Suburbia Player Aid
Basic Tiles
Tile Name |
Type |
Cost |
# Available |
When Placed | Other Effects |
Suburb |
Residential |
3 |
8 |
+2 Population | None |
Community Park |
Civic |
4 |
8 |
-1 Income | +1 Reputation for every adjacent Residential, Commercial, or Industrial tile |
Heavy Factory |
Industrial |
3 |
8 |
+1 Income | -1 Reputation for every adjacent Residential or Civic tile |
Lake |
N/A |
0 |
8 |
| +$2 for every Industrial, Residential, Civic, or Commercial tile |
Base Game A Tiles
Tile Name |
Type |
Cost |
# Available |
When Placed |
Other Effects |
Business Supply Store |
Commercial |
8 | 2 |
+1 Income |
+1 Income for every Office tile |
Convenience Store |
Commercial |
6 |
2 |
+1 Income |
None |
Fancy Restaurant |
Commercial, Restaurant |
9 |
3 |
+3 Income |
-1 Income for all Restaurants built after this |
Farm |
Industrial |
9 |
2 |
-1 Reputation |
+1 Income for every Restaurant |
Fast Food Restaurant |
Commercial, Restaurant |
7 |
2 |
+1 Income |
+3 Population for every adjacent Residential tile |
Freeway |
Industrial |
5 |
2 |
None |
-1 Reputation for each adjacent Residential tile and +1 Income for each adjacent Commercial tile |
Landfill |
Industrial |
4 |
2 |
+2 Income |
-1 Reputation for each adjacent Residential, Industrial, Commercial, or Civic tile |
Homeowner's Association |
Residential |
5 |
2 |
+1 Population |
Gain $2 for every Residential tile |
Mint |
Civic |
15 |
2 |
+3 Income |
Gain $2 for each of your Civic tiles |
Mobile Home Community |
Residential |
4 |
2 |
+6 Population |
None |
Municipal Airport |
Industrial, Airport |
6 |
2 |
None |
+1 Income for every Airport, -1 Reputation for each adjacent |
Office Building |
Commercial, Office |
9 |
3 |
+1 Income |
+1 Income for each adjacent Commercial tile |
Parking Lot |
Commercial |
12 |
2 |
+1 Income |
+1 Income for each adjacent Commercial or Civic tile |
Slaughterhouse |
Industrial |
5 |
2 |
-2 Reputation |
+1 Income for each Restaurant |
Waterfront Realty |
Commercial |
6 |
2 |
None |
+$2 additional for each Industrial, Civic, Residential, or Commercial tile adjacent to a Lake |
Base Game B Tiles
Tile Name |
Type |
Cost |
# Available |
When Placed |
Other Effects |
Burg von Alsspach |
Residential |
12 |
2 |
+3 Population |
+1 Reputation for each adjacent Residential tile |
Domestic Airport |
Industrial, Airport |
11 |
3 |
+1 Income |
+1 Reputation for each Airport, -1 Reputation for each adjacent Residential tile |
Elementary School |
Civic, School |
5 |
3 |
+1 Reputation |
+1 Population for each of your Residential tiles |
Gas Station |
Commercial |
7 |
2 |
+1 Income |
+1 Population for each adjacent Residential tile |
Hostel |
Residential |
0 |
2 |
+2 Population |
-1 Reputation for each adjacent Commercial tile |
Housing Projects |
Residential |
8 |
2 |
+10 Population |
-2 Reputation for each adjacent Civic, Residential, or Commercial tile |
Movie Theater |
Commercial |
10 |
2 |
+1 Income |
+1 Income for each adjacent Residential tile |
Casino |
Commercial |
22 |
2 |
-3 Reputation |
+1 Income after you pass each red line |
Museum |
Civic |
8 |
2 |
+1 Reputation |
+1 Reputation for each adjacent Civic tile |
Office of Bureaucracy |
Civic, Office |
9 |
2 |
-2 Reputation |
+1 Income for each of your Civic tiles |
Postal Service |
Civic |
12 |
2 |
None |
+1 Income for each of your Commercial tiles |
Power Station |
Civic |
11 |
2 |
None |
+1 Income for each of your Industrial tiles |
Retirement Village |
Residential |
8 |
2 |
+5 Population |
None |
Skyscraper |
Commercial, Skyscraper |
11 |
2 |
+3 Income |
-1 Income for each Skyscraper after this one |
Shipping Center |
Commercial |
16 |
2 |
+1 Income |
$2 for every Commercial tile |
Stadium |
Civic |
16 |
2 |
+1 Income |
+2 Reputation for each adjacent Residential tile |
Warehouse |
Industrial |
13 |
2 |
-1 Reputation |
+2 Income for each adjacent Commercial tile |
Base Game C Tiles
Tile Name |
Type |
Cost |
# Available |
When Placed |
Other Effects |
Apartments |
Residential |
12 |
2 |
+5 Population |
+2 Population for each adjacent Commercial tile |
Bed & Breakfast |
Residential |
9 |
2 |
+2 Population |
+1 Population for each of your Residential tiles |
Boutique |
Commercial |
9 |
2 |
+1 Income |
+1 Reputation for each adjacent Residential tile |
Chip Fabrication Factory |
Industrial |
18 |
2 |
+2 Reputation |
+1 Income for each adjacent Commercial tile |
Condominium |
Residential |
14 |
2 |
+5 Population |
+3 Population for each adjacent Commercial tile |
High School |
Civic, School |
18 |
3 |
+1 Reputation |
+3 Population for each of your Residential tiles |
Hotel |
Commercial |
13 |
2 |
+1 Income |
+1 Population for each Residential tile in each other borough |
International Airport |
Industrial, Airport |
18 |
2 |
None |
+1 Income and +1 Reputation for each other Airport, -1 Reputation for each adjacent Residential tile |
Local EPA Office |
Civic, Office |
12 |
2 |
+1 Reputation |
$2 for each Industrial tile |
Middle School |
Civic, School |
10 |
3 |
+1 Reputation |
+2 Population for each of your Residential tiles |
New Car Dealership |
Commercial, Car Dealership |
12 |
2 |
+5 Income |
-2 Income for each other Car Dealership after this one |
PR Firm |
Commercial |
20 |
2 |
-2 Income |
+1 Reputation after you pass each red line |
Recycling Plant |
Industrial |
17 |
2 |
+1 Reputation |
+2 Reputation for each adjacent Industrial tile |
Resort |
Commercial |
16 |
2 |
+1 Income |
+1 Population for every Residential tile |
University |
Civic |
15 |
2 |
+2 Income |
+1 Reputation for every School |
Base Game Goals
Name |
Population Bonus |
Effect |
Air Traffic Controller |
+10 |
Most Airports |
Aquatic Engineer |
+20 |
Most Lakes |
Billionaire |
+10 |
Most cash |
Builder |
+15 |
Most Residential tiles |
Capitalist |
+20 |
Fewest Residential tiles |
Civil Engineer |
+15 |
Most Civic tiles |
Developer |
+10 |
Most Commercial tiles |
Employer |
+15 |
Fewest investment markers |
Environmentalist |
+15 |
Fewest Industrial tiles |
Harbormaster |
+10 |
Most Contiguous Lakes |
Aquaphobian |
+20 |
Fewest Lakes |
Industrialist |
+15 |
Most Industrial tiles |
Investor |
+15 |
Highest income |
Libertarian |
+15 |
Fewest Civic tiles |
Luminary |
+10 |
Highest Reputation |
Miscreant |
+20 |
Lowest Reputation |
Miser |
+15 |
Lowest Income |
Public Official |
+15 |
Most Contiguous Civic tiles |
Socialist |
+10 |
Fewest Commercial tiles |
Spendthrift |
+10 |
Lowest cash |
Suburbia, Inc. A Tiles
Tile Name |
Type |
Cost |
# Available |
When Placed |
Other Effects |
Cemetery |
Civic |
4 |
2 |
-2 Population |
+1 Income for each adjacent Residential tile |
County Assessor |
Civic |
11 |
2 |
+1 Reputation |
+$2 for each of your Industrial, Civic, Commercial, and Residential tiles |
Law Office |
Commercial, Office |
14 |
2 |
+2 Income |
Score a tied Goal |
Investment Property |
Residential |
8 |
2 |
+1 Population |
+1 Income for each adjacent Residential tile |
Redevelopment Center |
N/A |
7 |
2 |
None |
Replace with any new Industrial, Civic, Commercial, or Residential tile |
Suburbia, Inc. B Tiles
Tile Name |
Type |
Cost |
# Available |
When Placed |
Other Effects |
Checkpoint |
Civic |
14 |
2 |
+4 Reputation |
Must be adjacent to a Border, $2 for every Border |
Light Rail |
Industrial |
12 |
2 |
None |
+1 Income and +1 Reputation for each adjacent Commercial or Residential tile |
New Construction |
Residential |
4 |
3 |
None |
+2 Population for each adjacent Industrial, Civic, Commercial, or Residential tile |
Water Purification Plant |
Industrial |
7 |
3 |
+7 Reputation |
-$2 for every Industrial tile |
Suburbia, Inc. C Tiles
Tile Name |
Type |
Cost |
# Available |
When Placed |
Other Effects |
Lake House |
Residential |
18 |
2 |
+3 Reputation |
Must be adjacent to a Lake, +2 Population for each of your Residential tiles |
Indoor Mall |
Commercial |
22 |
2 |
+2 Income |
+1 Reputation for each of your Commercial tiles |
Redistricting Office |
Civic, Office |
6/player |
2 |
None |
Take 5 Population from every other borough |
Suburbia, Inc. Goals
Name |
Population Bonus |
Effect |
European |
+10 |
Fewest Borders |
Guard |
+15 |
Most Borders |
Nomad |
+15 |
Fewest Industrial, Civic, Commercial, and Residential tiles |
Milton |
+15 |
Most Offices |
Settler |
+10 |
Most Industrial, Civic, Commercial, and Residential tiles |
Entrepreneur |
+20 |
Most Inc. tiles |
Layabout |
+10 |
Fewest Inc. tiles |
Suburbia, Inc. Borders
Border Name |
Cost |
When Placed |
Other Effects |
Amusement Park |
15 |
+2 Reputation |
+2 Income for every adjacent Industrial or Residential tile |
Bay |
13 |
+1 Reputation |
$8 for each adjacent Industrial, Civic, Commercial, or Residential tile |
Beach |
12 |
+3 Reputation |
+3 Population for each adjacent Residential or Commercial tile |
Desert |
6 |
+5 Income |
-$10 for each adjacent Industrial, Civic, Commercial, or Residential tile |
Forest |
9 |
None |
+1 Reputation for each adjacent Civic, Commercial, or Residential tile |
Military Base |
12 |
+1 Income |
+5 Population for each adjacent Civic tile |
Mountains |
18 |
None |
+2 Reputation for each adjacent Industrial, Civic, Commercial, or Residential tile |
National Park |
15 |
+2 Reputation |
+1 Reputation for each adjacent Industrial, Civic, Commercial, Residential, or Lake tile |
Orchard |
15 |
+1 Reputation |
+1 Income for each adjacent Industrial, Residential, or Commercial tile |
Radioactive Waste Site |
7 |
+5 Income |
-7 Population for each adjacent Industrial, Civic, Commercial, or Residential tile |
Sports Complex |
18 |
+3 Income |
+1 Income for each adjacent Civic or Residential tile |
Train Tracks |
17 |
+3 Income |
+1 Income for each adjacent Industrial or Commercial tile |
Suburbia, Inc. Bonuses
Name |
Effect |
Requirement |
Border Bonus |
+3 Income |
At least 1 Border |
Civic Bonus |
+3 Income |
At least 3 Civics tiles |
Commercial Bonus |
+2 Income |
At least 3 Commercial tiles |
Income Bonus |
+2 Income |
At least 5 Income |
Industrial Bonus |
+2 Income |
At least 3 Industrial tiles |
Lake Bonus |
+3 Income |
At least 2 Lakes |
Money Bonus |
+2 Income |
At cleat $25 cash |
Population Bonus |
+3 Income |
At least 13 Population |
Reputation Bonus |
+3 Income |
At least 5 Reputation |
Residential Bonus |
+4 Income |
At least 3 Residential tiles |
Inc. Bonus |
+2 Income |
At least 3 Inc. tiles |
Suburbia, Inc. Challenges
Name |
Effect |
Requirement |
Border Challenge |
+4 Reputation |
At least 2 Borders |
Civic Challenge |
+3 Reputation |
At least 5 Civics tiles |
Commercial Challenge |
+3 Reputation |
At least 5 Commercial tiles |
Income Challenge |
+3 Reputation |
At least 10 Income |
Industrial Challenge |
+3 Reputation |
At least 5 Industrial tiles |
Lake Challenge |
+3 Reputation |
At least 4 Lakes |
Money Challenge | +3 Reputation | At cleat $45 cash |
Population Challenge | +2 Reputation | At least 40 Population |
Reputation Challenge | +2 Reputation | At least 10 Reputation |
Residential Challenge | +3 Reputation | At least 5 Residential tiles |
Inc. Challenge |
+3 Reputation |
At least 5 Inc. tiles |
5 Star A Tiles
There is only one of each type of building for the A, B, and C tiles in 5 Star. They are all Star tiles.
Tile Name |
Type |
Cost |
# Stars |
When Placed |
Other Effects |
Bungee Bridge |
Civic |
7 |
1 |
+1 Reputation |
|
Cornfield Maze |
Industrial |
11 |
1 |
+1 Reputation |
+1 Income for each adjacent Residential tile |
Crystal Caverns |
Industrial |
9 |
1 |
None |
+1 Income for each of your Residential tiles |
EZ Burger |
Commercial, Restaurant |
7 |
1 |
+1 Income |
|
Failed Solar Co. |
Industrial |
12 |
2 |
None |
$2 for every Civic tile |
Falling Tower |
Residential |
10 |
1 |
+6 Population |
-2 Reputation for each adjacent Residential tile |
Hydroelectric Dam |
Industrial |
14 |
1 |
+1 Income |
$5 for each adjacent Industrial tile |
Lactose Princess |
Commercial, Restaurant |
4 |
1 |
None |
|
Pie Shack |
Commercial, Restaurant |
8 |
1 |
+1 Income |
+1 Population for each adjacent Civics tile |
Roadhouse |
Residential |
5 |
1 |
+2 Population |
-1 Reputation for each adjacent Commercial tile |
Sleepy Haven |
Residential |
9 |
1 |
+1 Reputation |
+1 Population for each adjacent Residential tile |
Slice of Heaven |
Commercial, Restaurant |
10 |
1 |
+1 Income |
+1 Population for each adjacent Commercial tile |
Starry Sidewalk |
Civic |
8 |
1 |
None |
$2 for each of your Star tiles |
Tiny House Park |
Residential |
4 |
1 |
+1 Population |
|
Tourism Office |
Commercial, Office |
9 |
1 |
None |
+1 Population for each of your Star tiles |
5 Star B Tiles
Tile Name |
Type |
Cost |
# Stars |
When Placed |
Other Effects |
Country Club |
Residential |
13 |
1 |
+3 Population |
+1 Reputation for each adjacent Residential tile |
Creekside College |
Civic, School |
12 |
1 |
None |
+1 Reputation for every School |
Crepe Condo |
Commercial, Restaurant |
12 |
1 |
+2 Income |
|
Dollar Arcade |
Commercial |
10 |
1 |
$1/Population |
|
Grand Speedway |
Industrial |
10 |
1 |
+3 Income |
-2 Reputation for each adjacent Commercial or Residential tile |
Haunted Asylum |
Industrial |
18 |
3 |
+2 Income |
-3 Reputation for each adjacent Civics, Residential, or Commercial tile |
Hedgren Subdivision |
Residential |
15 |
1 |
+6 Population |
|
Mayor Ted Statue |
Civic |
16 |
2 |
+1 Reputation |
+1 Reputation for each adjacent Civics tile |
Mystery Mansion |
Residential |
10 |
2 |
+2 Income |
+1 Population for each adjacent Residential tile |
Pointy Cathedral |
Civic |
10 |
1 |
+2 Reputation |
+1 Population for each adjacent Residential tile |
Scenic Parkway |
Industrial |
16 |
1 |
+1 Reputation |
+2 Income for each adjacent Commercial tile |
Ski Lift |
Industrial |
11 |
2 |
None |
+1 Income for each adjacent Residential or Commercial tile |
Smarty Pants Technical School |
Civic, School |
10 |
1 |
None |
+1 Income for every School |
Sprue Factory |
Industrial |
12 |
1 |
+5 Income |
-2 Reputation for each adjacent Civic, Commercial, or Residential tile |
The Siltmore |
Residential |
14 |
1 |
+2 Income |
+1 Income for each adjacent Residential tile |
Tourism Center |
Commercial, Office |
15 |
1 |
None |
+1 Star for each adjacent Star tile |
Wildflower Gardens |
Residential |
14 |
2 |
+2 Income |
+1 Reputation for each adjacent Civic tile |
5 Star C Tiles
Tile Name |
Type |
Cost |
# Stars |
When Placed |
Other Effects |
Alien Mountain |
Industrial |
20 |
4 |
None |
-1 Population after you pass each red line |
Art Gallery |
Commercial |
22 |
2 |
+2 Reputation |
+2 Reputation for each adjacent Commercial tile |
Bezier Games Arena |
Civic |
15 |
1 |
+2 Reputation |
+2 Income for each adjacent Residential tile |
Embedded Circle |
Civic |
20 |
3 |
None |
|
Hall of Fame |
Commercial |
10 |
1 |
+2 Income |
|
Island Resort |
Residential |
22 |
2 |
+3 Reputation |
Must be adjacent to a Lake, +5 Population for each adjacent Residential tile |
Lookout Canal |
Industrial |
14 |
1 |
+1 Income |
Must be adjacent to a Lake, +1 Income for each adjacent Lake |
Ludwig's Castle |
Residential |
26 |
3 |
+4 Reputation |
|
Mandmade Volcano |
Industrial |
8 |
2 |
+3 Reputation |
-7 Population for each adjacent Industrial, Civic, Residential, or Commercial tile |
Memorial Building |
Civic |
11 |
1 |
+1 Reputation |
+1 Reputation for each adjacent Civic tile |
Opera House |
Commercial |
23 |
2 |
+1 Reputation |
+1 Income for each adjacent Civic tile |
Overpriced Estates |
Residential |
25 |
1 |
+1 Reputation |
+3 Reputation for each adjacent Residential tile |
Pharaoh's Favor |
Civic |
21 |
3 |
+1 Reputation |
+1 Reputation for each adjacent Civic tile |
Professor BBQ |
Commercial, Restaurant |
16 |
1 |
+3 Income |
+2 Reputation for each adjacent Star tile |
Snorkel Island |
Residential |
21 |
2 |
+5 Population |
Must be adjacent to a Lake. +1 Reputation for each adjacent Lake |
Super Mall |
Commercial |
20 |
1 |
+1 Income |
+1 Reputation for every Restaurant |
Swanky Spa |
Residential |
15 |
1 |
+2 Reputation |
+1 Income for each adjacent Commercial tile |
5 Star Goals
Name |
Population Bonus |
Effect |
Foodie |
+15 |
Most Restaurants |
Hermit |
+20 |
Fewest Star tiles |
Tourist |
+15 |
Most Star tiles |
5 Star Borders
Border Name |
Cost |
# Stars |
When Placed |
Other Effects |
Boardwalk |
12 |
1 |
+1 Income |
+1 Reputation for each adjacent Lake |
City Zoo |
22 |
1 |
+3 Reputation |
+1 Income for each adjacent Industrial, Residential, or Commercial tile |
Fort Antonia |
19 |
2 |
+2 Reputation |
+1 Reputation for each adjacent Civic tile |
Golf Course |
17 |
1 |
+1 Income |
+2 Income for each adjacent Residential tile |
Olympic Park |
25 |
1 |
+2 Reputation |
+1 Star for each adjacent Star tile |
Wildlife Sanctuary |
24 |
1 |
+7 Reputation |
-1 Reputation for each adjacent Industrial, Civic, Commercial, or Residential tile |
5 Star Bonuses
Name |
Effect |
Requirement |
Tourism Bonus |
+3 Income |
At least 3 Star tiles |
5 Star Challenges
Name |
Effect |
Requirement |
Tourism Challenge |
+3 Reputation |
At least 5 Star tiles |
Nightlife A Tiles
Tile Name |
Type |
Cost |
# Available |
When Placed |
Other Effects |
Back Alley |
Industrial |
0 |
2 |
+2 Income |
-$2 for each of your Nightlife tiles |
City Square |
Civic |
9 |
2 |
+4 Reputation |
-1 Population for every Commercial tile |
Dance Club |
Commercial |
4 |
2 |
+1 Income |
+1 for every Commercial tile |
Haunted House |
Residential |
2 |
2 |
+13 Population |
-1 Population for each of your Nightlife tiles |
Helipad |
Industrial, Airport |
9 |
2 |
+1 Income |
$5 for every Airport |
Werewolf Den |
Residential |
0 |
2 |
+2 Income |
-1 Population for each of your Nightlife tiles |
Nightlife B Tiles
Tile Name |
Type |
Cost |
# Available |
When Placed |
Other Effects |
Hospital |
Industrial |
10 |
2 |
None |
+1 Population for every Nightlife tile |
Neighborhood Watch |
Residential |
7 |
2 |
+1 Reputation |
$1 for every Residential tile |
Police Station |
Civic |
11 |
2 |
+2 Reputation |
Ignore future negative Nightlife effects |
Security Office |
Commercial, Office |
11 |
2 |
+1 Income |
$1 for every Nightlife tile |
Tavern |
Commercial, Restaurant |
8 |
2 |
+2 Income |
Nightlife C Tiles
Tile Name |
Type |
Cost |
# Available |
When Placed |
Other Effects |
Game Night Host |
Residential |
17 |
2 |
+1 Reputation |
+5 Population for every Restaurant |
Campus Library |
Civic |
15 |
2 |
+2 Reputation |
$2 for every School |
Pawn Shop |
Commercial |
10 |
2 |
+4 Income |
-$1 for each of your Commercial tiles |
Night Court |
Civic |
16 |
2 |
+1 Income, +2 Reputation |
Reverse existing negative Nightlife effects and ignore future negative Nightlilfe effects |
Prison |
Industrial |
19 |
2 |
-1 Reputation |
+2 Population for every Civic tile |
Nightlife Goals
Name |
Population Bonus |
Effect |
Insomniac |
+15 |
Most Nightlife tiles |
Nyctophobian |
+10 |
Fewest Nightlife tiles |
5 Star Bonuses
Name |
Effect |
Requirement |
Nightlife Bonus |
+3 Income |
At least 3 Nightlife tiles |
5 Star Challenges
Name |
Effect |
Requirement |
Nightlife Challenge |
+3 Reputation |
At least 5 Nightlife tiles |
Con A Tiles
Each of the Con tiles is unique and is also a Star tile.
Tile Name |
Type |
Cost |
# Stars |
When Placed |
Other Effects |
Dice Tower Con |
Commercial |
7 |
1 |
None |
+1 Reputation for every Con tile |
Kublacon |
Industrial |
8 |
1 |
None |
+1 Reputation for every Con tile |
Con B Tiles
Tile Name |
Type |
Cost |
# Stars |
When Placed |
Other Effects |
Gen Con |
Commercial |
13 |
1 |
None |
+1 Reputation for every Con tile |
Con C Tiles
Tile Name |
Type |
Cost |
# Stars |
When Placed |
Other Effects |
BGG Con |
Commercial |
23 |
2 |
None |
+1 Reputation for every Con tile |
Essen Spiel |
Industrial |
14 |
2 |
None |
+1 Reputation for every Con tile |
Essen Spiel A Tiles
Tile Name |
Type |
Cost |
# Available |
When Placed |
Other Effects |
Grugapark |
Civic |
6 |
2 |
+2 Reputation |
+2 Reputation for each adjacent Essen Spiel tile. Maximum 1 per borough. |
Essen Spiel B Tiles
Tile Name |
Type |
Cost |
# Available |
When Placed |
Other Effects |
U-Bahn |
Industrial |
11 |
2 |
+2 Income |
+2 Income for each adjacent Essen Spiel tile. Maximum 1 per borough. |
Essen Spiel C Tiles
Tile Name |
Type |
Cost |
# Available |
When Placed |
Other Effects |
Messe Essen |
Commercial |
20 |
2 |
+1 Reputation, +1 Income |
+1 Reputation and +1 Income for each adjacent Essen Spiel tile. Maximum 1 per borough. |