.  Andy places a colonist on the Sugar Mill and moves a colonist from a corn plantation to a sugar plantation.  Three colonists are placed on the colonist ship.

Christopher selects the Builder and builds Gardens (1 doubloon discount for Builder, 4 doubloon discount for quarries, 5 doubloons spent).  Andy passes.  Kevin builds a Factory (1 doubloon discount from a quarry, 6 doubloons spent).

Andy selects the Craftsman, gains 2 doubloons, and produces 4 indigo, 2 sugar, and 2 coffee.  Kevin produces 3 corn, 1 indigo, and 2 tobacco.  Christopher produces 1 corn and 2 coffee.  Andy produces a bonus coffee.

Round 18

Governor Christopher selects the Settler, gains 3 doubloons, and takes a corn plantation with a colonist from the Hospice.  Andy passes.  Kevin takes a tobacco plantation.  New plantations:  corn, corn, indigo, tobacco.

Andy selects the Builder and builds a Tobacco Storage (1 doubloon discount from Builder, 4 doubloons spent).  Kevin passes.  Christopher builds a Custom House (4 doubloon discount for quarries, 6 doubloons spent), triggering the end of the game.

Kevin selects the Captain, gains 2 doubloons, and ships 3 corn on Ship 3 for 4VP.  Christopher ships 2 coffee on Ship 1 for 2VP.  Andy ships 2 coffee on Ship 1 for 2VP (Ship 1 sails).  Christopher ships 1 corn on Ship 3 for 1VP.  Andy ships 1 sugar on Ship 2 for 1VP (Ship 2 sails).  Kevin discards 1 indigo and 1 tobacco.  Andy discards 4 indigo and 1 sugar.

The Players

Player Name

Role

Plantations

Buildings

San Juan

Doubloons

Stored Production

VP

Andy York Builder
Indigo, Sugar, Coffee, Corn, Sugar, Sugar, Coffee, Indigo, Sugar, Indigo, Indigo, Tobacco
Small Indigo Plant, Hacienda, Sugar Mill (1, 1), Coffee Roaster (2), Indigo Plant (2, 1), Guild Hall, Small Sugar Mill, Tobacco Storage

0
1 coffee
24
Kevin Wilson Captain
Indigo, Corn, Tobacco, Sugar, Quarry, Tobacco, Corn, Corn, Tobacco
Small Market, Small Indigo Plant, Office, Tobacco Storage (1, 2), City Hall, Construction Office, Large Market, Residence, Factory

4
1 tobacco
10
Christopher Hunt
Settler
Corn, Quarry, Quarry, Quarry, Coffee, Quarry, Coffee, Coffee, Corn
Small Market, Hospice, Chapel, Construction Hut, Fortress, Coffee Roaster (2), Office, Gardens, Custom House
3
1

15

Player in bold is the Governor. Plantations and buildings in bold are manned with a colonist and those in italics are manned with a noble. Buildings that can be manned by more than one colonist will have the number manning them in parentheses after the building name.

Available Items

Colonists: Colonist Ship: 3

Nobles:  Supply: 10

Trading House:  Coffee

Cargo Ships: Ship 1 (capacity 4): Empty        Ship 2 (capacity 5): Empty         Ship 3 (capacity 6): 4 corn

Victory Points:  26

Commodities

Corn: 6

Indigo: 11

Sugar: 11

Tobacco: 8

Coffee: 7

Buildings

Column 1

Column 2

Column 3

Column 4

Small Indigo Plant (x2, 1d, 1vp)

Indigo Plant (x2, 3d, 2vp)

Tobacco Storage (5d, 3vp)


Small Sugar Mill (x3, 2d, 1vp)

Sugar Mill (x3, 4d, 2vp)

Coffee Roaster (6d, 3vp)



Hospice (4d, 2vp)




Hunting Lodge (x2, 4d, 2vp)
Factory (7d, 3vp)

Land Office (x2, 2d, 1vp)


Villa (x2, 7d, 3vp)


Hacienda (2d, 1vp)
Construction Office (5d, 2vp)
University (x2, 8d, 3vp)

Construction Hut (2d, 1vp)

Large Market (5d, 2vp)

Jeweler (x2, 8d, 3vp)


Chapel (3d, 1vp)

Large Warehouse (x2, 6d, 2vp)

Harbor (x2, 8d, 3vp)


Small Warehouse (x2, 3d, 1vp)
Court Supplier (x2, 6d, 2vp)
Wharf (x2, 9d, 3vp)

Roles

Builder, Captain (2d), Craftsman, Mayor, Settler, Trader (1d)

Plantations

Quarry (x3), Corn, Corn, Indigo, Tobacco

Discard Pile:  Sugar, Tobacco, Indigo, Sugar, Indigo, Sugar, Sugar, Sugar, Corn, Sugar, Corn, Indigo, Indigo, Tobacco, Corn, Tobacco


Victory Points


Andy York

Kevin Wilson

Christopher Hunt

Buildings

17
22
22

VP Chits

24
10
15

Bonus

10
11
6
Nobles
4
4
2

Total

55
47
45

Congratulations to Andy York on his victory!

End of Game Statements

Christopher Hunt:  Congrtualtions to Andy on his victorty and thanks as ever to Chris for his gaming.   Unitl I had to take coffee my sole craft was 1 corn!

Andy York:  I knew i was doing better than usual, but was pleasantly surprised at the outcome. Appreciate the competition and Chris's fine GMing.


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