Sled Dog

End of Game Statements

Bill Scharf (Trotskyite Internationalists) Sorry for the short game guys....nothing is more boring than when someone wins on a walkthrough....

I took the most obvious strategy...1) party chief, 2) KGB Head, 3) Defense Minister....and enough other guys on the board that I wouldn't have problems with pesky problems like putting things to a vote.

You need the Party Chief to win, The KGB is the major clearinghouse to get other characters off the board, and the Defense Minister can hold trials, get rid of 1 candidate a turn, and prematurely age other characters...good for sickness and early death...but thats a long term thing.

Imagine my surprise when I ended up with all three. Usually two or more players have the same idea, and end up with controlling only one, maybe two... (Or none...more than once my 10 was someone else's 10 (and they won the dice off), my nine was someone else's ten....well, you get the point).

Well, I hope your next game is more interesting. I enjoy this game, since it features guessing what your opponents will do, making adjustments for what you think they think you will do, and so on ad infinitum.

Thanks for running it Chris.

Chris Geggus (Soviet Precocious Youth) Have we started yet? If so, I wasn't ready - honest! Congrats to Bill. Wins will happen like that sometimes and that is the main area where the game can and should be criticised. However, that's all part of the game and Bill won fair and square.

Sled Dog, Issue 130
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