Schipperke

Seafarers of Catan

Initial Placement

Dave places a settlement at E10 with a road from E10 to E9.

Kevin places a settlement at F6 with a road from F6 to E6.

Martin places a settlement at F13 with a road from F13 to G13.

Andy places a settlement at G5 with a road from G5 to G6.

Chris places a settlement at E8 with a road from E8 to F8 and a settlement at E15 with a road from E15 to D15.

Andy places a settlement at F9 with a road from F9 to G9.

Martin places a settlement at E13 with a road from E13 to E12.

Kevin places a settlement at G7 with a road from G7 to F7.

Dave places a settlement at G11 with a ship from G11 to G10.

Turn 1

Dave: Die roll = 2. Martin receives 2 wool. Passes.

Kevin: Die roll = 4. No resources received. Passes.

Martin: Die roll = 7. Martin moves the Robber to the 10 field space at D16 and steals lumber from Chris then passes.

Andy: Die roll = 7. Moves the Robber to the 8 hill space at D14 and steals ore from Martin then passes.

Chris: Die roll = 4. No resources received. Passes.

Turn 2

Dave: Die roll = 10. Dave receives 1 wool, Kevin receives 1 ore, and Martin and Chris each receive 1 grain. Dave spends 1 wool and 1 lumber to build a ship from G10 to H10. Martin spends 1 lumber and 1 brick to build a road from E12 to F12.

Kevin: Die roll = 11. Andy and Dave each receive 1 ore. Passes.

Martin: Die roll = 5. Dave receives 1 brick, Andy and Kevin each receive 1 grain, and Chris receives 1 grain and 1 lumber. Passes

Andy: Die roll = 10. Dave receives 1 wool, Kevin receives 1 ore, and Martin and Chris each receive 1 grain. Builds a road from G8 to G9.

Chris: Die roll = 5. Dave receives 1 brick, Andy and Kevin each receive 1 grain, and Chris receives 1 grain and 1 lumber. Chris trades 3 grain to Dave for 1 brick and 1 ore, then builds roads from D15 to D14 to C14. During the special build turn, Andy upgrades the settlement at G5 to a city.

Turn 3

Dave: Die roll = 5. Dave receives 1 brick, Kevin receives 1 grain, Andy receives 2 grain, and Chris receives 1 grain and 1 lumber. Trades 1 brick and 1 ore to Chris for 2 grain, then trades 4 grain for 1 lumber and builds a settlement at H10. During the special build turn, Chris builds a road from C14 to C15.

Kevin: Die roll = 7. Moves the robber to the 8 forest space at F12 and steals a wool from Martin. Trades 4 grain at the grain port for 2 lumber and builds a ship from G7 to G8 and a road from F7 to F6.

Martin: Die roll = 5. Dave receives 1 brick, Kevin receives 1 grain, Andy receives 2 grain, and Chris receives 1 grain and 1 lumber. Martin trades 1 wool to Chris for 1 ore. Martin buys a development card.

Andy: Die roll = 4. Dave receives 1 brick. Passes.

Chris: Die roll = 6. Andy and Kevin each receive 2 wool. Plays a Knight, moving the robber to the 11 space at F10 and steals a brick from Dave then passes.

Turn 4

Dave: Die roll = 6. Andy and Kevin each receive 2 wool. Passes.

Kevin: Die roll = 9. Andy receives 2 lumber and Martin receives 1 ore. Kevin trades 2 wool to Chris for 1 lumber, then builds a ship from G8 to H8, gaining the longest trade rout, and buys a development card.

Martin: Die roll = 6. Andy and Kevin each receive 2 wool. Martin plays the Knight and moves the robber to the 6 pasture space at F6 and steals a lumber from Andy. Passes.

Andy: Die roll = 10. Dave receives 1 wool, Kevin receives 1 ore, and Martin and Chris each receive 1 grain. Andy trades 4 wool for 1 brick and builds a road from G5 to F5.

Chris: Die roll = 8. Andy each receives 1 lumber, Dave receives 2 lumber, and Martin and Chris each receive 1 lumber and 1 brick. Chris builds a settlement at C15. Dave builds a road from H10 to H9. Martin builds a road from F12 to F13.

Turn 5

Dave: Die roll = 12. No resources received. Passes.

Kevin: Die roll = 5. Dave receives 1 brick, Kevin receives 1 grain, Andy receives 2 grain, and Chris receives 1 grain and 1 lumber. Plays Monopoly for grain, then trades 6 grain for 3 lumber and 4 grain for 2 brick and builds a settlement in H8 and a road from H8 to H9. Chris builds a road from C15 to C16. Dave builds a road from H9 to I9.

Martin: Die roll = 6. Chris receives 1 grain. Martin passes.

Andy: Die roll = 9. Andy receives 2 lumber, Martin receives 1 ore, and Kevin receives 1 wool. Passes.

Chris: Die roll = 6. Chris receives 1 grain. Chris trades 1 grain to Martin for 1 ore then buys a development card.

Turn 6

Dave: Die roll = 6. Chris receives 1 grain. Passes.

Kevin: Die roll = 8. Andy receives 1 lumber, Dave receives 2 lumber, and Martin and Chris each receive 1 lumber and 1 brick. Passes.

Martin: Die roll = 5. Dave receives 1 brick, Kevin receives 1 grain, Andy receives 2 grain, and Chris receives 1 grain and 1 lumber. Builds a road from G13 to G14. Chris builds a road from C16 to C17. Kevin builds a ship from H8 to H7.

Andy: Die roll = 6. Chris receives 1 grain. Passes.

Chris: Die roll = 5. Dave receives 1 brick, Kevin receives 1 grain, Andy receives 2 grain, and Chris receives 1 grain and 1 lumber. Trades 3 grain for 1 wool then passes.

Turn 7

Dave: Die roll = 2. Martin receives 2 wool. Dave trades 1 brick to Andy for 2 grain, then builds a settlement at I9. Andy builds a road from F5 to F4. Martin buys a development card.

Kevin: Die roll = 7. Moves the robber to the 8 forest space at E9 and steals lumber from Martin. Builds a ship from H7 to H6.

Martin: Die roll = 8. Dave receives 1 lumber, and Martin receives 1 lumber and 1 brick, and Chris receives 1 brick. Plays a Knight and moves the robber to the 6 pasture space at F6 and steals an ore from Kevin then passes.

Andy: Die roll = 10. Dave receives 1 wool, Kevin receives 1 ore, and Martin and Chris each receive 1 grain. Passes.

Chris: Die roll = 10. Dave receives 1 wool, Kevin receives 1 ore, and Martin and Chris each receive 1 grain. Builds a settlement at C17. Dave builds ships from I10 to I9 and I9 to I8. Kevin upgrades the settlement at F6 to a city. Martin builds a settlement at G14.

Turn 8

Dave: Die roll = 10. Dave receives 1 wool, Kevin receives 2 ore, Martin receives 2 grain, and Chris receives 1 grain. Passes.

Kevin: Die roll = 5. Dave receives 1 brick, Kevin and Andy each receive 2 grain, and Chris receives 1 grain and 1 lumber. Passes.

Martin: Die roll = 7. Andy discards 2 grain, 1 wool, and 1 lumber. Martin moves the robber to the 8 forest space at E9 and steals a brick from Dave and passes.

Andy: Die roll = 8. Dave receives 1 lumber, Chris receives 1 brick, and Martin receives 1 lumber and 1 brick. Passes.

Chris: Die roll = 7. Moves the robber to the 6 pasture space at F6 and steals grain from Kevin. Trades 3 grain for brick and builds roads from D14 to D13 and D13 to D12. Martin builds a road from E13 to E14.

Turn 9

Dave: Die roll = 6. Chris receives 1 grain. Passes.

Kevin: Die roll = 8. Andy receives 1 lumber, Dave receives 2 lumber, and Martin and Chris each receive 1 lumber and 1 brick. Passes.

Martin: Die roll = 8. Andy receives 1 lumber, Dave receives 2 lumber, and Martin and Chris each receive 1 lumber and 1 brick. Martin trades 1 brick to Dave in exchange for 2 lumber. Martin builds roads from E14 to F14 and F14 to F15, gaining the longest trade route. Chris builds a road from D12 to D11 and Dave builds a settlement at I7.

Andy: Die roll = 8. Andy receives 1 lumber, Dave receives 2 lumber, and Martin and Chris each receive 1 lumber and 1 brick. Trades 1 grain and 1 lumber to Chris for 1 brick and builds a settlement at F4. Martin builds a road from F15 to F16.

Chris: Die roll = 8. Andy receives 1 lumber, Dave receives 2 lumber, and Martin and Chris each receive 1 lumber and 1 brick. Trades 3 grain for 1 wool and builds a settlement at D11 and a road from D11 to D10. Martin builds a road from F16 to E16.

Turn 10

Dave: Die roll = 5. Dave receives 1 brick, Kevin receives 2 grain, Andy receives 3 grain, and Chris receives 1 grain, 1 brick, and 1 lumber. Dave trades 1 brick to Andy for 2 grain. Trades 6 lumber for 3 ore at the lumber port and spends 2 grain and 3 ore to upgrade the settlement at E10 to a city. Andy builds a road from G6 to H6. Chris builds a road from D10 to C10.

Kevin: Die roll = 6. Chris receives 1 grain. Trades 1 ore to Chris for 2 lumber then 2 grain for 1 wool and builds a ship from H5 to H5.

Martin: Die roll = 5. Dave receives 1 brick, Kevin receives 2 grain, Andy receives 3 grain, and Chris receives 1 grain, 1 brick, and 1 lumber. Martin trades 1 ore to Chris for 1 brick. Martin then trades 2 grain to Dave for 1 brick. Martin builds a road from E16 to E17.

Andy: Die roll = 5. Dave receives 1 brick, Kevin receives 2 grain, Andy receives 3 grain, and Chris receives 1 grain, 1 brick, and 1 lumber. Trades 6 grain for 2 wool and builds ships from F4 to E4 and E4 to E5. Chris builds a road from C10 to C9.

Chris: Die roll = 8. Andy receives 1 lumber, Dave receives 2 lumber, and Martin and Chris each receive 1 lumber and 1 brick. Chris trades 1 brick to Kevin for 1 grain, then trades 3 grain for 1 ore and spends 2 grain and 3 ore to upgrade the settlement at E15 to a city.

Turn 11

Dave: Die roll = 10. Dave receives 1 wool, Kevin receives 2 ore, Martin receives 2 grain, Andy receives 1 ore, and Chris receives 2 grain. Builds a ship fro I7 to I6. Martin builds a road from E17 to D17.

Kevin: Die roll = 4. Dave receives 2 brick and Chris receives 2 lumber. Kevin trades 2 grain for 1 wool and builds a settlement at H5.

Martin: Die roll = 6. Chris gains 1 grain. Passes.

Andy: Die roll = 3. Andy and Kevin each receive 1 brick. Passes.

Chris: Die roll = 6. Chris gains 1 grain. Trades 2 lumber to Dave for 1 brick then trades 3 grain for 1 wool and builds a settlement at C9.

Turn 12

Dave: Die roll = 10. Dave receives 1 wool, Kevin receives 2 ore, Martin and Chris each receive 2 grain, and Andy receives 1 ore. Trades 1 wool to Andy for 2 ore then 2 lumber for 1 ore and builds a city at G11. Andy builds a ship from E5 to D5.

Kevin: Die roll = 9. Andy receives 2 lumber, Martin and Chris each receive 1 ore, Dave receives 2 wool, and Kevin receives 1 wool. Kevin buys a development card. Dave builds a ship from I6 to I5.

Martin: Die roll = 10. Dave receives 1 wool, Kevin receives 2 ore, Martin and Chris each receive 2 grain, and Andy receives 1 ore. Trades 1 grain to Dave for 1 wool. Martin builds a settlement at F15.

Andy: Die roll = 8. Andy receives 1 lumber, Dave receives 2 lumber, and Martin receives 1 lumber and 1 brick, and Chris receives 1 lumber and 2 brick. Trades 3 lumber for 1 wool and builds a ship from D5 to D6. Chris builds a road from C9 to C8. Dave builds a settlement at I5.

Chris: Die roll = 6. Chris receives 1 grain and 1 brick. Trades 1 lumber to Kevin for 1 ore then trades 3 grain for 1 ore, then upgrades the settlement at D11 to a city. Dave builds a road from I5 to H5.

Turn 13

Dave: Die roll = 10. Dave receives 1 wool, Kevin receives 2 ore, Chris receives 2 grain, Martin receives 3 grain, and Andy receives 1 ore. Trades 1 wool to Martin for 2 grain. Passes.

Kevin: Plays a Knight, moving the Robber to the 8 Forest area at F12, stealing a grain from Martin. Die roll = 4. Dave receives 2 brick and Chris receives 2 lumber. Trades 4 ore for 1 wool, moves the ship from H5/H6 to H7/I7 then builds a settlement at H6.  Martin builds a settlement at D17.  Chris builds roads from C8 to C7 and C7 to C6, claiming longest trade route.

Martin: Die roll = 10. Dave receives 2 wool, Kevin receives 2 ore, Chris receives 2 grain, Martin receives 3 grain, and Andy receives 1 ore.  Trades 3 grain for 1 lumber and 3 grain for 1 wool and builds a ship from G14 to H14.

Andy: Die roll = 12. No resources received.  Passes.

Chris: Die roll = 6. Kevin receives 3 wool, Andy receives 2 wool, and Chris receives 1 grain and 1 brick. Plays a University and claims victory!

Players

Player

Color

Grain

Wool

Lumber

Brick

Ore

Development Cards

VP

Dave Hooton
Orange
2
2

2


9
Kevin Wilson
Green

3


5
1 Knight
6
Martin Burgdorf
Blue
1



1
2 Knights
5
Andy York
Brown
1
2

1
3

4
Chris Geggus
Yellow
6


1

1 Knight, 1 University (1VP)
121
1Longest Trade Route

End of Game Statements

Dave Hooton: Congratulations to Chris G. for winning the game and to Chris H. for running it. It was close but Chris invested in 6s, of which 13 were rolled while I had invested in 8s, of which only 10 were rolled.

Andy York: Another dismal game being blocked, in a poor (as it turned out) set-up and not gaining resources. But, I should have edged a bit better - another game I need to work on strategy-wise.

Chris, excellent job in taking the win, and a doff of the hat to Chris for his Gming.

Chris Geggus: I was surprised to be given free reign in the north of the island. With 5 players on a tight board any room to expand is welcome. A game I enjoy, but not one I normally do very well in. I did have the run of the dice to some degree, but I would say that my strength was also in the 8s, as my interest in the 6s came along later in the game. I actually received nothing from the first three 6s that were rolled! Getting a road with every 8 that was rolled proved invaluable.

Thanks to Chris once again.

Kevin Wilson: Unless I’m starting early or there is a collective of 6s and 8s near one another I’ve got to stop being lured by the same spots others will too. Again I was boxed in and when we had a run of 6s on turns 5 and 6 my routes out got cut off. What I should have done was opened another area in what was going to obviously be the less crowded area but I thought I might get cards to trade, at least at ports, to break out but alas not to be.

Congrats to Chris on a nice, runaway win. Hard to beat lots of roads. Thanks to Chris H for running the game so flawlessly as usual. And, as usual, sign me up for the next. Maybe I’ll actually act on what I learned.


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