Water Spaniel

The Players

Player

Company

Color

Cards

Terraform Rating

Christopher Hunt Lakefront Resorts
Green
6
20
Kevin Wilson
Arklight
Black
8
23
Chris Geggus
Pristar
Yellow
5
20
Andy York
Septem Tribus
Blue
6
19
Bill Scharf
Valley Trust
Red
5
20
Passing will go down this list in odd generations, while passing will go up in even generations. Player in bold is current first player.

Player

MegaCredits

Steel

Titanium

Plants

Energy

Heat

Production On Hand Production On Hand Production On Hand Prodcution On Hand Production On Hand Production On Hand
Christopher Hunt 6
10
0
0
0
0
2
4
0
2
3
7
Kevin Wilson 3
3
2
2
1
4
0
0
1
1
4
6
Chris Geggus 5
4
0
2
1
1
0
0
2
1
8
6
Andy York
0
6
2
0
0
0
2
0
3
0
11
14
Bill Scharf
1
10
1
0
2
1
0
2
6
0
0
2


Colony Name

Colony 1

Colony 2

Colony 3

Resource Marker

Callisto

Lakefront Resorts

(1 energy production)

(1 energy production)

4 (5 energy)

Titan
(3 floaters)
(3 floaters) (3 floaters) N/A

Ganymede

(1 plant production)

(1 plant production)

(1 plant production)

4 (3 plants)

Ceres
Valley Trust
(1 steel production) (1 steel production) 2 (2 steel)
Io
(1 heat production)
(1 heat production) (1 heat production) 4 (6 heat)
Triton
Valley Trust (3 titanium) (3 titanium)
2 (1 titanium)

Luna

Lakefront Resorts

Pristar

Septem Tribus

4 (7M€)

The numbers in the Resource Marker column indicate the box, numbered from left to right, while the number in parenthesis is the number of resources to be gained from that space.  N/A indicates that the marker is not in place because a card that can accept those resources is not in play.  Text in the colony spaces indicates either the owner of the colony, or the benefit of establishing a colony there.

Terraforming Committee

Party
Leader Delegates
Mars First
Lakefront Resorts
12 (5 Valley Trust, 4 Lakefront Resorts, 1 Pristar, 1 neutral, 1 Arklight)
Scientists
Neutral
2 (1 neutral, 1 Lakefront Resorts)
Unity
Septem Tribus
1 (Septem Tribus)
Greens
Arklight
1 (Arklight)
Reds
Pristar
1 (Pristar)
Kelvinists
Neutral
2 (1 neutral, 1 Septem Tribus)
Chair is neutral. Ruling Party: Greens

Global Events

Distant
Coming Current

Rising Alloy Demand/Miners on Strike

Antarctica Melts/Red Influence Separatist Movement/War on Earth

Generation 1

Intial Card and Company Selection

Christopher selects Lakefront Resorts and retains 4 cards, paying 12M€.

Kevin selects Arklight, gaining 2M€ production and retains 6 cards, paying 18M€.

Chris selects Pristar, reducing his TR to 18, and retains 6 cards, paying 18M€.

Andy selects Septum Tribus and retains 6 cards, paying 18M€.

Bill selects Valley Trust, and retains 1 card, paying 3M€.

Prelude Phase

Lakefront Resorts plays Biofuels, gaining 1 plant and 1 energy production and 2 plants, and Polar Industris, gaining 2 heat production, placing a ocean tile somewhere, gaining 1M€ production, something else, and increasing his TR to 21.

Arklight plays Experimental Forst, placing a greenery tile at A4, gaining 1 titanium, 1 plant, and 4M€, plus 1 resource on the corporation card, increasing the oxygen level to 1% and his TR to 21, and drawing 2 plant tagged cards (discarded cards are: Saturn Surfing, Natural Preserve, Research Colony, Subterranean Reserve, Black Polar Dust, Methane From Titan, Special Design, Earth Catapult, Power Grid, Wave Power, Power Infrastructure, Sponsors, Gene Repair, Nitrogen-Rich Asteroid, and CEO's Favorite Project) and Loan, gaining 30M€ and losing 2M€ production.

Pristar plays Aquifer Turbines, placing an ocean in I9, gaining 2 titanium and increasing his TR to 19, then gaining 2 energy production and losing 3M€, and Self-Sufficient Settlement, gaining 2M€ production and placing a city in I8, gaining 1 titanium and 2M€. Lakefront Resorts gains 1M€ production.

Septem Tribus plays Mohole Excavation, gaining 1 steel and 2 heat production and 2 heat and Early Settlement, gaining 1 plant production and placing a city in F9, gaining 2 steel.

Valley Trust plays Supplier, gaining 2 energy production and 4 steel, and Io Research Outpost, gaining 1 titanium production and 1 card.

Action Phase

Lakefront Resorts spends 17M€ for colony on Luna, gaining 2M€ production, then moves a delegate from the Lobby to the Scientists.

Arklight spends 1 titanium and 21M€ for Callisto Penal Mines, gaining 3M€ production, then spends 32M€ for Beam from a Thorium Asteroid, gaining 3 energy and 3 heat production.

Pristar spends 8M€ on Rover Construction, then moves a delegate from the Lobby to the Kelvinists, assuming party leadership.

Septem Tribus moves a delegate from the Lobby to Mars First, then spends 2 steel for a Mine, gaining 1 steel production.

Valley Trust plays Research Network, gaining 1M€ production and 3 cards, then spends 20M€ on a Mining Colony on Triton, gaining 3 titanium and 1 titanium production.

Lakefront Resorts spends 3M€ on Micromills, gaining 1 heat production.

Arklight moves a delegate from the Lobby to the Greens, assuming party leadership.

Pristar spends 3 titanium and 16M€ for Phobos Space Haven, gaining 1 titanium production and 2M€.

Septem Tribus spends 5M€ to move a delegate from Reserve to Mars First, assuming party leadership. Mars First becomes dominant party. Septem Tribus then uses its special power to gain 2M€.

Valley Trust spends 7M€ for Advanced Alloys, then transfers a delegate from the Lobby to Mars First.

Lakefront Resorts spends 10M€ for Cryo-Sleep.

Arklight passes.

Pristar spends 4M€ for Research Coordination.

Septem Tribus spends 6M€ on Archaeobacteria, gaining 1 plant production.

Valley Trust spends 5M€ to move a delegate from Reserve to Mars First.

Lakefront Resorts spends 6M€ for Rad Suits, gaining 1M€ production.

Pristar spends 5M€ to move a delegate from the Reserve to the Kelvinists.

Septem Tribus passes.

Valley Trust passes.

Lakefront Resorts passes.

Pristar passes.

Production Phase

Lakefront Resorts gains 26M€, 1 plant, 1 energy, and 3 heat.

Arklight gains 24M€, 3 energy, and 3 heat.

Pristar gains 21M€, 1 titanium, and 2 energy.

Septem Tribus gains 20M€, 2 steel, 2 plants, and 2 heat.

Valley Trust gains 21M€, 2 titanium, and 2 energy.

Solar Phase

Colonies

All active colonies advance their trade markers one space to the right.

Turmoil Phase

TR Revision

All players TR is reduced by 1.

Global Event

No global event.

New Government

Mars First becomes the ruling party. Lakefront Resorts gains 2M€. Pristar gains 3M€. Septem Tribus gains 4M€. Valley Trust gains 1M€. Septem Tribus increases its TR to 20. The Scientists become dominant party.

Changing Times

Patera Boring/Volcanic Eruptions becomes the current event, neutral delegate added to the Kelvinists. Kelvinists become the dominant party. Separatist Movement/War on Earth becomes the coming event. Antarctica Melts/Red Influence becomes the distant event. Neutral delegate added to the Kelvinists.

Generation 2

Research Phase

Arklight takes 3 cards, spending 9M€.

Pristar takes 3 cards, spending 9M€.

Septem Tribus takes 2 cards, spending 6M€.

Valley Trust takes 3 cards, spending 9M€.

Lakefront Resorts takes 2 cards, spending 6M€.

Action Phase

Arklight spends 3 energy to trade with Ceres, gaining 3 steel, then plays 3 steel and 19M€ for a Strip Mine, gaining 2 steel production and 1 titanium production, losing 2 energy production, and increasing the oxygen level to 3% and his TR to 22.

Pristar spends 1 titanium and 9M€ for an Interplanetary Colony Ship, placing a colony on Luna, gaining 2M€ production.

Septem Tribus spends 2 steel and 16M€ for a Mohole Area in B1, gaining 3 steel and 4 heat production.

Valley Trust moves a delegate from the Lobby to Mars First, assuming party leadership.

Lakefront Resorts moves a delegate from the Lobby to Mars First then spends 17M€ to place a colony on Callisto, gaining 1 energy production.

Arklight moves a delegate from the Lobby to the Kelvinists.

Pristar spends 3M€ for an Investment Loan, gaining 10M€ and losing 1M€ production, then spends 11M€ for GHG Factories, gaining 4 heat production and losing 1 energy production.

Septem Tribus spends 9M€ on a Robotic Workforce, duplicating the Mohole Area production, thus gaining 4 heat production.

Valley Trust spends 5M€ to move a delegate from the Reserve to Mars First.

Lakefront Resorts spends 5M€ for Decomposers, adding a resource to the card.

Arklight passes.

Pristar moves a delegate from the Lobby to Mars First.

Septem Tribus moves a delegate from the Lobby to the Unity party, then uses its corporate ability to gain 2M€.

Valley Trust spends 4 steel and 1M€ for Deep Well Heating, gaining 1 energy production and increasing the temperature to -28C and its TR to 20.

Lakefront Resorts spends 5M€ to moves a delegate from Reserve to Mars First.

Pristar spends 5M€ to moves a delegate from Reserve to the Kelvinists.

Septem Tribus passes.

Valley Trust spends 5M€ to moves a delegate from Reserve to Mars First.

Lakefront Resorts passes.

Pristar passes.

Valley Trust passes.

Production Phase

Arklight gains 25M€, 2 steel, 1 titanium, 1 energy, and 3 heat.

Pristar moves 2 energy to heat then gains 27M€, 1 titanium, 1 energy, 1 heat, and 1 preservation resource.

Septem Tribus gains 20M€, 2 steel, 2 plants, and 10 heat.

Valley Trust moves 2 energy to heat then gains 21M€, 2 titanium, and 3 energy.

Lakefront Resorts moves 1 energy to heat then gains 25M€, 1 plant, 2 energy, and 3 heat.

Solar Phase

Colonies

All active colonies advance their trade markers one space to the right.

Turmoil Phase

TR Revision

All players TR is reduced by 1.

Global Event

Volcanic Eruptions. Temperature increased to -24C. Arklight has 1 influence and gains 1 heat production. Pristar has 2 influence and gains 2 heat production. Septem Tribus has 1 influence and gains 1 heat production. No other players have influence.

New Government

The Kelvinists become the ruling party. Arklight gains 4M€. Pristar gains 6M€. Septem Tribus gains 11M€. Valley Trust gains 0M€. Lakefront Resorts gain 3M€. Pristar becomes Chair and increases TR to 18. Mars First party becomes dominant party.

Changing Times

Separatist Movement/War on Earth becomes the current event, neutral delegate added to Kelvinist party, assuming party leadership. Antarctica Melts/Red Influence becomes the coming event. Rising Alloy Demand/Miners on Strike becomes the distant event. Neutral delegate added to the Mars First.

Generation 3

Research Phase

Pristar takes 4 cards, spending 12M€.

Septem Tribus takes 4 cards, spending 12M€.

Valley Trust takes 2 cards, spending 6M€.

Lakefront Resorts takes 3 cards, spending 9M€.

Arklight takes 1 card, spending 3M€.

Action Phase

Pristar spends 10M€ for a Nuclear Zone in G3, gaining 1 steel and 2M€, increasing the temperature to -20C and its TR to 20 and gaining 1 heat production, then moves a delegate from the Lobby to the Reds, gaining party leadership.

Septem Tribus spends 13M€ for a Pioneer Settlement, losing 2M€ production and placing a colony on Luna, gaining 2M€ production, then moves a delegate from the Lobby to the Kelvinists.

Valley Trust spends 5 titanium and 3M€ for an Ice Moon Colony, placing an ocean at F5, gaining 2 plants and increasing its TR to 20 and placing a colony on Ceres, gaining 1 steel production.  Lakefront Resorts gains 1M€ production.  Valley Trust then spends 3 energy to trade with Triton, gaining 3 titanium.

Lakefront Resorts moves a delegate from the Lobby to Mars First, then spends 5M€ to moves a delegate from Reserve to Mars First, assuming party leadership.

Arklight spends 1 titanium and 24M€ for a Big Asteroid, gaining 4 titanium and raising the temperature to -16C and its TR to 23. Septem Tribus loses 4 plants. Arklight then moves a delegate from the Lobby to Mars First.

Pristar spends 3M€ for Heavy Taxation, gaining 4M€ and 2M€ production, then spends 10M€ to use the Kelvinists' policy to gain 1 energy and 1 heat production.

Septem Tribus spends 5 steel and 8M€ for Tectonic Stress Power, gaining 3 energy production.

Valley Trust moves a delegate from the Lobby to Mars First, then spends 5M€ to move a delegate from Reserve to Mars First, assuming party leadership.

Lakefront Resorts spends 5M€ for a Magnetic Field Dome, losing 2 energy production but gaining 1 plant production and increasing its TR to 20.

Arklight passes.

Pristar passes.

Septem Tribus uses its corporate power to gain 4M€.

Valley Trust spends 4 titanium and 1M€ for a Giant Space Mirror, gaining 3 energy production.

Map

Global Events

Terraforming Committee


<Trade Fleets CallistoTitanGanymedeCeresIoTritonLuna

Lakefront Resorts

Arklight

Pristar

Septem Tribus

Valley Trust




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