Sand Flea

End of Game Statements

Kevin Wilson (Guild): Ward was more right than he knows. It didn't only catch some of the others sunning themselves, it sort of caught me off guard too. Somehow I had gotten in my mind an alliance took 4 strongholds for a win, not 3. I was probably confusing someone elses house rules for alliances. It was alliance partner who pointed out that this might be enough so I gave him all the spice he would need to win, so we could win. Once I did realize that 3 was all we needed.

Thanks to my alliance partner. He knew the rules better than I did (at least about how many strongholds to win). He was doing it from years of memory not having played in a bit nor seen the rules in a bit. We stayed pretty good contact, which let us coordinate fairly well, or at least as much as was needed for a game that didn't really take much time to progress very far.

Thanks to the others for having the game. Dune is one of my favorites. There was talk a couple of years back that Fantasy Flight was going to do a remake but I think I read they couldn't get the rights. Then, I read they were going to do a similar themed games set in their Twilight Imperium universe. Given their nice production qualities, I hope they try something and I hope it's close enough to the original to try.

There wasn't a lot of correspondence in the game, other than between my and my ally. I guess we never really got going, a win on turn 3 will do that. Maybe next time there will be more intrigue, more plotting, more treachery. After all, those are what makes this one of my top 5 favorite games! Let's do it again.

Paul Bolduc(Harkonnens): Shazbot! This is why alliances in pbm DUNE should require 4 stronghold.

Chris Hassler (Game Master): The victory conditions were an oversight on my part. I thought I had put the 4-stronghold requirement for alliances into the house rules, but I neglected to do so. That mistake has already been corrected.

Sand Flea, Issue 152

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