Porcelaine

Outpost

Notes

The third stage starts when someone has 40VP.

Turn 1

Upgrade Deliveries

2 Data Libraries, Heavy Equipment, Nodule

Commander Actions

LOONY spends Or3, Or4, Or5, and Wa9 for a water factory and Or2 and Wa8 for a population factor.

Bartertown spends Or1, Or4, Or4, Wa4, Wa7 for a water factory and moves a population factor from an ore factory to man it.

GAME spends Or3, Wa8, and Wa9 for a water factory and Or5 and Or5 for a population factor.

Outpost Meta spends Or2, Or3, Or4, Wa4, and Wa7 for a water factory and moves a population from an ore factory to man it.

Turn 2

Upgrade Deliveries

No new deliveries.

Commander Actions

GAME spends Or2, Or2, and Wa6 for an ore factory.

LOONY opens the bidding on a Nodule at 25.  Outpost Meta and Bartertown pass.  LOONY pays Or3, Or5, Wa8, and Wa9.

Outposts Meta spends Or2 and Wa8 for a population factor.

Bartertown spends Or3, Or3, Wa5, and Wa6 for a Data Library.

Turn 3

Upgrade Deliveries

Warehouse and Heavy Equipment.

Commander Actions

LOONY opens the bidding on a Data Library at 17.  GAME bids 18.  Outpost Meta bids 19.  Bartertown passes.  LOONY passes.  GAME bids 20.  Outpost Meta passes.  GAME spends Or2, Wa5, Or4, and Wa9.  LOONY passes.

GAME passes.

Outpost Meta opens the bidding on Heavy Equipment at 31.  Bartertown passes.  Outpost Meta spends Or3, Or3, Or4, Wa6, Wa7, and Wa8.

Bartertown spends Wa10 for a population factor and uses it to man the ore factory.

Turn 4

Upgrade Deliveries

Warehouse and Nodule.

Commander Actions

LOONY spends Or1, Or2, Or3, Or3, Wa5, and Wa6 for a water factory and Wa4 and Wa6 for a population factor.

Outpost Meta passes.

GAME spends Or4 and Wa6 on a population factor.

Bartertown spends Or2, Or4, Wa7, Wa8, and Wa9 for Heavy Equipment.

Turn 5

Upgrade Deliveries

Nodule.

Commander Actions

LOONY spends Or3, Wa5, Wa5, and Wa7 for a water factory and moves a population factor from an ore factory to man it.

Bartertown spends Or2, Or3, Wa7, and Wa9 for an ore factory and shifts a population factor to man it.

GAME spends Or1, Or1, Or1, Or2, Wa7, and Wa8 for a water factory and moves a population factor from an ore factory to man it.

Outpost Meta spends Or1, Or1, Or5, Wa7, Wa8 and Wa8 for a titanium factory and moves a population factor from an ore factory to man it.

Production

LOONY takes a MegaWater card.

Turn 6

Upgrade Deliveries

None.

Commander Actions

LOONY opens the bidding on a Nodule at 30.  Outpost Meta bids 31.  GAME bids 32.  Bartertown passes.  LOONY passes.  Outpost Meta bids 33.  GAME bids 34.  Outpost Meta bids 35.  GAME passes.  Outpsot Meta spends Or4, Wa8, Wa9, Ti9 and HE discount.  LOONY opens the bidding on a Nodule at 30.  Outpost Meta passes.  GAME passes.  Bartertown passes.  LOONY pays MWa.

Outpost Meta spends Or5 and Wa6 for a population factor.

GAME spends Or4, Wa8, and Wa8 for a water factory and moves a population factor from an ore factory to man it.

Bartertown spends Or5 and Wa6 for a population factor.

Production

LOONY and GAME each take a MegaWater card.

Turn 7

Upgrade Deliveries

Heavy Equipment and Data Library.

Commander Actions

LOONY opens the bidding on Heavy Equipment at 30.  Outpost Meta passes.  Bartertown passes.  GAME bids 31.  LOONY bids 33.  GAME bids 34.  LOONY bids 35.  GAME bids 36.  LOONY passes.  GAME spends Or3, Or3, and MWa.  LOONY spends a MWa for 3 population factors.
Outpost Meta buys a titanium factory, spending Or3, Or4, Wa7, Wa8, and Ti10, and moves a population factor from an ore factory to man it.
Bartertown opens the bidding on a Data Library at 15.  GAME passes.  Bartertown spends Or1, Or3, Wa5, and Wa6.
GAME buys a titanium factory, spending Or5, Wa8, Wa9, and Wa9, and moving a population factor from an ore factory to man it.

Turn 8

Upgrade Deliveries

Laboratory and Ecoplants.

Commander Actions

Outpost Meta opens the bidding on a Warehouse at 27.  LOONY passes.  GAME passes.  Bartertown passes.  Outpost Meta spends Or3, Ti12, and Ti12.
LOONY spends Or2, Or3, Or4, Or5, and Wa6 for a water factory.
GAME buys a titanium factory, spending Wa6, Wa6, Wa6, and Ti12, and moves a population factor from a water factory to man it.
Bartertown buys a titanium factory, spending Or3, Or5, Wa7, Wa7, and Wa8, and moves a population factor from an ore factory to man it.

Production

LOONY discards Or1.

Turn 9

Upgrade Deliveries

Outpost.

Commander Actions

Outpost Meta buys a titanium factory, spending Wa8, Ti11, and Ti11, and a population factor, spending Or3 and Wa7.
LOONY opens the bidding on Ecoplants at 30.  Bartertown passes.  GAME passes.  LOONY spends Wa7, Wa7, Wa8, and Wa8.  LOONY then spends Wa5, Wa7, and Wa8 on a water factory.
Bartertown opens the bidding on a Laboratory at 80.  GAME passes.  Bartertown spends Or4, Wa4, Wa5, Wa9, Wa9, Wa9, Wa10, Ti11, and DL discounts and moves a population factor from an ore factory to man the research factory.
GAME buys a Warehouse, spending Wa10, Wa10, and HE discount.

Production

LOONY discards Or1.

Turn 10

Upgrade Deliveries

Warehouse, Outpost, and Orbital Lab.

Commander Actions

LOONY opens the bidding on a Warehouse at 25.  Bartertown passes.  Outpost Meta passes.  GAME passes.  LOONY spends Wa7, Wa9, and Wa9 for the Warehouse, Or2, Or3, Or4, Wa5, and Wa6 for a water factory and Wa5 for a population factor.
Bartertown buys a research factory, spending Wa6, Wa7, Wa8, and Ti9 and moving a population factor from a water factory to man it.
Outpost Meta opens the bidding on an Orbital Lab at 50.  GAME passes.  Outpost Meta spends Or1, Wa6, Wa7, Wa9, Ti7, Ti9, and Ti11.
GAME buys a titanium factory, spending Wa6, Wa7, Wa7, and Ti10 and moves a population factor from a water factory to man it.

Turn 11

Upgrade Deliveries

Robots and Laboratory.

Commander Actions

LOONY spends Or2, Wa6, Wa6, and Wa6 for a water factory and Wa5 for a population factor.
Bartertown opens the bidding on Robots at 50.  Outpost Meta bids 51.  GAME passes.  Bartertown bids 52.  Outpost Meta bids 53.  Bartertown bids 54.  Outpost Meta bids 56.  Bartertown bids 59.  Outpost Meta bids 60.  Bartertown passes.  Outpost Meeta spends Or4, Wa7, Ti11, Ti11, Ti12, and Mi15.  Bartertown spends Or1, Wa7, Ti11, and Re11 for a research factory, and moves a population factor from a water factory to man it.
Outpost Meta passes.
GAME opens the bidding on an Outpost at 104 and gets it, spending Wa5, Wa6, Wa6, Wa10, Ti8, Ti9, Ti10, Ti11, Ti11, Ti13, and HE discount.  Moves a population factor from a water factory to the new titanium factory.

Production

LOONY takes 2 MWa cards.

Turn 12

Upgrade Deliveries

2 Robots.

Commander Actions

LOONY opens the bidding on an Outpost at 103.  Outpost Meta passes.  GAME passes.  Bartertown passes.  LOONY spends Or2, Or4, Or5, Wa6, Wa8, Wa8, Wa10, MWa, and MWa and moves a population factor from an ore factory to man the titanium factory.
Outpost Meta spends Wa5, Wa7, Wa8, and Wa10 for a titanium factory and Ti10 for a robot.
GAME spends Wa6, Ti7, Ti7, and Ti11 for 3 population factors.
Bartertown spends Wa6, Ti9, Wa10, Re10, and Re15 for Robots.

Production

LOONY and GAME each take 1 MWa card.  Outpost Meta takes a MTi card.

Turn 13

Upgrade Deliveries

Ecoplants and Orbital Lab.

Commander Actions

LOONY opens the bidding on an Orbital Lab at 50.  Outpost Meta bids 51.  GAME passes.  Bartertown passes.  LOONY bids 52.  Outpost Meta bids 53.  LOONY bids 54.  Outpost Meta passes.  LOONY spends Wa5, Wa8, MWa, and Ti11 and spends Or5 for a population factor.
Outpost Meta opends the bidding on a Laboratory at 80.  GAME passes.  Bartertown bids 81.  Outpost Meta bids 82.  Bartertown bids 85.  Outpost Meta bids 86.  Bartertown bids 88.  Outpost Meta bids 89.  Batertown bids 90.  Outpost Meta bids 91.  Bartertown bids 92.  Outpost Meta bids 93.  Bartertown bids 94.  Outpost Meta bids 95.  Bartertown passes.  Outpost Meta spends Ti8, Ti12, MTi, Mi14, and Mi18, then spends Wa5 and Wa5 for a population factor.
GAME opens the bidding on Robots at 51.  Bartertown bids 53.  GAME bids 54.  Bartertown bids 55.  GAME bids 56.  Bartertown bids 58.  GAME bids 59.  Bartertown passes.  GAME spends MWa, Ti8, Ti8, and Ti13.
Bartertown spends Wa9, Ti12, and Re10 for Ecoplants, and Re9, Re12, Re12, Re13, and Re14 for a new chemicals factory, moving a population factor from a water factory to man it.

Production

LOONY takes 2 MWa cards, GAME takes 1 MWa card, and Outpost Meta takes a MTi card.

Turn 14

Upgrade Deliveries

Laboratory, Orbital Lab, Outpost, Scientists.

Commander Actions

LOONY opens the bidding on a Laboratory at 80.  Outpost Meta bids 81.  Bartertown bids 85.  GAME passes.  LOONY bids 86.  Outpost Meta passes.  Bartertown passes.  LOONY spends Or3, MWa, MWa, Wa9, and Ti8 and spends Or5 for a population factor.
Outpost Meta opens the bidding on an Outpost at 100.  Bartertown passes.  GAME passes.  Outpost Meta spends Or2, Or3, Or3, Wa7, Wa9, MTi, Mi18, and HE discount and moves a population factor from an ore factory to man the titanium factory.
Bartertown opens the bidding on a Scientist at 40.  GAME bids 41.  Bartertown bids 42.  GAME bids 43.  Bartertown bids 44.  GAME bids 46.  Bartertown bids 49.  GAME bids 50.  Bartertown bids 51.  GAME bids 53.  Bartertown bids 55.  GAME bids 56.  Bartertown bids 58.  GAME bids 59.  Bartertown bids 61.  GAME passes.  Bartertown spends Ti12, Re14, Re15, and DL discounts, then spends Re13 and NC18 for 3 robots.
Porcelaine spends MWa, Ti10, and Ti10 for an Orbital Lab, and Ti8, Ti8, Ti11, and Ti13 for 4 robots.

Production

LOONY takes 2 MWa cards, GAME takes 1 MWa card and 1 MTi card, and Outpost Meta takes a MTi card.

Turn 15

Upgrade Deliveries

Ecoplants, Scientists, Scientists.

Commander Actions

LOONY spends MWa and MWa for 2 research factories, and Or1 and Wa9 for 2 population factors.
Outpost Meta spends Ti11 for a population factor.
Bartertown opens the bidding on Scientists at 40.  GAME bids 42.  Bartertown bids 44.  GAME bids 46.  Bartertown bids 48.  GAME bids 49.  Bartertown bids 51.  GAME bids 52.  Bartertown bids 55.  GAME bids 56.  Bartertown passes.  GAME spends Or2, MTi, DL discount.  Bartertown opens the bidding on the other Scientists at 40.  GAME bids 43.  Bartertown bids 44.  GAME bids 47.  Bartertown bids 50.  GAME passes.  Bartertown spends Re10, NC20, and DL discounts, then spends Wa6, Wa8, Ti9, Re10, Re11, and Re16 for a new chemicals factory, moving a robot from a water factory to man it.
GAME passes.

Production

LOONY takes 2 MWa cards, GAME takes 1 MWa card and 1 MTi card, and Outpost Meta takes a MTi card.

Turn 16

Upgrade Deliveries

Planetary Cruiser, Planetary Cruiser, Moon Base.

Commander Actions

LOONY opens the bidding on a Planetary Cruiser at 160.  Outpost Meta passes.  Bartertown passes.  GAME bids 161.  LOONY passes.  GAME spends Or4, Or5, MWa, MWa, MTi, Re11, Mi17, and Mi20.  LOONY opens the bidding on a Planetary Cruiser at 160.  Outpost Meta passes.  Bartertown passes.  LOONY spends Or3, Or4, MWa, MWa, Ti7, Re10, Re10, Re12, Mi17, Mi18, and Mi19 and moves a population factor from an ore factory to man it.
Outpost Meta opens the bidding on a Moon Base at 200.  Bartertown passes.  Outpost Meta spends Wa6, Wa6, Wa9, Wa9, Ti10, MTi, MTi, Re13, Re14, Re15, Mi15, and Mi18 and moves a population factor from an ore factory to man it.
Bartertown spends Wa8 and NC22 for Ecoplants then spends Wa5 and Re15 for 2 robots.
GAME moves a population factor from a water factory to the Planetary Cruiser and the spare robot to the water factory.

Production

LOONY takes 2 MWa cards, GAME takes 1 MWa card and 1 MTi card, and Outpost Meta takes a MTi card.

Turn 17

Upgrade Deliveries

Space Station, Space Station, Moon Base, Moon Base.

Commander Actions

LOONY opens the bidding on a Space Station at 120.  Outpost Meta bids 121.  GAME bids 122.  Bartertown passes.  LOONY bids 123.  Outpost Meta bids 124.  GAME bids 125.  LOONY bids 130.  Outpost Meta bids 131.  GAME bids 132.  LOONY bids 141.  Outpost Meta passes.  GAME bids 142.  LOONY bids 143.  GAME bids 144.  LOONY passes.  GAME spends Or3, Or3, Or3, Or4, Or5, MWa, MTi, Re12, and RO40.  LOONY opens the bidding on a Space Station at 132.  Outpost Meta bids 133.  LOONY bids 134.  Outpost Meta bids 135.  LOONY bids 136.  Outpost Meta bids 137.  LOONY bids 138.  Outpost Meta bids 139.  LOONY bids 140.  Outpost Meta bids 141.  LOONY bids 142.  Outpost Meta bids 143.  LOONY bids 144.  Outpost Meta passes.  LOONY spends MWa, MWa, Ti7, Ti10, Re15, Mi17, and RO35 and transfers a population factor from an ore factory to man it.
Outpost Meta passes.
GAME moves a population factor from a water factory to the Space Station and a robot from an ore factory to the water factory.
Bartertown spends Or4, Wa6, Wa7, Wa7, Wa7, Ti7, Ti13, Re11, Re12, Re12, Re13, Re13, Re15, Re17, NC18, NC18, and NC20 for a Moon Base and Re9 for a population factor.

Production

LOONY takes 2 MWa cards, GAME takes 1 MWa card and 1 MTi card, and Outpost Meta takes a MTi card.

Turn 18

Upgrade Deliveries

Space Station, Planetary Cruiser.

Commander Actions

LOONY opens the bidding on a Moon Base at 203.  Bartertown passes.  GAME bids 205.  Outpost Meta bids 210.  LOONY bids 211.  GAME passes.  Outpost Meta bids 213.  LOONY bids 214.  Outpost Meta bids 217.  LOONY bids 218.  Outpost Meta bids 221.  LOONY bids 223. Outpot Meta bids 226.  LOONY bids 228.  Outpost Meta bids 233.  LOONY bids 238.  Outpost Meta bids 241.  LOONY passes.  Outpost Meta spends Wa7, Ti11, MTi, MTi, Re10, Re15, MO55, and MO55.  LOONY opens the bidding on a Planetary Cruiser at 208.  Bartertown passes.  GAME passes.  LOONY spends Or4, Or5, MWa, MWa, Re12, Re14, Re14, Re17, Mi17, OM30, and RO35, buys an ore factory with Re10, and 4 population factors with Ti7 and Re13.
Bartertown opens the bidding on a Space Station at 150.  GAME bids 153.  Bartertown bids 156.  GAME bids 157.  Bartertown bids 160.  GAME bids 161.  Bartertown bids 166.  GAME bids 168.  Bartertown bids 170.  GAME bids 172.  Bartertown bids 176.  GAME bids 183.  Bartertown passes.  GAME spends Or4, Or4, MTi, Re12, Mi15, Mi19, OM35, and RO40.  Bartertown spends Wa6, Wa7, Ti11, Re10, Re11, Re11, NC14, and MO50 on 2 new chemical factories, Wa10 and NC20 on a research factory, and mvoes robots from ore and water factories to man them.
GAME spends MWa for 3 population factors.
Outpost Meta spends Wa8 and Ti13 for 2 ore factories and Wa7, Wa8, Mi19, and Mi19 for 5 robots.

Notes

Congratulations to Dave Hooton on his victory!

End of Game Statements

Dave Hooton (LOONY):  A narrow win against the guy with two moon bases, and only 15 points between first place and last. I've not played 4-player outpost before, and the game seems a lot tighter. Having two nodules certainly helped out. Thanks to Chris for running it.

Bill Scharf (Outpost Meta):  Congratulations to David on his win, and thanks to Chris for running it. Scientists came out really late this game, thank goodness I went the titanium factory route instead! We all did pretty well in this game.

Kevin Wilson (GAME):  Missed out on a couple of early auctions and just never could catch up.  Didn’t help I forgot to man a plant late but that was a minimal hit.  Congrats to Dave on a nice win, without a MoonBase! and thanks to Chris for running and the others for playing.  I can’t remember my last game of Outpost.  It’s been a while and it was a little bit rusty at the start but did bring back good memories.  Certainly best pbem.

Andy York (Bartertown):  Solid win by Dave, good job. Things just never seemed to mesh my strategy with the upgrades drawn. But, kept hoping for a change. Chris, another fine GMing effort, much appreciated.

The Players

 

Outpost Name

Commander

Factories

Upgrades

VP

Cards
1
Lift-Off Over New York (LOONY)
Dave Hooton

OrF, OrF, OrF, WaF, WaF, WaF, WaF, WaF, WaF, WaF, WaF, TiF, ReF, ReF, ReF

2No, Ec, Wa, Ou, OL, La, PC, SS, PC
82
0
2
Bartertown

Andy York

OrF, OrF, WaF, WaF, WaF, TiF, ReF, ReF, ReF, ReF, NCF, NCF, NCF, NCF

2DL, HE, La, Ro, 2Ec, 2Sc, MB

68

3
3
Gryphon Asteroid Mining Enterpirses (GAME) Kevin Wilson

OrF, OrF, OrF, WaF, WaF, WaF, WaF, TiF, TiF, TiF, TiF, P

DL, HE, Wa, Ou, Ro, OL, Sc, PC, SS, SS

67

1

4

Outpost Meta
Bill Scharf

OrF, OrF, OrF, OrF, WaF, WaF, TiF, TiF, TiF, TiF, TiF, ReF

HE, No, Wa, OL, Ro, La, Ou, MB, MB
79
1

Available Upgrades

Upgrade

Minimum Bid

Available

Not Yet Delivered

Data Library (DL) 15 0
0
Warehouse (Wa) 25 0
0
Heavy Equipment (HE) 30 0
0
Nodule (No) 25 0
0
Scientists (Sc)
40
0
0
Orbital Lab (OL)
50
0
0
Robots (Ro)
50
0
0
Laboratory (La)
80
0
0
Ecoplants (Ec)
30
0
0
Outpost (Ou)
100
0
0
Space Station (SS)
120
0
0
Planetary Cruiser (PC)
160
0
0
Moon Base (MB)
200
0
0