Suburbia Player Aid

Basic Tiles

Tile Name

Type

Cost
# Available

When Placed

Other Effects

Suburb

Residential

3
8

+2 Population

None

Community Park

Civic

4
8

-1 Income

+1 Reputation for every adjacent Residential, Commercial, or Industrial tile

Heavy Factory

Industrial

3
8

+1 Income

-1 Reputation for every adjacent Residential or Civic tile

Lake

N/A

0
8


+$2 for every Industrial, Residential, Civic, or Commercial tile

Base Game A Tiles

Tile Name

Type

Cost

# Available

When Placed

Other Effects

Business Supply Store

Commercial

8 2
+1 Income
+1 Income for every Office tile

Convenience Store

Commercial

6
2
+1 Income
None

Fancy Restaurant

Commercial, Restaurant

9
3
+3 Income
-1 Income for all Restaurants built after this

Farm

Industrial

9
2
-1 Reputation
+1 Income for every Restaurant

Fast Food Restaurant

Commercial, Restaurant

7
2
+1 Income
+3 Population for every adjacent Residential tile

Freeway

Industrial

5
2
None
-1 Reputation for each adjacent Residential tile and +1 Income for each adjacent Commercial tile
Landfill
Industrial
4
2
+2 Income
-1 Reputation for each adjacent Residential, Industrial, Commercial, or Civic tile
Homeowner's Association
Residential
5
2
+1 Population
Gain $2 for every Residential tile
Mint
Civic
15
2
+3 Income
Gain $2 for each of your Civic tiles
Mobile Home Community
Residential
4
2
+6 Population
None
Municipal Airport
Industrial, Airport
6
2
None
+1 Income for every Airport, -1 Reputation for each adjacent
Office Building
Commercial, Office
9
3
+1 Income
+1 Income for each adjacent Commercial tile
Parking Lot
Commercial
12
2
+1 Income
+1 Income for each adjacent Commercial or Civic tile
Slaughterhouse
Industrial
5
2
-2 Reputation
+1 Income for each Restaurant
Waterfront Realty
Commercial
6
2
None
+$2 additional for each Industrial, Civic, Residential, or Commercial tile adjacent to a Lake

Base Game B Tiles

Tile Name

Type

Cost

# Available

When Placed

Other Effects

Burg von Alsspach

Residential

12
2
+3 Population
+1 Reputation for each adjacent Residential tile

Domestic Airport

Industrial, Airport

11
3
+1 Income
+1 Reputation for each Airport, -1 Reputation for each adjacent Residential tile

Elementary School

Civic, School

5
3
+1 Reputation
+1 Population for each of your Residential tiles

Gas Station

Commercial

7
2
+1 Income
+1 Population for each adjacent Residential tile

Hostel

Residential

0
2
+2 Population
-1 Reputation for each adjacent Commercial tile

Housing Projects

Residential

8
2
+10 Population
-2 Reputation for each adjacent Civic, Residential, or Commercial tile
Movie Theater
Commercial
10
2
+1 Income
+1 Income for each adjacent Residential tile
Casino
Commercial
22
2
-3 Reputation
+1 Income after you pass each red line
Museum
Civic
8
2
+1 Reputation
+1 Reputation for each adjacent Civic tile
Office of Bureaucracy
Civic, Office
9
2
-2 Reputation
+1 Income for each of your Civic tiles
Postal Service
Civic
12
2
None
+1 Income for each of your Commercial tiles
Power Station
Civic
11
2
None
+1 Income for each of your Industrial tiles
Retirement Village
Residential
8
2
+5 Population
None
Skyscraper
Commercial, Skyscraper
11
2
+3 Income
-1 Income for each Skyscraper after this one
Shipping Center
Commercial
16
2
+1 Income
$2 for every Commercial tile
Stadium
Civic
16
2
+1 Income
+2 Reputation for each adjacent Residential tile
Warehouse
Industrial
13
2
-1 Reputation
+2 Income for each adjacent Commercial tile

Base Game C Tiles

Tile Name

Type

Cost

# Available

When Placed

Other Effects

Apartments

Residential

12
2
+5 Population
+2 Population for each adjacent Commercial tile

Bed & Breakfast

Residential

9
2
+2 Population
+1 Population for each of your Residential tiles

Boutique

Commercial

9
2
+1 Income
+1 Reputation for each adjacent Residential tile

Chip Fabrication Factory

Industrial

18
2
+2 Reputation
+1 Income for each adjacent Commercial tile

Condominium

Residential

14
2
+5 Population
+3 Population for each adjacent Commercial tile

High School

Civic, School

18
3
+1 Reputation
+3 Population for each of your Residential tiles
Hotel
Commercial
13
2
+1 Income
+1 Population for each Residential tile in each other borough
International Airport
Industrial, Airport
18
2
None
+1 Income and +1 Reputation for each other Airport, -1 Reputation for each adjacent Residential tile
Local EPA Office
Civic, Office
12
2
+1 Reputation
$2 for each Industrial tile
Middle School
Civic, School
10
3
+1 Reputation
+2 Population for each of your Residential tiles
New Car Dealership
Commercial, Car Dealership
12
2
+5 Income
-2 Income for each other Car Dealership after this one
PR Firm
Commercial
20
2
-2 Income
+1 Reputation after you pass each red line
Recycling Plant
Industrial
17
2
+1 Reputation
+2 Reputation for each adjacent Industrial tile
Resort
Commercial
16
2
+1 Income
+1 Population for every Residential tile
University
Civic
15
2
+2 Income
+1 Reputation for every School

Base Game Goals

Name

Population Bonus

Effect

Air Traffic Controller

+10

Most Airports

Aquatic Engineer

+20

Most Lakes

Billionaire

+10

Most cash

Builder

+15

Most Residential tiles

Capitalist

+20

Fewest Residential tiles

Civil Engineer

+15

Most Civic tiles
Developer
+10
Most Commercial tiles
Employer
+15
Fewest investment markers
Environmentalist
+15
Fewest Industrial tiles
Harbormaster
+10
Most Contiguous Lakes
Aquaphobian
+20
Fewest Lakes
Industrialist
+15
Most Industrial tiles
Investor
+15
Highest income
Libertarian
+15
Fewest Civic tiles
Luminary
+10
Highest Reputation
Miscreant
+20
Lowest Reputation
Miser
+15
Lowest Income
Public Official
+15
Most Contiguous Civic tiles
Socialist
+10
Fewest Commercial tiles
Spendthrift
+10
Lowest cash

Suburbia, Inc. A Tiles

Tile Name

Type

Cost

# Available

When Placed

Other Effects

Cemetery

Civic

4
2
-2 Population
+1 Income for each adjacent Residential tile

County Assessor

Civic

11
2
+1 Reputation
+$2 for each of your Industrial, Civic, Commercial, and Residential tiles

Law Office

Commercial, Office

14
2
+2 Income
Score a tied Goal

Investment Property

Residential

8
2
+1 Population
+1 Income for each adjacent Residential tile

Redevelopment Center

N/A

7
2
None
Replace with any new Industrial, Civic, Commercial, or Residential tile

Suburbia, Inc. B Tiles

Tile Name

Type

Cost

# Available

When Placed

Other Effects

Checkpoint

Civic

14
2
+4 Reputation
Must be adjacent to a Border, $2 for every Border

Light Rail

Industrial

12
2
None
+1 Income and +1 Reputation for each adjacent Commercial or Residential tile

New Construction

Residential

4
3
None
+2 Population for each adjacent Industrial, Civic, Commercial, or Residential tile

Water Purification Plant

Industrial

7
3
+7 Reputation
-$2 for every Industrial tile

Suburbia, Inc. C Tiles

Tile Name

Type

Cost

# Available

When Placed

Other Effects

Lake House

Residential

18
2
+3 Reputation
Must be adjacent to a Lake, +2 Population for each of your Residential tiles

Indoor Mall

Commercial

22
2
+2 Income
+1 Reputation for each of your Commercial tiles

Redistricting Office

Civic, Office

6/player
2
None
Take 5 Population from every other borough

Suburbia, Inc. Goals

Name

Population Bonus

Effect

European

+10

Fewest Borders

Guard

+15

Most Borders

Nomad

+15

Fewest Industrial, Civic, Commercial, and Residential tiles

Milton

+15

Most Offices

Settler

+10

Most Industrial, Civic, Commercial, and Residential tiles
Entrepreneur
+20
Most Inc. tiles
Layabout
+10
Fewest Inc. tiles

Suburbia, Inc. Borders

Border Name

Cost

When Placed

Other Effects

Amusement Park

15
+2 Reputation
+2 Income for every adjacent Industrial or Residential tile

Bay

13
+1 Reputation
$8 for each adjacent Industrial, Civic, Commercial, or Residential tile

Beach

12
+3 Reputation
+3 Population for each adjacent Residential or Commercial tile

Desert

6
+5 Income
-$10 for each adjacent Industrial, Civic, Commercial, or Residential tile

Forest

9
None
+1 Reputation for each adjacent Civic, Commercial, or Residential tile
Military Base
12
+1 Income
+5 Population for each adjacent Civic tile
Mountains
18
None
+2 Reputation for each adjacent Industrial, Civic, Commercial, or Residential tile
National Park
15
+2 Reputation
+1 Reputation for each adjacent Industrial, Civic, Commercial, Residential, or Lake tile
Orchard
15
+1 Reputation
+1 Income for each adjacent Industrial, Residential, or Commercial tile
Radioactive Waste Site
7
+5 Income
-7 Population for each adjacent Industrial, Civic, Commercial, or Residential tile
Sports Complex
18
+3 Income
+1 Income for each adjacent Civic or Residential tile
Train Tracks
17
+3 Income
+1 Income for each adjacent Industrial or Commercial tile

Suburbia, Inc. Bonuses

Name

Effect

Requirement

Border Bonus

+3 Income

At least 1 Border

Civic Bonus

+3 Income

At least 3 Civics tiles

Commercial Bonus

+2 Income

At least 3 Commercial tiles
Income Bonus
+2 Income
At least 5 Income

Industrial Bonus

+2 Income

At least 3 Industrial tiles

Lake Bonus

+3 Income

At least 2 Lakes
Money Bonus
+2 Income
At cleat $25 cash
Population Bonus
+3 Income
At least 13 Population
Reputation Bonus
+3 Income
At least 5 Reputation
Residential Bonus
+4 Income
At least 3 Residential tiles
Inc. Bonus
+2 Income
At least 3 Inc. tiles

Suburbia, Inc. Challenges

Name

Effect

Requirement

Border Challenge

+4 Reputation

At least 2 Borders

Civic Challenge

+3 Reputation

At least 5 Civics tiles

Commercial Challenge

+3 Reputation

At least 5 Commercial tiles
Income Challenge
+3 Reputation
At least 10 Income

Industrial Challenge

+3 Reputation

At least 5 Industrial tiles

Lake Challenge

+3 Reputation

At least 4 Lakes
Money Challenge +3 Reputation At cleat $45 cash
Population Challenge +2 Reputation At least 40 Population
Reputation Challenge +2 Reputation At least 10 Reputation
Residential Challenge +3 Reputation At least 5 Residential tiles
Inc. Challenge
+3 Reputation
At least 5 Inc. tiles


5 Star A Tiles

There is only one of each type of building for the A, B, and C tiles in 5 Star.  They are all Star tiles.

Tile Name

Type

Cost

# Stars

When Placed

Other Effects

Bungee Bridge

Civic

7
1
+1 Reputation

Cornfield Maze

Industrial

11
1
+1 Reputation
+1 Income for each adjacent Residential tile

Crystal Caverns

Industrial

9
1
None
+1 Income for each of your Residential tiles

EZ Burger

Commercial, Restaurant

7
1
+1 Income

Failed Solar Co.

Industrial

12
2
None
$2 for every Civic tile
Falling Tower
Residential
10
1
+6 Population
-2 Reputation for each adjacent Residential tile
Hydroelectric Dam
Industrial
14
1
+1 Income
$5 for each adjacent Industrial tile
Lactose Princess
Commercial, Restaurant
4
1
None

Pie Shack
Commercial, Restaurant
8
1
+1 Income
+1 Population for each adjacent Civics tile
Roadhouse
Residential
5
1
+2 Population
-1 Reputation for each adjacent Commercial tile
Sleepy Haven
Residential
9
1
+1 Reputation
+1 Population for each adjacent Residential tile
Slice of Heaven
Commercial, Restaurant
10
1
+1 Income
+1 Population for each adjacent Commercial tile
Starry Sidewalk
Civic
8
1
None
$2 for each of your Star tiles
Tiny House Park
Residential
4
1
+1 Population

Tourism Office
Commercial, Office
9
1
None
+1 Population for each of your Star tiles

5 Star B Tiles

Tile Name

Type

Cost

# Stars

When Placed

Other Effects

Country Club

Residential

13
1
+3 Population
+1 Reputation for each adjacent Residential tile

Creekside College

Civic, School

12
1
None
+1 Reputation for every School

Crepe Condo

Commercial, Restaurant

12
1
+2 Income

Dollar Arcade

Commercial

10
1
$1/Population

Grand Speedway
Industrial
10
1
+3 Income
-2 Reputation for each adjacent Commercial or Residential tile
Haunted Asylum
Industrial
18
3
+2 Income
-3 Reputation for each adjacent Civics, Residential, or Commercial tile
Hedgren Subdivision
Residential
15
1
+6 Population

Mayor Ted Statue
Civic
16
2
+1 Reputation
+1 Reputation for each adjacent Civics tile
Mystery Mansion
Residential
10
2
+2 Income
+1 Population for each adjacent Residential tile
Pointy Cathedral
Civic
10
1
+2 Reputation
+1 Population for each adjacent Residential tile
Scenic Parkway
Industrial
16
1
+1 Reputation
+2 Income for each adjacent Commercial tile
Ski Lift
Industrial
11
2
None
+1 Income for each adjacent Residential or Commercial tile
Smarty Pants Technical School
Civic, School
10
1
None
+1 Income for every School
Sprue Factory
Industrial
12
1
+5 Income
-2 Reputation for each adjacent Civic, Commercial, or Residential tile
The Siltmore
Residential
14
1
+2 Income
+1 Income for each adjacent Residential tile
Tourism Center
Commercial, Office
15
1
None
+1 Star for each adjacent Star tile
Wildflower Gardens
Residential
14
2
+2 Income
+1 Reputation for each adjacent Civic tile

5 Star C Tiles

Tile Name

Type

Cost

# Stars

When Placed

Other Effects

Alien Mountain

Industrial

20
4
None
-1 Population after you pass each red line

Art Gallery

Commercial

22
2
+2 Reputation
+2 Reputation for each adjacent Commercial tile

Bezier Games Arena

Civic

15
1
+2 Reputation
+2 Income for each adjacent Residential tile
Embedded Circle
Civic
20
3
None

Hall of Fame
Commercial
10
1
+2 Income

Island Resort
Residential
22
2
+3 Reputation
Must be adjacent to a Lake, +5 Population for each adjacent Residential tile
Lookout Canal
Industrial
14
1
+1 Income
Must be adjacent to a Lake, +1 Income for each adjacent Lake
Ludwig's Castle
Residential
26
3
+4 Reputation

Mandmade Volcano
Industrial
8
2
+3 Reputation
-7 Population for each adjacent Industrial, Civic, Residential, or Commercial tile
Memorial Building
Civic
11
1
+1 Reputation
+1 Reputation for each adjacent Civic tile
Opera House
Commercial
23
2
+1 Reputation
+1 Income for each adjacent Civic tile
Overpriced Estates
Residential
25
1
+1 Reputation
+3 Reputation for each adjacent Residential tile
Pharaoh's Favor
Civic
21
3
+1 Reputation
+1 Reputation for each adjacent Civic tile
Professor BBQ
Commercial, Restaurant
16
1
+3 Income
+2 Reputation for each adjacent Star tile
Snorkel Island
Residential
21
2
+5 Population
Must be adjacent to a Lake.  +1 Reputation for each adjacent Lake
Super Mall
Commercial
20
1
+1 Income
+1 Reputation for every Restaurant
Swanky Spa
Residential
15
1
+2 Reputation
+1 Income for each adjacent Commercial tile

5 Star Goals

Name

Population Bonus

Effect

Foodie

+15

Most Restaurants

Hermit

+20

Fewest Star tiles

Tourist

+15

Most Star tiles

5 Star Borders

Border Name

Cost

# Stars

When Placed

Other Effects

Boardwalk

12
1
+1 Income
+1 Reputation for each adjacent Lake

City Zoo

22
1
+3 Reputation
+1 Income for each adjacent Industrial, Residential, or Commercial tile

Fort Antonia

19
2
+2 Reputation
+1 Reputation for each adjacent Civic tile

Golf Course

17
1
+1 Income
+2 Income for each adjacent Residential tile

Olympic Park

25
1
+2 Reputation
+1 Star for each adjacent Star tile
Wildlife Sanctuary
24
1
+7 Reputation
-1 Reputation for each adjacent Industrial, Civic, Commercial, or Residential tile

5 Star Bonuses

Name

Effect

Requirement

Tourism Bonus

+3 Income

At least 3 Star tiles

5 Star Challenges

Name

Effect

Requirement

Tourism Challenge

+3 Reputation

At least 5 Star tiles

Nightlife A Tiles

Tile Name

Type

Cost

# Available

When Placed

Other Effects

Back Alley

Industrial

0
2
+2 Income
-$2 for each of your Nightlife tiles

City Square

Civic

9
2
+4 Reputation
-1 Population for every Commercial tile

Dance Club

Commercial

4
2
+1 Income
+1 for every Commercial tile

Haunted House

Residential

2
2
+13 Population
-1 Population for each of your Nightlife tiles

Helipad

Industrial, Airport

9
2
+1 Income
$5 for every Airport
Werewolf Den
Residential
0
2
+2 Income
-1 Population for each of your Nightlife tiles

Nightlife B Tiles

Tile Name

Type

Cost

# Available

When Placed

Other Effects

Hospital

Industrial

10
2
None
+1 Population for every Nightlife tile

Neighborhood Watch

Residential

7
2
+1 Reputation
$1 for every Residential tile

Police Station

Civic

11
2
+2 Reputation
Ignore future negative Nightlife effects

Security Office

Commercial, Office

11
2
+1 Income
$1 for every Nightlife tile
Tavern
Commercial, Restaurant
8
2
+2 Income


Nightlife C Tiles

Tile Name

Type

Cost

# Available

When Placed

Other Effects

Game Night Host

Residential

17
2
+1 Reputation
+5 Population for every Restaurant

Campus Library

Civic

15
2
+2 Reputation
$2 for every School

Pawn Shop

Commercial

10
2
+4 Income
-$1 for each of your Commercial tiles
Night Court
Civic
16
2
+1 Income, +2 Reputation
Reverse existing negative Nightlife effects and ignore future negative Nightlilfe effects
Prison
Industrial
19
2
-1 Reputation
+2 Population for every Civic tile

Nightlife Goals

Name

Population Bonus

Effect

Insomniac

+15

Most Nightlife tiles

Nyctophobian

+10

Fewest Nightlife tiles

5 Star Bonuses

Name

Effect

Requirement

Nightlife Bonus

+3 Income

At least 3 Nightlife tiles

5 Star Challenges

Name

Effect

Requirement

Nightlife Challenge

+3 Reputation

At least 5 Nightlife tiles

Con A Tiles

Each of the Con tiles is unique and is also a Star tile.

Tile Name

Type

Cost

# Stars

When Placed

Other Effects

Dice Tower Con

Commercial

7
1
None
+1 Reputation for every Con tile

Kublacon

Industrial

8
1
None
+1 Reputation for every Con tile

Con B Tiles

Tile Name

Type

Cost

# Stars

When Placed

Other Effects

Gen Con

Commercial

13
1
None
+1 Reputation for every Con tile

Con C Tiles

Tile Name

Type

Cost

# Stars

When Placed

Other Effects

BGG Con

Commercial

23
2
None
+1 Reputation for every Con tile

Essen Spiel

Industrial

14
2
None
+1 Reputation for every Con tile

Essen Spiel A Tiles

Tile Name

Type

Cost

# Available

When Placed

Other Effects

Grugapark

Civic

6
2
+2 Reputation
+2 Reputation for each adjacent Essen Spiel tile.  Maximum 1 per borough.

Essen Spiel B Tiles

Tile Name

Type

Cost

# Available

When Placed

Other Effects

U-Bahn

Industrial

11
2
+2 Income
+2 Income for each adjacent Essen Spiel tile.    Maximum 1 per borough.

Essen Spiel C Tiles

Tile Name

Type

Cost

# Available

When Placed

Other Effects

Messe Essen

Commercial

20
2
+1 Reputation, +1 Income
+1 Reputation and +1 Income for each adjacent Essen Spiel tile.    Maximum 1 per borough.