Poogle

Smallworld

Round 1

Bill spends 1 VP to select the Bivouacking Pixies, gaining 16 tokens, places 3 in M5, 3 in H4 (Lost Tribe token eliminated), 2 in H2, 3 in M4, 3 in Fo5 (Lost Tribe token eliminated), and 2 in Fo4.  Gains 6VP and places Encampments in =M5, H4, H2, M4, and Fo5.

Christopher selects the Barricade Skeletons, gaining 1VP and 10 tokens, places 2 in Sw1, 2 in Fa1, 3 in H1 (Lost Tribe token eliminated), and 3 in Fa3 (Lost Tribe token eliminated).  Gains 7VP and a Skeleton token in Sw1.

Kevin selects the Mercenary Priestesses, gaining 8 tokens, places 1 in M6 and spends 1VP, 1 in M7 and spends 1VP, 1 in Fo3 and spends 1VP (Lost Tribe token eliminated), 2 in H5, 2 in Fa4, and 1 in Sw3 (reinforcement die roll = 0, fails).  Gains 5VP and redeploys so that there is 1 token each in M7 and M6, and 2 each in H5, Fo3, and Fa4.

Round 2

Bill's Bivouacking Pixies place 3 tokens in Fa5 (Lost Tribe token eliminated), 3 in Sw4 (Lost Tribe token eliminated), 2 in H3, and 2 in Sw2.  Gains 10VP and redeploys so that Encampments are in H3, M4, H2, Fo4, and Sw2.

Christopher's Barricade Skeletons collect all excess tokens, place 2 in H1 and 3 in Fa2 (Lost Tribe token eliminated).  Gains 7VP and redeploys so that there are 2 in Fa1 and 3 each in H1, Sw2, and Fa2.

Kevin's Mercenary Priestesses collect all excess tokens, and place all 3 in M3.  Gains 6VP.

Round 3

Bill's Bivouacking Pixies place 3 tokens in Fo2 (Lost Tribe token eliminated) and 2 in Fa2.  Gains 12VP and redeploys Encampments from Sw2 to Fo2 and H2 to Fa3.

Christopher's Barricade Skeletons collect all excess tokens, place 3 tokens in Sw3 (Lost Tribe token eliminated) and 4 tokens in Fa4 (Priestess token eliminated).  Gains 6VP and a Skeleton token in Sw3.

Kevin's Mercenary Priestesses go into decline, forming an ivory tower stack of 5 token in M3 and gaining 5VP.

Round 4

Bill's Bivouacking Pixies collect a token from H3 and place 3 tokens in M2 and 2 in Sw1.  Gains 13VP and redeploys the Encampments to M2, Sw1, Sw4, Fa5, and H4.

Christopher's Barricade Skeletons collect all excess tokens and 1 token from Fa2, place 4 in Sw1 (Pixie token eliminated, Encampment returned to reserve) and 3 tokens in Fa3 (Pixie token eliminated).  Gains 7VP and 1 token, and redeploys to place 3 tokens each in Sw1 and Fa3, 2 each in Fa1 and H1, and 1 each in Sw2, Sw3, and Fa4.

Kevin selects the Behemoth Tritons, gaining 10 tokens, places 1 in Fa2, 1 in Fa4, 3 in Sw2 (Skeleton token eliminated, 2 1-strength Behemoth stacks gained), 1 token and 1 Behemoth stack in Sw3 (Skeleton token eliminated, Behemoth stacks become 2-strength), 1 token and 1 Behemoth stack in Fa4 (Skeleton token eliminated), 1 token Fo3, 1 token H3, and 1 token H5 (reinforcement dr = 0; fails).  Gains 12VP and redeploys so that there is 1 token and a Behemoth stack each in Sw2 and Sw3, 3 tokens in H3, 2 tokens in Fo1, and 1 token each in Fa2, Fa4, and Fo3.

Round 5

Bill's Bivouacking Pixies go into decline, gaining 10VP.

Christopher's Barricade Skeletons go into decline, gaining 4VP.

Kevin's Behemoth Tritons collect all excess tokens and both Behemoth stacks, place a token and a Behemoth stack in Sw4 (Pixie token eliminated, Behemoth stacks become 3-strength), 1 token and a Behemoth stack in H1 (Skeleton token eliminated), and 1 token to H5 (reinforcement dr = 1; success).  Gains 15VP.

Round 6

Bill selects the Underworld Pygmies, gaining 11 tokens, places 3 each in Sw1 (Skeleton token eliminated), Fa1 (Skeleton token eliminated), and M1, and 2 into M2 (reinforcement die roll = 0; fails).  Gains 12VP and redeploys so that there are 4 tokens each in Sw1 and M1 and 3 in Fa1.

Christopher spends 2VP to take the Wealthy Giants, gaining 7VP and 10 tokens, places 3 tokens in M6, 2 in Fo3 (Triton token eliminated), 2 in H5 (Triton token eliminated), and 3 in H3 (Triton token eliminated).  Gains 5VP.

Kevin's Behemoth Titans collect 1 token each from Sw4 and Fa4 and a Behemoth from Sw4 (Behemoth stacks become 2-strength) and places them all in Fo3 (1 Giant token eliminated, 1 returned to reserve).  Redeploys so that there are 3 tokens in Fo3, 2 in Fa2, and 1 token and a Behemoth stack each in Sw2 and Sw3.  Gains 9VP.

Round 7

Bill's Underworld Pygmies collect all excess tokens, place 3 in Fa3 (Skeleton token eliminated; Skeletons eliminated overall), 3 in H1, and 2 in Fo1.  Moves a token from Fa3 to H1 and gains 16VP.

Christopher's Wealthy Giants collect all excess tokens, place 1 in Fo3, and 5 in Fa4 (1 Triton token eliminated, 2 returned to reserve).  Gains 5VP.

Kevin's Behemoth Tritons go into decline.  The Priestesses are eliminated.  Gains 3VP.

Round 8

Bill's Underworld Pygmies collect all excess tokens, place 3 in M3 via the Underground and 2 in Fa2 (reinforcement die roll = 3; success; Triton token eliminated).  Moves a token each from Fa2 and M3 to Sw1 and gains 17VP.

Christopher's Wealthy Giants go into decline, gaining 5VP.

Kevin spends 1VP to take the Berserk Igors, gaining 1VP and 8 tokens, attack Fo4 (reinforcement dr = 0) with 3 tokens (Pixie token collected), Fo5 (reinforcement dr = 2) with 1 token (1 Pixie token collected), H4 (reinforcement dr = 0) with 3 tokens (1 Pixie token collected), and Fa5 (reinforcement dr = 0) with 1 token, failing.  Places a token in Fo5 and gains 5VP.

Round 9

Bill's Underworld Pygmies collect all excess tokens, place 3 in Sw3 (Triton token collected by the Igors).  Moves 2 tokens from Sw3 to M3 and gains 15VP.

Christopher takes the Stout Gypsies, gaining 2VP and 10 tokens, places 4 in M5 (Pixie token collected by the Igors), 3 in H2 (Pixie token collected by the Igors), and 3 tokens in H5 (reinforcement dr = 0; fails).  Places 5 tokens each in M5 and H2, and gains 7VP.

Kevin's Berserk Igors gain 2 tokens, collect all excess tokens, and attack H3 (reinforcement dr = 0) with 3 tokens (Giant token collected), Fa5 (reinforcement dr = 3) with 1 token (Pixie token collected), Sw4 (reinforcement dr = 0) with 2 tokens, Fo3 (reinforcement dr = 2) with 2 tokens (Giant token collected), and Fa4 (reinfocement dr = 0; fails).  Redeploys so that there are 4 tokens in Fa5 and 1 in each other area, and gains 8VP.

Round 10

Bill's Underworld Pygmies collect all excess tokens, place 2 in Sw2 (reinforcement dr = 0; fails).  Moves 2 excess tokens to Fa3 and gains 13VP.

Christopher's Stout Gypsies collect all tokens, leaving a 1VP marker each in M5 and H2, place 3 tokens in Sw2 (Pixie token collected by the Igors), 3 tokens in Fo2 (Pixie token collected by the Igors), 3 tokens in Sw1 (Pygmy reinforcement roll = 0, Pygmy token collected by the Igors), and 1 token in Fa1 (reinforcement dr = 0).  Redeploy 1 token to Sw2 and gains 6VP.

Kevin's Berserk Igors gain 2 tokens, collect all excess tokens, place 2 tokens in H2 (collect 1VP) and 3 tokens in Sw3 (Pygmies reinforcement roll = 0, Pygmy token collected).  Gains 10VP.  Gypsies gain 1VP from M5.

End of Game

Congratulations to Bill Scharf on his resounding victory!

End of Game Statements

Christopher Hunt:  Always enjoy the game.    As always, too short.   Lot depends on race avaliable.  Love the priestesses. Thanks to Chris for running it.

Bill Scharf:  I enjoy smallworld, it’s a short, simple game, thanks for running it. I really like the variation. A BIG part of the game is picking races and special powers that combo well together, and avoiding those that don’t. Like, oh, the imperial white ladies, special power - they get a bonus for being big on in the board combined with one of the smallest, if not the smallest race in the game, a very bad combo indeed.

Kevin Wilson:  Fun game. Nice win for Bill, congrats!  I’m actually glad it wasn’t that close. I misunderstood my Priestesses and misplayed them a little. I should have run them out once and taken them into decline right away with an even slightly bigger stack than they were. They would have given a few more VP but not enough to close the gap.

Seem a little too open with only 3.  Hard to slow a high token count race. The crowdedness of 4 seems to apply a little control.  But, I could be wrong so if it’s only 3 next time I’ll still go again.

Thanks, as always to Chris for running the game and the others for the play.

Players

Name
VPs
Current Race
Tokens
Race in Decline Remaining Tokens
Bill Scharf 128
Underworld Pygmies
9
Pixies 2
Christopher Hunt 73
Stout Gypsies
10
Giants 3
Kevin Wilson
81
Berserk Igors
12
Tritons 1


Map
Race Selection

Bill Scharf

Bill Scharf

Christopher Hunt

Christopher Hunt

Kevin Wilson

Kevin Wilson