Turn 4
Turn 5 due 7/7, Tuesday
Program Robots
Slambot 9000 schedules a power down for next turn.
Robot |
Phase 1 |
Phase 2 |
Phase 3 |
Phase 4 |
Phase 5 |
DizzyBot | Powered down | ||||
Slambot 9000 | Rotate Right (80) | Move 1 (520) | Rotate Right (400) | Rotate Left (390) | Rotate Left (410) |
Jeeves | Move 2 (670) | Back Up (450) | Back Up (460) | Rotate Right (360) | Move 2 (690) |
THX 1139 | Move 1 (600) | Rotate Left (250) | U-Turn (30) | Move 2 (770) | Move 2 (680) |
Dalekbot | Powered down | ||||
Narbot | U-Turn (50) | Move 2 (720) | Rotate Right (160) | Move 1 (660) | Move 1 (540) |
100% Robotomy | Move 2 (780) | Move 1 (500) | U-Turn (40) | Move 2 (730) | Rotate Left (290) |
Protomax | Rotate Left (330) | Back Up (470) | Rotate Right (70) | Rotate Left (190) | Rotate Right (300) |
Locked registers are in italics.
Phase 1
100% Robotomy moves ahead 2 to D13, moving his archive to that space, Jeeves moves ahead 2 to E12, THX 1139 moves ahead 1 to C20, Protomax rotates left to face south, Slambot 9000 rotates right to face north, and Narbot makes a U-turn to face west. Conveyor belts: DizzyBot is moved to B15, Narbot is moved to I14, Protomax is moved to J14 and rotated to face west, THX 1139 is moved to C19, and Dalekbot is moved to I20. Jeeves fires at Slambot 9000, locking Slambot's fifth register, Protomax fires at Narbot, locking Narbot's last register, and the on-board laser fires at Jeeves, destroying the Flywheel.
Phase 2
Narbot moves 2 to G14, Slambot 9000 moves 1 to A11, 100% Robotomy moves 1 to D12, Protomax backs up to K14, Jeeves backs up to F12, and THX 1139 rotates left to face south. Conveyor belts: DizzyBot is moved to C14 and rotated to face west, Narbot is moved to I14, THX 1139 is moved to C18, Dalekbot is moved to I21 and rotated to face east, 100% Robotomy is moved to D11 and rotated to face east, and Protomax is moved to K15. Narbot fires at DizzyBot.
Phase 3
Jeeves backs up to G12, Slambot 9000 rotates right to face east, Narbot rotates right to face north, Protomax rotates right to face north, 100% Robotomy makes a U-turn to face west, and THX 1139 makes a U-turn to face north. Conveyor belts: DizzyBot is moved to E14, Narbot is moved to J15 and rotated to face east, THX 1139 is moved to C17, Dalekbot is moved to H21, 100% Robotomy is moved to H11, and Protomax is moved to K16. Slambot 9000 uses the Tractor Beam to pull 100% Robotomy to D11, and 100% Robotomy fires at Slambot 9000, locking register 4.
Phase 4
THX 1139 moves ahead 2 to C15, 100% Robotomy moves ahead to B11, Narbot moves ahead 1 to K15, Slambot 9000 rotates left to face north, Jeeves rotates right to face north, and Protomax rotates left to face west. Conveyor belts: DizzyBot is moved to G14, 100% Robotomy is moved to B9 and rotated to face south, THX 1139 is moved to D15, Dalekbot is moved to G21, Narbot is moved to K16, and Protomax is moved to K17. The on-board laser fires at Dalekbot, eliminating the Circuit Breaker.
Phase 5
Jeeves moves ahead 2 to G10, THX 1139 moves ahead 2 to D13, relocating its archive there, Narbot moves ahead 1 to L16, Slambot 9000 rotates left to face west, Protomax rotates right to face north, and 100% Robotomy rotates left to face east. The pusher pushes Jeeves back to G11. Conveyor belts: DizzyBot is moved to I14, 100% Robotomy is moved off the board and destroyed, Jeeves is moved to H11, Dalekbot is moved to F21, and Protomax is moved to K18. The on-board laser shoots Jeeves, locking its fourth register.
Cleanup
THX 1139 gains the Double-Barreled Laser option. The destruction of 100% Robotomy means that it loses its Ramming Gear option and re-enters the game with 2 damage points at its archive location. Since that location is currently occupied, it may reenter at any adjacent square (including diagonally) facing any direction, unless that would put a robot within 3 squares in front of 100% Robotomy. 100% Robotomy may choose to re-enter powered down.
Notes
Ward Narhi has NMRed. As the only standby I have for Robo Rally is already in this game, I will issue an open call for a standby. If no one comes forward, the robot will follow its existing programming until it is eliminated, and will not be replaced.
The Players
# |
Player Name |
Robot Name |
Color |
Options |
Position |
Flags |
Lives |
Damage |
1 | Dave Partridge | DizzyBot | Blue | I14>W | 3 | 1 | ||
2 | Bill Scharf | Slambot 9000 | Pink | Tractor Beam | A11>W | 3 | 6 | |
3 | Chris Geggus | Jeeves | Yellow | H11>N | 3 | 6 | ||
4 | Dave Hooton | THX 1139 | White | Recompile, Double-Barreled Laser | D13>N | 3 | 0 | |
5 | Andy York | Dalekbot | Silver | F21>E | 3 | 0 | ||
6 | Ward Narhi | Narbot | Red | Gyroscopic Stabilizer | L16>E | 3 | 9 | |
7 | Michael Longdin | 100% Robotomy | Dark Green | ? | 2 | 2 | ||
8 | Cary Nichols | Protomax | Green | Abort Switch | K18>N | 3 | 5 |
Robover, Issue 152 | ||