Scoodle

Puerto Rico

Round 1

Governor Geggus selects the Builder and builds a Hospice (1 doubloon discount for Builder, 3 doubloons spent).  York builds an Indigo Plant (3 doubloons spent).  Hibbert buys a Small Market (1 doubloon spent).  Wilson builds a Small Market (1 doubloon spent).

York selects the Mayor and places colonists on the indigo plantation and Indigo Plant.  Hibbert places a colonist on the corn plantation.  Wilson places a colonists on the corn plantation.  Geggus places a colonist on the Hospice.  Four colonists are placed on the colonist ship.

Hibbert selects the Settler and takes a tobacco plantation.  Wilson takes a sugar plantation.  Geggus takes a corn plantation with a colonist from the Hospice.  York takes an indigo plantation.  New plantations:  corn, sugar, sugar, tobacco, tobacco.

Wilson selects the Craftsman and produces 1 corn.  Geggus produces 1 corn.  York produces 1 indigo.  Hibbert produces 1 corn.  Wilson produces a bonus corn.

Round 2

Governor York selects the Trader, gains 1 doubloon, and trades indigo for 2 doubloons (1 base +1 for Trader).

Hibbert selects the Captain, gains 1 doubloon, and ships 1 corn on Ship 3 for 2VP.  Wilson ships 2 corn on Ship 3 for 2VP.  Geggus ships 1 corn on Ship 3 for 1VP.

Wilson selects the Settler and takes a sugar plantation.  Geggus takes a corn plantation with a colonist from the Hospice.  York takes a sugar plantation.  Hibbert takes a tobacco plantation.  New plantations:  corn, corn, sugar, coffee, coffee.

Geggus selects the Builder and builds a Small Indigo Plant (1 doubloon discount for Builder, 0 doubloons spent).  York builds a Small Sugar Mill (2 doubloons spent).  Hibbert passes.  Wilson passes.

Round 3

Governor Hibbert selects the Prospector, gaining 3 doubloons.

Wilson selects the Mayor, gains 1 doubloon, and places colonists on the Small Market and a sugar plantation.  Geggus places a colonist on the Small Indigo Plant and moves a colonist from a corn plantation to the indigo plantation.  York places a colonist on an indigo plantation.  Hibbert places a colonist on the Small Market.  Four colonists are placed on the colonist ship.

Geggus selects the Craftsman, gains 1 doubloon, and produces 1 corn and 1 indigo.  York produces 1 indigo.  Hibbert and York each produce 1 corn.  Geggus produces a bonus indigo.

York selects the Settler and takes a corn plantation.  Hibbert takes a corn plantation.  Wilson takes a sugar plantation.  Geggus takes a coffee plantation with a colonist from the Hospice.  New plantations:  corn, indigo, indigo, tobacco, tobacco.

Round 4

Governor Wilson selects the Builder, gains 1 doubloon, and builds a Sugar Mill (1 doubloon discount for Builder, 3 doubloons spent).  Geggus passes.  York passes.  Hibbert builds a Tobacco Storage (5 doubloons spent). 

Geggus selects the Captain, gains 1 doubloon, and ships 2 indigo on Ship 2 for 3VP.  York ships 1 indigo on Ship 2 for 1VP.  Hibbert ships 1 corn on Ship 3 for 1VP.  Wilson ships 1 corn on Ship 3 for 1VP.  Geggus ships 1 corn on Ship 3 for 1VP (Ship 3 sails).

York selects the Mayor and places colonists on the corn plantation and Indigo Plant.  Hibbert places a colonist on the Tobacco Storage and moves a colonist from the corn plantation to a tobacco plantation.  Wilson places a colonist on the Sugar Mill.  Geggus places a colonist on a corn plantation.  Six colonists are placed on the colonsit ship.

Hibbert selects the Craftsman and produces 1 tobacco.  Wilson produces 1 corn and 1 sugar.  Geggus produces 2 corn and 1 indigo.  York produces 1 corn and 2 indigo.  Hibbert produces a bonus tobacco.

Round 5

Governor Geggus selects the Captain and ships 2 corn on Ship 3 for 3VP.  York ships 2 indigo on Ship 2 for 2VP.  Hibbert ships 2 tobacco on Ship 1 for 2VP.  Wilson ships 1 corn on Ship 3 for 1VP.  Geggus ships 1 indigo on Ship 2 for 1VP (Ship 2 sails).  York ships 1 corn on Ship 3 for 1VP.

York selects the Prospector, gaining 2 doubloons.

Hibbert selects the Mayor and places colonists on a corn plantation, the tobacco plantation, and the Tobacco Storage.  Wilson places a colonist on a sugar plantation and the Sugar Mill.  Geggus places a colonist in San Juan.  York places a colonist on the Small Sugar Mill and moves a colonist from the corn plantation to the sugar plantation.  Four colonists are placed on the colonist ship.

Wilson selects the Trader, gaining 2 doubloons, and trades sugar for 4 doubloons (2 base +1 for Trader +1 for Small Market).

Round 6

Governor York selects the Settler, gains 2 doubloons, and takes an indigo plantation.  Hibbert takes a tobacco plantation.  Wilson takes a corn plantation.  Geggus takes a tobacco plantation with a colonist from the Hospice.  New plantations:  corn, sugar, sugar, tobacco, coffee.

Hibbert selects the Builder, gains 1 doubloon, and builds a Small Sugar Mill (1 doubloon discount for Builder, 1 doubloon spent).  Wilson builds an Office (5 doubloons spent).  Geggus passes.  York builds a Large Market (5 doubloons spent).

Wilson selects the Mayor and places colonists on the Office and corn plantation.  Geggus places a colonist in San Juan.  York places a colonist on the corn plantation.  HIbbert places colonist on a corn plantation.  Five colonists are placed on the colonist ship.

Geggus selects the Prospector, gaining 1 doubloon.

Round 7

Governor Hibbert selects the Mayor and places colonists on the tobacco plantation, Tobacco Storage, and Small Sugar Mill.  Wilson places a colonist on the sugar plantation.  Geggus places a colonist in San Juan.  York places a colonist on the Indigo Plant and moves a colonist from a corn plantation to an indigo plantation.  Four colonists are placed on the colonist ship.

Wilson selects the Craftsman, gains 2 doubloons, and produces 2 corn and 2 sugar.  Geggus produces 2 corn and 1 indigo.  York produces 3 indigo and 1 sugar.  Hibbert produces 2 corn and 3 tobacco.  Wilson produces a bonus sugar.

Geggus selects the Captain, gains 1 doubloon, and ships 2 corn on Ship 3 for 3VP.  York ships 3 indigo on Ship 2 for 3VP.  Hibbert ships 1 corn on Ship 3 for 1VP (Ship 3 sails).  Geggus ships 1 indigo on Ship 2 for 1VP.  Hibbert ships 3 tobacco on Ship 1 for 3VP (Ship 1 sails).  Wilson discards 2 corn and 2 sugar.

York selects the Settler and takes a coffee plantation.  Hibbert takes a sugar plantation.  Wilson takes a corn plantation.  Geggus takes a sugar plantation with a colonist from the Hospice.  New plantations:  indigo, indigo, sugar, sugar, sugar.

Round 8

Governor Wilson selects the Trader, gains 2 doubloons, and uses the Office to trade sugar for 4 doubloons (2 base +1 for Trader +1 for Small Market).  Geggus passes.  York passes.  Hibbert trades corn for 1 doubloon (0 base +1 for Small Market).
Geggus selects the Builder, gains 1 doubloon, and builds a Coffee Roaster (1 doubloon discount for Builder, 5 doubloons spent).  York passes.  Hibbert passes.  Wilson passes.
York selects the Mayor and places colonists on the corn plantation and Large Market.  Hibbert places a colonist on the sugar plantation.  Wilson places a colonist on the corn plantation.  Geggus places a colonist on the Coffee Roaster and moves a colonist from San Juan to the Coffee Roaster.  Four colonists are placed on the colonist ship.
Hibbert selects the Craftsman and produces 2 corn, 1 sugar, and 3 tobacco.  Wilson produces 3 corn and 2 sugar.  Geggus produces 2 corn, 1 indigo, and 1 coffee.  York produces 1 corn, 3 indigo, and 1 sugar.

Round 9

Governor Geggus selects the Captain, gains 1 doubloon, and ships 2 corn on Ship 1 for 3VP. 

The Players

Player Name

Role

Plantations

Buildings

San Juan

Doubloons

Stored Production

VP

Chris Geggus Captain
Indigo, Corn, Corn, Coffee, Tobacco, Sugar
Hospice, Small Indigo Plant, Coffee Roaster (2)
2
1
1 indigo, 1 coffee
16
Andy York
Indigo, Indigo, Sugar, Corn, Indigo, Coffee
Indigo Plant (3), Small Sugar Mill, Large Market

0
1 corn, 3 indigo, 2 sugar
7
Chris Hibbert

Corn, Tobacco, Tobacco, Corn, Tobacco, Sugar
Small Market, Tobacco Storage (3), Small Sugar Mill

2
2 corn, 2 sugar, 3 tobacco 8
Kevin Wilson
Corn, Sugar, Sugar, Sugar, Corn, Corn
Small Market, Sugar Mill (2), Office

10
3 corn, 2 sugar
5

Player in bold is the Governor. Plantations and buildings in bold are manned. Buildings that can be manned by more than one colonist will have the number manning them in parentheses after the building name.

Available Items

Colonists: 29 Colonist Ship: 4

Trading House:  Empty

Cargo Ships: Ship 1 (capacity 5): 2 corn   Ship 2 (capacity 6): 4 indigo      Ship 3 (capacity 7): Empty

Victory Points:  64

Commodities

Corn: 2

Indigo: 3

Sugar: 6

Tobacco: 6

Coffee: 8

Buildings

Column 1

Column 2

Column 3

Column 4

Small Indigo Plant (x3, 1d, 1vp)

Indigo Plant (x2, 3d, 2vp)

Tobacco Storage (x2, 5d, 3vp)

Guild Hall (10d, 4vp)

Small Sugar Mill (x2, 2d, 1vp)

Sugar Mill (x2, 4d, 2vp)

Coffee Roaster (x2, 6d, 3vp)

Residence (10d, 4vp)


Hospice (4d, 2vp)

Factory (x2, 7d, 3vp)

Fortress (10d, 4vp)

Hacienda (x2, 2d, 1vp) Office (5d, 2vp)
University (x2, 8d, 3vp) Custom House (10d, 4vp)
Construction Hut (x2, 2d, 1vp)
Large Market (5d, 2vp)
Harbor (x2, 8d, 3vp)
City Hall (10d, 4vp)

Small Warehouse (x2, 3d, 1vp)

Large Warehouse (x2, 6d, 2vp)

Wharf (x2, 9d, 3vp)

Roles

Builder, Captain, Craftsman, Mayor, Prospector (2d), Settler (1d), Trader

Plantations

Quarry (x8), Indigo, Indigo, Sugar, Sugar, Sugar

Discard Pile:  Coffee, Tobacco, Coffee, Indigo, Tobacco


Board