Phoenicia Player Aid

Starting Characteristics

Production: 3

Victory Points: 2

Storage: 2

Treasury: 2

Training Ground: 1 untrained worker

Hunting: 1 worker, 1 production, 1 victory point

Farming: 1 worker, 2 production, 1 victory point

1 Production card (value = 5)

Production Types

Name

Production/Worker

VP/Worker

Tool Cost

Notes

Hunting 1 1 2 Available at game start
Improved Hunting 1 (odd)/2 (even) 1 2 Requires Tracker. Every even worker produces 2 instead of 1.
Advanced Hunting 2 1 2 Requires 2 Trackers.
Farming 2 1 5 Available at game start
Mining 3 2 8 Requires Prospector
Improved Mining 3 (odd)/4 (even) 2 8 Requires Prospector and Smelter. Every even worker produces 4 instead of 3.
Advanced Mining 4 2 8 Requires Prospector and 2 Smelters.
Clothmaking 4 2 11 Requires Dye House. Provides 1 storage.

Development Cards

Name

Minimum Bid

Production

VPs

Storage

Workers

Abilities

Setup

Dyer

2

--

1

--

-- Discount on Dye House 1A

Granary

4

--

1

2

-- Improved Storage (increases treasury size to 6) 1A

Glassmaking

5

1

1

--

-- -- 1A

Fort

7

--

1

--

3/0 -- 1A

Prospector

2

--

1

--

-- Provides Mining, Discount on Smelter 1B

Indentured Worker

3

--

--

--

0/1 -- 1B

Tracker

3

--

1

--

-- Improved Hunting (Advanced Hunting with 2), Discount on Caravan 1B

Caravan

9

2

1

1

-- -- 2A

Dye House

14

3

3

1

-- Provides Clothmaking 2A

City Center

4

--

2

--

-- Allows pruchase of up to 3 VP at 3 each. Discount on Public Works 2B

Smelter

6

1

1

1

-- Improved Mining (Advanced Mining with 2) 2B

Shipyard

7

--

2

--

-- Discounts on Ships, Tradefleet, and Port 2B

Public Works

12

--

5

--

-- Improved Training (training cost = 1), Discount on City Walls 3A
Ships 14 4 2 1 -- -- 3A
Refugee Settlement 8 -- -- -- 3/1 -- 3B
Merchant Quarter 9 -- 2 2 0/1 -- 3B
Tradefleet 18 4 5 1 -- -- 4A
City Walls 30 -- 8 -- 3/0 -- 4A
Port 25 6 7 1 -- -- 4B

Discounts

Card

# of Cards

Provides Discount On

1

2

3

4

5

Prospector 1 2 3 4 5 Smelter
Tracker 2 3 4 5 6 Caravan
Dyer 4 7 9 10 11 Dye House
City Center 4 7 9 10 11 Public Works
Shipyard 5 8 10 11 12 Ships, Tradefleet, Port
Public Works 4 7 9 10 11 City Walls