Mountain Feist
Terraforming Mars: Ares Expedition, Crisis
Expansion
Initial Card Selection
Christopher
exchanges 4 cards and selects Credicor, gaining 48MC
Andy exchanges 2 cards and selects Modpro, gaining 37MC and placing a
building tag on the card.
Kevin
exchanges 3 cards and selects Launch Star, Inc., gaining 36MC and
drawing Adapted Lichen and Interplanetary Conference, keeping
Interplanetary Conference.
Bill exchanges 2 cards and selects Burstar, gaining 46MC and 1 titanium
capability.
.
Round 1
No detriment tokens in play.
There are no persistent effects.
Crisis card revealed is Catastrophic Erosion.
Credicor reveals Production. Modpro reveals Production.
Kevin reveals Construction. Burstar reveals Production.
Those
phases may not be chosen by those plaeyrs. Six crisis tokens are
placed on
Catastrophic
Erosion. These are removed by playing green cards.
The Dummy Phase card is Construction. That
phase will not be played this round and cannot be chosen by players.
Credicor
selects Research.
Modpro selects Action.
LSI
selects Production.
Burstar selects Development.
Credicor
passes.
Modpro
spends 4MC for Fueled Generators, gaining 2 heat production, reducing
its TR to 4, adding 1VP to the pool, and removing a crisis marker from
Catastrophic Erosion.
LSI spends
24MC for Soil Warming, gaining 2 plant production, increasing the
temperature 1 step, its TR to 6, and removing a crisis marker from
Catastrophic Erosion.
Burstar spends 10MC for a Giant Space Mirror, gaining 3 heat production
and removing a crisis marker from Catastrophic Erosion.
Credicor
passes.
Modpro
draws Surface Mines, Ganymede Shipyard, Steelworks, and Ecological
Zone, keeping Surface Mines, then draws Energy Subsidies, Slash
and
Burn Agriculture, Circuit Board Factory, and Solarpunk, keeping Circuit Board Factory.
LSI
passes.
Burstar passes.
Credicor
gains 5MC.
Modpro gains 5MC and 2 heat.
LSI gains
10MC and 2 plants.
Burstar gains 5MC and 3 heat.
Credicor
draws 5 cards and keeps 2.
Modpro draws 2 cards and keeps 1.
LSI draws
2 cards and keeps 1.
Burstar draws 2 cards and keeps 1.
Round 2
No detriment tokens in play.
Persistent effect of Catastrophic Erosion reduces
oxygen 1 step and flips an ocean tile.
Crisis card revealed is Emergency Shelters.
Temperature is reduced 1 step. Credicor passes a card to
Burstar. Modpro passes a card to LSI. Burstar passes a
card to LSI. Five crisis
tokens are
placed on Emergency Shelters. These are removed by playing a card
with a building tag.
The Dummy Phase card is Production. That
phase will not be played this round and cannot be chosen by players.
Credicor
selects Construction.
Modpro selects Research.
LSI
selects Development.
Burstar selects Action.
Credicor
spends 9MC for Industrial Microbes, gaining 1 heat production and 1
steel capability, and removing a crisis marker each from Catastrophic
Erosion and Emergency Shelters.
Modpro
spends 13MC on Surface Mines, gaining 1 steel capability and 1 titanium
capability, removing a crisis marker each from Catastrophic Erosion and
Emergency Shelters.
LSI spends
4MC for Undergound City, gaining 1MC production and 1 steel capability,
and removing a crisis marker each from Catastrophic Erosion and
Emergency Shelters, and discards a card for 3MC.
Burstar spends 18MC for a Mohole Area, gaining 4 heat production,
removing a crisis marker from Catastrophic Erosion and 2 from Emergency
Shelters.
Catastrophic Erosion and Emergency Shelters are discarded.
Credicor
spends 11MC for a Media Group, then spends 21MC for Deimos Down,
gaining 7MC and increasing the temperature 3 steps and its TR to 8.
Modpro
spends 11MC for a Convoy from Europa, gaining a card, flipping an ocean
tile, gaining a plant and a card, and increasing its TR to 5.
LSI spends 8MC to join the United Planetary Alliance.
Burstar spends 3MC on Interns.
Credicor
passes.
Modpro
draws Satellites, AI Central, Phobos Falls, and Anaerobic Micorooganisms, keeping AI Central.
LSI
passes.
Burstar passes.
Credicor
draws 2 cards and keeps 1.
Modpro draws 5 cards and keeps 2, then dicards 2 cards for 6MC.
LSI draws 3 cards and keeps 2.
Burstar draws 4 cards and keeps 1.
Round 3
The yellow oxygen detriment token is put into play. The Development phase bonus is ignored.
No presistent effects.
Crisis card revealed is Atmosphere Rupture.
Credicor, Modpro, and LSI each lose 1TR. Burstar loses 5MC.
Four crisis
tokens are
placed on Atmosphere Rupture. These are removed by playing a card
with a space tag.
The Dummy Phase card is Development. That
phase will not be played this round and cannot be chosen by players.
Credicor
selects Production.
Modpro selects Action.
LSI
selects Construction.
Burstar selects Research.
Credicor
spends 8MC for a Brainstorming Session, removing a crisis marker from Atmosphere Rupture.
Modpro
spends 0MC for Assset Liquidation and 8MC for Self-Replicating Bacteria.
LSI spends 8MC for Wood Burning Stoves, gaining 4 plants, and draws a card.
Burstar
spends 14MC on a Technology Demonstration, drawing 2 cards, flipping an
ocean tile, gaining a card and 1MC, increasing its TR to 6, and
removing a crisis marker from Atmosphere Rupture.
Credicor uses Brainstorming to draw Lichen, discarding it and gaining 1MC.
Modpro draws Atmosphere Filtering, Large Convoy, Recycled Detritus, and
Economic Growth, keeping Economic Growth, uses Asset Liquidation,
gaining 3 cards and reducing its TR to 3, and adds a microbe to
Self-Replicating Bacteria twice.
LSI passes.
Burstar passes.
Credicor
gains 11MC and 1 heat.
Modpro gains 3MC and 2 heat.
LSI gains 6MC and 2 plants.
Burstar gains 6MC and 7 heat.
Credicor
draws 2 cards and keeps 1.
Modpro draws 2 cards, keeps 1, and discards 3 cards for 9MC.
LSI draws 3 cards, keeps 2, and discards 2 cards for 6MC.
Burstar draws 7 cards, keeps 2, and discards 1 card for 3MC.
Round 4
The yellow oxygen detriment token remains in play. The Development phase bonus is ignored.
Persisent Effect: Atmosphere Rupture reduces temperature 1 step and flips an ocean.
Crisis card revealed is Barren Crater. Oxygen is reduced 1 step. Seven crisis
tokens are
placed on Atmosphere Rupture. These are removed by playing a blue card.
The Dummy Phase card is Research. That
phase will not be played this round and cannot be chosen by players.
Credicor
selects Construction.
Modpro selects Development.
LSI
selects Action.
Burstar selects Production.
Credicor passes.
Modpro
spends 18MC for an Astrofarm, gaining 1 plant production, 3 heat
production, and 2 microbes on Self-Replicating Bacteria, and removing a
crisis marker from Atmopshere Rupture.
LSI spends 6MC for Monocultures, gaining 2 plant production and reducing its TR to 4.
Burstar spends 10MC for Political Influence, adding a space tag to it,
gaining 3MC production, and removing a crisis marker from Atmosphere
Rupture.
Atmosphere Rupture is discarded.
Credicor
spends 11MC for a Composting Factory, removing a crisis marker from
Barren Crater and adding 1VP to the pool, discards 2 cards for 8MC, and
spends 16MC for a Comet, increasing temperature 1 step, flipping an
ocean tile, gaining 4MC and increasing its TR to 9.
Modpro discards a card for 3MC then spends 9MC for Hydro-Electric Power, removing a crisis markre from Barren Crater.
LSI spends 9MC for Farmer's Market, adding 1VP to the pool and removing a crisis marker from Barren Crater.
Burstar passes.
Credicor uses Brainstorming to draw Windmills, gaining 1MC.
Modpro uses Asset Liquidation to draw 3 cards, reducing its TR to 2,
draws Space Station, Artificial Jungle, Advanced Alloys, and Fusion
Power, keeping Advanced Alloys, discards a card for 3MC, spends 1MC
with Hydro-Electric Power to gain 2 heat, and adds a microbe to
Self-Replicating Bacteria.
LSI spends
1MC twice with Farmers Market to gain 4 plants, and spends 8 plants to
increase the oxygen level 1 step and add 1VP to the pool.
Burstar passes.
Credicor
gains 9MC and 1 heat.
Modpro gains 2MC, 5 heat, and 1 plant.
LSI gains 6MC and 4 plants.
Burstar gains 13MC and 7 heat.
4VP are spent from the pool to remove 2 crisis markers from Barren Crater.
Round 5
The yellow oxygen detriment token remains in play. The Development phase bonus is ignored.
Persisent Effect: Barren Crater reduces temperature 1 step and flips an ocean.
Crisis card revealed is Disrupted Supply Lines.
Oxygen is reduced 1 step. Credicor passes a card to
Burstar. LSI passes a card to Credicor.
Burstar passes a card to Modpro. Four crisis
tokens are
placed on Disrupted Supply Lines. These are removed by playing a
card with an Earth or Jovian tag.
The Dummy Phase card is Production. That
phase will not be played this round and cannot be chosen by players.
Credicor
selects Research.
Modpro selects Action.
LSI
selects Construction.
Burstar selects Development.
Credicor passes.
Modpro
discards 2 cards for 6MC then spends 8MC for Imported GHG, gaining 5
heat, 1 heat production, and removing a crisis marker from Disrupted
Supply Lines.
LSI spends 3MC to join the Great Escarpment Consortium, gaining 1 steel capability.
Burstar spends 5MC for Sponsors, gaining 2MC production and removing a crisis marker from Disrupted Supply Lines.
Credicor
spends 14MC for an Orbital Outpost, removing a crisis marker from Barren Crater.
Modpro passes.
LSI spends 3MC for an Interplanetary Conference, removing crisis markers from Barren Crater and Disrupted Supply Lines.
Burstar spends 3MC for a Research Grant, removing a crisis marker from Barren Crater and draws a card.
Barren Crater is discarded.
Credicor uses Brainstorming to draw Nuclear Detonation Site, gaining 1MC.
Modpro
draws Advanced Screening Technology, New Portfolios, Extended
Resources, and Research Outpost, keeping Extended Resources, uses Asset
Liquidation to draw 3 cards, reducing its TR to 1, spends 1MC with
Hydro-Electric Energy to gain 3 heat, spends 8 heat to increase the
temperature 1 step and its TR to 2, spends 5 microbes from
Self-Replicating Bacteria to play Earth Catapult, removing a crisis
marker from Disrupted Supply Lines and adding 2VP to the pool, and spends 1MC with Hydro-Electric
Energy to gain 3 heat.
LSI spends
discards a card to gain 3MC, spends 1 MC with Farmers Market to gain 2
plants, and spends 8 plants to raise the oxygen level 1 step, its TR to
6, and add 1VP to the pool.
Burstar adds a space tag to Research Grant.
Disrupted Supply Lines is discarded.
Credicor
draws 5 cards and keeps 2.
Modpro draws 2 cards, keeps 1, and discards 3 cards for 9MC.
LSI draws 3 cards and keeps 2.
Burstar draws 4 cards and keeps 1.
Round 6
The yellow oxygen detriment token remains in play. The Development phase bonus is ignored.
No persistent effects.
Crisis card revealed is Greenhouse Gas Degredation.
Oxygen is reduced 1 step. Credicor draws Research. Modpro draws Production. LSI draws Development.
Burstar draws Research. Corporations may not select the phases they drew. Seven crisis
tokens are
placed on Greenhouse Gas Degredation. These are removed by playing a
blue card.
The Dummy Phase card is Construction. That
phase will not be played this round and cannot be chosen by players.
Credicor
selects Production.
Modpro selects Development.
LSI
selects Research.
Burstar selects Action.
Credicor passes.
Modpro spends 6MC for Economic Growth, gaining 3MC production.
LSI discards a card for 3MC then spends 4MC for a Titanium Mine, gaining 1 titanium capability.
Burstar spends 6MC for the Asteroid Mining Consortium, gaining 1 titanium capability.
Credicor uses Brainstorming Session to draw Advanced Ecosystems, which is kept.
Modpro
draws Lagrange Observatory, Power Infrastructure, Diversified
Interests, and Resarch, keeping Power Infratructure, adds a microbe to
Self-Replicating Bacteria, spends 1MC with Hydro-Electric Power to gain
2 heat, and uses Asset Liquidation, gaining 3 cards and reducing its TR
to 1.
LSI spends 1MC with Farmers Market to gain 2 plants.
Burstar adds a science tag to Research Grant.
Credicor
gains 13MC and 1 heat.
Modpro gains 4MC, 1 plant, and 6 heat.
LSI gains 7MC and 4 plants.
Burstar gains 11MC and 7 heat.
Credicor
draws 2 cards and keeps 1.
Modpro draws 2 cards, keeps 1, and discards 4 cards for 12MC.
LSI draws 6 cards and keeps 3.
Burstar draws 4 cards and keeps 1.
2VP are spent from the pool to remove 1 crisis marker from Greenhouse Gas Degredation.
Round 7
The yellow oxygen detriment token remains in play. The Development phase bonus is ignored.
Persisent Effect: Greenhouse Gas Degredation reduces temperature 1 step and flips an ocean.
Crisis card revealed is Seismic Aftershocks.
Credicor discards Industrial Microbes, losing 1 heat production and 1
steel capability. Modpro removes Imported GHG, losing 1 heat
production. LSI discards Great Escarpment Consortium, losing 1 steel capability. Burstar removes Giant Space Mirror,
losing 3 heat production. Five
crisis
tokens are
placed on Seismic Aftershocks. These are removed by either
flipping an ocean or discarding 3 cards during an Action phase.
The Dummy Phase card is Development. That
phase will not be played this round and cannot be chosen by players.
Credicor
selects Research.
Modpro selects Construction.
LSI
selects Action.
Burstar selects Production.
Credicor
discards 6 cards for 24MC, and spends 3MC for a Giant Ice Asteroid,
increasing temperature 2 steps, flipping 2 ocean tiles, gaining 2
cards, 1MC, and 1 plant, increasing its TR to 13, and removing 2 crisis
markers from Seismic Aftershocks.
Modpro
spends 5MC for Advanced Alloys, removing a crisis marker from
Greenhouse Gas Degredation, then spends 4MC for Optimal Aerobraking,
removing another crisis marker from Greenhouse Gas Degredation.
LSI spends 1MC for Redrafted Contracts, removing a crisis marker from Greenhouse Gas Degredation.
Burstar discards a card for 3MC and spends 14MC for Aquifer Pumping, removing a crisis marker from Greenhouse Gas Degredation.
Credicor uses Brainstorming Sesstion to draw Advanced Ecosystems, keeping it.
Modpro
draws Lunar Beam, Farming Co-ops, Nitrophilic Moss, and Ironworks, keeping Ironworks, adds a microbe to
Self-Replicating Bacteria, spends 1MC with Hydro-Electric Power to gain
2 heat, and uses Asset Liquidation, gaining 3 cards and reducing its TR
to 0, then discards 3 cards, gaining 9MC and removing a crisis marker from Seismic Aftershocks.
LSI spends
1MC twice with Farmers Market to gain 4 plants and spends 8 plants to
increase the oxygen level 1 step, its TR to 7, and add 1VP to the pool.
Burstar passes.
Credicor
gains 13MC.
Modpro gains 3MC, 1 plant, and 5 heat.
LSI gains 8MC and 4 plants.
Burstar gains 15MC and 4 heat.
Credicor
draws 5 cards and keeps 2, then discards 3 cards for 12MC.
Modpro draws 2 cards and keeps 1.
LSI draws 2 cards and keeps 1.
Burstar draws 4 cards and keeps 1.
2VP are spent from the pool to remove 1 crisis marker from Greenhouse Gas Degredation.Round 8
The yellow oxygen detriment token remains in play. The Development phase bonus is ignored.
Persisent Effect: Greenhouse Gas Degredation
reduces temperature 1 step and flips an ocean. Siesmic
Aftershocks reduces temperature and oxygen levels 1 step.
Crisis card revealed is Atmospheric Escape.
Temperature is reduced 1 step. Credicor, Modpro, and LSI each gain 1 plant. Burstar gains 1 heat. Five
crisis
tokens are
placed on Atmospheric Escape. These are removed by playing a card
with an action tag.
The Dummy Phase card is Research. That
phase will not be played this round and cannot be chosen by players.
The Players
|
|
|
|
|
Christopher Hunt
|
Credicor
|
Green |
2
|
13
|
Andy York
|
Modpro
|
Yellow
|
10
|
0
|
Kevin Wilson
|
Launch Star, Inc. (LSI)
|
Blue
|
9
|
6
|
Bill Scharf
|
Burstar
|
Red
|
8
|
6
|
|
|
|
|
|
|
|
Production |
On Hand |
Production |
Production |
On Hand |
Prodcution |
On Hand |
Capability |
Capability |
Christopher Hunt |
0
|
42
|
0
|
0
|
2
|
0
|
3
|
0
|
0
|
Andy York |
3
|
20
|
0
|
1
|
5
|
5
|
29
|
1
|
1
|
Kevin Wilson |
1
|
12
|
0
|
4
|
9
|
0
|
0
|
1
|
1
|
Bill Scharf
|
5
|
15
|
0
|
0
|
0
|
4
|
29
|
0
|
2
|
Greenhouse Gas Degredation
|
1
|
Playing a blue card
|
Seismic Aftershocks
|
2
|
Flipping an ocean or discarding 3 cards during an Action phase
|
Atmospheric Escape
|
5
|
Playing a card with an action tag
|
![Board](images/MountainFeistMap.jpg)
![Crisis](images/CrisisBoard.jpg)
![Credicor](images/Credicor.jpg)
![Modpro](images/Modpro.jpg)
![LSI](images/LSI.jpg)
![Burstar](images/Burstar.jpg)