Citadels Player Aid

Character Cards

Name

Rank

Ability

Assassin
1 Call a character you wish to kill.  The killed character skips his turn.
Witch 1 Gather resources, call a character you with to bewitch, then put your turn on hold.  After the bewitched character gathers resources, you resume your turn as that character.
Magistrate 1
Assign warrents face down to character tokens.  Reveal the signed warrent to confiscate the first district that player builds.  The player gets all gold paid to build their district.  There are 3 warrent markers, only one of which is signed.
Thief 2
Call a character you wish to rob.  When the robbed character is revealed, you take all his gold.
Spy 2 Name a district type and look at another player's hand.  For each card of that type, take 1 of his gold and gain 1 card from the deck.
Blackmailer 2
Assign threats face down to character tokens.  A threatened character can bribe you (half his gold rounded down) to remove the threat.  If you reveal the flower, you take all his gold.  There are 2 threat markers, one of which has a flower on the back.
Masgician 3 Either exchange hands of cards with another player or discard any number of cards to gain an equal number of cards from the deck.
Wizard 3
Look at another player's hand and choose 1 card.  Either pay to build it immediately or add it to your hand.  You can build identical districts.
Seer 3
Randomly take 1 card from each player's hand and add it to yours.  Then give each player you took a card from 1 card from your hand.  You can build up to 2 districts.
King 4
Take the crown.  Gain 1 gold for each of your Noble districts.
Emperor 4 Give the crown to a different player and take either 1 of his gold or 1 of his cards.  Gain 1 gold for each of your Noble districts.
Patrician 4
Take the crown.  Gain 1 card for each of your Noble districts.
Bishop
5
The rank 8 character cannot use its ability on your districts.  Gain 1 gold for each of your Religious districts.
Cardinal
5
If you are short of gold to build a district, exchange your cards for another player's gold (1 card = 1 gold).  Gain 1 card for each of your Religious districts
Aboot
5
The richest player gives you 1 gold.  Gain either 1 gold or 1 card for each of your Religious districts.
Merchant
6
Gain 1 extra gold.  Gain 1 gold for each of your Trade districts.
Trader
6
You can build any number of Trade districts.  Gain 1 gold for each of your Trade districts.
Alchemist
6
At the end of your turn, you get back all the gold you paid to build districts this turn.  You cannot pay more gold than you have.
Architct
7
Gain 2 extra cards.  You can build up to 3 districts.
Navigator
7
Gain either 4 gold or 4 extra cards.  You cannot build any districts.
Scholar
7
Draw 7 cards, choose 1 to keep, then shuffle the rest back into the deck.  You can build up to 2 districts.
Warlord
8
Destroy 1 district by paying 1 fewer gold than its cost.  Gain 1 gold for each of your Military districts.
Diplomat
8
Exchange 1 of your districts for another player's district, giving him gold equal to the difference in their costs.  Gain 1 gold for each of your Military districts.
Marshal
8
Sieze a district with a cost of 3 or less from another player's city, giving that player gold equal to its cost.  Gain 1 gold for each of your Military districts.
Queen
9
If you are sitting next to the player who revealed the rank 4 character, gain 3 gold.
Artist
9
Beautify up to 2 of your districts by assigning each of them 1 gold.  A district can be beautified only once.  The beautification is worth 1VP at the end of the game.
Tax Collector
9
After each player builds, he places 1 of his gold on the Tax Collector's character token.  Take all gold from your character token.

Unique Buildings

Name

Cost

Effect
Armory
3
During your turn, destroy the Armory to destroy 1 district of your choice.
Basilica
4
At the end of the game, score 1 extra point for each district in your city with an odd-numbered cost.
Capitol
5
If you have at least 3 districts of the same type at the end of the game, score 3 extra points.
Dragon Gate
6
At the end of the game, score 2 extra points.
Factory
5
You pay 1 fewer gold to build any other unique district.
Framework 3 You can build a district by destroying the framework instead of paying that district's cost.
Gold Mine
6
If you choose to gain gold when gathering resources, gain 1 extra gold.
Great Wall
6
The rank 8 character must pay 1 more gold to use its ability on any other district in your city.
Haunted Quarter
2
At the end of the game, the Haunted Quarter counts as any 1 district type of your choice.
Imperial Treasury
5
At the end of the game, score 1 extra point for each gold in your stash.
Ivory Tower
5
If the Ivory Tower is the only unique district in your city at the end of the game, score 5 extra points.
Keep
3
The rank 8 character cannot use its ability on the Keep.
Laboratory
5
Once per turn, discard 1 card from your hand to gain 2 gold.
Library
6
If you choose to draw cards when gathering resources, keep all the cards.
Map Room
5
At the end of the game, score 1 extra point for each card in your hand.
Monument
4
You cannot build the Monument if you have 5 or more districts in your city.  Treat the Monument as being 2 districts toward your completed city.
Museum
4
Once per turn, assign 1 card from your hand face down under the Museum.  At the end of the game, score 1 extra point for each card under the Museum.
Necropolis
5
You can build the Necropolis by destroying 1 district in your city instead of paying the Necropolis' cost.
Observatory
4
If you choose to draw cards when gathering resources, draw 3 cards instead of 2.
Park
6
If there are no cardsd in your hand at the end of the turn, gain 2 cards.
Poor House
4
If you have no gold in your stash at the end of your turn, gain 1 gold.
Quarry
5
You can build districts that are identical to districts in your city.
School of Magic
6
For abilities that gain resources for your districts, the School of Magic counts as the district type of your choice.
Secret Vault
0
The Secret Vault cannot be built.  At the end of the game, reveal the Secret Vault from your hand to gain 3 extra points.
Smithy
5
Once per turn, pay 2 gold to gain 3 cards.
Stables
2
Building Stables does not count toward your building limit for the turn.
Statue
3
If you hvae the crown at the end of the game, score 5 extra points.
Theater
6
At the end of the selection phase, you may exchange your chosen character card with an opponent's character card.
Thieves' Den
6
Pay some or all of the Thieves' Den cost with cards from your hand at the rate of 1 card for 1 gold.
Wishing Well
5
At the end of the game, score 1 extra point for each unique district in your city (including the Wishing Well).

Standard Combinations

Base Set

Characters

Unique Buildings
1. Assassin
Dragon Gate
2. Thief
Factory
3. Magician
Haunted Qurter
4. King
Imperial Treasury
5. Bishop
Keep
6. Merchant
Laboratory
7. Architect
Library
8. Warlord
Map Room
(9. Queen*)
Quarry

School of Magic

Smithy

Statue

Thieves' Den

Wishing Well

Ambitious Aristocrats

Characters

Unique Buildings
1. Magistrate
Capitol
2. Thief
Factory
3. Wizard
Framework
4. Patrician
Great Wall
5. Bishop
Haunted Quarter
6. Trader
Keep
7. Architect
Necropolis
8. Marshal
Park
(9. Queen*)
Poor House

Quarry

School of Magic

Stables

Statue

Thieves' Den

Cunning Agents

Characters

Unique Buildings
1. Witch
Armory
2. Blackmailer
Basilica
3. Magician
Dragon Gate
4. Emperor**
Gold Mine
5. Abbot
Keep
6. Alchemist
Monument
7. Architect
Museum
8. Warlord
Necropolis
(9. Tax Collector)
Park

Poor House

Quarry

Secret Vault

Smithy

Theater

Illustrious Emissaries

Characters

Unique Buildings
1. Witch
Factory
2. Spy
Framework
3. Seer
Great Wall
4. Emperor**
Haunted Qurter
5. Bishop
Ivory Tower
6. Merchant
Keep
7. Scholar
Library
8. Diplomat
Museum
(9. Artist)
Observatory

Park

Poor House

Quarry

School of Magic

Smithy

Devious Dignitaries

Characters

Unique Buildings
1. Magistrate
Dragon Gate
2. Blackmailer
Factory
3. Wizard
Framework
4. King
Haunted Qurter
5. Abbot
Laboratory
6. Alchemist
Necropolis
7. Navigator
Park
8. Marshal
Poor House
(9. Queen*)
Secret Vault

Smithy

Stables

Theater

Thieves' Den

Wishing Well

Tenacious Delegates

Characters

Unique Buildings
1. Assassin
Basilica
2. Spy
Capitol
3. Seer
Haunted Qurter
4. King
Imperial Treasury
5. Cardinal
Laboratory
6. Trader
Library
7. Scholar
Map Room
8. Diplomat
Observatory
(9. Artist)
School of Magic

Secret Vault

Smithy

Stables

Statue

Wishing Well

Vicious Nobles

Characters

Unique Buildings
1. Assassin
Dragon Gate
2. Thief
Factory
3. Magician
Haunted Qurter
4. King
Imperial Treasury
5. Bishop
Keep
6. Merchant
Laboratory
7. Architect
Library
8. Warlord
Map Room
(9. Queen*)
Monument

Museum

School of Magic

Statue

Thieves' Den

Wishing Well