Power Grid
Notes
We
are playing on the Benelux map and a designed combined deck. Power
Grid + and Energy Crisis are both in play (2 yes, 1 no, 1 abstention),
and the Promo cards are also in play (3 yes, 0 no, 1
abstention). Please review the Energy
Crisis
variant rules on the website. Note that there is the possibility
of two Warehouses to be in play, one from Energy Crisis and one from
the Promo cards. They have a slightly different effect and are
distinguished by the fact that the Energy Crisis Warehouse has a
mininmum bid of 7 while the Promo Warehouse has a minimum bid of 10 and
is immediately bid on when it is drawn.
Round 1
Bidding
Fuel Purchases
TRC spends 5 Elektro for 4 oil.
KLOMP spends 4 Elektro for 2 oil.
Noordelijke Macht spends 6 Elektro for 2 coal.
Power Central spends 7 Elektro for 1 garbage.
City Connections
TRC spends 10 Elektro to connect to Brussels and 14
Elektro to connect to Antwerpen. Power plant 01 is discarded and
power plant 25 is added to the future market, pushing power plants 08
and 10 to the current market.
KLOMP spends 10 Elektro to connect to Amsterdam and
11 Elektro to connect to Zaanstad.
Noordelijke Macht spends 10 Electro to connect to
Bruxelles and 15 Elektro to connect to Charleroi.
Power Central connects to Rotterdam for 10 Elektro
and Utrecht for 15 Elektro.
Bureaucracy
Operate Power Plants
TRC spends 2 oil to power 1 city, gaining 22 Elektro.
KLOMP spends 1 oil to power 1 city, gaining 22
Elektro.
Noordelijke Macht spends 2 coal to power 1 city,
gaining 22 Elektro.
Power Central spends 1 garbage to power 2 cities,
gaining 33 Elektro.
Adjust Power Plant Market
Power plant 05 is removed from the market and power
plant 35 is added to the future market. Power plant 46+ is moved
to the bottom of the deck, and power plant 57+ is added to the future
market. TRC gains the Industrial Espionage card.
Round 2
Bidding
Fuel Purchases
TRC passes.
KLOMP spends 6 Elektro for 3 oil.
Noordelijke Macht spends 3 Elektro for 1 coal.
Power Central spends 7 Elektro for a garbage and 6
Elektro for 2 oil.
City Connections
TRC passes.
KLOMP passes.
Noordelijke Macht passes.
Power Central spends 13 Elektro to connect to Leiden.
Bureaucracy
Operate Power Plants
TRC powers 2 cities, gaining 33 Elektro.
KLOMP spends 1 oil to power 2 cities, gaining 33
Elektro.
Noordelijke Macht spends 1 coal to power 2 cities,
gaining 33 Elektro.
Power Central spends 1 garbage 1 oil to power 3
cities,
gaining 44 Elektro.
Adjust Power Plant Market
Power plant 25 is removed from the market and power
plant 37 is added to the current market. Power plant 60+ is moved
to the bottom of the deck, and power plant 27 is added to the current
market, pushing power plant 40 to the future market. TRC gains
the Industrial Espionage card.
Round 3
Bidding
Fuel Purchases
Noordelijke Macht passes.
TRC passes.
KLOMP spends 3 Elektro for 1 oil.
Power Central spends 3 Elektro for 1 oil.
City Connections
Noordelijke Macht connects to Leuven for 12 Elektro.
TRC connects to Breda for 15 Elektro and Gent for 15
Elektro.
KLOMP connects to Haarlem for 12 Elektro and Den Haag
for 15 Elektro.
Power Central connects to Arnhem for 16 Elektro.
Bureaucracy
Operate Power Plants
TRC powers 4 cities, gaining 54 Elektro.
KLOMP spends 1 oil to power 4 cities, gaining 54
Elektro.
Noordelijke Macht powers 3 cities,
gaining 44 Elektro.
Power Central spends 1 oil to power 4
cities,
gaining 54 Elektro.
Adjust Power Plant Market
Power plant 29 is removed from the market and Theme
Park 10 is drawn. Power Central bids 10 Elektro. KLOMP bids
14. TRC bids 15. Noordelijke Macht bids 16. Power
Central passes. KLOMP passes. TRC bids 17.
Noordelijke Macht bids 18. TRC bids 19. Noordelijke Macht
bids 20. TRC bids 21. Noordelijke Macht
passes. Power plant 39 is added to the current
market. Power plant 57+ is moved to the bottom of the deck and
power plant 23 is added to the current market, pushing power plant 44
to the future market.
Round 4
Bidding
Fuel Purchases
Noordelijke Macht passes.
Power Central passes.
KLOMP passes.
TRC passes.
City Connections
Noordelijke Macht connects to Mons for 14 Elektro.
Power Central connects to Nijmegen for 12 Elektro.
KLOMP connects to Apeidoorn for 17 Elektro.
TRC passes.
Bureaucracy
Operate Power Plants
TRC powers 5 cities, gaining 64 Elektro.
KLOMP spends 1 oil to power 5 cities (power plant 39
powered only 4), gaining 64
Elektro.
Power Central spends 1 oil to power 5 cities, gaining
64 Elektro.
Noordelijke Macht spends 5 Elektro to power 4 cities,
gaining 54 Elektro.
Adjust Power Plant Market
Power plant 23 is removed from the market and Surplus is drawn. One uranium is added to the market. 12 Coal Mine is added to the current market. Power plant 54+ is moved to the bottom of the deck and power plant 20 is added to the current market, pushing power plant 42 to the future market.Round 5
Bidding
Fuel Purchases
Noordelijke Macht passes.
TRC spends 6 Elektro for 1 uranium.
KLOMP spends 4 Elektro for 2 oil.
Power Central spends 6 Elektro for 2 oil.
City Connections
Noordelijke Macht connects to Namur for 13 Elektro,
Leige for 16 Elektro, and Maastricht for 13 Elektro.
TRC connects to Kortrijk for 14 Elektro, Tilburg for
12 Elektro, and Den Bosch for 13 Elektro.
KLOMP connects to Den Helder for 16 Elektro, Enshede
for 19 Elektro, and Eindohven for 22 Elektro.
Power Central connects to Brugge for 32 Elektro and
Ostend for 12 Elektro.
Step 2 begins. 12 Coal Mine is discarded and
power plant 12 is added to the current market.
Bureaucracy
Operate Power Plants
KLOMP spends 2 oil to power 8 cities (power plant 39 powered only 2), gaining 90 Elektro.
Noordelijke Macht spends 5 Elektro to power 7 cities, gaining 82 Elektro.
Power Central spends 1 oil to power 7 cities, gaining
82 Elektro.
TRC spensd 1 uranium to power 8 cities, gaining 90 Elektro.
Adjust Power Plant Market
Power plant 12 is removed from the market and Power plant 17 is added to the current market. Power plant 50+ is moved to the bottom of the deck and power plant 42 is added to the current market, pushing power plant 42 (breeder reactor) to the future market.Round 6
Bidding
Fuel Purchases
Noordelijke Macht passes.
Power Central spends 4 Elektro for a garbage.
TRC spends 6 Elektro for a uranium.
KLOMP spends 2 Elektro for 1 oil
City Connections
Noordelijke Macht connects to Brussel for 15 Elektro,
Antwerpen for 19 Elektro, Breda for 20 Elektro, and Tilburg for 17
Elektro.
Power Central connects to Apeidoorn for 18 Elektro,
Den Haag for 17 Elektro, Venlo for 17 Elektro, Haarlem for 18 Elektro,
and Amsterdam for 17 Elektro.
TRC connects to Nijmegen for 21 Elektro, Arnhem for 17
Elektro, Bruxelles for 15 Elektro, and Leuven for 17 Elektro.
KLOMP expands to Leiden for 17 Elektro, Rotterdam for
18 Elektro, and Den Bosch for 19 Elektro.
Bureaucracy
Operate Power Plants
KLOMP spends 2 oil to power 11 cities, gaining 112 Elektro.
Noordelijke Macht spends 5 Elektro to power 6 cities (power lant 37 powers only 1), gaining 82 Elektro.
Power Central spends 1 oil and 1 garbage to power 11
cities, gaining 112 Elektro.
TRC spensd 1 uranium and 1 oil to power 11 cities, gaining 112 Elektro.
Adjust Power Plant Market
Power plant 20 is removed from the market and Power plant 28 is added to the current market. Power plant 52+ is moved to the bottom of the deck and 40 Energy Futures is added to the current market, pushing power plant 42 (breeder reactor) to the future market.Round 7
Bidding
Players
Order |
Player Name |
Company Name |
Color |
Power Plants |
Cities |
Money |
3 |
Dave
Hooton |
Kilowatt Lighting Or Megawatt
Power (KLOMP) |
Orange | 04 Hybrid 1→1, 35 Oil 1→ 5 (1), 39 Eco X→ 5 | 11 |
151 |
4 |
Kevin Wilson |
Noordelijke
Macht |
Green |
10 Eco X→ 1, 37 Eco X→ 4, 30 Geo 5→ 4 | 11 |
90 |
1 |
Bill
Scharf |
Power Central |
Pink | 06 Garbage 1→2, 27 Eco
X→ 3, 40 Oil 1→ 6 |
12 |
119 |
2 |
Andy
York |
Texas Railroad Commission (TRC) |
Blue |
02 Oil 2→1 (1), 33 Eco1
X→ 5, Theme Park, 34 Nuclear 1→ 5 |
12 |
130 |
Player in italics is the Spy. Player in bold has the Supply Contract.
1Power plant has Transformer attached and its capacity has been incremented accordingly.
Developed Ideas
Landfill Salvage: One more garbage is
replenished each round, and 1 fewer oil is replenished each round.
Power Plant Market
Current Market
28 Coal 3→ 5
33 1/3 Flux Generator 3→ 6
40 Energy Futures
42 Coal 2→ 6
Future Market
42 Nuclear* 2→ 6
44 Fusion X→ 6
46 Hydro 1→ 6
50 Fusion X→ 6
Fuel
Price |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
10 |
12 |
14 |
16 |
Uranium | 1 |
1 |
1 |
1 |
1 |
1 |
1 |
|||||
Garbage | 1 |
3 |
3 |
3 |
3 |
3 |
||||||
Oil | 1 |
3 |
3 |
3 |
3 |
3 |
3 |
3 |
||||
Coal | 3 |
3 |
3 |
3 |
3 |
3 |
3 |
3 |