Portuguese Sheepdog
Lords of Waterdeep -- Undermountain and Skullport
Red Sashes deploy an agent to
Cliffwatch Inn, gaining 2 gold and the Explore Ahghairon's Tower quest.
Knights
of the Shield deploy an agent to the Builders' Hall,
spending 4 gold to build Jester's Court and placing 2 rogues there.
Harpers deploy an agent to
Aurora's Realms Shop, gaining 4 gold.
City Guard deploy an agent to
Cliffwatch Inn, drawing an intrigue card and taking the Rescule Clerics
of Tymora quest.
Red Sashes deploy an agent to
Castle Waterdeep, remaining first player and drawing an intrigue card.
Knights of the Shield deploy an
agent to Waterdeep Harbor and play Ambush, gaining 3 fighters.
Harpers deploy an agent to the
Grinning Lion Tavern, gaining 2 rogues.
City Guard deploy an agent to
the Field of Triumph, gaining 2 fighters.
Red Sashes deploy an agent to
Waterdeep Harbor and play Recall Agent, returning their agent from
Cliffwatch Inn to their tavern.
Knights of the Shield deploy an
agent to Cliffwatch Inn, gaining 2 gold and taking the Establish Shadow
Thieves' Guild quest.
Harpers deploy an agent to the
Slavers' Market, gaining 2 fighters, 2 rogues, and 1 corruption, then
use 3 rogues and 6 gold to complete the Procure Stolen Goods quest,
gaining 8VP and 2 intrigue cards.
City Guard deploy an agent to
Waterdeep Harbor and play Call for Assistance, taking 2 fighters from
the Knights of the Shield.
Red Sashes deploy an agent to Skull Island, gaining 2 wizards and 1 corruption.
Knights of the Shield redeploy an agent from Waterdeep Harbor to Blackstaff Tower, gaining 1 wizard.
Red Sashes redeploy an agent
from Waterdeep Harbor to the Hall of the Voice, gaining 5 gold, 1
intrigue card, 1 corruption, and taking the Defend the Lanceboard quest.
City Guard redeploy an agent from Waterdeep Harbor to Jester's Court, gaining 2 rogues. The Knights of the Shield gain 1 rogue.
Red Sashes deploy an agent to the Builders' Hall and spend 4 gold to build The Three Pearls, gaining 1VP.
Knights of the Shield deploy an
agent to Skull Island, gaining 1 cleric, 1 wizard, and 1 corruption,
and use 1 cleric and 2 wizards to complete the Domesticate Owlbears
quest, gaining 8VP, 1 fighter, and 2 gold.
Harpers deploy an agent to
Waterdeep Harbor and play Change of Plans, discarding Expose Red
Wizards' Spies for 6VP. The Red Sashes discard Shelter Zhentarim
Agents, gaining 3VP.
City Guard deploy an agent to Aurora's Realms Shop, gaining 4 gold.
Red Sashes deploy an agent to the Grinning Lion Tavern, gaining 2 rogues.
Knights of the Shield deploy an agent to Waterdeep Harbor and play Call in a Favor, gaining 2 rogues.
Harpers deploy an agent to Cliffwatch Inn, gaining an intrigue card and taking the Perform a Miracle for the Masses quest.
City Guard deploy an agent to Waterdeep Harbor and play the Stamp Out Cultists mandatory quest on the Harpers.
Red Sashes deploy an agent to the Slavers' Market, gaining 2 rogues, 2 fighters, and 1 corruption.
Knights of the Shield deploy an agent to Blackstaff Tower, gaining a wizard.
Harpers deploy an agent to The
Plinth, gaining a cleric, then use a fighter, a rogue, and a cleric to
complete the Stamp Out Cultists mandatory quest, gaining 2VP.
City Guard deploy an agent to the Field of Triumph, gaining 2 fighters.
Harpers redeploy an agent from Waterdeep Harbor to Cliffwatch Inn, gaining 2 gold and taking the Recruit Academy Castoffs quest.
Knights of the Shield redeploy an agent from Waterdeep Harbor to Castle Waterdeep, becoming first player and drawing an intrigue card.
City Guard redeploy an agent from Waterdeep Harbor to Jester's Court, gaining 2 rogues. The Knights of the Shield gain 1 rogue.
Knights of the Shield deploy an agent to the Builders' Hall and spend 4 gold to build the Tower of Order, gaining 3VP.
Harpers deploy an agent to Waterdeep Harbor and give the Fend Off Bandits mandatory quest to the Red Sashes.
City Guard deploy an agent to Castle Waerdeep, becomeing starting player and drawing an intrigue card.
Red Sashes deploy an agent to
Waterdeep Harbor and five the Unveil Abyssal Agent mandatory quest to
the Harpers, then use 2 fighters and 1 wizard to complete the Fend Off
Bandits mandatory quest, gaining 2VP.
Knights of the Sheild deploy an agent to the Grinning Lion Tavern, gaining 2 rogues.
Harpers deploy an agent to
Waterdeep Harbor and play Bribe Agent, spending 2 gold to use the
Builders' Hall action, spending 4 gold to build The Yawning Portal.
City Guard deploy an agent to Blackstaff Tower, gaining a wizard.
Red Sashes deploy an agent to the Hall of Mirrors, gaining a fighter and a rogue.
Knights of the Shield deploy an
agent to the Slavers' Market, gaining 2 fighters, 2 rogues, and 1
corruption, then use 1 fighter, 8 rogues, and 1 wizard to complete the
Establish Shadow Thieves' Guild quest, gaining 25VP.
Harpers deploy an agent to The Plinth, gaining a cleric.
City Guard deploy an agent to
The Yawning Portal, gaining a wizard and a cleric. The Harpers
gain a wizard. The City Guard use 2 fighters, 4 rogues, 1
wizard, and 1 cleric to complete the Raid on Undermountain quest,
gaining 20VP and 2 gold.
Red Sashes deploy an agent to Aurora's Realms Shop, gaining 4 gold.
Harpers redeploy an agent from
Waterdeep Harbor to Cliffwatch Inn, gaining 2 gold and the Bribe the
Shipwrights quest, then uses 1 cleric and 1 wizard to complete the
Unveil Abyssal Agent mandatory quest, gaining an intrigue card.
Red Sashes redeploy an agent
from Waterdeep Harbor to Cliffwatch Inn, gaining an intrigue card and
taking the Infiltrate Halaster's Circle quest.
Harpers redeploy an agent from Waterdeep Harbor to The Grim Statue, gaining 2 intrigue cards.
City Guard deploy an agent to the Builders' Hall and spend 8 gold to build New Olamn, gaining 2VP.
Red Sashes deploy an agent to the Field of Triumph, gaining 2 fighters.
Knights of the Shield deploy an agent to Jester's Court, gaining 4 rogues.
Harpers deploy an agent to The Plinth, gaining a cleric.
City Guard deploy an agent to
Waterdeep Harbor and play Architectural Innovation, gaining 2 gold,
then spending 7 gold to build the Room of Wisdom, gaining 1VP.
Red Sashes deploy an agent to
the Hall of Mirrors, gaining a rogue and a fighter, then use 3
fighters, 6 rogues, 1 wizard, and 10 gold to complete the Defend the
Lanceboard Room quest, gaining 12VP, 6 wizards, and 2 clerics.
Knights of the Shield deploy an agent to New Olamn, gaining 2 rogues and 1 wizard. The City Guard gains 1 wizard.
Harpers deploy an agent to Cliffwatch Inn, gaining 2 gold and taking the Resurrect Dead Wizards quest.
City Guard deploy an agent to
The Yawning Portal, gaining 2 fighters. The Harpers gain 1
cleric. The City Guard then use 6 fighters and 2 wizards to
complete the Rescue Clerics of Tymora quest, gaining 10VP and 3 clerics.
Red Sashes deploy an agent to Aurora's Realms Shop, gaining 4 gold.
Knights of the Shield deploy an agent to the Tower of the Order, gaining 2 wizards.
Harpers deploy an agent to
Waterdeep Harbor and play the Subdue Illithid Menace mandatory quest,
and uses 2 clerics and 4 gold to complete the Perform a Miracle for the
Masses quest, gaining 5VP.
City Guard redeploy an agent from Waterdeep Harbor to the Grinning Lion Tavern, gaining 2 rogues.
Harpers redeploy an agent from Waterdeep Harbor to Blackstaff Tower, gaining 1 wizard.
City Guard deploy an agent to Aurora's Realms Shop, gaining 4 gold.
Red Sashes deploy an agent to
the Hall of the Voice, gaining 5 gold, 1 corruption, 1 intrigue card,
and taking the Extort Aurora quest, then uses 5 wizards and 2 gold to
complete the Infiltrate Halaster's Circle quest, gaining 25VP.
Knights of the Shield deploy an
agent to the Room of Wisdom, gaining 2 clerics and placing a cleric on
the Tower of Order. The City Guard gain 1 cleric. The
Knights of the Shield use 2 fighters and a cleric to complete the
Subdue Illithid Menace mandatory quest, gaining an intrigue card.
Harpers deploy an agent to Waterdeep Harbor and play Call for Assistance on the Knights of the Shield, taking a fighter and a rogue.
City Guard deploy an agent to Cliffwatch Inn, gaining 2 gold and taking the Protect Converts to Eilistraee quest.
Red Sashes deploy an agent to Castle Waterdeep, becoming first player and gaining an intrigue card.
Knights of the Shield deploy an
agent to Waterdeep Harbor and play Unexpected Success, drawing an
intrigue card, playing Proselytize, gaining a cleric and placing a
cleric on the reset quests space at Cliffwatch Inn, drawing another
card, playing Manipulate, and moving the Red Sashes agent from the Hall
of the Voice to the reset quests space at Cliffwatch Inn. The Red
Sashes gain a cleric, discard all face-up quests, draw 4 new ones, and
take the Convert a Noble to Lathander quest. The Knights of the
Shield then deploy an agent to the Hall of the Voice, gaining 1
corruption, 5 gold, 1 intrigue card, and the Train Castle Guards quest.
Harpers deploy an agent to The Plinth, gaining a cleric.
City Guard deploy an agent to
the Field of Triumph, gaining 2 fighters, then use 1 cleric, 2 rogues,
2 fighters, and 4 gold to complete the Defame Business Rivals quest,
gaining 9VP.
Red Sashes deploy an agent to Waterdeep Harbor and play Free Drinks, taking a wizard from the Knights of the Shield.
Knights of the Shield deploy an agent to Cliffwatch Inn, gaining an intrigue card and taking the Deal with the Black Viper quest.
Harpers deploy an agent to the Grinning Lion Tavern, gaining 2 rogues.
City Guard deploy an agent to The Yawning Portal, gaining a fighter and a wizard. The Harpers gain a cleric.
Red Sashes deploy an agent to the Builders' Hall and spend 3 gold to build Monsters Made to Order, gaining 5VP.
Harpers deploy an agent to the Tower of Order, gaining 1 wizard and 1 cleric. The Knights of the Shield gain an intrigue card.
Harpers redeploy an agent from
Waterdeep Harbor to the Entry Well, take the Study the Illusk Arch
quest and play Allied Faiths, giving a cleric to the City Guard and
gaining 8VP.
Knights of the Shield redeploy
an agent from Waterdeep Harbor to New Olamn, gaining 2 rogues and a
wizard. The City Guard gain a wizard. The Knights of the
Shield then use 6 rogues, 2 wizards, and 5 gold to complete the Save
Kidnapped Nobles quest, gaining 9VP and 4 fighters, and return 3
corruption to the Corruption Track.
Red Sashes redeploy an agent from Waterdeep Harbor to The Grim Statue, gaining 2 intrigue cards.
Red Sashes deploy an agent to Aurora's Realms Shop, gaining 4 gold.
Knights of the Shield deploy an agent to Waterdeep Harbor and play Crime Wave, gaining 2 rogues. The Harpers gain 1 rogue.
Harpers deploy an agent to
Waterdeep Harbor and play Doppelganger, using the Red Sashes agent at
Aurora's Realms Shop as their own and gaining 4 gold.
City Guard deploy an agent to
Cliffwatch Inn, gaining 2 gold and taking the Root Out Loviatar's
Faithful quest, then use 1 fighter, 1 wizard, and 4 clerics to complete
it, gaining 23P.
Red Sashes deploy an agent to
the Hall of the Voice, gaining 5 gold, an intrigue card, 1 corruption,
and the Investigate Aberant Investation quest.
Knights of the Shield deploy an
agent to Cliffwatch Inn, gaining an intrigue card and taking the Steal
from House Adarbrent quest, then use 2 fighters, a wizard, and 5 gold
to complete the Train Castle Guards quest, gaining 10VP.
Harpers deploy an agent to
Waterdeep Harbor and play Special Assignment, looking for an Arcana
quest and draw Deliver Weapons to Selūne's Temple, Swindle the
Builders' Guilds, Fix the Champions' Games, Fund Pilgrimage of Waukeen,
Institute Reforms, Impersonate Tax Collector, Perform the Penance of
Duty, Patrol Dock Ward, Seal the Gate to Cyric's Realm, Plunder the
Island Temple, and Study at the Librarium, keeping the last and
discarding the rest, then use 2 wizards and a cleric to complete the
Study the Illusk Arch quest, gaining 10VP.
City Guard deploy an agent to the Field of Triumph, gaining 2 fighters.
Red Sashes deploy an agent to
Castle Waterdeep, remaining first player and gaining 1 intrigue card
and 1 fighter. The Knights of the Shield gain 1 fighter.
The Red Sashes then use 2 clerics, 1 wizard, and 10 gold to complete
the Donate to the City quest, gaining 13VP and returning 3 corruption
to the Corruption Track.
Knights of the Shield deploy an
agent to New Olamn, gaining 2 rogues and 1 wizard. The City Guard
gain 1 wizard. The Knights of the Shield then use 1 fighter, 4
rogues, and 1 wizard to complete the Steal from House Adarbrent quest,
gaining 10VP and 6 gold.
Harpers deploy an agent to The Yawning Portal, gaining 2 clerics.
City Guard deploy an agent to the Room of Wisdom, gaining 2 clerics and placing a cleric on The Three Pearls.
Red Sashes deploy an agent to
Blackstaff Tower, gaining a wizard, then use 2 wizards, 1 cleric, and 1
fighter to complete the Investigate Aberrant Investation quest, gaining
13VP and 1 intrigue card.
Knights of the Shield deploy an
agent to Cliffwatch Inn, discarding the face up quest, drawing new
ones, and taking the Seal an Entrance to Skullport quest.
Harpers deploy an agent to The Plinth, gaining a cleric.
City Guard deploy an agent to
The Yawning Portal, exchanging 1 cleric and 1 wizard for 1 cleric, 1
fighter, and 1 rogue, and gaining an additional cleric. The Red
Sashes gain 2 gold. The City Guard then use 3 clerics, 2
fighters, and a wizard to complete the Protect Converts to Eilistraee
quest, gaining 10VP.
Knights of the Shield redeploy an agent from Waterdeep Harbor to the Slavers' Market, gaining 2 fighters, 2 rogues, and 1 corruption.
Harpers redeploy an agent from Waterdeep Harbor to the Grinning Lion Tavern, gaining 2 rogues.
Harpers redeploy an agent from Waterdeep Harbor to The Grim Statue, gaining 2 intrigue cards.
Red Sashes deploy an agent to Jester's Court, gaining 6 rogues. The Knights of the Shield gain 1 rogue.
Knights of the Shield deploy an
agent to Skull Island, gaining 2 wizards and 1 corruption, then use 1
fighter, 4 rogues, 2 wizards, and 5 gold to complete the Deal with the
Black Viper quest, gaining 10VP and drawing and playing Good Faith,
gaining 2
clerics. The City Guard gain 1 cleric. The Knights of the
Shield then draws and plays Graduation Day, gaining 2 wizards.
City Guard gains 1 wizard. The Knights of the Shield then draws
and plays Special Assignment, selecting Piety quests and drawing
Explore Trobriand's Graveyard, Infiltrate Builder's Hall, Send Aid to
the Harpers, and Sanctify Temple to Oghma, keeping the last and
discarding the rest, then finally, they draw and play Call In an Favor,
gaining 4 gold.
Harpers deploy an agent to Aurora's Realms Shop, gaining 4 gold.
City Guard deploy an agent to Cliffwatch Inn, gain 2 gold, and take the Recover the Magister's Orb quest.
Red Sashes deploy an agent to Cliffwatch Inn, gain an intrigue card and take the Battle in Muiral's Gauntlet quest.
Knights of the Shield deploy an agent to Waterdeep Harbor and play the Quell Riots mandatory quest on the Red Sashes.
Harpers deploy an agent to the
Hall of the Voice, gain 5 gold, 1 intrigue card, and 1 corruption, gain
the Banish Evil Spirits quest, then use 3 clerics and 5 gold to
complete the Resurrect Dead Wizards quest, gaining 6VP and 3 wizards.
City Guard deploy an agent to The Grinning Lion Tavern, gaining 2 rogues.
Red Sashes deploy an agent to
Castle Waterdeep, remaining first player and gaining a fighter and an
intrigue card. The Knights of the Shield gain a fighter.
Knights of the Shield deploy an
agent to New Olamn, gaining 2 rogues and 1 wizard. The City Guard
gain 1 rogue. The Knights of the Shield then use 2 clerics, 1
wizard, and 5 gold to complete the Sanctify Temple to Oghma quest,
gaining 18VP.
Harpers deploy an agent to
Waterdeep Harbor, play Bribe the Watch, paying 2 gold and returning 2
corruption to the Corruption Track, then uses 4 rogues, 1 wizard, and 4
gold to complete the Bribe the Shipwrights quest, gaining 10VP.
|
|
|
|
|
|
|
Bill
Scharf |
Red Sashes
|
2
|
6
|
|
|
2
|
6
|
11
|
74
|
Chris Geggus
|
Knights of the Shield
|
4
|
2
|
2
|
2
|
2
|
1
|
3
|
94
|
Christopher
Hunt
|
Harpers
|
2
|
2
|
1
|
2
|
|
2
|
2
|
57
|
Kevin Wilson
|
City Guard
|
1
|
4
|
1
|
1
|
|
6
|
1
|
75
|
Player in bold is the
first player.






