Pembroke Welsh Corgi

Terraforming Mars:  Ares Expedition, Crisis Expansion


Initial Card Selection

Keith exchanges 4 cards and selects Thorgate, gaining 45MC and 1 heat production.
Christopher exchanges 7 cards and selects Saturn Systems, gaining 24MC and 1 titanium capability.
Bill exchanges 2 cards and selects UNMI, gaining 35MC.

Round 1

Crisis Step

There are no detriment tokens in play.

There are no continuing effects.

Atmosphere Rupture is drawn.  All players lose 5MC.  Three crisis tokens are placed on Atmosphere Rupture.  They are removed by playing a card with a space tag.

The Dummy phase is Production.  It cannot be selected and will not be played.

Phase Selection

Thorgate selects Research.
Saturn Systems selects Development.
UNMI selects Construction.

Development

Thorgate spends 10MC for Atmospheric Insulators, gaining 1 heat production and removing a crisis marker from Atmosphere Rupture.
Saturn Systems spends 17MC for Beam from a Thorium Asteroid, gaining 1 plant produciton, 3 heat production, removes a crisis marker from Atmosphere Rupture, and adds 1VP to the pool.
UNMI spends 7MC for an Undergound City, gaining 1MC production and 1 steel capability.

Construction

Thorgate spends 13MC for a Matter Generator, gaining 2 cards.
Saturn Systems passes.
UNMI spends 17MC for Lava Flows, increasing the temperature 2 steps and its TR to 7, spends 6MC to increase its TR to 8, and draws a card.

Research

Thorgate draws 5 cards and keeps 2.
Saturn Systems draws 2 cards and keeps 1.
UNMI draws 2 cards and keeps 1.

Round 2

Crisis Step

There are no detriment tokens in play.

Continuing Effects:  Atmosphere Rupture reduced temperature 1 step and flips an ocean tile.

Barren Crater is drawn.  Oxygen is reduced 1 step.  Five crisis tokens are placed on Barren Crater.  They are removed by playing a blue card.

The Dummy phase is Construction.  It cannot be selected and will not be played.

Phase Selection

Thorgate selects Development.
Saturn Systems selects Research.
UNMI selects Production.

Development

Thorgate spends 14MC for Blueprints, gaining 2MC income, 1 card income, and 1 heat income.
Saturn Systems discards 5 cards for 15MC then spends 14MC for Ganymede Shipyard, gaining 2 titanium capability, increasing its TR to 7, and removing a crisis marker from Atmosphere Rupture.
UNMI passes.

Atmosphere Rupture is discarded.

Production

Thorgate gains 7MC, 1 card, and 3 heat.
Saturn Systems gains 7MC, 3 heat, and 1 plant.
UNMI gains 13MC.

Research

Thorgate draws 2 cards and keeps 1, then discards 1 card for 3MC.
Saturn Systems draws 5 cards and keeps 2.
UNMI draws 2 cards and keeps 1.

Round 3

Crisis Step

The yellow ocean and oxygen detriments are put into play.  Temperature or oxygen is reduced 1 step and the Development phase bonus is not resolved.

Continuing Effects:  Barren Crater reduced temperature 1 step and flips an ocean tile.

Catestrophic Erosion is drawn.  Thorgate draws Construction.  Saturn Systems draws Production.  UNMI draws Production.  Those corporations may not choose those phases.  Four crisis tokens are placed on Catestrophic Erosion.  They are removed by playing a green card.

The Dummy phase is Development.  It cannot be selected and will not be played.

Phase Selection

Thorgate selects Production.
Saturn Systems selects Construction.
UNMI selects Research.

Construction

Thorgate spends 6MC for Advanced Screening Technology, removing a crisis marker from Barren Crater.
Saturn Systems spends 6MC for Tardigrades, removing a crisis marker from Barren Crater, and draws a card.
UNMI spends 10MC for Ironworks, removing a crisis marker from Barren Crater.

Production

Thorgate gains 11MC, 1 card, and 3 heat.
Saturn Systems gains 7MC, 1 plant, and 3 heat.
UNMI gains 13MC.

Research

Thorgate draws 2 cards and keeps 1, then discards 1 card for 3MC.
Saturn Systems draws 2 cards and keeps 1.
UNMI draws 5 cards and keeps 2.

Round 4

Crisis Step

The yellow ocean and oxygen detriments are put into play.  Temperature is reduced 1 step and the Development phase bonus is not resolved.

Continuing Effects:  Barren Crater reduced temperature 1 step and flips an ocean tile.  Catestrophic Erosion reduces oxygen level 1 step and flips an ocean tile.

Emergency Shelters are drawn.  Thorgate passes a card to Saturn Systems.  Saturn Systems passes a card to UNMI.  UNMI passes a card to Saturn Systems.  Four crisis tokens are placed on Emergency Shelters.  They are removed by playing a card with a building tag.

The Dummy phase is Research.  It cannot be selected and will not be played.

Phase Selection

Thorgate selects Development.
Saturn Systems selects Action.
UNMI selects Production.

Development

Thorgate spends 0MC for a Power Plant, gaining 1 heat production and removing crisis markers from Catestrophic Erosion and Emergency Shelters.
Saturn Systems spends 5MC for Lichen, gaining 1 plant production and removing a crisis marker from Catestrophic Erosion.
UNMI discards a card for 3MC and spends 14MC for Heather, gaining 1 plant production, 1 plant, removing a crisis marker from Catestrophic Erosion and adding 1VP to the pool.

Action

Thorgate uses Advanced Screening Technology to draw Restructured Resources, Insects, and Surface Mines, discarding all three, and discards a card using Matter Generator, gaining 6MC.
Saturn Systems discards 5 cards for 15MC, spends 15MC to flip an ocean tile, gaining 1 card, 1 plant, and increasing its TR to 8, then adds a microbe to Tardigrades twice.
UNMI passes.

Production

Thorgate gains 7MC, 1 card, and 3 heat.
Saturn Systems gains 8MC, 1 plant, and 3 heat.
UNMI gains 13MC and 1 plant.

End Step

Two VP tokens are spent from the pool to remove a crisis marker from Catestrophic Erosion, discarding the card.

Round 5

Crisis Step

The yellow ocean and oxygen detriments remain in play and the yellow Temperature detriment is put into play.  Oxygen is reduced 1 step, the Development phase bonus is not resolved, and all cards cost 1MC more to play.

Continuing Effects:  Barren Crater reduced temperature 1 step and flips an ocean tile.  Emergency Shelters reduces temperature and oxygen levels 1 step.

Dust Clouds is drawn.  One ocean tile is flipped.  Four crisis tokens are placed on Dust Clouds.  They are removed by increasing the temperature 1 step or by discarding 6 heat during an action phase.

The Dummy phase is Research.  It cannot be selected and will not be played.

Phase Selection

Thorgate selects Construction.
Saturn Systems selects Production.
UNMI selects Action.

Construction

Thorgate spends 25MC for Volcanic Soil, removing crisis markers from Barren Crater and Emergency Shelters, and 5MC for Redrafted Contracts, removing a crisis marker from Barren Crater.
Saturn Systems spends 9MC for a Technology Demonstration, gaining 2 cards, flipping an ocean tile, gaining 1 card and 1 plant, and increasing its TR to 9.
UNMI spends 10MC for Matter Manufacturing, removing a crisis marker from Barren Crater.

Barren Crater is discarded.

Action

Thorgate uses Advanced Screening Technology to draw Medical Lab, Developed Infrastructure, and Research, keeping Research, uses Redrafted Contracts to discard 3 cards, gaining 9MC, and draw 3 more, discards a card using Matter Generator, gaining 6MC, and spends 8 heat to raise the temperature 1 step, increasing its TR to 6, gaining 2 plants, and removing a crisis marker from Dust Clouds.
Saturn Systems adds a microbe to Tardigrades, adding a VP marker to the pool, and spends 8 heat to raise the temperature 1 step, increasing its TR to 10 and removing a crisis marker from Dust Clouds.
UNMI spends 1MC twice to use Matter Manufacturing, gaining 2 cards.

Production

Thorgate gains 8MC, 1 card, and 4 heat.
Saturn Systems gains 14MC, 3 heat, and 2 plants.
UNMI gains 9MC and 1 plant.

Round 6

Crisis Step

The yellow ocean, oxygen, and temperature detriments remain in play.  Temperature is reduced 1 step, the Development phase bonus is not resolved, and all cards cost 1MC more to play.

Continuing Effects:  Emergency Shelters reduces temperature and oxygen levels 1 step.  Dust Clouds reduces oxygen 2 steps.

Atmospheric Escape is drawn.  Temperature is reduced 1 step.  Thorgate, Saturn Systems, and UNMI each take 1 plant.  Four crisis tokens are placed on Atmospheric Escape.  They are removed by playing a card with an event tag.

The Dummy phase is Development.  It cannot be selected and will not be played.

Phase Selection

Thorgate selects Production.
Saturn Systems selects Action.
UNMI selects Construction.

Construction

Thorgate spends 6MC for Work Crews, removing a crisis marker from Atmospheric Escape, then 5MC for Farming Co-Ops.
Saturn Systems spends 17MC for a Comet, removing a crisis marker from Atmospheric Escape, increasing the temperature 1 step, removing a crisis marker from Dust Clouds, flipping an ocean tile, gaining 1MC and 1 card, and increasing its TR to 12.
UNMI spends 7MC for a Research Outpost, removing a crisis marker from Emergency Shelters, spends 3MC for a Research Grant, then spends 1MC for an Investment Loan, reducing its TR to 7, gaining 10MC, and removing a crisis marker from Atmospheric Escape.

Action

Thorgate uses Advanced Screening Technology to draw Imported Hydrogen, Political Influence, and Industrial Microbes, discarding all, uses Redrafted Contracts to discard 2 cards, gaining 6MC and drawing 2 more, discards a card with Farming Co-Ops to gain 3 plants, discards a card with Matter Generator to gain 6MC, spends 14MC to increase the temperature 1 step, discarding a crisis marker from Dust Clouds and gaining 2 plants, then spends 8 plants to increase the oxygen 1 step, adding 1VP to the pool and increasing its TR to 8.
Saturn Systems adds a microbe to Tardigrades twice, and spends 8 plants to raise the oxygen level 1 step, increasing its TR to 13 and adding 1VP to the pool.
UNMI spends 1MC to use Matter Manufacturing, gaining 2 cards and places an event tag on Research Grant, removing a crisis marker from Atmospheric Escape.

Dust Clouds are discarded.

Production

Thorgate gains 14MC, 1 card, and 4 heat.
Saturn Systems gains 13MC, 3 heat, and 2 plants.
UNMI gains 8MC and 1 plant.

End Step

Two VP tokens are spent from the pool to remove a crisis marker from Emergency Shelters, discarding the card.

Round 7

Crisis Step

The yellow ocean and temperature detriments remain in play and the red oxygen detriment is put into play.  Temperature is reduced 1 step, the Development phase is not resolved, and all cards cost 1MC more to play.

Continuing Effects:  None.

Greenhouse Gas Degredation is drawn.  Throgate draws Production.  Saturn Systems draws Development.  UNMI draws Research.  Those phases cannot be played by those players.  Oxygen is reduced 1 step.  Five crisis tokens are placed on Greenhouse Gas Degradation.  They are removed by playing a blue card.

The Dummy phase is Production.  It cannot be selected and will not be played.

Phase Selection

Thorgate selects Construction.
Saturn Systems selects Research.
UNMI selects Action.

Construction

Thorgate spends 6MC for Research, drawing 2 cards, then spends 18MC for Volcanic Pools, removing a crisis marker from Greenhouse Gas Degredation.
Saturn Systems passes.
UNMI passes.

Action

Thorgate uses Advanced Screening Technology to draw Circuit Board Factory, Fusion Power, and Olympus Conference, keeping Olympus Conference, uses Redrafted Contracts to discard 2 cards and drawing 2 more, discards a card with Farming Co-Ops to gain 3 plants, discards a card with Matter Generator to gain 6MC, and spends 8 heat to increase the temperature 1 step, increasing its TR to 9.
Saturn Systems adds a microbe to Tardigrades, adding 1VP to the pool.
UNMI spends 1MC to use Matter Manufacturing twice, gaining 2 cards, discards 2 cards for 6MC, and spends 20MC to increase the oxygen level 1 step, its TR to 8, and 1VP to the pool.

Research

Thorgate draws 2 cards and keeps 1.
Saturn Systems draws 5 cards and keeps 2.
UNMI draws 2 cards and keeps 1.

End Step

Four VP tokens are spent from the pool to remove two crisis markers from Greenhouse Gas Degredation.

Round 8

Crisis Step

The yellow ocean and temperature detriments and the red oxygen detriment remains in play.  Temperature is reduced 1 step, the Development phase is not resolved, and all cards cost 1MC more to play.

Continuing Effects:  Greenhouse Gas Degredation reduces temperature 1 step and flips an ocean tile.

Disrupted Supply Lines is drawn.  Thorgate gives a card to Saturn Systems.  Saturn Systems gives a card to UNMI.  UNMI gives a card to Saturn Systems.  Oxygen is reduced 1 step.  Three crisis tokens are placed on Disrupted Supply Lines.  They are removed by playing a card with an earth or jovian tag.

The Dummy phase is Construction.  It cannot be selected and will not be played.

Phase Selection

Thorgate selects Action.
Saturn Systems selects Production.
UNMI selects Research.

Action

Thorgate uses Advanced Screening Technology twice to draw Lagrange Observatory, Nuclear Plants, and Commercial District, keeping Lagrange Observatory, and Hydro-Electric Energy, Gene Repair, and Advanced Alloys, keeping Gene Repair, uses Redrafted Contracts to discard 1 card and draw 1 more, discards a card with Matter Generator to gain 6MC, spends 9MC with Volcanic Pools to flip an ocean tile, gaining 1MC and 1 card, and increasing its TR to 10, uses Famring Co-Ops to discard a card for 3 plants, and spends 8 plants to increase the oxygen level 1 step, its TR to 11, and add 1VP to the pool.
Saturn Systems adds a microbe to Tardigrades.
UNMI discards a card for 3MC, spends 1MC to use Matter Manufacturing twice, gaining 2 cards, and uses Research Grant to play an earth tag, removing a crisis marker from Disrupted Supply Lines.

Production

Thorgate gains 11MC, 1 card, and 4 heat.
Saturn Systems gains 17MC, 3 heat, and 2 plants.
UNMI gains 9MC and 1 plant.

Research

Thorgate draws 2 cards and keeps 1.
Saturn Systems draws 5 cards and keeps 2.
UNMI draws 5 cards, keeps 2, then discards 1 card for 3MC.

Round 9

Crisis Step

The yellow ocean and red oxygen detriments remains in play  The red temperature detriment is put into play.  Oxygen is reduced 1 step, the Development phase is not resolved, and all cards cost 3MC more to play.

Continuing Effects:  Greenhouse Gas Degredation reduces temperature 1 step and flips an ocean tile.  Disrupted Supply Lines reduces temperature 2 steps.

Seismic Aftershocks is drawn.  Thorgate discards a Power Plant, losing 1 heat production.  Saturn Systems discards Lichen, losing 1 plant production.  UNMI discards Underground City, losing 1MC production and 1 steel capability.  Four crisis tokens are placed on Seismic Aftershocks.  They are removed by flipping an ocean tile or discarding 3 cards during an Action phase.

The Dummy phase is Development.  It cannot be selected and will not be played.

Phase Selection

Thorgate selects Production.
Saturn Systems selects Action.
UNMI selects Construction.

Construction

Thorgate spends 8MC for an Artificial Jungle, removing a crisis marker from Greenhouse Gas Degredation.
Saturn Systems spends 6MC for Interns, removing a crisis mareker from Greenhouse Gas Degredation.
UNMI discards 3 cards for 9MC, spends 4MC on Assorted Enterprises, then 16MC on Deep Well Heating, gaining 1 heat production and increasing the temperature 1 step and its TR to 9, then draws a card.

Greenhouse Gas Degredation is discarded.

Action

Thorgate uses Advanced Screening Technology to draw Sythetic Catastrophe, Diverse Habitats, and Io Mining Industries, keeping Diverse Habitats, discards a card with Farming Co-Ops to gain 3 plants, spends 1 plant with Artificial Jungle to draw a card, discards a card with Matter Generator for 6MC, spends 10MC with Volcanic Pools to flip an ocean tile, increasing its TR to 12, gaining a card, and removing a crisis marker from Seismic Aftershocks.
Saturn Systems discards 3 cards for 9MC, removing a crisis marker from Seismic Aftershocks, adds a microbe to Tardigrades twice, adding 1VP to the pool, spends 8 heat to raise the temperature 1 step and its TR to 14, spends 15MC to flip an ocean, gaining 1 card, 1MC, increasing its TR to 15 and removing a crisis marker from Seismic Aftershocks, then spends 15MC to flip another ocean tile, gaining a card, increasing its TR to 16, and removing a crisis marker from Seismic Aftershocks.
UNMI spends 1MC to use Matter Manufacturing, gaining 1 card, and uses Research Grant to play a jovian tag, removing a crisis marker from Disrupted Supply Lines.

Seismic Aftershocks is discarded.

Production

Thorgate gains 18MC, 1 card, and 3 heat.
Saturn Systems gains 16MC, 3 heat, and 1 plant.
UNMI gains 9MC, 1 heat, and 1 plant.

End Step

Two VP tokens are spent from the pool to remove a crisis marker from Disrupted Supply Lines, discarding the card.

Round 10

Crisis Step

The red oxygen and temperature detriments remains in play  The yellow ocean detriment marker is removed.  The Development phase is not resolved, and all cards cost 3MC more to play.

Continuing Effects:  None.

Biodiversity Loss is drawn.  Each playser loses 2MC.  The temperature is reduced 1 step.  Three crisis tokens are placed on Biodiversity Loss.  They are removed by increasing the oxygen level 1 step or discarding 4 plants during an Action phase.

The Dummy phase is Construction.  It cannot be selected and will not be played.

Phase Selection

Thorgate selects Action.
Saturn Systems selects Research.
UNMI selects Production.

Action

Thorgate uses Advanced Screening Technology to draw Automated Factories, Satellites, and Impact Analysis, keeping Impact Analysis, discards 3 cards with Redrafted Contracts to draw 3 replacements, discards a card with Farming Co-Ops for 3 plants, spends 1 plant with Artificial Jungle to draw a card, discards a card with Matter Generator to gain 6MC, spends 10MC twice with Volcanic Pools to flip 2 ocean tiles, gaining 6MC and 1 plant, and increasing its TR to 14, then spends 8 heat to raise the temperature 1 step, increasing its TR to 15 and gaining 2 plants.
Saturn Systems discards 4 plants, removing a crisis marker from Biodiversity Loss, and adds a microbe to Tardigrades.
UNMI spends 1MC to use Matter Manufacturing, gaining 1 card, discards a card for 3MC, and spends 14MC to increase the temperature 1 step and its TR to 10.

Seismic Aftershocks is discarded.

Production

Thorgate gains 17MC, 1 card, and 3 heat.
Saturn Systems gains 16MC, 3 heat, and 1 plant.
UNMI gains 14MC, 1 heat, and 1 plant.

Research

Thorgate draws 2 cards and keeps 1.
Saturn Systems draws 7 cards and keeps 2.
UNMI draws 2 cards and keeps 1.

Round 11

Crisis Step

The red oxygen and temperature detriments remain in play.  Development phase is not resolved, and all cards cost 3MC more to play.

Continuing Effects:  Biodiversity Loss flips 2 ocean tiles.

Ionosphereic Tear is drawn.  Temperature and oxygen are reduced 1 step and 3 ocean tiles are flipped.  Three crisis tokens are placed on Ionospheric Tear.  They are removed by playing a card with an earth or jovian tag.

The Dummy phase is Production.  It cannot be selected and will not be played.

Phase Selection

Thorgate selects Research.
Saturn Systems selects Construction.
UNMI selects Action.

Construction

Thorgate spends 18MC for Olympus Conference, gaining a card, removing a crisis marker from Ionospheric Tear, and adding 1VP to the pool.
Saturn Systems spends 24MC for an Ice Asteroid, flipping 2 ocean tiles, gaining 1MC, 1 plant, and 2 cards, then spends 13MC for a Subterranean Reservoir, flipping an ocean tile, gaining 1 card, and increasing its TR to 19.
UNMI passes.

Action

Thorgate uses Advanced Screening Technology to draw Phobos Falls, Interplanetary Conference, and Micro-Mills, discarding all three, discards 2 cards with Redrafted Contracts and draws 2, discards a card with Farming Co-Ops to gain 3 plants, discards 1 plant with Artificial Jungle to draw a card, discards a card with Matter Generator to gain 6MC, spends 10MC with Volcanic Pools to flip an ocean tile, gaining 4MC and increasing its TR to 16, then spends 8 plants to increase the oxygen level 1 step, removing a crisis marker from Biodiversity Loss, increasing its TR to 17, and adding 1VP to the pool.
Saturn Systems spends 8 heat to raise the temperature 1 step, increasing its TR to 20, and adds a microbe to Tardigrades.
UNMI spends 8 plants to increase the oxygen level 1 step, removing a crisis marker from Biodiversity Loss and adding 1VP to the pool, discards 2 cards, and spends 20MC to increase the oxygen level 1 step, removing a crisis marker from Biodiversity loss and adding 1VP to the pool.

Biodiversity Loss is discarded.

Research

Thorgate draws 2 cards and keeps 1.
Saturn Systems draws 4 cards and keeps 1.
UNMI draws 2 cards and keeps 1.

End Step

Four VP tokens are spent from the pool to remove 2 crisis markers from Ionospheric Tear, discarding the card.

Round 12

Crisis Step

The red temperature detriment remains in play  The red oxygen detriment marker is replaced by the yellow oxygen detriment marker.  The Development bonus is not resolved, and all cards cost 3MC more to play.

Continuing Effects:  None.

Collapsing Cities is drawn.  The temperature and oxygen are reduced 2 steps each and an ocean tile is flipped.  Four crisis tokens are placed on Collapsing Cities.  They are removed by playing a green card.

The Dummy phase is Research.  It cannot be selected and will not be played.

Phase Selection

Thorgate selects Production.
Saturn Systems selects Action.
UNMI selects Development.

Development

Thorgate discards 3 cards for 9MC and spends 20MC for a Mass Converter, gaining 3 heat production, 1 titanium capability, drawing 1 card, discarding a crisis marker from Collapsing Cities, and adding 2VP to the pool.
Saturn Systems passes.
UNMI discards 4 cards for 12MC and spends 10MC for Balanced Portfolios, gaining 3MC production, reducing its TR to 11, removing 1 crisis marker from Collapsing Cities, and adding 1VP to the pool.

Action

Thorgate uses Advanced Screening Technology to draw Underground City, Interplanetary Relations, and Solarpunk, keeping Solarpunk, discards a card with Farming Co-Ops to gain 3 plants, discards a plant with Artificial Jungle to draw a card, discards a card with Matter Generator for 6MC, discards 3 cards for 9MC, and spends 14MC to increase the temperature 1 step, its TR to 18, and gain 2 plants.
Saturn Systems adds a microbe to Tardigrades twice, adding 1VP to the pool.
UNMI spends 1MC with Matter Manufacturing, gaining a card.

Production

Thorgate gains 24MC, 1 card, and 6 heat.
Saturn Systems gains 20MC, 3 heat, and 1 plant.
UNMI gains 14MC, 1 heat, and 1 plant.

End Step

Four VP tokens are spent from the pool to remove 2 crisis markers from Collapsing Cities, discarding the card.

Round 13

Crisis Step

The red temperature detriment remains in play.  The yellow oxygen detriment marker is replaced by the red oxygen detriment marker.  The Development phase is not resolved, and all cards cost 3MC more to play.

Continuing Effects:  None.

Impact Desert is drawn.  Thorgate flips an ocean tile.  Saturn Systems discards Beam from a Thorium Asteroid, losing 3 heat production and 1 plant production.  UNMI discards Heather, losing 1 plant production.  Four crisis tokens are placed on Impact Desert.  They are removed by playing a card with a science tag.

The Dummy phase is Development.  It cannot be selected and will not be played.

Phase Selection

Thorgate selects Action.
Saturn Systems selects Construction.
UNMI selects Production.

Construction

Thorgate spends 13MC for Mars University, gaining a card, removing a crisis marker from Impact Desert, and adding 1VP to the pool, then discards Economic Growth to draw a card with Mars University.
Saturn Systems spends 4MC for an Invention Contest, drawing 3 cards and keeping 1, and removing a crisis marker from Impact Desert, then spends 10MC for a Lagrange Observatory, removing a crisis marker from Impact Desert and adding 1VP to the pool.
UNMI spends 5MC for CEO's Favorite Project, adding 2 microbes to Tardigrades, adding 1VP to the pool.

Action

Thorgate uses Advanced Screening Technology to draw Orbital Outpost, Glacial Evaporation, and Wood Burning Stoves, discarding all, spends 9MC with Volcanic Pools to flip an ocean, gaining 1 card and 1MC, and increasing its TR to 19, spends 8 heat to raise the temperature 1 step, increasing its TR to 20 and gaining 2 plants, spends 1 plant with Artificial Jungle to gain a card, discards 3 cards with Redrafted Contracts, drawing 3 more, discards a card with Farming Co-Ops to gain 3 plants, spends 8 plants to increase the oxygen level 1 step, its TR to 21, and add 1VP to the pool, discards 2 cards for 6MC, and spends 9MC with Volcanic Pools to flip an ocean tile, gaining 2 plants and increasing its TR to 22.
Saturn Systems adds a microbe to Tardigrades.
UNMI spends 1MC with Matter Manufacturing, gaining a card.

Production

Thorgate gains 24MC, 1 card, and 6 heat.
Saturn Systems gains 20MC.
UNMI gains 19MC and 1 heat.

End Step

Two VP tokens are spent from the pool to remove 1 crisis marker from Impact Desert, discarding the card.

Round 14

Crisis Step

The red temperature and oxygen detriments remain in play.  The Development phase is not resolved, and all cards cost 3MC more to play.

Continuing Effects:  None.

Reglaciation is drawn.  The red ocean detriment is put into play.  Four crisis tokens are placed on Reglaciation.  They are removed by playing a card with an event tag.

The Dummy phase is Production.  It cannot be selected and will not be played.

Phase Selection

Thorgate selects Construction.
Saturn Systems selects Research.
UNMI selects Action.

Construction

Thorgate discards 2 cards for 6MC, spends 30MC for Deimos Down, increasing the temperature 3 steps and its TR to 25, gaining 6 plants, 7MC, and removing a crisis marker from Reglaciation, and draws a card.
Saturn Systems spends 14MC for Nitrite Reducing Bacteria, gaining 3 microbes on the card.
UNMI spends 18MC for the Release of Inert Gasses, increasing its TR to 13 and removing a crisis marker from Reglaciation.

Action

Thorgate uses Advanced Screening Technology to draw Tropical Resort, Asteroid Mining, and Nitrogen-Rich Asteroid, discarding all, spends 1 plant with Artificial Jungle to draw a card, discards a card with Matter Generator, gaining 6MC, spends 9MC with Volcanic Pools to flip an ocean tile, gaining 1 card and increasing its TR to 26, discards 1 card with Redrafted Contracts and draws 1, discards a card with Farming Co-Ops to gain 3 plants, spends 8 plants to increase the oxygen 1 step and add 1VP to the pool, and spends 8 heat to increase the temperature 1 step, gaining 2 plant and increasing its TR to 27.
Saturn Systems adds a microbe to Tardigrades.
UNMI spends 1MC with Matter Manufacturing twice, gaining 2 cards, and spends 4 heat with Ironworks, increasing the oxygen level 1 step and its TR to 14.

Research

Thorgate draws 2 cards and keeps 1.
Saturn Systems draws 7 cards and keeps 2.
UNMI draws 2 cards and keeps 1.

End Step

Two VP tokens are spent from the pool to remove 1 crisis marker from Reglaciation.

Round 15

Crisis Step

All detriments are removed from play.  The yellow oxygen detriment is placed into play.  The development bonus is not resolved.

Continuing Effects:  Reglaciation reduces temperature 1 step and flips 2 ocean tiles.

Crop Failures is drawn.  Three ocean tiles are flipped and temperature is reduced 2 steps.  Three crisis tokens are placed on Crop Failures.  They are removed by playing a card with a plant tag.

The Dummy phase is Construction.  It cannot be selected and will not be played.

Phase Selection

Thorgate selects Research.
Saturn Systems selects Production.
UNMI selects Development.

Development

Thorgate passes.
Saturn Systems discards a card for 3MC and spends 14MC for Nitrophilic Moss, gaining 2 plant production and removing a crisis marker from Crop Failures.
UNMI spends 3MC for Fueled Generators, reducing its TR to 13, gaining 2 heat production, and adding 1VP to the pool.

Production

Thorgate gains 30MC, 1 card, and 6 heat.
Saturn Systems gains 24MC and 2 plants.
UNMI gains 16MC and 3 heat.

Research

Thorgate draws 2 cards and keeps 1.
Saturn Systems draws 4 cards and keeps 1.
UNMI draws 5 cards and keeps 2.

End Step

Two VP tokens are spent from the pool to remove 1 crisis marker from Reglaciation, discarding the card.

Round 16

Crisis Step

The yellow oxygen detriment remains in play.  The yellow temperature and ocean detriments are placed into play.  The development bonus is not resolved, all cards cost 1MC more to play, and the oxygen level is reduced 1 step.

Continuing Effects:  Crop Failures reduces temperature and oxygen 1 step each and flips 1 ocean tile.

Dwindling Supplies is drawn.  Three ocean tiles are flipped and temperature and oxygen are reduced 3 steps each.  Players may spend VP tokens to cause all players to gain 2MC.  Fully terraform Mars before the deck runs out.

The Dummy phase is Construction.  It cannot be selected and will not be played.

Phase Selection

Thorgate selects Action.
Saturn Systems selects Research.
UNMI selects Production.

Action

Thorgate discards a card with Matter Generator, gaining 6MC, discards a card with Farming Co-Ops to gain 3 plants, spends 1 plant with Artificial Jungle to draw a card, spends 8 plants to increase the oxygen 1 step and add 1VP to the pool, uses Advanced Screening Technology to draw Fusion Power, Steelworks, and Mircorprocessors, keeping Fusion Power, spends 9MC twice with Volcanic Pools to flip two ocean tiles, gaining 1 card and 5MC, spends 14MC to increase the temperature 1 step, gaining 2 plants, and 15MC to flip an ocean tile, gaining 1 plant and 1 card, and increasing its TR to 32.
Saturn Systems discards 9 cards for 27MC, spends 3 microbes from Nitrite-Reducing Bacteria to flip an ocean tile, gaining 2 plants, spends 8 plants to increase the oxygen level 1 step and add 1VP to the pool, spends 1VP from the pool to give everyone 2MC, spends 30MC to flip 2 ocean tiles, gaining 3 plants and 1MC, and spends 14MC to increase the temperature 1 step, increasing its TR to 25, and adds a microbe to Tardigrades, adding 1VP to the pool.
UNMI discards 3 cards for 9MC, spends 28MC to increase the temperature 2 steps, increasing its TR to 15, and spends 1MC with Matter Manufacturing, gaining a card.

Production

Thorgate gains 34MC, 1 card, and 6 heat.
Saturn Systems gains 25MC and 2 plants.
UNMI gains 22MC and 3 heat.

Research

Thorgate draws 2 cards and keeps 1.
Saturn Systems draws 7 cards and keeps 2.
UNMI draws 2 cards and keeps 1.

End Step

Two VP tokens are spent from the pool to remove 1 crisis marker from Crop Failures.

Round 17

Crisis Step

The yellow temperature and ocean detriments remains in play.  The red oxygen detriments is placed into play.  The development phase is not resolved, all cards cost 1MC more to play, and the temperature level is reduced 1 step.

Continuing Effects:  Crop Failures reduces temperature and oxygen 1 step each and flips 1 ocean tile.

Punctured Ozone is drawn.  Two ocean tiles are flipped, temperature is reduced 1 step and oxygen is reduced 3 steps.  As the oxygen reduction would reduce the track below the minimum level, the players lose.

End of Game Statements

Keith Marple (Thorgate):  Well I think we successfully proved that Nightmare mode is hard!  At least we made a valiant effort at it, thank you both for playing Christopher and Bill, and thanks Chris for running it as always.

Bill Scharf (UNMI):  Not much to say, bad draws, inability to build up heat or plant production, we spent way too much time in the yellow/red zones with the attending severe restrictions on what we could do. We didn’t have a chance on this one. Three players was a handicap as well. I do have to say we did last a lot longer than I thought we would, so that’s victory….. of a sort…. Good job everybody! We did what we could.

Christopher Hunt (Saturn Systems):  A much better game.  Intrense.   Always behind the ball catching up.   Should have gone with the corpoaration with more money and used standard payments to improve so would not get detrements.  Good co-operation.

The Players

Player

Company

Color

Cards

Terraform Rating

Keith Marple
Thorgate
Blue
7
32
Christopher Hunt
Saturn Systems
Green 2
25
Bill Scharf
UNMI
Red
5
15

Player

MegaCredits

Cards

Plants

Heat

Steel

Titanium

Production On Hand Production Production On Hand Prodcution On Hand Capability Capability
Keith Marple
2
36
1
0
3
6
12
0
1
Christopher Hunt
0
36
0
2
6
0
3
0
3
Bill Scharf
3
29
0
0
1
3
6
0
0

Crisis Card
Crisis Markers
Removed By
Crop Failures
1
Playing a card with a plant tag
Dwindling Supplies
N/A
Players may spend VP tokens to cause all players to gain 2MC.  Fully terraform Mars before the deck runs out.
Board

Crisis

Thorgate

Saturn Systems

UNMI