Turn 1
Governor Christopher selects the Builder and builds a Hospice (1 doubloon discount for Builder, 3 doubloons spent). Kevin builds a Construction Hut (2 doubloons spent). Dave builds a Small Market (1 doubloon spent). Martin Builds a Hacienda (2 doubloons spent). Chris builds a Black Market (2 doubloons spent).
Kevin selects the Mayor and places colonists on the indigo plant and Construction Hut. Dave places a colonist on the indigo plantation. Martin places a colonist on the corn plantation. Chris places a colonist on the corn plantation. Christopher places a colonist on the Hospice. Five colonists are placed on the colonist ship.
Dave selects the Settler and takes a Quarry. Martin takes a corn plantation. Chris takes a coffee plantation. Christopher takes a tobacco plantation with a colonist from the Hospice. Kevin uses the Construction Hut to take a Quarry. New plantations are corn, indigo, sugar, sugar, tobacco, tobacco.
Martin selects the Craftsman and gains 1 corn. Chris gains 1 corn. Martin gains a bonus corn.
Chris
selects the Trader, and trades corn for 1 doubloon (0 base +1 for
Trader). No other trading is possible.
Turn 2
Governor Kevin selects a Prospector, gaining 2 doubloons.
Dave selects the Mayor and places colonists on the Quarry and Small Market. Martin places a colonist on the corn plantation. Chris places a colonist on the Black Market. Christopher places a colonist on the indigo plant. Kevin places a colonist on the Quarry. Five colonists are placed on the colonist ship.
Martin selects the Captain, gains 1 doubloon, and ships 2 corn on Ship 3 for 3VP. No other shipping is possible.
Chris selects a Prospector, gaining 2 doubloons.
Christopher
selects the Settler and takes a Quarry, with a colonist from the
Hospice. Kevin takes the indigo plantation. Dave takes the
corn plantation. Martin takes a sugar plantation. Chris
takes a tobacco plantation. New plantations are: corn, corn,
indigo, sugar, tobacco, tobacco.
Turn 3
Governor Dave selects the Builder, gains 1 doubloon, and builds an Indigo Plant (1 doubloon discount for Builder, 1 doubloon discount for Quarry, 1 doubloon spent). Martin builds a Small Sugar Mill (2 doubloons spent). Chris builds a Coffee Roaster (1 doubloon discount using the Black Market and discarding a colonist, 5 doubloons spent). Christopher passes. Kevin builds an Indigo Factory (1 doubloon discount for a Quarry, 2 doubloons spent).
Martin sellects the Craftsman, gains 1 doubloon, and gains 3 corn.
Chris selects the Mayor and places colonists on the coffee plantation and Coffee Roaster. Christopher places a colonist in San Juan. Kevin places his colonist on the Indigo Plant. Dave places his colonist on the Indigo Plant. Martin places a colonist on the Hacienda. Six colonists are placed on the colonist ship.
Christopher selects the Settler and takes a Quarry along with a colonist from the Hospice. Kevin uses the Construction Hut to take a Quarry. Dave takes a corn plantation. Martin gains a corn plantation from the Hacienda then takes an indigo plantation. Chris takes a corn plantation. New plantations: indigo, indigo, indigo, sugar, sugar, tobacco.
Kevin selects
a Prospector, gaining 1 doubloon.
Turn 4
Governor Martin selects the Captain, gains 1 doubloon, and ships 3 corn on Ship 3 for 4VP.
Chris selects the Craftsman and produces 1 coffee. Kevin produces 1 indigo. Dave produces 1 indigo. Martin produces 2 corn. Chris produces a bonus coffee.
Christopher selects a Prospector, gaining 2 doubloons.
Kevin selects the Mayor and places colonists on the indigo plantation, Indigo Plant, and Quarry. Dave places a colonist on a corn planation. Martin places a colonist on a corn plantation. Chris places a colonist on a corn plantation. Christopher places a colonist in San Juan. Five colonists are placed on the colonist ship.
Dave selects
the Trader, gains 2 doubloons, and trades indigo for 3 doubloons (1
base +1 for Trader +1 for Small Market). Chris trades coffee for
4 doubloons.
Turn 5
Governor Chris selects the Builder, gains 1 doubloon, then builds a Tobacco Storage (1 doubloon discount for Builder, 4 doubloons spent). Christopher builds a Small Indigo Plant (1 doubloon discount for Quarry, 0 doubloons spent). Kevin builds an Office (2 doubloon discount for Quarries, 3 doubloons spent). Dave builds a Tobacco Storage (1 doubloon discount for Quarry, 4 doubloons spent). Martin builds a Small Indigo Plant (1 doubloon spent).
Christopher selects the Settler, gains 1 doubloon, and takes a Quarry along with a colonist from the Hospice. Kevin takes an indigo plantation. Dave takes a tobacco plantation. Martin draws an indigo plantation with the Hospice then takes another indigo plantation. Chris takes a sugar plantation. New plantations are: corn, sugar, sugar, sugar, tobacco, tobacco.
Kevin selects the Craftsman, producing 2 indigo. Dave produces 1 indigo and 1 corn. Martin produces 1 corn. Chris produces 1 coffee. Kevin produces a bonus indigo.
Dave selects the Mayor and places colonists on the Tobacco Storage and tobacco plantation. Martin places a colonist on the sugar plantation. Chris places a colonist on the Tobacco Storage and moves a colonist from the corn plantation to the tobacco plantation. Christopher places a colonist on the Small Indigo Plant. Kevin places a colonist on the Office. Ten colonists are placed on the colonist ship.
Martin
selects the Captain and ships 3 corn on Ship 3 for 4VP (Ship 3
sails). Chris ships 2 coffee on Ship 1 for 2VP. Kevin ships
4 indigo on Ship 2 for 4VP. Dave ships 1 indigo on Ship 2 for 1VP.
Turn 6
Governor Christopher selects the Builder and builds a Library (1 doubloon discount for Builder, 3 doubloon discount for Quarries, 4 doubloons spent). Kevin builds an Aqueduct (1 doubloon discount for a Quarry, 0 doubloons spent). Dave builds a Trading Post (1 doubloon discount for a Quarry, 4 doubloons spent). Martin builds a Forest House (2 doubloons spent). Chris builds a Small Indigo Plant (1 doubloon spent).
Kevin selects the Mayor and places colonists on the indigo plantation, Indigo Plant, and Aqueduct. Dave places colonists on the Trading Post and corn planation. Martin places colonists on the Small Sugar Mill and Forest House. Chris places colonists on both corn plantations. Christopher places colonists on the Library and in San Juan. Nine colonists are placed on the colonist ship.
Dave selects a Prospector, gaining 3 doubloons.
Martin selects the Craftsman and produces 3 corn and 1 sugar. Chris produces 2 corn, 1 coffee, and 1 tobacco. Christopher produces 1 indigo. Kevin produces 4 indigo. Dave produces 2 corn and 1 tobacco. Martin produces a bonus corn.
Chris selects
the Trader, gains 1 doubloon, and trades tobacco for 4 doubloons (3
base +1 for Trader). Dave uses the Trading Post to trade tobacco
for 3 doubloons.
Turn 7
Governor Kevin selects the Trader and trades indigo for 2 doubloons (1 base +1 for Trader). Dave trades corn for 1 doubloon (0 base +1 for Small Market). Martin trades sugar for 2 doubloons. Chris trades coffee for 4 doubloons.
Dave selects a Prospector, gaining 3 doubloons.
Martin selects the Captain, gains 1 doubloon, and ships 4 corn on Ship 3 for 5VP. Chris ships 2 corn on Ship 3 for 2VP. Christopher ships 1 indigo on Ship 2 for 1VP. Kevin ships 1 indigo on Ship 2 for 1VP (Ship 2 sails). Dave ships 2 corn on Ship 3 for 2VP (Ship 3 sails). Kevin discards 1 indigo.
Chris selects the Builder and builds the Guild Hall (1 doubloon discount from the Builder, 9 doubloons spent). Christopher can't build. Kevin passes. Dave builds a City Hall (1 doubloon discount for a Quarry, 9 doubloons spent). Martin builds an Indigo Plant (3 doubloons spent).
Christopher
selects the Settler, gains 1 doubloon, and takes a Quarry along with a
colonist from the Hospice. Kevin takes a sugar plantation.
Dave takes a tobacco plantation. Martin uses the Hacienda to draw
a coffee plantation, then takes a tobacco plantation and uses the
Forest House to convert both to forest. Chris takes a corn
planation. The Library allows Christopher to take a sugar
plantation. New plantations are: corn, corn, indigo, sugar,
coffee, coffee.
Turn 8
Governor Dave selects the Mayor, gains 1 doubloon, and places colonists on the City Hall, Tobacco Storage, and a tobacco planation. Martin places colonsits on the Indigo Plant and indigo plantation. Chris places colonists on the corn and sugar plantations. Christopher places colonists on the sugar plantation and in San Juan. Kevin places a colonist on the sugar plantation. Eleven colonists are placed on the colonist ship.
Martin selects a Prospector, gaining 2 doubloons.
Chris selects the Craftsman, gains 1 doubloon, and produces 3 corn, 1 tobacco, and 1 coffee. Christopher produces 1 indigo. Kevin produces 4 indigo. Dave produces 2 corn, 1 indigo, and 2 tobacco. Martin produces 3 corn, 1 indigo, and 1 sugar. Chris produces a bonus coffee.
Christopher selects the Builder and builds a Tobacco Storage (1 doubloon discount from Builder, 1 doubloon discount from Library, 3 doubloon discount from Quarries, 0 doubloons spent). Kevin builds a Sugar Mill (2 doubloon discount for Quarries, 2 doubloons spent). Dave builds a Storehouse (1 doubloon discount for a Quarry, 2 doubloons spent). Martin builds a Small Warehouse (1 doubloon discount from Forests, 2 doubloons spent). Chris builds a Small Sugar Mill (1 doubloon discount by discarding a colonist from the sugar plantation using the Black Market, 1 doubloon spent).
Kevin selects
the Settler and takes a sugar plantation. Dave takes a corn
plantation. Martin draws a tobacco plantation with the Hacienda,
then takes an indigo plantation, and using the Forest House, converts
them both into forest. Chris takes a coffee plantation.
Christopher takes a corn plantation along with a colonist from the
Hospice. New plantations: indigo, indigo, sugar, sugar,
tobacco, coffee.
Turn 9
Governor Martin selects the Trader, gains 1 doubloon, and trades sugar for 3 doubloons (2 base, +1 for Trader). Chris trades tobacco for 3 doubloons. Christopher trades indigo for 1 doubloon. Kevin uses the Office to trade indigo for 1 doubloon. Dave uses the Trading Post to trade tobacco for 3 doubloons.
Chris selects the Captain, gains 1 doubloon, and ships 3 corn on Ship 2 for 4VP. Kevin ships 4 indigo on Ship 3 for 4VP. Dave ships 2 corn on Ship 2 for 2VP. Martin ships 2 corn on Ship 2 for 2VP (Ship 2 sails). Chris ships 2 coffee on Ship 1 for 2VP. Dave ships 1 indigo on Ship 3 for 1VP. Martin ships 1 indigo on Ship 3 for 1VP.
Christopher selects a Prospector, gaining 3 doubloons.
Kevin selects the Mayor and places colonists on the sugar plantation and 3 colonists on the Sugar Mill. Dave places colonists on the Storehouse and the corn plantation. Martin places colonists on the Small Indigo Plant and an indigo plantation. Chris places colonists on the Small Sugar Mill and sugar plantation. Christopher places both colonists on the Tobacco Storage and moves a colonist from San Juan to the Tobacco Storage. Eleven colonists are placed on the colonist ship.
Dave selects
the Builder and builds a Church (1 doubloon discount for Builder, 1
doubloon discount for a Quarry, 3 doubloons spent). Martin builds a
Guesthouse (2 doubloon discount for Forests, 2 doubloons spent).
Chris builds a Sugar Milll (4 doubloons spent). Christopher
builds a Factory (3 doubloon discount from Quarries, 4 doubloons
spent). Kevin passes.
Turn 10
Governor Chris selects the Craftsman, gains 1 doubloon, and produces 3 corn, 1 tobacco, and 1 coffee. Christopher produces 1 corn, 1 indigo, and 1 tobacco. Kevin produces 4 indigo and 3 sugar. Dave produces 3 corn and 2 tobacco. Martin produces 2 corn and 1 sugar. Chris produces a bonus coffee.
Christopher selects the Builder and builds a Large Market (1 doubloon discount from Builder, 1 doubloon discount from Library, 2 doubloon discount from Quarries, 1 doubloon spent). Kevin passes. Dave builds a Small Indigo Plant (1 doubloon discount for a Quarry, 0 doubloons spent). Martin passes. Chris passes.
Kevin selects the Trader and trades sugar for 3 doubloons (2 base +1 for Trader). Dave trades tobacco for 4 doubloons (3 base +1 for Small Market). Martin passes. Chris trades coffee for 4 doubloons. Christopher trades indigo for 1 doubloon.
Dave selects the Captain and ships 3 corn on Ship 2 for 4VP. Martin ships 3 corn on Ship 2 for 3VP. Chris ships 1 corn on Ship 2 for 1VP (Ship 2 sails). Kevin ships 2 indigo on Ship 3 for 2VP (Ship 3 sails). Chris ships 1 coffee on Ship 1 for 1VP. Dave discards 1 tobacco, Chris discards 2 corn, Christopher discards 1 corn, and Kevin discards 2 indigo and 1 sugar.
Martin
selects the Mayor and places 2 colonsts on the Guest House and 1
colonist each on the Indigo Plant and an indigo plantation. Chris
places colonist on the Coffee Roaster and coffee plantation.
Christopher places colonists on the Factory and Large Market.
Kevin places 2 colonists in San Juan. Dave places colonists on
the Church and Small Indigo Plant. Eleven colonists are place on
the colonist ship.
Turn 11
Governor Christopher selects the Trader, and trades tobacco for 7 doubloons (3 base +1 for Trader +1 for Library +2 for Large Market). Kevin trades sugar for 2 doubloons. Dave trades tobacco vis the Trading Post for 3 doubloons.
Kevin selects a Prospector, gaining 3 doubloons.
Dave selects a Prospector, gaining 2 doubloons.
Martin selects the Settler, gains 2 doubloons, and takes a Quarry. Chris takes a tobacco plantation. Christopher takes a coffee plantation along with a colonist from the Hospice. Kevin takes a sugar plantation. Dave takes an indigo plantation. New plantaions are: indigo, sugar, sugar, sugar, tobacco, coffee.
Chris selects
the Mayor, placing colonists on the Tobacco Storage, Sugar Mill, Guild
Hall, and tobacco plantation. Christopher places 2 colonists in
San Juan. Kevin places 2 colonists in San Juan. Dave places
both colonists in the Indigo Plant. Martin places colonists on
the Quarry and Small Warehouse. Only 2 colonissts are available
to place on the colonist ship, ending the game.
The Players
Player Name |
Role |
Plantations |
Buildings |
San Juan |
Doubloons |
Stored Production |
VP |
Christopher
Hunt |
Trader |
Indigo, Tobacco, Quarry, Quarry, Quarry, Quarry,
Sugar, Corn, Coffee |
Hospice,
Small Indigo Plant, Library, Tobacco Storage (x3), Factory, Large
Market |
5 |
8 |
1 |
|
Kevin Wilson |
Prospector |
Indigo, Quarry,
Indigo, Quarry, Indigo, Sugar, Sugar, Sugar |
Construction
Hut, Indigo Plant (x3),
Office, Aqueduct, Sugar Mill (x3) |
4 |
9 |
11 |
|
Dave Hooton | Prospector |
Indigo, Quarry,
Corn, Corn, Tobacco, Tobacco, Corn, Indigo |
Small Market,
Indigo Plant (x3), Tobacco Storage (x2), Trading Post, City Hall, Storehouse, Church, Small Indigo
Plant |
9 |
10 |
||
Martin
Burgdorf |
Settler |
Corn, Corn, Sugar, Corn, Indigo, Indigo, Indigo,
Forest, Forest, Forest, Forest, Quarry |
Hacienda,
Small Sugar Mill, Small
Indigo Plant, Forest House,
Indigo Plant (x2), Small Warehouse, Guesthouse (x2) |
4 |
1 sugar |
22 |
|
Chris Geggus | Mayor |
Corn, Coffee, Tobacco, Corn, Sugar, Corn, Coffee, Tobacco |
Black Market, Coffee Roaster (x2), Tobacco Storage (x2), Small Indigo
Plant, Guild Hall, Small Sugar Mill, Sugar Mill (x1) |
|
5 |
1
tobacco |
12 |
Player in bold is the Governor. Plantations and buildings in bold are manned. Buildings that can be manned by more than one colonist will have the number manning them in parentheses after the building name.
Available Items
Colonists: Supply:
0 Colonist
Ship: 2
Trading House:
Tobacco, Sugar
Cargo Ships: Ship 1 (capacity 6): 4 coffee
Ship 2 (capacity 7): Empty
Ship 3
(capacity 8): Empty
Victory Points: 70
Commodities
Corn: 9
Indigo: 11
Sugar: 9
Tobacco: 7
Coffee: 4
Buildings
Column 1 |
Column 2 |
Column 3 |
Column 4 |
|
|
|
|
Small Sugar Mill (x2, 2d, 1vp) |
Sugar Mill (4d, 2vp) |
Coffee Roaster (x2, 6d, 3vp) |
Residence (10d, 4vp) |
|
|
|
Fortress (10d, 4vp) |
Lighthouse
(7d, 3vp) |
Customs
House (10d, 4vp) |
||
|
|
University (8d, 3vp) |
|
Cloister
(10d, 4vp) |
|||
|
|
Harbour (8d, 3vp) |
Statue (10d, 8vp) |
|
|
Specialty Factory (8d, 3vp) |
|
Large
Warehouse (6d, 2vp) |
Union Hall
(9d, 3vp) |
||
Small Wharf
(6d, 2vp) |
Wharf (9d,
3vp) |
Roles
Builder, Captain, Craftsman, Mayor, Prospector, Settler, Trader, Prospector (1d)
Plantations
Forest (x), Indigo, Sugar, Sugar, Sugar, Tobacco,
Coffee
Discard Pile: Indigo, Sugar
Victory Points
|
Christopher |
Kevin |
Dave |
Martin |
Chris |
VP Chips |
1 |
11 |
10 |
22 |
12 |
Buildings |
14 |
8 |
16 |
9 |
15 |
Bonus |
0 |
0 |
5 |
0 |
8 |
Total |
15 |
19 |
31 |
31 |
35 |
Congratulations to Chris on his victory!
End of Game Statements
Kevin Wilson:
Just couldn’t get anything going in this one. Had a shot had it
gone another turn with the sugar and indigo production but never had
good choices for VP or cash for good buildings. Seemed to go
pretty fast too.
Congrats, again, to Chris G and thanks to Chris H as always for running
the game.
Dave Hooton:
That was good timing by Chris G. One more turn and most everyone else
would have had another big building. I failed to see his move and build
rather than prospect. Had I done so, I think I would have beaten him by
one VP.
Thanks, Chris H, for running this game.
Chris Geggus:
Another fun game of PR. Sometimes it's all about the timing and when 2
players essentially marked time that last round, a quick tot up showed
me I was ahead. Just time to close out the game by going last. Thanks
to Chris H. again. Still like that old favourite.
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