Xoloitzcuintli

Turn 1

Governor Christopher selects the Builder and builds a Hospice (1 doubloon discount for Builder, 3 doubloons spent).  Kevin builds a Construction Hut (2 doubloons spent).  Dave builds a Small Market (1 doubloon spent).  Martin Builds a Hacienda (2 doubloons spent).  Chris builds a Black Market (2 doubloons spent).

Kevin selects the Mayor and places colonists on the indigo plant and Construction Hut.  Dave places a colonist on the indigo plantation.  Martin places a colonist on the corn plantation.  Chris places a colonist on the corn plantation.  Christopher places a colonist on the Hospice.  Five colonists are placed on the colonist ship.

Dave selects the Settler and takes a Quarry.  Martin takes a corn plantation.  Chris takes a coffee plantation.  Christopher takes a tobacco plantation with a colonist from the Hospice.  Kevin uses the Construction Hut to take a Quarry.  New plantations are corn, indigo, sugar, sugar, tobacco, tobacco.

Martin selects the Craftsman and gains 1 corn.  Chris gains 1 corn.  Martin gains a bonus corn.

Chris selects the Trader, and trades corn for 1 doubloon (0 base +1 for Trader).  No other trading is possible.

Turn 2

Governor Kevin selects a Prospector, gaining 2 doubloons.

Dave selects the Mayor and places colonists on the Quarry and Small Market.  Martin places a colonist on the corn plantation.  Chris places a colonist on the Black Market.  Christopher places a colonist on the indigo plant.  Kevin places a colonist on the Quarry.  Five colonists are placed on the colonist ship.

Martin selects the Captain, gains 1 doubloon, and ships 2 corn on Ship 3 for 3VP.  No other shipping is possible.

Chris selects a Prospector, gaining 2 doubloons.

Christopher selects the Settler and takes a Quarry, with a colonist from the Hospice.  Kevin takes the indigo plantation.  Dave takes the corn plantation.  Martin takes a sugar plantation.  Chris takes a tobacco plantation.  New plantations are: corn, corn, indigo, sugar, tobacco, tobacco.

Turn 3

Governor Dave selects the Builder, gains 1 doubloon, and builds an Indigo Plant (1 doubloon discount for Builder, 1 doubloon discount for Quarry, 1 doubloon spent).  Martin builds a Small Sugar Mill (2 doubloons spent).  Chris builds a Coffee Roaster (1 doubloon discount using the Black Market and discarding a colonist, 5 doubloons spent).  Christopher passes.  Kevin builds an Indigo Factory (1 doubloon discount for a Quarry, 2 doubloons spent).

Martin sellects the Craftsman, gains 1 doubloon, and gains 3 corn.

Chris selects the Mayor and places colonists on the coffee plantation and Coffee Roaster.  Christopher places a colonist in San Juan.  Kevin places his colonist on the Indigo Plant.  Dave places his colonist on the Indigo Plant.  Martin places a colonist on the Hacienda.  Six colonists are placed on the colonist ship.

Christopher selects the Settler and takes a Quarry along with a colonist from the Hospice.  Kevin uses the Construction Hut to take a Quarry.  Dave takes a corn plantation.  Martin gains a corn plantation from the Hacienda then takes an indigo plantation.  Chris takes a corn plantation.  New plantations:  indigo, indigo, indigo, sugar, sugar, tobacco.

Kevin selects a Prospector, gaining 1 doubloon.

Turn 4

Governor Martin selects the Captain, gains 1 doubloon, and ships 3 corn on Ship 3 for 4VP.

Chris selects the Craftsman and produces 1 coffee.  Kevin produces 1 indigo.  Dave produces 1 indigo.  Martin produces 2 corn.  Chris produces a bonus coffee.

Christopher selects a Prospector, gaining 2 doubloons.

Kevin selects the Mayor and places colonists on the indigo plantation, Indigo Plant, and Quarry.  Dave places a colonist on a corn planation.  Martin places a colonist on a corn plantation.  Chris places a colonist on a corn plantation.  Christopher places a colonist in San Juan.  Five colonists are placed on the colonist ship.

Dave selects the Trader, gains 2 doubloons, and trades indigo for 3 doubloons (1 base +1 for Trader +1 for Small Market).  Chris trades coffee for 4 doubloons.

Turn 5

Governor Chris selects the Builder, gains 1 doubloon, then builds a Tobacco Storage (1 doubloon discount for Builder, 4 doubloons spent).  Christopher builds a Small Indigo Plant (1 doubloon discount for Quarry, 0 doubloons spent).  Kevin builds an Office (2 doubloon discount for Quarries, 3 doubloons spent).  Dave builds a Tobacco Storage (1 doubloon discount for Quarry, 4 doubloons spent).  Martin builds a Small Indigo Plant (1 doubloon spent).

Christopher selects the Settler, gains 1 doubloon, and takes a Quarry along with a colonist from the Hospice.  Kevin takes an indigo plantation.  Dave takes a tobacco plantation.  Martin draws an indigo plantation with the Hospice then takes another indigo plantation.  Chris takes a sugar plantation.  New plantations are: corn, sugar, sugar, sugar, tobacco, tobacco.

Kevin selects the Craftsman, producing 2 indigo.  Dave produces 1 indigo and 1 corn.  Martin produces 1 corn.  Chris produces 1 coffee.  Kevin produces a bonus indigo.

Dave selects the Mayor and places colonists on the Tobacco Storage and tobacco plantation.  Martin places  a colonist on the sugar plantation.  Chris places a colonist on the Tobacco Storage and moves a colonist from the corn plantation to the tobacco plantation.  Christopher places a colonist on the Small Indigo Plant.  Kevin places a colonist on the Office.  Ten colonists are placed on the colonist ship.

Martin selects the Captain and ships 3 corn on Ship 3 for 4VP (Ship 3 sails).  Chris ships 2 coffee on Ship 1 for 2VP.  Kevin ships 4 indigo on Ship 2 for 4VP.  Dave ships 1 indigo on Ship 2 for 1VP.

Turn 6

Governor Christopher selects the Builder and builds a Library (1 doubloon discount for Builder, 3 doubloon discount for Quarries, 4 doubloons spent).  Kevin builds an Aqueduct (1 doubloon discount for a Quarry, 0 doubloons spent).  Dave builds a Trading Post (1 doubloon discount for a Quarry, 4 doubloons spent).  Martin builds a Forest House (2 doubloons spent).  Chris builds a Small Indigo Plant (1 doubloon spent).

Kevin selects the Mayor and places colonists on the indigo plantation, Indigo Plant, and Aqueduct.  Dave places colonists on the Trading Post and corn planation.  Martin places colonists on the Small Sugar Mill and Forest House.  Chris places colonists on both corn plantations.  Christopher places colonists on the Library and in San Juan.  Nine colonists are placed on the colonist ship.

Dave selects a Prospector, gaining 3 doubloons.

Martin selects the Craftsman and produces 3 corn and 1 sugar.  Chris produces 2 corn, 1 coffee, and 1 tobacco.  Christopher produces 1 indigo.  Kevin produces 4 indigo.  Dave produces 2 corn and 1 tobacco.  Martin produces a bonus corn.

Chris selects the Trader, gains 1 doubloon, and trades tobacco for 4 doubloons (3 base +1 for Trader).  Dave uses the Trading Post to trade tobacco for 3 doubloons.

Turn 7

Governor Kevin selects the Trader and trades indigo for 2 doubloons (1 base +1 for Trader).  Dave trades corn for 1 doubloon (0 base +1 for Small Market).  Martin trades sugar for 2 doubloons.  Chris trades coffee for 4 doubloons.

Dave selects a Prospector, gaining 3 doubloons.

Martin selects the Captain, gains 1 doubloon, and ships 4 corn on Ship 3 for 5VP.  Chris ships 2 corn on Ship 3 for 2VP.  Christopher ships 1 indigo on Ship 2 for 1VP.  Kevin ships 1 indigo on Ship 2 for 1VP (Ship 2 sails).  Dave ships 2 corn on Ship 3 for 2VP (Ship 3 sails).  Kevin discards 1 indigo.

Chris selects the Builder and builds the Guild Hall (1 doubloon discount from the Builder, 9 doubloons spent).  Christopher can't build.  Kevin passes.  Dave builds a City Hall (1 doubloon discount for a Quarry, 9 doubloons spent).  Martin builds an Indigo Plant (3 doubloons spent).

Christopher selects the Settler, gains 1 doubloon, and takes a Quarry along with a colonist from the Hospice.  Kevin takes a sugar plantation.  Dave takes a tobacco plantation.  Martin uses the Hacienda to draw a coffee plantation, then takes a tobacco plantation and uses the Forest House to convert both to forest.  Chris takes a corn planation.  The Library allows Christopher to take a sugar plantation.  New plantations are: corn, corn, indigo, sugar, coffee, coffee.

Turn 8

Governor Dave selects the Mayor, gains 1 doubloon, and places colonists on the City Hall, Tobacco Storage, and a tobacco planation.  Martin places colonsits on the Indigo Plant and indigo plantation.  Chris places colonists on the corn and sugar plantations.  Christopher places colonists on the sugar plantation and in San Juan.  Kevin places a colonist on the sugar plantation.  Eleven colonists are placed on the colonist ship.

Martin selects a Prospector, gaining 2 doubloons.

Chris selects the Craftsman, gains 1 doubloon, and produces 3 corn, 1 tobacco, and 1 coffee.  Christopher produces 1 indigo.  Kevin produces 4 indigo.  Dave produces 2 corn, 1 indigo, and 2 tobacco.  Martin produces 3 corn, 1 indigo, and 1 sugar.  Chris produces a bonus coffee.

Christopher selects the Builder and builds a Tobacco Storage (1 doubloon discount from Builder, 1 doubloon discount from Library, 3 doubloon discount from Quarries, 0 doubloons spent).  Kevin builds a Sugar Mill (2 doubloon discount for Quarries, 2 doubloons spent).  Dave builds a Storehouse (1 doubloon discount for a Quarry, 2 doubloons spent).  Martin builds a Small Warehouse (1 doubloon discount from Forests, 2 doubloons spent).  Chris builds a Small Sugar Mill (1 doubloon discount by discarding a colonist from the sugar plantation using the Black Market, 1 doubloon spent).

Kevin selects the Settler and takes a sugar plantation.  Dave takes a corn plantation.  Martin draws a tobacco plantation with the Hacienda, then takes an indigo plantation, and using the Forest House, converts them both into forest.  Chris takes a coffee plantation.  Christopher takes a corn plantation along with a colonist from the Hospice.  New plantations:  indigo, indigo, sugar, sugar, tobacco, coffee.

Turn 9

Governor Martin selects the Trader, gains 1 doubloon, and trades sugar for 3 doubloons (2 base, +1 for Trader).  Chris trades tobacco for 3 doubloons.  Christopher trades indigo for 1 doubloon.  Kevin uses the Office to trade indigo for 1 doubloon.  Dave uses the Trading Post to trade tobacco for 3 doubloons.

Chris selects the Captain, gains 1 doubloon, and ships 3 corn on Ship 2 for 4VP.  Kevin ships 4 indigo on Ship 3 for 4VP.  Dave ships 2 corn on Ship 2 for 2VP.  Martin ships 2 corn on Ship 2 for 2VP (Ship 2 sails).  Chris ships 2 coffee on Ship 1 for 2VP.  Dave ships 1 indigo on Ship 3 for 1VP.  Martin ships 1 indigo on Ship 3 for 1VP.

Christopher selects a Prospector, gaining 3 doubloons.

Kevin selects the Mayor and places colonists on the sugar plantation and 3 colonists on the Sugar Mill.  Dave places colonists on the Storehouse and the corn plantation.  Martin places colonists on the Small Indigo Plant and an indigo plantation.  Chris places colonists on the Small Sugar Mill and sugar plantation.  Christopher places both colonists on the Tobacco Storage and moves a colonist from San Juan to the Tobacco Storage.  Eleven colonists are placed on the colonist ship.

Dave selects the Builder and builds a Church (1 doubloon discount for Builder, 1 doubloon discount for a Quarry, 3 doubloons spent). Martin builds a Guesthouse (2 doubloon discount for Forests, 2 doubloons spent).  Chris builds a Sugar Milll (4 doubloons spent).  Christopher builds a Factory (3 doubloon discount from Quarries, 4 doubloons spent).  Kevin passes.

Turn 10

Governor Chris selects the Craftsman, gains 1 doubloon, and produces 3 corn, 1 tobacco, and 1 coffee.  Christopher produces 1 corn, 1 indigo, and 1 tobacco.  Kevin produces 4 indigo and 3 sugar.  Dave produces 3 corn and 2 tobacco.  Martin produces 2 corn and 1 sugar.  Chris produces a bonus coffee.

Christopher selects the Builder and builds a Large Market (1 doubloon discount from Builder, 1 doubloon discount from Library, 2 doubloon discount from Quarries, 1 doubloon spent).  Kevin passes.  Dave builds a Small Indigo Plant (1 doubloon discount for a Quarry, 0 doubloons spent).  Martin passes.  Chris passes.

Kevin selects the Trader and trades sugar for 3 doubloons (2 base +1 for Trader).  Dave trades tobacco for 4 doubloons (3 base +1 for Small Market).  Martin passes.  Chris trades coffee for 4 doubloons.  Christopher trades indigo for 1 doubloon.

Dave selects the Captain and ships 3 corn on Ship 2 for 4VP.  Martin ships 3 corn on Ship 2 for 3VP.  Chris ships 1 corn on Ship 2 for 1VP (Ship 2 sails).  Kevin ships 2 indigo on Ship 3 for 2VP (Ship 3 sails).  Chris ships 1 coffee on Ship 1 for 1VP.  Dave discards 1 tobacco, Chris discards 2 corn, Christopher discards 1 corn, and Kevin discards 2 indigo and 1 sugar.

Martin selects the Mayor and places 2 colonsts on the Guest House and 1 colonist each on the Indigo Plant and an indigo plantation.  Chris places colonist on the Coffee Roaster and coffee plantation.  Christopher places colonists on the Factory and Large Market.  Kevin places 2 colonists in San Juan.  Dave places colonists on the Church and Small Indigo Plant.  Eleven colonists are place on the colonist ship.

Turn 11

Governor Christopher selects the Trader, and trades tobacco for 7 doubloons (3 base +1 for Trader +1 for Library +2 for Large Market).  Kevin trades sugar for 2 doubloons.  Dave trades tobacco vis the Trading Post for 3 doubloons.

Kevin selects a Prospector, gaining 3 doubloons.

Dave selects a Prospector, gaining 2 doubloons.

Martin selects the Settler, gains 2 doubloons, and takes a Quarry.  Chris takes a tobacco plantation.  Christopher takes a coffee plantation along with a colonist from the Hospice.  Kevin takes a sugar plantation.  Dave takes an indigo plantation.  New plantaions are: indigo, sugar, sugar, sugar, tobacco, coffee.

Chris selects the Mayor, placing colonists on the Tobacco Storage, Sugar Mill, Guild Hall, and tobacco plantation.  Christopher places 2 colonists in San Juan.  Kevin places 2 colonists in San Juan.  Dave places both colonists in the Indigo Plant.  Martin places colonists on the Quarry and Small Warehouse.  Only 2 colonissts are available to place on the colonist ship, ending the game.

The Players

Player Name

Role

Plantations

Buildings

San Juan

Doubloons

Stored Production

VP

Christopher Hunt
Trader

Indigo, Tobacco, Quarry, Quarry, Quarry, Quarry, Sugar, Corn, Coffee

Hospice, Small Indigo Plant, Library, Tobacco Storage (x3), Factory, Large Market
5
8

1
Kevin Wilson
Prospector

Indigo, Quarry, Indigo, Quarry, Indigo, Sugar, Sugar, Sugar

Construction Hut, Indigo Plant (x3), Office, Aqueduct, Sugar Mill (x3)
4
9

11
Dave Hooton Prospector

Indigo, Quarry, Corn, Corn, Tobacco, Tobacco, Corn, Indigo

Small Market, Indigo Plant (x3), Tobacco Storage (x2), Trading Post, City Hall, Storehouse, Church, Small Indigo Plant

9

10
Martin Burgdorf
Settler

Corn, Corn, Sugar, Corn, Indigo, Indigo, Indigo, Forest, Forest, Forest, Forest, Quarry

Hacienda, Small Sugar Mill, Small Indigo Plant, Forest House, Indigo Plant (x2), Small Warehouse, Guesthouse (x2)

4
1 sugar
22
Chris Geggus Mayor
Corn, Coffee, Tobacco, Corn, Sugar, Corn, Coffee, Tobacco
Black Market, Coffee Roaster (x2), Tobacco Storage (x2), Small Indigo Plant, Guild Hall, Small Sugar Mill, Sugar Mill (x1)
 
5
1 tobacco
12

Player in bold is the Governor. Plantations and buildings in bold are manned. Buildings that can be manned by more than one colonist will have the number manning them in parentheses after the building name.

Available Items

Colonists: Supply: 0 Colonist Ship: 2

Trading House:  Tobacco, Sugar

Cargo Ships: Ship 1 (capacity 6): 4 coffee        Ship 2 (capacity 7): Empty         Ship 3 (capacity 8): Empty

Victory Points: 70

Commodities

Corn: 9

Indigo: 11

Sugar: 9

Tobacco: 7

Coffee: 4

Buildings

Column 1

Column 2

Column 3

Column 4





Small Sugar Mill (x2, 2d, 1vp)

Sugar Mill (4d, 2vp)

Coffee Roaster (x2, 6d, 3vp)

Residence (10d, 4vp)




Fortress (10d, 4vp)



Lighthouse (7d, 3vp)
Customs House (10d, 4vp)



University (8d, 3vp)





Cloister (10d, 4vp)



Harbour (8d, 3vp)

Statue (10d, 8vp)



Specialty Factory (8d, 3vp)



Large Warehouse (6d, 2vp)
Union Hall (9d, 3vp)


Small Wharf (6d, 2vp)
Wharf (9d, 3vp)

Roles

Builder, Captain, Craftsman, Mayor, Prospector, Settler, Trader, Prospector (1d)

Plantations

Forest (x), Indigo, Sugar, Sugar, Sugar, Tobacco, Coffee

Discard Pile: Indigo, Sugar

Victory Points


Christopher

Kevin

Dave

Martin

Chris

VP Chips

1

11

10

22

12

Buildings

14

8

16

9

15

Bonus

0

0

5

0

8

Total

15

19

31

31

35

Congratulations to Chris on his victory!

End of Game Statements

Kevin Wilson: Just couldn’t get anything going in this one.  Had a shot had it gone another turn with the sugar and indigo production but never had good choices for VP or cash for good buildings.  Seemed to go pretty fast too.

Congrats, again, to Chris G and thanks to Chris H as always for running the game.

Dave Hooton: That was good timing by Chris G. One more turn and most everyone else would have had another big building. I failed to see his move and build rather than prospect. Had I done so, I think I would have beaten him by one VP.

Thanks, Chris H, for running this game.

Chris Geggus: Another fun game of PR. Sometimes it's all about the timing and when 2 players essentially marked time that last round, a quick tot up showed me I was ahead. Just time to close out the game by going last. Thanks to Chris H. again. Still like that old favourite.

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