Republic of Rome PBEM Rules
General
7.3321 TIME DELAY: Whenever a War or Revolt card is drawn from the deck that would match a face-up War or Revolt card already located in the Forum, the drawn card is placed face-down in an Inactive War slot for the remainder of the current turn. If the face-up card is currently located in an Inactive War slot, it is immediately moved to an Active War slot; otherwise, face-up cards are not affected in any way. At the beginning of each new turn, before any other action is taken, all cards in Inactive War slots are turned face-up,. and one card for each War or Revolt is moved to an Active War slot in the Forum. Wars should be selected for activation in chronological order (e.g. 1st Macedonian before 2nd Macedonian) whenever possible. An Inactive War and its Leader are instantly matched and activated; there is no delay. If a Leader is drawn that matches an Active War, the Leader is immediately placed on the Active War card - but no additional War cards are activated.EXAMPLE: First Punic War begins the game face-up in an Inactive War slot. Second Punic War is drawn; it is place face-down in an Inactive War slot, and the First Punic War is moved to an Active War slot. Third Punic War is drawn the same turn; it is placed face-down in an Inactive War slot. The Hannibal Leader card is then drawn; it is immediately placed with the active First Punic War. At the start of Turn 2, Second Punic War is moved to an Active War slot, but Third Punic War remains Inactive until the start of Turn 3. If the Hamilcar Leader card is drawn during either turn, it would be placed with an active Punic War card. Third Punic War would remain Inactive.
Setup
The GM handles all card draws. Players are advised of the initial Senator composition of all factions and the identity of the Temporary Rome Consul. Players are also notified of their own red card draws. Players provide any initial card plays (Concessions and Statesmen) as well as the selection of their Faction Leader.
Regular Play
MORTALITY/REVENUE PHASE: The GM draws and resolves the Mortaility Chit, and informs all players of the results along with faction income. For the first turn, initial card play and Faction Leader selection is also sent to the players. Players respond with their income distribution as well as whether any Governors will take Personal Imcome from their Provinces, and any Contributions to the State Treasury. The GM then rolls for improvement for all Provinces, and calculates the State Treasury.
FORUM PHASE: The GM sends the State Treasury results to the players, along with the card draw/Event result for each player. If a player draws a red card, only that player will be informed of the exact card -- other players will be notified only that a red card was drawn. All Initiatives are considered simultaneous. Players should indicate to the GM how much each senator will spend on knight attraction, as well as any persuasion attempts or games sponsorship. Unlike a face-to-face game, persuasion is not a bidding process. When making an attempt, the persuader specifies a fixed amount to be spent on the attempt. If a persuasion attempt is made against an aligned senator, the GM must decide whether the attempt is frivolous or if it has a significant chance of success. Generally speaking, an attempt is not frivolous if the persuader will back his attempt with the expenditure of money or the target senator is unable to spend enough money from his Faction Treasury to reduce the base Persuasion Number to "1". If the GM considers the attempt frivolous, he announces the attempt and the necessary transfer of funds to defeat it. If he judges the attempt is non-frivolous, he informs all players of the attempt (but not any funds allocated by the persuader) and asks all players to submit any bribes in support or opposition to the attempt. All bribes must specify a fixed amount, and none may be conditional on other bribes or persuasion attempts. All such attempts are resolved simultaneously, with the highest base number attempt resolved first. If it succeeds, other attempts are aborted. The GM then announces the results of the persuasion attempts, and players send their bids for any unclaimed Initiatives, and the senator doing the bidding. Highest bidder gets the Initiative (second highest would get second Initiative, if more than one is available, and so on). Extra Initiatives are resolved in the same way as above.
POPULATION PHASE: After all Initiatives are resolved, the GM provides the final results, as well as the final Faction vote totals, Leader Age/Senator Revival, and Population Phase results. The HRAO then must submit nominations for Consuls directly to all players. All players send their votes to the GM, and nominees also submit their preference for Rome or Field Consul. The GM announces the vote by faction, and if the nomination succeeds, which senator was elected to which position. If the nomination fails, the HRAO must then nominate another pair in the same way as above until a nomination succeeds.
SENATE PHASE: All voting is considered simultaneous, with the exception of the Presiding Magistrate. The Presiding Magistrate may make his votes (including the use of bribes) conditional on the votes of all other players. There are two exceptions. The first is in a Consul for Life vote for a member of the Presiding Magistrate's own Faction. In that case, the Presiding Magistrate may not make conditional vote orders. If the Consul for Life comes from another faction, the Presiding Magistrate may make consitional orders for the defeat of the motion. The second exception is that the Presiding Magistrate may publicly announce at the time of his proposal that he is granting his ability to another Faction, along with the identity of that Faction.
In the event that Rome faces three or more active wars or one war with a strength (including leaders and/or matching multiplication) of 20 or more, the Consuls may appoint any senator who does not already hold office Dictator. Upon accepting the appointment, the Dictator appoints any other senator as Master of Horse. The new Dictator becomes the HRAO and play continues normally.
After the Consular elections, the new Presiding Magistrate announces a nomination for the Pontifex Maximus, if that office is currently vacant. Players submit their votes on the proposal, and the prospective Pontifex also submits his Priesthood assignment.
After election of the Pontifex Maximus, the Presiding Magistrate then announces nominations for Censor. Players submit their votes, and the nominee also submits any Prosecutions he intends to make during the phase, along with the identity of any Prosecutor. Unlike in a face-to-face game, the Prosecutor does not have to consent to his role. However, if the Prosecutor's Faction votes to aquit, aquittal is automatic. The Faction of the accused must always vote first, and cannot make his vote conditional on anything. The sole exception is that he may make the play of a Tribune conditional on the results of an Appeal to the People.
After all Prosecutions are concluded, the HRAO once again becomes Presiding Magistrate, and should submit proposals to all players when casing votes for the previous proposal or Prosecution. Players wishing to play a Tribune to introduce a proposal should announce that intention, along with the proposal, to all players at the same time they submit their votes for the current proposal to the GM. Players wishing to use a Tribune to veto a proposal should notify the GM in lieu of their normal votes. Should two players attempt to play a Tribune to veto the same proposal, the tie will be resolved randomly.
As usual, the Senate Phase is concluded when the Presiding Magistrate is sent off to prosecute a War or Revolt, or when he declares that the Senate is adjourned.
COMBAT PHASE: The GM resolves and announces War results and call for players to email their orders for the entrance of new Statesmen, Concessions, and the return of forces and Revolt orders. Orders for Revolts may be made conditional on the results of legion allegiance rolls, however, any money spent to test the allegiance of legions must be reported to all players.
REVOLUTION PHASE: The GM announces all red cards played and revolts declared, as well as the result of the next Mortality Phase. Commence the next turn.
Early Republic Deck
Senators
ID |
Name |
Military |
Oratory |
Loyalty |
Influence |
1 | Cornelius*,** | 4 | 3 | 9 | 5 |
2 | Fabius* | 4 | 2 | 9 | 5 |
3 | Valerius | 1 | 2 | 10 | 5 |
4 | Julius*** | 4 | 3 | 9 | 4 |
5 | Claudius** | 2 | 3 | 7 | 4 |
6 | Manlius | 3 | 2 | 7 | 4 |
7 | Fulvius** | 2 | 2 | 8 | 4 |
8 | Furius | 3 | 3 | 8 | 3 |
9 | Aurelius | 2 | 3 | 7 | 3 |
10 | Junius | 1 | 2 | 8 | 3 |
11 | Papirius | 1 | 2 | 6 | 3 |
12 | Acilius | 2 | 2 | 7 | 3 |
13 | Flaminius** | 4 | 2 | 6 | 3 |
14 | Aelius | 3 | 4 | 7 | 2 |
15 | Sulpicius | 3 | 2 | 8 | 2 |
16 | Calpurnius | 1 | 2 | 9 | 2 |
17 | Plautius | 2 | 1 | 6 | 2 |
18 | Quinctius* | 3 | 2 | 6 | 1 |
19 | Aemilius* | 4 | 2 | 8 | 1 |
20 | Terentius | 2 | 1 | 6 | 1 |
*Gives rise to Early Republic Statesman
**Gives rise to Mid-Republic Statesman
***Gives rise to Late Republic Statesman
Concessions
Type |
Income |
Cause of Loss |
Ship Building | 3/Fleet | Natural Disaster (16%) |
Armaments | 2/Legion | Natural Disaster (16%) |
Harbor Fees | 3/Turn | Natural Disaster (33%) |
Mining | 3/Turn | Natural Disaster (33%) |
Land Commissioner | 3/Turn | No Land Bills |
Sicilian Grain | 4/Turn | Sicilian Slave Revolts |
Egyptian Grain | 5/Turn | Alexandrine War |
6 x Tax Farmers | 2/Turn | Gladiator Slave Revolt and Spartacus; 2nd Punic War & Hannibal; each 16% |
13 Total
Intrigue
Type |
# Available |
Usage |
Tribune | 9 | Veto/Initiate Proposal |
Blackmail | 1 | Unopposed Persuasion |
Seduction | 1 | Unopposed Persuasion |
Influence Peddling | 1 | Draw opponent's red card |
Assassin | 1 | +1 to Assassination dr |
Secret Bodyguard | 1 | -1 to Assassination dr |
14 Total
Statesmen
ID |
Name |
Military |
Oratory |
Loyalty |
Influence |
Adversary |
Special Power |
1A | Scipio Afercanus | 5 | 5 | 7/0 | 6 | Cato | Voids Punic War Disaster/Standoff |
2A | Fabius Cunctator | 5 | 2 | 7 | 3 | -- | Halves Combat losses |
18A | Quintius Flaminius | 5 | 4 | 7 | 4 | -- | Voids Macedonian War Disaster/Standoff |
19A | Aemilius Macedonicus | 5 | 4 | 8 | 4 | -- | Voids Macedonian War Disaster/Standoff |
22A | Cato the Elder | 1 | 6 | 10/0 | 1 | Scipios, Flaminius | Free Tribune |
Leaders
Name |
Strength |
Disaster |
Standoff |
Effects |
Wars |
Hannibal | +7 | 9 | 16 | Extra Tax Farmer dr | Punic |
Hamilcar | +3 | 8 | 12 | None | Punic |
Philip V | +6 | 15 | 14 | None | Macedonian |
Antiochus III | +5 | 14 | 17 | None | Syrian |
Wars
Name |
Date |
Strength |
Disaster |
Standoff |
Spoils |
Provinces Created |
Side Effects |
1st Punic* | 264-241 | 10/5/10 | 13 | 11, 14 | 35 | Sicily, Corsica-Sardinia | 3 Matching Wars/Leaders |
1st Illyrian* | 229-228 | 5/3 | 15 | 17 | 10 | Illyricum (with 2nd Illyrian War) | Drought, 1 Matching War |
1st Gallic | 225-222 | 10/0 | 13 | 15 | 20 | Cisalpine Gaul | -- |
2nd Illyrian | 220-219 | 4/2 | 5 | 17 | 10 | Illyricum (with 1st Illyrian War) | 1 Matching War |
2nd Punic | 218-201 | 15/5 | 10 | 11, 15 | 25 | Nearer Spain, Further Spain | Tax Farmer dr, 3 Matching Wars/Leaders |
1st Macedonian | 215-205 | 12/10 | 12 | 11, 18 | 25 | -- | 2 Matching Wars/Leaders |
2nd Macedonian* | 200-196 | 10/5 | 13 | 14 | 45 | -- | 2 Matching Wars/Leaders |
Syrian | 192-189 | 6/2 | 16 | 15 | 45 | -- | 1 Matching Leader |
*Inactive
Mid-Republic Deck
Senators
ID |
Name |
Military |
Oratory |
Loyalty |
Influence |
21 | Servilius** | 3 | 4 | 9 | 4 |
22 | Porcius*,*** | 2 | 4 | 10 | 1 |
23 | Popilius** | 1 | 3 | 7 | 3 |
24 | Cassius | 3 | 3 | 9 | 3 |
25 | Sempronius** | 1 | 3 | 6 | 3 |
*Gives rise to Early Republic Statesman
**Gives rise to Mid-Republic Statesman
***Gives rise to Late Republic Statesman
Intrigue
Type |
# Available |
Usage |
Tribune | 7 | Veto/Initiate Proposal |
Murder of a Tribune | 2 | May attempt to cancel Tribune veto on even dr. Senator playing loses popularity equal to same dr. |
Mob Incited to Violence | 1 | Played against Senator attempting to cancel Tribune veto. Draw mortality chits equal to dr plus Oratory of playing Senator, applies only to target Faction members in Rome. |
Influence Peddling | 1 | Draw opponent's red card |
Assassin | 2 | +1 to Assassination dr |
Secret Bodyguard | 2 | -1 to Assassination dr |
Graft | 1 | Cancel Tribune veto with payments equal to dr from Personal Treasury. |
16 Total
Statesmen
ID |
Name |
Military |
Oratory |
Loyalty |
Influence |
Popularity |
Adversary |
Special Power |
1B | Scipio Aemilianus Afercanus | 4 | 3 | 7 | 5 | 0 | -- | Voids 3rd Punic War or Spanish War Disaster/Standoff |
1C | Cornelius Sulla | 4 | 4 | 5/0 | 5 | 0 | Marius | Voids Social/Mithridatic War Disaster/Standoff |
7A | Fulvius Flaccus | 2 | 5 | 6/0 | 5 | 0 | Laenas | Claims unheld Land Commissioner once without vote |
21A | Servilius Glaucia | 1 | 3 | 3/0 | 2 | 0 | Sulla | Roll 3 dice for Popular Appeal |
23A | Popillius Laenas | 2 | 5 | 6/0 | 4 | 0 | Gracchi/Flaccus | Vetos one Land Bill/Turn |
25A | T. Sempronius Gracchus | 1 | 4 | 6/0 | 3 | 2 | Oppose G Gracchus | May propose one Land Bill/Turn, may be in play at same time as 25B |
25B | G. Sempronius Graccus | 1 | 5 | 6/0 | 4 | 3 | Oppose T. Gracchus | May propose one Land Bill/Turn, may be in play at same time as 25A |
27A | Marius | 5 | 3 | 6/0 | 5 | 0 | Sulla | +1 drm to Knight dr, Voids Social/Jugerthine War Disaster/Standoff |
Laws
Name |
Date |
Effect |
Calpurnian Law | 149 | Censor may fine corrupt Governors on return to Rome DR from Personal (or Faction, if unable to pay) Treasury. |
Acilian Law | 123 | Calpurnian Law's power goes to whichever Faction controls the most Knights. Cannot be played prior to Calpurnian Law |
Servilian Law | 104 | Add +1 to all future Knight Attraction die rolls for playing Faction, or discard and repeal Acilian Law |
Military Reforms | 104-100 | 35 Influence for a Senator no longer can win the game |
Tradition Erodes | 104-100 | Senators may repeat as Consuls in successive years without limit. Playable only when an Active War or Wars with strength >=15 in play. |
Event
Name |
Date |
Effect |
Pergamine Bequest |
133
|
Field Consul takes 3 Legions and 3 Fleets, gains 50 Talents and creates Province of Asia |
Leaders
Name |
Strength |
Disaster |
Standoff |
Effects |
Wars |
Viriathus | +5 | 15 | 12 | None | Spanish Revolts |
Wars
Name |
Date |
Strength |
Disaster |
Standoff |
Spoils |
Provinces Created |
Side Effects |
3rd Macedonian | 171-167 | 8/5 | 8 | 14 | 35 | -- | 1 Matching War |
Spanish Revolts | 154-139 | 6/2 | 6 | 11, 16 | 0 | -- | Inactive if Spain not a province |
4th Macedonian | 149-148 | 5/1 | 5 | 17 | 30 | Greece | 1 Matching War |
3rd Punic | 149-146 | 7/1 | 7 | 15 | 20 | Africa | -- |
Numantine War | 143-133 | 8/2 | 14 | 11, 18 | 0 | -- | Inactive if Nearer Spain not a province |
Sicilian Slave Revolt | 135-132 | 4/0 | 17 | 15 | 0 | -- | Drought, destroy Sicilian Grain Concession, 1 Matching War |
Jugerthine War | 111-105 | 8/2 | 14 | 13 | 25 | -- | -- |
Germanic Migrations | 111-102 | 15/0 | 10 | 11 | 15 | Narbonese Gaul | Province created when attacked, regardless of result |
Sicilian Slave Revolt | 104-101 | 7/1 | 7 | 15 | 0 | -- | Drought, destroy Sicilian Grain Concession, 1 Matching War |
Cilician Pirates* | 104-101 | 3/2/8 | 18 | 15 | 10 | Cilicia-Cyprus | Drought |
*Inactive
Late Republic Deck
Senators
ID |
Name |
Military |
Oratory |
Loyalty |
Influence |
26 | Octavius | 2 | 3 | 9 | 4 |
27 | Marius** | 4 | 2 | 9 | 4 |
28 | Tullius*** | 2 | 3 | 7 | 3 |
29 | Licinius*** | 3 | 2 | 9 | 3 |
30 | Pompeius*** | 2 | 2 | 7 | 2 |
**Gives rise to Mid-Republic Statesman
***Gives rise to Late Republic Statesman
Intrigue
Type |
# Available |
Usage |
Tribune | 4 | Veto/Initiate Proposal |
Murder of a Tribune | 1 | May attempt to cancel Tribune veto on even dr. Senator playing loses popularity equal to same dr. |
Open Bodyguard | 1 | Playable only during Revenue phase. Costs 1 Talent and 1 Popularity per turn. -2 to Assassination dr. |
Influence Peddling | 1 | Draw opponent's red card |
Assassin | 3 | +1 to Assassination dr |
Secret Bodyguard | 1 | -1 to Assassination dr |
Graft | 1 | Cancel Tribune veto with payments equal to dr from Personal Treasury. |
Proscription 81BC | 1 | After victory in Civil War, HRAO may eliminate all Knights in opposing Faction and receive dr Talents for each Knight. May no longer recruit Knights, and all other Factions gain +1 on Knight Attracion dr. |
16 Total
Statesmen
ID |
Name |
Military |
Oratory |
Loyalty |
Influence |
Popularity |
Adversary |
Special Power |
4A | Julius Caesar | 6 | 5 | 9/0 | 5 | 2 | Cato | Creates 2 Veteran Legions per victory |
22B | Cato the Younger | 1 | 6 | 11/0 | 4 | 0 | Caesar | One free Tribune/Turn |
28A | Tullius Cicero | 1 | 6 | 10 | 3 | 1 | -- | One free Tribune/Turn |
29A | Licinius Crassus | 2 | 2 | 4/0 | 5 | 0 | Pompey | Doubles income, may be in play at same time at 29B |
29B | Licinius Lucullus | 5 | 3 | 10/0 | 3 | 0 | Pompey | Disaster/Standoff losses voided, but War is not Prosecuted and Lucullus is recalled |
30A | Pompeius Magnus | dr+1 | 3 | 9/0 | 5 | 5 | Crassus | Popularity gains/losses are doubled |
Laws
Name |
Date |
Effect |
Julian Law | 90 | Remove Manpower Shortage and reduce Unrest by 3. Playable only during Social War. Lose dr Influence from each Senator |
Plautian-Papirian Law | 89 | Reduce strength of Social War by half and reduce Unrest by 2. Playable only during Social War. Lose 1 Popularity from each Senator. |
Gabinian Law | 67 | Any Commander currently at War may recruit Legions/Fleets from Personal Treasury at end of Senate Phase. Playable only during Pirate War. |
Manilian Law | 66 | Victorius Commander may move to new War during Revolution phase. |
Vatinian Law | 59 | Senators may govern more than one Province through Legate while in Rome holding another office or commanding and Army in the field |
Event
Name |
Date |
Effect |
Ptolemy Apion Bequest |
96
|
Province of Crete-Cyrene automatically established at start of Senate Phase |
Bithynian Bequest | 75 | Field Consul takes 3 Legions and 3 Fleets, gains 35 Talents and creates Province of Bithynia |
2nd Cataline Conspiracy | 63 | HRAO names offending Faction and makes DR to determine # of Death Chits drawn. HRAO loses 1 Popularity per chit. |
Leaders
Name |
Strength |
Disaster |
Standoff |
Effects |
Wars |
Mithridates VI | +4 | 12 | 15 | None | Mithridatic Wars |
Spartacus | +5 | 11 | 14 | Extra Tax Farmer loss dr | Slave Revolts |
Vercingetorix | +6 | 14 | 18 | None | Gallic Wars |
Cleopatra VII | +3 | 16 | 15 | Red card. Playable as ally. If ally, +3 to Military rating of Commander, 50 Talents -5 Popularity | Alexandrine War |
Wars
Name |
Date |
Strength |
Disaster |
Standoff |
Spoils |
Provinces Created |
Side Effects |
Social War | 90-88 | 10/0 | 13 | 16 | 15 | -- | Activates all Inactive Wars |
1st Mithridatic | 89-85 | 10/5 | 13 | 14 | 30 | -- | 3 Matching Wars/Leaders |
2nd Mithridatic* | 83-82 | 6/4 | 16 | 17 | 15 | -- | 3 Matching Wars/Leaders |
Sertorian Revolt | 77-71 | 8/2 | 14 | 13 | 0 | -- | Inacitve is Spain not a province |
3rd Mithridatic | 74-63 | 8/6 | 14 | 11, 17 | 25 | Syria, Bithynia-Pontus | 3 Matching Wars/Leaders |
Gladiator Slave Revolt | 73-71 | 6/0 | 6 | 16 | 0 | -- | Tax Farmer dr , Matching Leader |
Cilician Pirates* | 67-61 | 3/2/6 | 18 | 12 | 10 | -- | Drought |
2nd Gallic* | 58-56 | 12/0 | 12 | 16 | 15 | Transalpine Gaul | 2 Matching Wars/Leaders |
Invasion of Germany* | 55 | 6/0 | 16 | 18 | 10 | -- | -- |
Invasion of Britain* | 55-54 | 4/2 | 5 | 17 | 10 | -- | -- |
Parthian | 53 | 12/2 | 12 | 18 | 35 | -- | -- |
3rd Gallic | 52-51 | 15/0 | 10 | 17 | 15 | Transalpine Gaul | 2 Matching Wars/Leaders |
Alexandrine | 48-47 | 2/2/10 | 18 | 17 | 25 | -- | +1/Turn to Unrest, Drought, Eliminate Egyptian Grain Concession |
*Inactive