Mauzer

Puerto Rico

Round 1

Governor Geggus selects the Builder and builds a Small Market (1 doubloon discount for Builder, 0 doubloons spent).  York builds an Indigo Plant (3 doubloons spent).  Hibbert builds a Small Market (1 doubloon spent).  Wilson passes.

York selects the Mayor and places colonists on the indigo plantation and Indigo Plant.  Hibbert places a colonist on a corn plantation.  Wilson places a colonist on a corn plantation.  Geggus places a colonist on the Small Market.  Four colonists are placed on the colonist ship.

Hibbert selects the Settler and takes a coffee plantation.  Wilson takes a corn plantation.  Geggus and York each take an indigo plantation.  New plantations are:  corn, corn, indigo, tobacco, coffee.

Wilson selects the Craftsman and produces 1 corn.  York produces 1 indigo.  Hibbert produces 1 corn.  Wilson produces a bonus corn.

Round 2

Governor York selects the Prospector, gaining 2 doubloons.

Hibbert selects the Trader, gains 1 doubloon, and trades corn for 1 doubloon (0 base +1 for Trader).  York trades indigo for 1 doubloon.

Wilson selects the Captain, gains 1 doubloon, and ships 2 corn on Ship 3 for 3VP.

Geggus selects the Builder and builds a Hospice (1 doubloon discount for Builder, 3 doubloons spent).  York builds a Hacienda (2 doubloons spent).  Hibbert passes.  Wilson builds a Hacienda (2 doubloons spent).

Round 3

Governor Hibbert selects the Craftsman, gaining 1 doubloon and producing 1 corn.  Wilson produces 1 corn.  York produces 1 indigo.  Hibbert produces a bonus corn.

Wilson selects the Mayor, gains 1 doubloon, and places colonists on the Hacienda and corn plantation.  Geggus places a colonist on the Hospice.  York places a colonist on the Hacienda.  Hibbert places a colonist on the Small Market.  Four colonists are placed on the colonist ship.

Geggus selects the Settler, gains 1 doubloon, and takes a quarry with a colonist from the Hospice.  York draws a corn plantation with the Hacienda and takes an indigo plantation.  Hibbert takes a coffee plantation.  Wilson draws a sugar plantation with the Hacienda and takes a tobacco plantation.  New plantations are:  indigo, sugar, sugar, sugar, sugar.

York selects the Prospector, gaining 1 doubloon.

Round 4

Governor Wilson selects the Builder, gaining 1 doubloon and building a Tobacco Storage (1 doubloon discount from Builder, 4 doubloons spent).  Geggus builds a Small Indigo Plant (1 doubloon discount for a quarry, 0 doubloons spent).  York passes.  Hibbert builds a Small Sugar Mill (2 doubloons spent).

Geggus selects the Mayor and places colonists on the Small Indigo Plant and an indigo plantation.  York places a colonist on the corn platation.  Hibbert places a colonist on the Small Sugar Mill.  Wilson places a colonist on the Tobacco Storage.  Four colonists are placed on the colonist ship.

York selects the Captain, gains 1 doubloon, and ships 1 indigo on Ship 2 for 2VP.  Hibbert ships 2 corn on Ship 3 for 2VP.  Wilson ships 1 corn on Ship 3 for 1VP.

Hibbert selects the Settler and takes a sugar plantation.  Wilson draws a coffee plantation with the Hacienda and takes a sugar plantation.  Geggus takes a sugar plantation with a colonist from the Hospice.  York draws a sugar plantation with the Hacienda and takes a sugar plantation.  New plantations are:  corn, indigo, sugar, tobacco, tobacco.

Round 5

Governor Geggus selects the Trader and gains 2 doubloons.

York selects the Mayor and places colonists on an indigo plantation and the Indigo Plant.  Hibbert places a colonist on a sugar plantation.  Wilson places a colonist on the tobacco plantation.  Geggus places a colonist on the indigo plantation.  Four colonists are placed on the colonist ship.

Hibbert selects the Prospector, gaining 2 doubloons.

Wilson selects the Craftsman, gains 1 doubloon, and produces 2 corn and 1 tobacco.  Geggus produces 1 indigo.  York produces 1 corn and 2 indigo.  Hibbert produces 1 corn and 1 sugar.  Wilson produces a bonus tobacco.

Round 6

Governor York selects the Captain, gains 1 doubloon, and ships 1 corn on Ship 3 for 2VP.  Hibbert ships 1 corn on Ship 3 for 1VP (Ship 3 sails).  Wilson ships 2 tobacco on Ship 1 for 2VP.  Geggus ships 1 indigo on Ship 2 for 1VP.  York ships 2 indigo on Ship 2 for 2VP.  Wilson discards 1 corn.

Hibbert selects the Trader and trades sugar for 4 doubloons (2 base +1 for Trader +1 for Small Market).

Wilson selects the Settler, gains 1 doubloon, uses the Hacienda to draw an indigo plantation, and takes a quarry.  Geggus takes a corn plantation with a colonist from the Hospice.  York uess the Hacienda to draw a tobacco plantation, then takes a tobacco plantation.  Hibbert takes an indigo plantation.  New plantations are:  corn, indigo, sugar, tobacco, coffee.

Geggus selects the Builder, gains 1 doubloon, and builds a Small Sugar Mill (1 doubloon discount for Builder, 1 doubloon discount for a quarry, 0 doubloons spent).  York builds a Sugar Mill (4 doubloons spent).  Hibbert builds a Coffee Roaster (6 doubloons spent).  Wilson passes.

Round 7

Governor Hibbert selects the Mayor, gaining 1 doubloon and placing colonists on the Coffee Roaster and a coffee plantation.  Wilson places a colonist on the quarry.  Geggus places a colonist on the Small Sugar Mill.  York places a colonist on the Indigo Plant and moves a colonist from the corn plantation to an indigo plantation.  Six colonists are placed on the colonist ship.

Wilson selects the Captain and ships 1 corn on Ship 3 for 2VP.
Geggus selects the Builder and builds a Large Warehouse (1 doubloon discount for Builder, 1 doubloon discount for a quarry, 4 doubloons spent).  Andy passes.  Hibbert builds a Small Indigo Plant (1 doubloon spent).  Wilson passes.

York selects the Prospector, gaining 2 doubloons.

Round 8

Governor Wilson selects the Craftsman, gaining 2 doubloons and producing 2 corn and 1 tobacco.  Geggus produces 1 corn, 1 indigo, and 1 sugar.  York produces 3 indigo.  Hibbert produces 1 corn, 1 sugar, and 1 coffee.  Wilson produces a bonus corn.

Geggus selects the Captain and ships 1 indigo on Ship 2 for 2VP.  York ships 1 indigo on Ship 2 for 1VP (Ship 2 sails).  Hibbert ships 1 corn on Ship 3 for 1VP.  Wilson ships 3 corn on Ship 3 for 3VP.  Geggus ships 1 corn on Ship 3 for 1VP.  Wilson ships 1 tobacco on Ship 1 for 1VP.  York discards 1 indigo and Hibbert discards 1 sugar.

York selects the Mayor and places colonists on the sugar plantation, corn plantation, and Sugar Mill.  HIbbert places colonists on the indigo plantation and Small Indigo Plant.  Wilson places a colonist on the Tobacco Storage.  Geggus places a colonist on the Large Warehouse.  Four colonists are placed on the colonist ship.

Hibbert selects the Trader, gains 1 doubloon, and trades coffee for 6 doubloons (4 base +1 for Trader +1 for Small Market).

Round 9

Governor Geggus selects the Settler, gains 2 doubloons, and takes a corn plantation with a colonist from the Hospice.  York draws an indigo plantation with the Hacienda and takes a sugar plantation.  Hibbert takes an indigo plantation.  Wilson takes a tobacco plantation.  New plantations are: corn, corn, sugar, sugar, coffee.

York selects the Prospector, gaining 2 doubloons.

Hibbert selects the Builder, gains 1 doubloon, and builds a Factory (1 doubloon discount for Builder, 6 doubloons spent).  Wilson builds a Large Market (1 doubloon discount from a quarry, 4 doubloons spent).  Geggus builds an Indigo Plant (1 doubloon discount from a quarry, 2 doubloons spent).  York passes.

Wilson selects the Mayor and places colonists on the tobacco plantation and Large Market.  Geggus places a colonist on the Indigo Plant.  York places a colonist on the Sugar Mill and moves a colonist from a corn plantation to a sugar plantation.  Hibbert places a colonist on the Factory.  Five colonists are placed on the colonist ship.

Round 10

Governor York selects the Trader, gains 1 doubloon, and trades indigo for 2 doubloons (1 base +1 for Trader).  Geggus trades sugar for 3 doubloons (2 base +1 for Small Market).

Hibbert selects the Craftsman, gains 1 doubloon, and produces 1 corn, 1 indigo, 1 sugar, 1 coffee, and 3 doubloons.  Wilson produces 2 corn and 2 tobacco.  Geggus produces 1 corn, 2 indigo, and 1 sugar.  York produces 3 indigo and 2 sugar.  Hibbert produces a bonus coffee.

Wilson selects the Captain, gains 1 doubloon, and ships 2 tobacco on Ship 1 for 3VP (Ship 1 sails).  Geggus ships 2 indigo on Ship 2 for 2VP.  York ships 3 indigo on Ship 2 for 3VP.  Hibbert ships 1 corn on Ship 3 for 1VP (Ship 3 sails) for 1VP and 1 indigo on Ship 2 (Ship 2 sails) for 1VP.  Wilson discards 1 corn, York discards 1 sugar, and Hibbert discards 1 sugar and 1 coffee.

Geggus selects the Settler and takes a quarry with a colonist from the Hospice.  York draws an indigo plantation with the Hacienda and takes a corn plantation.  Hibbert takes a corn plantation.  Wilson uses the Hacienda to draw a tobacco plantation and takes a sugar plantation.  New plantations are:  sugar, tobacco, tobacco, tobacco, coffee.

Round 11

Governor Hibbert selects the Builder, gains 1 doubloon, and builds a Wharf (1 doubloon discount from Builder, 8 doubloons spent).  Wilson passes.  Geggus builds a Tobacco Storage (2 doubloon discount from quarries, 3 doubloons spent).  York builds a Tobacco Storage (5 doubloons spent).

Wilson selects the Prospector, gaining 2 doubloons.

Geggus selects the Mayor, gains 1 doubloon, and places 1 colonist on the Indigo Plant and 2 on the Tobacco Storage.  York places a colonist on the tobacco plantation and moves a colonist from the Hacienda to the Tobbaco Storage.  Hibbert places a colonist on the Wharf.

The Players

Player Name

Role

Plantations

Buildings

San Juan

Doubloons

Stored Production

VP

Chris Geggus
Mayor
Indigo, Indigo, Quarry, Sugar, Corn, Corn, Quarry
Small Market, Hospice, Small Indigo Plant, Small Sugar Mill, Large Warehouse, Indigo Plant (2), Tobacco Storage (2)

1
1 corn, 1 sugar
6
Andy York

Indigo, Indigo, Corn, Indigo, Sugar, Sugar, Tobacco, Tobacco, Indigo, Sugar, Indigo, Corn
Indigo Plant (3), Hacienda, Sugar Mill (2), Tobacco Storage (1)

2
1 sugar
10
Chris Hibbert Builder
Corn, Coffee, Coffee, Sugar, Indigo, Indigo, Corn
Small Market, Small Sugar Mill, Coffee Roaster (1), Small Indigo Plant, Factory, Wharf

2
1 coffee
6
Kevin Wilson
Prospector
Corn, Corn, Sugar, Tobacco, Coffee, Indigo, Quarry, Tobacco, Tobacco, Sugar
Hacienda, Tobacco Storage (2), Large Market

3
1 corn
15

Player in bold is the Governor. Plantations and buildings in bold are manned. Buildings that can be manned by more than one colonist will have the number manning them in parentheses after the building name.

Available Items

Colonists: Supply: 27 Colonist Ship: 1

Trading House:  Indigo, Sugar

Cargo Ships: Ship 1 (capacity 5):  Empty     Ship 2 (capacity 6):  Empty     Ship 3 (capacity 7):  Empty

Victory Points:  63

Commodities

Corn: 8

Indigo: 10

Sugar: 8

Tobacco: 9

Coffee: 8

Buildings

Column 1

Column 2

Column 3

Column 4

Small Indigo Plant (x2, 1d, 1vp)

Indigo Plant (3d, 2vp)


Guild Hall (10d, 4vp)

Small Sugar Mill (x2, 2d, 1vp)

Sugar Mill (x2, 4d, 2vp)

Coffee Roaster (x2, 6d, 3vp)

Residence (10d, 4vp)


Hospice (x2, 4d, 2vp)

Factory (7d, 3vp)
Fortress (10d, 4vp)

Office (x2, 5d, 2vp)
University (x2, 8d, 3vp) Custom House (10d, 4vp)
Construction Hut (x2, 2d, 1vp)
Large Market (5d, 2vp)
Harbor (x2, 8d, 3vp)
City Hall (10d, 4vp)
Small Warehouse (3d, 1vp)
Large Warehouse (6d, 2vp)
Wharf (9d, 3vp)

Roles

Builder, Captain, Craftsman, Mayor, Prospector, Settler, Trader

Plantations

Quarry (x5), Sugar, Tobacco, Tobacco, Tobacco, Coffee

Discard Pile:  Indigo, Corn, Corn, Indigo, Sugar, Tobacco, Coffee, Sugar, Coffee


Board