Rafeiro do Alentejo
Terraforming Mars: Ares Expedition, Crisis
Expansion
Kevin discards 2 cards and selects Burstar, gaining 46MC and 1 titanium capability.
Christopher discards 5 cards and selects Magna, Inc., gaining 1MC production and 40MC.
Bill discards 3 cards and selects Interplanetary Cinematics, gaining 46MC and 1 steel capability.
Round 1
Barren Crater is drawn. Oxygen is reduced 1 step and 4 crisis
markers are placed on the card. They are removed by playing a
blue card.
The Dummy phase is Research.
Burstar selects Construction.
Magna, Inc. selects Production.
Interplanetary Cinematics selects Development.
Burstar spends 8MC for Balanced Portfolios, gaining 3MC production, reducing its TR to 4, and adding 1VP to the pool.
Magna, Inc. spends 17MC for Satellite Farms, gaining 1 heat production.
Interplanetary Cinematics spends 14MC for Industrial Farming, gaining 1MC production and 2 plant production.
Burstar
spends 13MC for a Composting Factory, removing a crisis marker from
Barren Crater, adding 1VP to the pool, and draws a card.
Magna, Inc. spends 12MC for Ironworks, removing a crisis marker from Barren Crater and gaining 2MC.
Interplanetary Cinematics spends 5MC for a Lagrange Observatory, drawing a card and adding 1VP to the pool.
Burstar gains 7MC.
Magna, Inc. gains 6MC and 1 heat.
Interplanetary Cinematics gains 6MC and 2 plants.
2VP are spent to remove a crisis marker from Barren Crater.
Round 2
Persistent Effects: Barren Crater reduces temperature 1 step and flips 1 ocean.
Emergency Shelters is drawn. Burstar gives a card to
Interplanetary Cinematics. Magna, Inc. gives a card to
Burstar.
Interplanetary Cinematics gives a card to Burstar. Temperature is
reduced 1 step and 3 crisis
markers are placed on the card. They are removed by playing a
card with a building tag.
The Dummy phase is Development.
Burstar selects Production.
Magna, Inc. selects Research.
Interplanetary Cinematics selects Construction.
Burstar
spends 17MC for Lava Flows, increasing the temperature 2 steps and its TR to 6.
Magna, Inc. passes.
Interplanetary
Cinematics spends 3MC on Work Crews, 13MC for a Comet, increasing the
temperature 1 step and flipping an ocean tile, gaining 1MC and a card
and increasing its TR to 7, then draws a card.
Burstar gains 13MC.
Magna, Inc. gains 6MC and 1 heat.
Interplanetary Cinematics gains 8MC and 2 plants.
Burstar draws 2 cards and keeps 1.
Magna, Inc. draws 5 cards and keeps 2.
Interplanetary Cinematics draws 2 cards and keeps 1.
Round 3
Persistent Effects: Barren Crater reduces temperature 1 step and
flips 1 ocean. Emergency Shelters reduce temperature and oxygen 1
step each.
Catestrophic Erosion is drawn. Burstar draws Construction.
Magna, Inc. draws Development.
Interplanetary Cinematics draws Action. Those corporations may
not play those phase cards this round. Three crisis markers are
placed on Catestrophic Erosion. They are removed by playing a
green card.
The Dummy phase is Production.
Burstar selects Development.
Magna, Inc. selects Construction.
Interplanetary Cinematics selects Research.
Burstar
spends 5MC for Geothermal Power, gaining 2 heat production and removing
a crisis marker each from Emergency Shelters and Catestrophic Erosion.
Magna,
Inc. spends 13MC for Surface Mines, gaining 1 steel capability and 1
titanium capability, removing a crisis marker each from Emergency
Shelters and Catestrophic Erosion, and gaining 4MC.
Interplanetary
Cinematics spends 10MC for a Strip Mine, gaining 2 steel capability and
1 titanium capability, reducing its TR to 6, and removing a crisis
marker each from Emergency Shelters and Catestrophic Erosion.
Emergency Shelters and Catestrophic Erosion are discarded.
Burstar
spends 4MC for Power Infrastructure, removing a crisis marker from Barren Crater.
Magna,
Inc. spends 11MC for Nitrite Reducing Bacteria, gaining 3 microbes on
the card, discarding a crisis marker from Barren Crater, and gaining
2MC, then draws a card.
Interplanetary
Cinematics passes.
Barren Crater is discarded.
Burstar draws 2 cards and keeps 1.
Magna, Inc. draws 2 cards and keeps 1, then discards a card for 3MC.
Interplanetary Cinematics draws 5 cards and keeps 2.
Round 4
Persistent Effects: None.
Atmosphere Rupture is drawn. Burstar loses 1 TR.
Magna, Inc. loses 1 TR. Interplanetary Cinematics loses 1
TR. Two crisis markers are
placed on Atmosphere Rupture. They are removed by playing a card
with a space tag.
Dummy phase is Construction.
Burstar selects Production.
Magna, Inc. selects Research.
Interplanetary Cinematics selects Development.
Burstar passes.
Magna,
Inc. passes.
Interplanetary
Cinematics spends 9MC for a Miranda Resort, gaining 1MC production,
adding 1VP to the pool, and removing a crisis marker from Atmosphere
Rupture.
Emergency Shelters and Catestrophic Erosion are discarded.
Burstar gains 12MC and 2 heat.
Magna, Inc. gains 5MC and 1 heat.
Interplanetary Cinematics gains 7MC and 2 plants.
Burstar draws 2 cards and keeps 1.
Magna, Inc. draws 5 cards and keeps 2.
Interplanetary Cinematics draws 2 cards and keeps 1.
2VP are spent to remove a crisis marker from Atmosphere Rupture, which is discarded..
Round 5
Persistent Effects: None.
Atmospheric Escape is drawn. Burstar gains 1 heat. Magna,
Inc. gains 1 heat. Interplanetary Cinematics gains 1
plant. Temperature is
reduced 1 step and 3 crisis
markers are placed on the card. They are removed by playing a
card with an event tag.
The Dummy phase is Research.
The Players
|
|
|
|
|
Kevin Wilson
|
Burstar
|
Blue
|
7
|
5
|
Christopher Hunt
|
Magna, Inc.
|
Green |
8
|
4
|
Bill Scharf
|
Interplanetary Cinematics
|
Red
|
9
|
5
|
|
|
|
|
|
|
|
Production |
On Hand |
Production |
Production |
On Hand |
Prodcution |
On Hand |
Capability |
Capability |
Kevin Wilson
|
3
|
31
|
0
|
0
|
0
|
2
|
3
|
0
|
1
|
Christopher Hunt
|
1
|
15
|
0
|
0
|
0
|
1
|
4
|
0
|
0
|
Bill Scharf
|
1
|
16
|
0
|
2
|
7
|
0
|
0
|
3
|
1
|
Atmospheric Escape
|
3
|
Playing a card with an event tag
|




