Kengal Shepherd Dog


Terraforming Mars:  Drafting, Venus Next, Prelude, Colonies


Generation 1

Initial Card Selection

Dave selects Pharmacy Union, gaining 2 resources on the card, losing 8M€, keeps 5 cards, paying 15M€, and draws Physics Complex (discards are Fueled Generators and Space Station).
Chris selects Astrodrill, gaining 3 resources on the card, and keeps 8 cards, paying 24M€.
Andy selects Aridor and keeps 5 cards, paying 15M€.
Christopher selects Arklight, gaining a resource on the card and 2M€ production, and keeps 7 cards, paying 21M€.  Miranda activates.
Kevin selects Tharsis Republic and keeps 5 cards, paying 15M€.

Prelude Phase

Pharmacy Union plays a Biofuels, gaining 1 plant production, 1 energy production, and 2 plants, and a supply drop, gaining 3 titanium, 8 steel, and 3 plants.
Astrodrill plays Loan, losing 2M€ production and gaining 30M€, and Supplier, gaining 2 energy production and 4 steel.
Aridor plays UNMI Contractor, gaining 1 card, 1M€ production, and increasing its TR to 23, then plays Research Network, gaining 3 cards and 2M€ production. 
Arklight plays Nitrogen Shipment, increasing its TR to 21, gaining 1 plant production and 5M€, and Biosphere Support, losing 1M€ production and gaining 2 plant production and a resource on Arklight.
Tharsis Republic plays Aquifer Turbines, gaining 2 energy production, spending 3M€, and placing a ocean in A2, gaining 2 titanium and increasing its TR to 21, and Society Support, losing 1M€ production but gaining 1 plant production, 1 energy production, and 1 heat production.

Actions

Pharmacy Union spends 3 titanium and 14M€ for an Ice Moon Colony on Luna, gaining 2M€ production and placing an ocean in E1, gaining 2 plants and increasing its TR to 21 then spends 2M€ and 2 plants for Potatoes, gaining 2M€ production.
Astrodrill spends 4 steel and 5M€ for an Immigrant City in C3, losing 1 energy production and 1M€ production, then spends 5M€ for a colony on Luna, gaining 2M€ production.  Tharsis Republic gains 1M€ production.
Aridor brings Ceres into play and spends 17M€ for a colony on Luna.
Arklight spends 16M€ for Designed Microorganisms, gaining 2 plant production.  Pharmacy Union gains a disease resource and loses 4M€.  Arklight spends 8M€ to claim the Forester milestone.
Tharsis Republic places a city in H5, gaining 1 steel, 1 card, 1M€ production, and 3M€.  Astrodrill gains 1M€ production.  Tharsis Republic then spends 4M€ for a Mining Area in G4, gaining 2 titanium and 1 titanium production.
Pharmacy Union spends 1 steel and 8M€ for a Topsoil Contract, gaining 3 plants and a disease resource on Pharmacy Union, losing 3M€, then spends 8 plants for a greenery tile in E2, gaining 1 plant, 1 steel, and 2M€ and increasing the oxygen level to 1% and its TR to 22.
Astrodrill spends 22M€ for a Space Port in B6, losing 1 energy production but gaining 5M€ production, a trade fleet, and 2 cards.  Tharsis Republic gains 1M€ production.
Aridor sells a card for 1M€ then spends 9M€ for Viral Enhancers, gaining 1 plant and 2M€ production.  Pharmacy Union gains 1 disease resource and loses 2M€.
Arklight passes.
Tharsis Republic spends 1 titanium and 1M€ for Rim Freighters then spends 3 titanium and 3M€ for an Interplanetary Colony ship to Callisto, gaining 1 energy production.
Pharmacy Union spends 5 steel for Nuclear Power, losing 2M€ production but gaining 3 energy production.
Astrodrill spends 6M€ for Rad Suits, gaining 1M€ production and spends 1 asteroid from Astrodrill for 3 titanium.
Aridor passes.
Tharsis Republic passes.
Pharmacy Union passes.
Astrodrill passes.

Production Phase

Pharmacy Union gains 22M€, 1 plant,  and 4 energy.

Astrodrill gains 26M€.

Aridor gains 30M€.

Arklight gains 22M€ and 5 plants.

Tharsis Republic gains 23M€, 1 titanium, 1 plant, 4 energy, and 1 heat.

Solar Phase

All active colonies advance their trade markers one space to the right.

Generation 2

Research

Astrodrill keeps 2 cards, spending 6M€.

Aridor keeps 1 card, spending 3M€.

Arklight keeps 2 cards, spending 6M€.

Tharsis Republic keeps 2 cards, spending 6M€.

Pharmacy Union keeps 3 cards, spending 9M€.

Actions

Astrodrill spends 10M€ for Cryosleep, then spends 2 titanium to trade with Luna, gaining 12M€.  Pharmacy Union and Aridor each gain 2M€.
Aridor spends 7M€ for a Titanium Mine, gaining 1 titanium production and 1M€ production.
Arklight spends 12M€ for Cutting Edge Technology.
Tharsis Republic spends 2 energy to trade with Ceres, gaining 3 steel.
Pharmacy Union spends 2M€ for an Invention Contest, drawing 3 cards and keeping 1, removing a disease resource, and increasing its TR to 23, then spends 6M€ for Standard Technology, removing a disease resource and increasing its TR to 24.
Astrodrill spends 12M€ for a Mining Expedition, gaining 2 steel and increasing the oxygen level to 2% and its TR to 21.  Arklight loses 2 plants.
Aridor spends 12M€ for Space Hotels, gaining 5M€ production, then spends 8M€ to claim the Investor milestone.
Arklight passes.
Tharsis Republic spends 3 steel, 1 titanium, and 18M€ for a Space Elevator, gaining 1 titanium production, then spends 1 steel with the Space Elevator to gain 5M€.
Pharmacy Union spends 2 steel and 8M€ for Industrial Microbes, gaining 1 energy production, 1 steel production, 1 disease resource, and losing 1M€.
Astrodrill sells a card for 1M€ and spends 14M€ for the Release of Inert Gasses, increasing its TR to 23.
Aridor passes.
Tharsis Republic passes.
Pharmacy Union spends 3 energy to trade with Pluto, gaining 2 cards.
Astrodrill spends an asteroid on Astrodrill for 3 titanium.
Pharmacy Union passes.
Astrodrill passes.

Production Phase

Astrodrill gains 29M€.

Aridor gains 36M€ and 1 titanium.

Arklight gains 22M€ and 5 plants.

Tharsis Republic moves 2 energy to heat and gains 23M€, 2 titanium, 1 plant, 4 energy, and 1 heat.

Pharmacy Union moves 1 energy to heat and gains 26M€, 1 steel, 1 plant, and 5 energy.

Solar Phase

All active colonies advance their trade markers one space to the right.

Generation 3

Research

Aridor keeps 1 card, spending 3M€.

Arklight keeps 2 cards, spending 6M€.

Tharsis Republic keeps 3 cards, spending 9M€.

Pharmacy Union keeps 3 cards, spending 9M€.

Astrodrill keeps 3 cards, spending 9M€.

Actions

Aridor spends 1 titanium and 16M€ for Lunar Exports, gaining 5M€ production.
Arklight spends 8 plants for a greenery tile in H9, gaining 1 plant, increasing the oxygen level to 3% and its TR to 22.
Tharsis Republic spends 2 energy to trade with Luna, gaining 10M€.  Pharmacy Union, Astrodrill, and Aridor each gain 2M€.  Tharsis Republic then spends 20M€ for a Research Colony on Triton, gaining 3 titanium and 2 cards.
Pharmacy Union spends 2 steel for a Power Plant, gaining 1 energy production, then spends 3 energy to trade with Callisto, gaining 5 energy.  Tharsis Republic gains 3 energy.
Astrodrill spends an asteroid on Astrodrill for 3 titanium, then spends 7 titanium and 6M€ for a Space Port Colony on Triton, gaining 3 titanium and a trade fleet.
Aridor spends 4M€ for Tardigrades, gaining a resource on the card.  Pharmacy Union gains a disease resource and loses 4M€.  Aridor adds a resource to Tardigrades.
Arklight spends 11M€ for a Subterranean Reservoir in F2, gaining 1 plant, 2M€, and increasing its TR to 23.
Tharsis Republic spends 12M€ for a Water Splitting Plant, then spends 3 energy to use it to increase the oxygen level to 4% and its TR to 22.
Pharmacy Union spends 12M€ for a Physics Complex, removing a disease resource and increasing its TR to 25, then spends 6 energy to add a resource to Physics Complex.
Astrodrill spends 2 titanium to trade with Triton, gaining 3 titanium.  Tharsis Republic gains 1 titanium.  Astrodrill then spends 13M€ for Regolith Eaters.  Enceladus activates.  Pharmacy Union gains 1 disease resource and losts 3M€.
Aridor spends 13M€ for a Pioneer Settlement on Triton, losing 2M€ production but gaining 3 titanium.
Arklight spends 7M€ for a Martian Survey, gaining 2 cards.
Tharsis Republic passes.
Pharmacy Union passes.
Astrodrill passes.
Aridor passes.
Arklight passes.

Production Phase

Aridor gains 39M€ and 1 titanium.

Arklight gains 24M€ and 5 plants.

Tharsis Republic moves 2 energy to heat and gains 24M€, 2 titanium, 1 plant, 4 energy, and 1 heat.

Pharmacy Union moves 2 energy to heat and gains 27M€, 1 steel, 1 plant, and 6 energy.

Astrodrill gains 29M€.

Solar Phase

All active colonies advance their trade markers one space to the right.

Generation 4

Research

Arklight keeps 2 cards, spending 6M€.

Tharsis Republic keeps 2 cards, spending 6M€.

Pharmacy Union keeps 4 cards, spending 12M€.

Astrodrill keeps 3 cards, spending 9M€.

Aridor keeps 2 cards, spending 6M€.

Actions

Arklight spends 16M€ for Tectonic Stress Power, gaining 3 energy production.
Tharsis Republic spends 2 energy to trade with Luna, gaining 10M€.  Pharmacy Union, Astrodrill, and Aridor each gain 2M€.
Pharmacy Union spends 3 energy to trade with Triton, gaining 3 titanium.  Astrodrill, Aridor, and Tharsis Republic each gain 1 titanium.
Astrodrill spends 9M€ for Ants, then uses them to consume a resource from Tardigrades.  Pharmacy Union gains a disease resource and loses 4M€.
Aridor spends 4 titanium and 2M€ for an Asteroid, gaining 2 titanium and increasing the temperature to -28C and its TR to 24.
Arklight passes.
Tharsis Republic spends 3 titanium for the Import of Advanced GHG, gaining 2 heat production, then spends 6 titanium and 5M€ for GHG Import from Venus, gaining 3 heat production, increasing Venus to 2% and its TR to 23.
Pharmacy Union spends 3M€ for an Energy Market.
Astrodrill spends 1 titanium and 15M€ for a Trading Colony on Enceladus, gaining 3 microbes on Ants, then spends 2 titanium to trade with Enceladus, gaining 4 microbes on Ants.
Aridor spends 13M€ for Extreme Cold Fungus. gaining a plant.  Pharmacy Union gains a disease resource and loses 4M€.  Aridor uses Extreme Cold Fungus to add 2 microbes to Tardigrades.
Tharsis Republic spends 9M€ for Adapted Lichen, gaining 1 plant production.
Pharmacy Union spends 6M€ with Energy Market to buy 3 energy then spends 6 energy to add a resource to Physics Complex.
Astrodrill spends 2 titanium to trade with Ganymede, gaining 5 plants, then adds an asteroid to Astrodrill.
Aridor spends 7M€ for Peroxide Power, losing then regaining 1M€ production and gaining 2 energy production.
Tharsis Republic passes.
Pharmacy Union passes.
Astrodrill adds a microbe to Regolith Eaters.
Aridor spends 11M€ for a standard power plant, gaining 1 energy production.
Astrodrill passes.
Aridor passes.

Production Phase

Arklight gains 24M€, 5 plants, and 3 energy.

Tharsis Republic moves 2 energy to heat and gains 25M€, 2 titanium, 2 plants, 4 energy, and 6 heat.

Pharmacy Union gains 27M€, 1 steel, 1 plant, and 6 energy.

Astrodrill gains 29M€.

Aridor gains 40M€, 1 titanium, and 3 energy.

Solar Phase

All active colonies advance their trade markers one space to the right.

Generation 5

Research

Tharsis Republic keeps 2 cards, spending 6M€.

Pharmacy Union keeps 2 cards, spending 6M€.

Astrodrill keeps 3 cards, spending 9M€.

Aridor keeps 4 cards, spending 12M€.

Arklight keeps 1 card, spending 3M€.

Actions

Tharsis Republic spends 2 energy to trade with Luna, gaining 10M€.  Pharmacy Union, Astrodrill, and Aridor each gain 2M€.  Tharsis Republic then spends 8 heat to raise the temperature to -26C and its TR to 24.
Pharmacy Union spends 3 energy to trade with Ceres, gaining 4 steel, then spends 4 steel and 1M€ for a Natural Preserve in D6, gaining 1M€ production, 2 steel, 1 titanium, removing 1 disease resource, and increasing its TR to 26.
Astrodrill spends an asteroid on itself to gain 3 titanium, then spends 2 titanium to trade with Triton, gaining 5 titanium.  Aridor and Tharsis Republic each gain 1 titanium.
Aridor spends 3 energy to trade with Pluto, gaining 2 cards, then spends 8M€ for a Cartel, gaining 5M€ production.
Arklight spends 11M€ for Nitrite Reducing Bacteria, gaining 3 microbes on the card.  Pharmacy Union gains a disease resource and loses 4M€.
Tharsis Republic spends 11M€ for Solar Power, gaining 1 energy production, and 3 titanium and 22M€ for Immigration Shuttles, gaining 5M€ production.
Pharmacy Union spends 6M€ with Energy Market to gain 3 energy then spends 6 energy to add a resource to Physicx Complex.
Astrodrill spends 2 titanium to trade with Callisto, gaining 7 energy.  Tharsis Republic gains 3 energy.  Astrodrill then spends 2 energy to trade with Enceladus, gaining 3 microbes on Regolith Eaters and 1 microbe on Ants.
Aridor spends 5 titanium for Vesta Shpyard, gaining 1 titanium production, and 8M€ to claim the Planetologist milestone.
Arklight spends 3 microbes from Nitrite-Reducing Bacteria to increase its TR to 24.
Tharsis Republic spends 3 energy with the Water Splitting Plant to increase the oxygen level to 5% and its TR to 25.
Pharmacy Union spends 4 steel and 5M€ for a Medical Lab, gaining 3M€ production, losing a disease resource, and increasing its TR to 27, and 4 titanium for Dawn City, losing 1 energy production and gaining 1 titanium production.  Astrodrill gains 1M€ production.
Astrodrill spends 4 titanium and 15M€ for a Large Asteroid, gaining 4 titanium and increasing the temperature to -22C and its TR to 25.  Arklight loses 4 plants.  Astrodrill then spends 2M€ for Psycrophiles.  Pharmacy Union gains a disease resource and loses 4M€.
Aridor spends 11M€ for a Restricted Area in F7, gaining 1 plant and 2 steel, then spends 2M€ to use Restricted Area to draw a card.
Arklight spends 8 plants to place a greenery tile in G8, gaining 1 card and increasing the oxygen to 6% and its TR to 25.
Tharsis Republic spends 10M€ on Shuttles, losing 1 energy production and gaining 2M€ production.
Pharmacy Union passes.
Astrodrill spends 4 titanium and 2M€ for Imported Nutrients, gainng 4 plants and 4 microbes on Ants, then spends 8 plants to place a greenery tile in B2, gaining 2M€, increasing the oxygen level to 7% and its TR to 26.
Aridor spends 2 steel and 2M€ for Windmills, gaining 1 energy production.
Arklight spends 13M€ for Zeppelins, gaining 3M€ production.
Tharsis Republic passes.
Astrodrill spends 2 microbes from Regolith Eaters to riase the oxygen level to 8%, which increases the temperature to -20C, gaining 1 heat production, and increasing its TR to 28.
Aridor adds a resource to Tardigrades.
Arklight spends 7M€ for an SF Memorial, gaining a card.
Astrodrill adds a resource to Psycrophiles and the Ants consume a resource form Tardigrades.
Aridor uses Extreme-Cold Fungus to add 2 resources to Tardigrades.
Arklight passes.
Astrodrill plays Indentured Workers and spends 3M€ for Deuterium Export.
Aridor discards a card for 1M€ then spends 6M€ for Carbonate Processing, losing 1 energy production and gaining 3 heat production.
Astrodrill adds a floater to Deuterium Exports.
Aridor passes.
Astrodrill passes.

Production Phase

Tharsis Republic moves 2 energy to heat and gains 34M€, 2 titanium, 2 plants, 4 energy, and 6 heat.

Pharmacy Union gains 33M€, 1 steel, 1 titanium, 1 plant, and 5 energy.

Astrodrill moves 5 energy to heat and gains 35M€ and 2 heat.

Aridor gains 45M€, 2 titanium, 3 energy, and 3 heat.
Arklight moves 3 energy to heat and gains 29M€, 5 plants, and 3 energy.

Solar Phase

All active colonies advance their trade markers one space to the right.

Generation 6

Research

Pharmacy Union keeps 1 card, spending 3M€.

Astrodrill keeps 2 cards, spending 6M€.

Aridor keeps 3 cards, spending 9M€.

Arklight keeps 3 cards, spending 9M€.

Tharsis Republic keeps 4 cards, spending 12M€.

Actions

Pharmacy Union spends 3 energy to trade with Luna, gaining 12M€.  Astrodrill and Aridor each gain 2M€.  Pharmacy Union then spends 9M€ for a Robotic Workforce, copying Medical Lab, gaining 3M€ production, losing 1 disease resource, and increasing its TR to 28.
Astrodrill spends 8M€ to trade with Callisto, gaining 5 energy.  Tharsis Republic gains 3 energy.  Astrodrill spends 2 energy to trade with Triton, gaining 5 titanium.  Aridor and Tharsis Republic each gain 1 titanium.
Aridor spends 3 energy to trade with Ceres, gaining 2 steel, then spends 2M€ with Restricted Area to gain a card.
Arklight spends 17M€ for an Electro-Catapult, losing 1 energy production.
Tharsis Republic spends 2 energy to trade with Ganymede, gaining 2 plants, then spends 8 plants for a greenery tile in I6, gaining 2 steel and increasing the oxygen level to 9% and its TR to 26.
Pharmacy Union spends 8M€ with Energy Market to gain 4 energy then spends 6 energy to add a resource to Physics Complex.
Astrodrill spends 2 energy to trade with Enceladus, gaining 4 microbes on Ants, and 5 titanium and 12M€ for a Giant Solar Shade, increasing Venus to 8% and its TR to 31, and gaining a card.
Aridor spends 12M€ for Gene Repair, gaining 2M€ production, and 8M€ for GHG Producing Bacteria, gaining a plant.  Pharmacy Union gains a disease resource and loses 4M€.
Arklight adds a resource to Nitrite Reducing Bacteria.
Tharsis Republic spends 8 heat to raise the temperature to -18C and its TR to 27, then spends 3 energy with the Water Splitting Plant to raise the oxygen level to 10% and its TR to 28.
Pharmacy Union spends 24M€ for a Magnetic Shield, increasing its TR to 32.
Astrodrill adds an asteroid to itself, then spends 1M€ with CEO's Favorite Project to add another.
Aridor uses Extreme-Cold Fungus to put 2 microbes on GHG Producing Bacteria, then spends them to increase the temperature to -16C and its TR to 25.
Arklight spends 1 plant with Electro-Catapult to gain 7M€.
Tharsis Republic spends 11M€ for Cloud Seeding, losing 1M€ production and gaining 2 plant production.  Aridor loses 1 heat production.  Tharsis Republic then spends 6M€ for a Fuel Factory, losing 1 energy production but gaining 1M€ production and 1 titanium production.
Pharmacy Union passes.
Astrodrill spends 2 microbes from Regolith Eaters to increase the oxygen level to 11% and its TR to 32.
Aridor spends 2 titanium and 2M€ for Laser Dusk Mining, losing 1 energy production but gaining 1 titanium production and 4 titanium, then spends 3 titanium and 1M€ for a Corona Extractor, gaining 4 energy production.
Arklight spends 10M€ for Noctis Farming, gaining 2M€ production, 2 plants, and a resource on Arklight.
Tharsis Republic spends 2 steel and 5M€ for Mining Rights in G6, gaining 2 steel and 1 steel production.
Astrodrill spends a floater from Deuterium Export to gain 1 energy production, then spends 2 steel and 7M€ for a Corporate Stronghold in H8, losing 1 energy production but gaining 4M€ production and 2 plants.  Tharsis Republic gains 1M€ production.
Aridor adds a resource to Tardigrades.
Arklight passes.
Tharsis Republic spends 1 steel with Space Elevator to gain 5M€.
Astrodrill spends 3M€ for Space Mirrors.
Aridor spends 2 steel and 2M€ for Underground Detonations and 10M€ to use Undergound Detonations to gain 2 heat production.
Tharsis Republic plays Project Inspection, spending 1 steel with Space Elevator to gain 5M€.
Astrodrill uses Ants to consume a resource from Nitrite Reducing Bacteria and add a resource to Psychrophiles.
Aridor passes.
Tharsis Republic passes.
Astrodrill passes.

Production Phase

Pharmacy Union gains 41M€, 1 steel, 1 titanium, 1 plant, and 5 energy.

Astrodrill moves 1 energy to heat and gains 43M€ and 2 heat.

Aridor gains 48M€, 3 titanium, 6 energy, and 4 heat.
Arklight moves 3 energy to heat and gains 30M€, 5 plants, and 2 energy.

Tharsis Republic moves 2 energy to heat and gains 38M€, 1 steel, 3 titanium, 4 plants, 3 energy, and 6 heat.

Solar Phase

All active colonies advance their trade markers one space to the right.

Generation 7

Research

Astrodrill keeps 2 cards, spending 6M€.

Aridor keeps 3 cards, spending 9M€.

Arklight keeps 1 card, spending 3M€.

Tharsis Republic keeps 4 cards, spending 12M€.

Pharmacy Union keeps 2 cards, spending 6M€.

Actions

Astrodrill spends an asteroid to gain 3 titanium then spends 2 titanium to trade with Luna, gaining 15M€.  Pharmacy Union and Aridor each gain 2M€.
Aridor spends 3 energy to trade with Triton, gaining 4 titanium.  Astrodrill and Tharsis Republic each gain 1 titanium.  Aridor then spends 2M€ with Restricted Area to gain a card.
Arklight spends 10M€ for Pets, gaining a resource on it and on Arklight, then spends 8 plants for a greenery tile in F8, gaining 1 titanium, increasing the oxygen level to 12%, and its TR to 26.
Tharsis Republic spends 7 titanium for an Ice Asteroid, placing oceans in I7, gaining 2 plants, and E9, gaining 2 plants, and increasing its TR to 30, then spends 9M€ for Solar Wind Power, gaining 1 energy production and 2 titanium.
Pharmacy Union spends 25M€ for a city in F2, gaining 1M€ production, 1 plant, and 5M€.  Astrodrill and Tharsis Republic each gain 1M€ production and Arklight gains a resource on Pets.  Pharmacy Union then spends 8 plants for a greenery tile on G1, gaining 2M€, increasing the oxygen level to 13% and its TR to 33.
Astrodrill adds a floater to Deuterium Export.
Aridor spends 9M€ for Advanced Alloys and adds a resource to Tardigrades.
Arklight spends 1M€ for an Earth Office.
Tharsis Republic spends 2 energy to trade with Callisto, gaining 6 energy, then spends 3 energy with the Water Splitting Plant to increase the oxygen level to 14% and its TR to 31.
Pharmacy Union spends 3 energy to trade with Ceres, gaining 2 steel, then spends 8M€ for a Mass Converter, gaining 6 energy production, removing 1 disease resource, and increasing its TR to 34.
Astrodrill adds a resource to Psychrophiles.
Aridor spends 17M€ for a Red Spot Observatory, gaining 2 cards, and adds a floater to it.
Arklight spends 8M€ for Birds, gaining a resource on itself.  Tharsis Republic loses 2 plant production.
Tharsis Republic spends 1 steel with Space Elevator to gain 5M€, then spends 1 titanium and 2M€ for Imported GHG, gaining 1 heat production and 3 heat.
Pharmacy Union spends 8M€ with Energy Market to gain 4 energy, then spends 6 energy to add a resource to Physics Complex.
Astrodrill spends 2 titanium to trade with Enceladus, gaining 4 microbes on Ants and spends 7M€ for Business Contacts, drawing 4 cards and keeping 2.
Aridor spends 3M€ for Mercurian Alloys then spends 4 titanium and 1M€ for a Luna Metropolis, gaining 7M€ production.  Astrodrill gains 1M€ production.
Arklight spends 1 plant with Electro-Catapult to gain 7M€, then spends 12M€ for Sky Docks, gaining a trade fleet.
Tharsis Republic spends 8 heat to raise the temperature to -14C, then spends 8 more heat to raise the temperature to -12C and its TR to 33.
Pharmacy Union passes.
Astrodrill spends 43M€ for an Earth Elevator, gaining 3 titanium production, then spends 8 heat to increase the temperature to -10C and its TR to 33.
Aridor uses Extreme-Cold Fungus to add 2 microbes to GHG Producing Bactera then spends them to increase the temperature to -8C and its TR to 26.
Arklight adds a resource to Nitrite Reducing Bacteria.
Tharsis Republic spends 8 plants for a greenery tile in H6, gaining 2M€, then spends 18M€ for Aquifer Pumping.
Astrodrill uses Ants to consume a resource from Tardigrades and adds a resource to Regolith Eaters.
Aridor spends 10M€ with Underground Detonations to gain 2 heat production.
Arklight adds a resource to Birds.
Tharsis Republic spends 8M€ with Aquifer Pumping to place an ocean tile in I8, gaining 2M€, 2 plants, and increasing its TR to 34.
Astrodrill spends 3M€ for Extremophiles, and uses it to add a microbe to Ants.
Aridor passes.
Arklight sells 2 cards for 2M€ then spends 5M€ for a Trans-Neptune Probe.
Tharsis Republic passes.
Astrodrill passes.
Arklight passes.

Production Phase

Astrodrill gains 46M€, 3 titanium, and 2 heat.

Aridor moves 3 energy to heat and gains 56M€, 3 titanium, 6 energy, and 6 heat.

Arklight moves 2 energy to heat and gains 31M€, 5 plants, and 2 energy.

Tharsis Republic moves 4 energy to heat and gains 45M€, 1 steel, 3 titanium, 2 plants, 4 energy, and 7 heat.

Pharmacy Union moves 2 energy to heat and gains 44M€, 1 steel, 1 titanium, 1 plant, and 11 energy.

Solar Phase

All active colonies advance their trade markers one space to the right.

Generation 8

Research

Aridor keeps 3 cards, spending 9M€.

Arklight keeps 2 cards, spending 6M€.

Tharsis Republic keeps 2 cards, spending 6M€.

Pharmacy Union keeps 2 cards, spending 6M€.

Astrodrill keeps 3 cards, spending 9M€.

Actions

Aridor spends 3 energy to trade with Luna, gaining 12M€.  Pharmacy Union and Astrodrill each gain 2M€.  Aridor then spends 8M€ to fund the Forecaster award.
Arklight spends 13M€ for Eos Chasma National Park, gaining 2M€ production, 3 plants, and an animal each on Pets and Arklight.
Tharsis Republic spends 2 energy to trade with Callisto, gaining 6 energy, then spends 8 heat to raise the temperature to -6C and its TR to 35.
Pharmacy Union spends 13M€ for Livestock, losing 1 plant production but gaining 2M€ production, then spends 3 energy to trade with Miranda, gaining 3 animals on Livestock.
Astrodrill spends 2 titanium to trade with Triton, gaining 5 titanium.  Aridor and Tharsis Republic each gain 1 titanium.  Astrodrill then spends 2 titanium to trade with Enceladus, gaining 4 microbes on Ants.
Aridor spends 2M€ with Restricted Area to gain a card and spends a floater from Red Spot Observatory to gain a card.
Arklight spends 3M€ for Heather, gaining 1 plant, 1 plant production, and a resource on Arklight.
Tharsis Republic spends 1 steel with Space Elevator to gain 5M€ then spends 8M€ with Aquifer Pumping to place an ocean in I9, gaining 2M€, 1 plant, and increasing its TR to 36.
Pharmacy Union spends 5M€ for Decomposers, adding a disease resource, losing 4M€, adding a resource to Decomposers, and gaining 1M€, then spends 5M€ for Protected Habitats.
Astrodrill spends 4 titanium and 4M€ for Imported Hydrogen, gaining 3 microbes on Ants and placing an ocean in F9, gaining 1 plant and increasing its TR to 34, then spends 13M€ for Asteroid Mining Constoritum, gaining 1 titanium production.  Aridor loses 1 titanium production.
Aridor spends 20M€ for Sub-Crust Measurements then uses it to draw a card.
Arklight spends 8 plants for a greenery tile in E8, gaining 1 plant and 2M€.
Tharsis Republic spends 18M€ for Noctis City in D1, losing 1 energy production but gaining 4M€ production, 1 plant, and 5M€.  Aridor gains 1M€ production and Arklight gains a resource on Pets.  Tharsis Republic then spends 5 titanium and 7M€ for Callisto Penal Mines, gaining 3M€ production.
Pharmacy Union spends 6 energy to add a resource to Physics Complex.
Astrodrill spends 15M€ for the Great Dam in H7, gaining 2 energy production, 1 plant, and 4M€, then spends an asteroid on Astrodrill to gain 3 titanium.
Aridor uses Extreme-Cold Fungus to add 2 microbes to GHG Producing Bacteria, then spends them to increase the temperature to -4C and its TR to 27.
Arklight adds a microbe to Nitrite Reducing Bacteria.
Tharsis Republic spends 18M€ for an ocean in F9, gaining 1 plant, 4M€, and increasing its TR to 37, then spends 8 plants for a greenery tile in H4, gaining a card.
Pharmacy Union spends 9M€ for an Inventors' Guild, removing a disease resource and increasing its TR to 35, then uses it to draw a card, which is discarded.
Astrodrill uses Ants to consume a microbe from Nitrite Reducing Bacteria.
Aridor adds a resource to Tardigrades and spends 8M€ for Mars University, discarding and drawing a card.
Arklight adds a resource to Birds.
Tharsis Republic passes.
Pharmacy Union adds a resource to Livestock.
Astrodrill uses Extremophiles to add a microbe to Ants and spends a floater from Deuterium Export to gain 1 energy production.
Aridor spends 2 titanium on a Solar Probe, discarding a card and drawing 4 cards.
Arklight spends 9M€ for Bushes, gaining 2 plant production, 2 plants, and an animal on Arklight.
Pharmacy Union uses Energy Market to sacrifice 1 energy production for 8M€ and spends 10M€ for Algae, gaining 2 plant production, 1 plant, a microbe on Decomposers, and 1M€.
Astrodrill sells a card for 1M€ then spends 14M€ to fund the Venophile award.
Aridor spends 1 titanium for a Minority Refuge on Enceladus, losing 2M€ production but gaining 3 microbes on Tardigrades.
Arklight spends 8 heat to raise the temperature to -2C and its TR to 27.
Pharmacy Union spends 5M€ for Sub-Zero Salt Fish.  Arklight loses 1 plant production.  Pharmacy Union then adds a resource to Sub-Zero Salt Fish.
Astrodrill adds a microbe to Regolith Eaters then adds a microbe to Psychrophiles.
Aridor spends 11M€ for Molecular Printing, gaining 17M€, discarding a card, and drawing a card.
Arklight passes.
Pharmacy Union passes.
Astrodrill passes.
Aridor spends 8 heat to increase the temperature to 0C and its TR to 28, then spends 8 heat to raise the temperature to 2C and its TR to 29.
Aridor spends 3 titanium for Orbital Clean-Up, losing 2M€ production, then activates it, gaining 10M€.
Aridor spends 5M€ for Ishtar Mining, gaining 1 titanium production, then spends 7M€ for Solarnet, gaining 2 cards.
Aridor spends 20M€ to fund the Mogul award.
Aridor passes.

Production Phase

Aridor moves 3 energy to heat and gains 55M€, 3 titanium, 6 energy, and 6 heat.

Arklight moves 2 energy to heat and gains 34M€, 7 plants, and 2 energy.

Tharsis Republic moves 8 energy to heat and gains 55M€, 1 steel, 3 titanium, 2 plants, 3 energy, and 7 heat.

Pharmacy Union moves 2 energy to heat and gains 47M€, 1 steel, 1 titanium, 2 plants, and 10 energy.

Astrodrill gains 48M€, 4 titanium, 3 energy, and 2 heat.

Solar Phase

All active colonies advance their trade markers one space to the right.

The Players

Player

Company

Color

Cards

Terraform Rating

Dave Hooton
Pharmacy Union
Red
5
35
Chris Geggus
Astrodrill
Yellow 4
34
Andy York
Aridor
Blue 8
29
Christopher Hunt
Arklight
Green
4
27
Kevin Wilson
Tharsis Republic
Black 6
36
Passing will go down this list in odd generations, while passing will go up in even generations. Player in bold is current first player.

Player

MegaCredits

Steel

Titanium

Plants

Energy

Heat

Production On Hand Production On Hand Production On Hand Production On Hand Production On Hand Production On Hand
Dave Hooton 12
53
1
6
1
4
2
4
10
10
0
7
Chris Geggus 13
48
0
0
4
7
0
5
3
3
2
6
Andy York 26
60
0
0
3
6
0
4
6
6
6
9
Christopher Hunt 8
36
0
0
0
1
7
13
2
2
0
4
Kevin Wilson
18
79
1
1
3
3
2
2
3
3
7
20

Colony Name

Colony 1

Colony 2

Colony 3

Resource Marker

Callisto
Tharsis Republic
(1 energy production) (1 energy production) 3 (3 energy)
Ceres
(1 steel production)
(1 steel production) (1 steel production) 3 (3 steel)
Enceladus
Astrodrill Aridor (3 microbes) 4 (3 microbes)

Ganymede

(1 plant production)

(1 plant produciton)

(1 plant produciton)

4 (3 plants)

Luna
Pharmacy Union Astrodrill Aridor 5 (10M€)
Miranda
(1 animal)
(1 animal) (1 animal) 2 (1 animal)
Pluto
(2 cards) (2 cards) (2 cards) 5 (3 cards)
Triton
Tharsis Republic
Astrodrill Aridor 5 (3 titanium)

The numbers in the Resource Marker column indicate the box, numbered from left to right, while the number in parenthesis is the number of resources to be gained from that space.  N/A indicates that the marker is not in place because a card that can accept those resources is not in play.  Text in the colony spaces indicates either the owner of the colony, or the benefit of establishing a colony there.

Map

Pharmacy Union
Astrodrill

Aridor

Arklight

Tharsis Republic