Puerto Rico
Round 1
Governor Geggus selects the Builder and builds a Hospice (1 doubloon discount for Builder, 3 doubloons spent). York builds an Indigo Plant (3 doubloons spent). Hibbert buys a Small Market (1 doubloon spent). Wilson builds a Small Market (1 doubloon spent).
York selects the Mayor and places colonists on the indigo plantation and Indigo Plant. Hibbert places a colonist on the corn plantation. Wilson places a colonists on the corn plantation. Geggus places a colonist on the Hospice. Four colonists are placed on the colonist ship.
Hibbert selects the Settler and takes a tobacco plantation. Wilson takes a sugar plantation. Geggus takes a corn plantation with a colonist from the Hospice. York takes an indigo plantation. New plantations: corn, sugar, sugar, tobacco, tobacco.
Wilson
selects the Craftsman and produces 1 corn. Geggus produces 1
corn. York produces 1 indigo. Hibbert produces 1
corn. Wilson produces a bonus corn.
Round 2
Governor York selects the Trader, gains 1 doubloon, and trades indigo for 2 doubloons (1 base +1 for Trader).
Hibbert selects the Captain, gains 1 doubloon, and ships 1 corn on Ship 3 for 2VP. Wilson ships 2 corn on Ship 3 for 2VP. Geggus ships 1 corn on Ship 3 for 1VP.
Wilson selects the Settler and takes a sugar plantation. Geggus takes a corn plantation with a colonist from the Hospice. York takes a sugar plantation. Hibbert takes a tobacco plantation. New plantations: corn, corn, sugar, coffee, coffee.
Geggus
selects the Builder and builds a Small Indigo Plant (1 doubloon
discount for Builder, 0 doubloons spent). York builds a Small
Sugar Mill (2 doubloons spent). Hibbert passes. Wilson passes.
Round 3
Governor Hibbert selects the Prospector, gaining 3 doubloons.
Wilson selects the Mayor, gains 1 doubloon, and places colonists on the Small Market and a sugar plantation. Geggus places a colonist on the Small Indigo Plant and moves a colonist from a corn plantation to the indigo plantation. York places a colonist on an indigo plantation. Hibbert places a colonist on the Small Market. Four colonists are placed on the colonist ship.
Geggus selects the Craftsman, gains 1 doubloon, and produces 1 corn and 1 indigo. York produces 1 indigo. Hibbert and York each produce 1 corn. Geggus produces a bonus indigo.
York selects
the Settler and takes a corn plantation. Hibbert takes a corn
plantation. Wilson takes a sugar plantation. Geggus takes a
coffee plantation with a colonist from the Hospice. New
plantations: corn, indigo, indigo, tobacco, tobacco.
Round 4
Governor Wilson
selects the Builder, gains 1 doubloon, and builds a Sugar Mill (1
doubloon discount for Builder, 3 doubloons spent). Geggus
passes. York passes. Hibbert builds a Tobacco Storage (5 doubloons spent).
Geggus selects the Captain, gains 1 doubloon, and ships 2 indigo on Ship 2 for 3VP. York ships 1 indigo on Ship 2 for 1VP. Hibbert ships 1 corn on Ship 3 for 1VP. Wilson ships 1 corn on Ship 3 for 1VP. Geggus ships 1 corn on Ship 3 for 1VP (Ship 3 sails).
York selects the Mayor and places colonists on the corn plantation and Indigo Plant. Hibbert places a colonist on the Tobacco Storage and moves a colonist from the corn plantation to a tobacco plantation. Wilson places a colonist on the Sugar Mill. Geggus places a colonist on a corn plantation. Six colonists are placed on the colonsit ship.
Hibbert
selects the Craftsman and produces 1 tobacco. Wilson produces 1
corn and 1 sugar. Geggus produces 2 corn and 1 indigo. York
produces 1 corn and 2 indigo. Hibbert produces a bonus tobacco.
Round 5
Governor Geggus selects the Captain and ships 2 corn on Ship 3 for 3VP. York ships 2 indigo on Ship 2 for 2VP. Hibbert ships 2 tobacco on Ship 1 for 2VP. Wilson ships 1 corn on Ship 3 for 1VP. Geggus ships 1 indigo on Ship 2 for 1VP (Ship 2 sails). York ships 1 corn on Ship 3 for 1VP.
York selects the Prospector, gaining 2 doubloons.
Hibbert selects the Mayor and places colonists on a corn plantation, the tobacco plantation, and the Tobacco Storage. Wilson places a colonist on a sugar plantation and the Sugar Mill. Geggus places a colonist in San Juan. York places a colonist on the Small Sugar Mill and moves a colonist from the corn plantation to the sugar plantation. Four colonists are placed on the colonist ship.
Wilson selects the Trader, gaining 2 doubloons, and trades sugar for 4 doubloons (2 base +1 for Trader +1 for Small Market).
Round 6
Governor York selects the Settler, gains 2 doubloons, and takes an indigo plantation. Hibbert takes a tobacco plantation. Wilson takes a corn plantation. Geggus takes a tobacco plantation with a colonist from the Hospice. New plantations: corn, sugar, sugar, tobacco, coffee.
Hibbert selects the Builder, gains 1 doubloon, and builds a Small Sugar Mill (1 doubloon discount for Builder, 1 doubloon spent). Wilson builds an Office (5 doubloons spent). Geggus passes. York builds a Large Market (5 doubloons spent).
Wilson selects the Mayor and places colonists on the Office and corn plantation. Geggus places a colonist in San Juan. York places a colonist on the corn plantation. HIbbert places colonist on a corn plantation. Five colonists are placed on the colonist ship.
Geggus selects the Prospector, gaining 1 doubloon.
Round 7
Governor Hibbert selects the Mayor and places colonists on the tobacco plantation, Tobacco Storage, and Small Sugar Mill. Wilson places a colonist on the sugar plantation. Geggus places a colonist in San Juan. York places a colonist on the Indigo Plant and moves a colonist from a corn plantation to an indigo plantation. Four colonists are placed on the colonist ship.
Wilson selects the Craftsman, gains 2 doubloons, and produces 2 corn and 2 sugar. Geggus produces 2 corn and 1 indigo. York produces 3 indigo and 1 sugar. Hibbert produces 2 corn and 3 tobacco. Wilson produces a bonus sugar.
Geggus selects the Captain, gains 1 doubloon, and ships 2 corn on Ship 3 for 3VP. York ships 3 indigo on Ship 2 for 3VP. Hibbert ships 1 corn on Ship 3 for 1VP (Ship 3 sails). Geggus ships 1 indigo on Ship 2 for 1VP. Hibbert ships 3 tobacco on Ship 1 for 3VP (Ship 1 sails). Wilson discards 2 corn and 2 sugar.
York selects
the Settler and takes a coffee plantation. Hibbert takes a sugar
plantation. Wilson takes a corn plantation. Geggus takes a
sugar plantation with a colonist from the Hospice. New
plantations: indigo, indigo, sugar, sugar, sugar.
Round 8
Round 9
Governor Geggus
selects the Captain, gains 1 doubloon, and ships 2 corn on Ship 1 for 3VP.
The Players
Player Name |
Role |
Plantations |
Buildings |
San Juan |
Doubloons |
Stored Production |
VP |
Chris Geggus | Captain |
Indigo, Corn, Corn, Coffee, Tobacco, Sugar |
Hospice, Small Indigo Plant, Coffee Roaster (2) |
2 |
1 |
1 indigo, 1 coffee |
16 |
Andy York | Indigo, Indigo, Sugar, Corn, Indigo, Coffee |
Indigo Plant (3), Small Sugar Mill, Large Market |
0 |
1 corn, 3 indigo, 2 sugar |
7 |
||
Chris Hibbert |
Corn, Tobacco, Tobacco, Corn, Tobacco, Sugar |
Small Market, Tobacco Storage (3), Small Sugar Mill |
2 |
2 corn, 2 sugar, 3 tobacco | 8 |
||
Kevin Wilson | Corn, Sugar, Sugar, Sugar, Corn, Corn |
Small Market, Sugar Mill (2), Office |
10 |
3 corn, 2 sugar |
5 |
Player in bold is the Governor.
Plantations and buildings in bold are manned. Buildings that can be
manned by more than one colonist will have the number manning them in
parentheses after the building name.
Available Items
Colonists: 29 Colonist
Ship: 4
Trading House: Empty
Cargo Ships: Ship 1 (capacity 5): 2 corn Ship 2 (capacity 6): 4 indigo Ship 3 (capacity 7): Empty
Victory Points: 64
Commodities
Corn: 2
Indigo: 3
Sugar: 6
Tobacco: 6
Coffee: 8
Buildings
Column 1 |
Column 2 |
Column 3 |
Column 4 |
Small Indigo Plant (x3, 1d, 1vp) |
Indigo Plant (x2, 3d, 2vp) |
Tobacco Storage (x2, 5d, 3vp) |
Guild Hall (10d, 4vp) |
Small Sugar Mill (x2, 2d, 1vp) |
Sugar Mill (x2, 4d, 2vp) |
Coffee Roaster (x2, 6d, 3vp) |
Residence (10d, 4vp) |
|
Hospice (4d, 2vp) |
Factory (x2, 7d, 3vp) |
Fortress (10d, 4vp) |
Hacienda (x2, 2d, 1vp) | Office (5d, 2vp) |
University (x2, 8d, 3vp) | Custom House
(10d, 4vp) |
Construction
Hut (x2, 2d, 1vp) |
Large Market
(5d, 2vp) |
Harbor (x2,
8d, 3vp) |
City Hall
(10d, 4vp) |
Small Warehouse (x2, 3d, 1vp) |
Large Warehouse (x2, 6d, 2vp) |
Wharf (x2,
9d, 3vp) |
|
Roles
Builder, Captain, Craftsman, Mayor, Prospector (2d), Settler (1d), Trader
Plantations
Quarry (x8), Indigo, Indigo, Sugar, Sugar, Sugar
Discard Pile: Coffee, Tobacco, Coffee, Indigo, Tobacco
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