Pembroke Welsh Corgi
Terraforming Mars: Ares Expedition, Crisis
Expansion
Initial Card Selection
Keith
exchanges 4 cards and selects Thorgate, gaining 45MC and 1 heat
production.
Christopher exchanges 7 cards and selects Saturn Systems, gaining 24MC
and 1 titanium capability.
Bill
exchanges 2 cards and selects UNMI, gaining 35MC.
Round 1
There are no detriment tokens in play.
There are no continuing effects.
Atmosphere Rupture is drawn. All players lose
5MC. Three crisis tokens are placed on Atmosphere
Rupture. They are removed by playing a card with a space tag.
The Dummy phase is Production. It cannot be
selected and will not be played.
Thorgate selects Research.
Saturn Systems selects Development.
UNMI selects Construction.
Thorgate spends 10MC for Atmospheric Insulators, gaining 1 heat production and removing a crisis marker from Atmosphere Rupture.
Saturn
Systems spends 17MC for Beam from a Thorium Asteroid, gaining 1 plant
produciton, 3 heat production, removes a crisis marker from Atmosphere
Rupture, and adds 1VP to the pool.
UNMI spends 7MC for an Undergound City, gaining 1MC production and 1 steel capability.
Thorgate spends 13MC for a Matter Generator, gaining 2 cards.
Saturn
Systems passes.
UNMI
spends 17MC for Lava Flows, increasing the temperature 2 steps and its
TR to 7, spends 6MC to increase its TR to 8, and draws a card.
Thorgate draws 5 cards and keeps 2.
Saturn
Systems draws 2 cards and keeps 1.
UNMI draws 2 cards and keeps 1.
Round 2
There are no detriment tokens in play.
Continuing Effects: Atmosphere Rupture reduced temperature 1 step and flips an ocean tile.
Barren Crater is drawn. Oxygen is reduced 1
step. Five crisis tokens are placed on Barren Crater. They
are removed by playing a blue card.
The Dummy phase is Construction. It cannot be
selected and will not be played.
Thorgate selects Development.
Saturn Systems selects Research.
UNMI selects Production.
Thorgate spends 14MC for Blueprints, gaining 2MC income, 1 card income, and 1 heat income.
Saturn
Systems discards 5 cards for 15MC then spends 14MC for Ganymede
Shipyard, gaining 2 titanium capability, increasing its TR to 7, and
removing a crisis marker from Atmosphere Rupture.
UNMI passes.
Atmosphere Rupture is discarded.
Thorgate gains 7MC, 1 card, and 3 heat.
Saturn
Systems gains 7MC, 3 heat, and 1 plant.
UNMI gains 13MC.
Thorgate draws 2 cards and keeps 1, then discards 1 card for 3MC.
Saturn
Systems draws 5 cards and keeps 2.
UNMI draws 2 cards and keeps 1.
Round 3
The yellow ocean and oxygen detriments are put into
play. Temperature or oxygen is reduced 1 step and the Development
phase bonus is not resolved.
Continuing Effects: Barren Crater reduced temperature 1 step and flips an ocean tile.
Catestrophic Erosion is drawn. Thorgate draws
Construction. Saturn Systems draws Production. UNMI draws
Production. Those corporations may not choose those phases.
Four crisis tokens are placed on Catestrophic Erosion. They
are removed by playing a green card.
The Dummy phase is Development. It cannot be
selected and will not be played.
Thorgate selects Production.
Saturn Systems selects Construction.
UNMI selects Research.
Thorgate spends 6MC for Advanced Screening Technology, removing a crisis marker from Barren Crater.
Saturn
Systems spends 6MC for Tardigrades, removing a crisis marker from Barren Crater, and draws a card.
UNMI
spends 10MC for Ironworks, removing a crisis marker from Barren Crater.
Thorgate gains 11MC, 1 card, and 3 heat.
Saturn
Systems gains 7MC, 1 plant, and 3 heat.
UNMI gains 13MC.
Thorgate draws 2 cards and keeps 1, then discards 1 card for 3MC.
Saturn
Systems draws 2 cards and keeps 1.
UNMI draws 5 cards and keeps 2.
Round 4
The yellow ocean and oxygen detriments are put into
play. Temperature is reduced 1 step and the Development
phase bonus is not resolved.
Continuing Effects: Barren Crater reduced
temperature 1 step and flips an ocean tile. Catestrophic Erosion
reduces oxygen level 1 step and flips an ocean tile.
Emergency Shelters are drawn. Thorgate passes a
card to Saturn Systems.
Saturn Systems passes a card to UNMI. UNMI passes a card to
Saturn Systems. Four crisis tokens are placed on Emergency
Shelters. They
are removed by playing a card with a building tag.
The Dummy phase is Research. It cannot be
selected and will not be played.
Thorgate selects Development.
Saturn Systems selects Action.
UNMI selects Production.
Thorgate
spends 0MC for a Power Plant, gaining 1 heat production and removing
crisis markers from Catestrophic Erosion and Emergency Shelters.
Saturn
Systems spends 5MC for Lichen, gaining 1 plant production and removing a crisis marker from Catestrophic Erosion.
UNMI
discards a card for 3MC and spends 14MC for Heather, gaining 1 plant
production, 1 plant, removing a crisis marker from Catestrophic Erosion
and adding 1VP to the pool.
Thorgate
uses Advanced Screening Technology to draw Restructured Resources,
Insects, and Surface Mines, discarding all three, and discards a card
using Matter Generator, gaining 6MC.
Saturn
Systems discards 5 cards for 15MC, spends 15MC to flip an ocean tile,
gaining 1 card, 1 plant, and increasing its TR to 8, then adds a
microbe to Tardigrades twice.
UNMI passes.
Thorgate gains 7MC, 1 card, and 3 heat.
Saturn
Systems gains 8MC, 1 plant, and 3 heat.
UNMI gains 13MC and 1 plant.
Two VP tokens are spent from the pool to remove a crisis marker from Catestrophic Erosion, discarding the card.
Round 5
The yellow ocean and oxygen detriments remain in play and the yellow Temperature detriment is put into
play. Oxygen is reduced 1 step, the Development
phase bonus is not resolved, and all cards cost 1MC more to play.
Continuing Effects: Barren Crater reduced
temperature 1 step and flips an ocean tile. Emergency Shelters
reduces temperature and oxygen levels 1 step.
Dust Clouds is drawn. One ocean tile is flipped. Four crisis tokens are placed on Dust Clouds. They
are removed by increasing the temperature 1 step or by discarding 6 heat during an action phase.
The Dummy phase is Research. It cannot be
selected and will not be played.
Thorgate selects Construction.
Saturn Systems selects Production.
UNMI selects Action.
Thorgate
spends 25MC for Volcanic Soil, removing crisis markers from Barren
Crater and Emergency Shelters, and 5MC for Redrafted Contracts,
removing a crisis marker from Barren Crater.
Saturn
Systems spends 9MC for a Technology Demonstration, gaining 2 cards,
flipping an ocean tile, gaining 1 card and 1 plant, and increasing its
TR to 9.
UNMI
spends 10MC for Matter Manufacturing, removing a crisis marker from Barren Crater.
Barren Crater is discarded.
Thorgate
uses Advanced Screening Technology to draw Medical Lab, Developed
Infrastructure, and Research, keeping Research, uses Redrafted
Contracts to discard 3 cards, gaining 9MC, and draw 3 more, discards a
card
using Matter Generator, gaining 6MC, and spends 8 heat to raise the
temperature 1 step, increasing its TR to 6, gaining 2 plants, and
removing a crisis marker from Dust Clouds.
Saturn
Systems adds a microbe to Tardigrades, adding a VP marker to the pool,
and spends 8 heat to raise the temperature 1 step, increasing its TR to
10 and removing a crisis marker from Dust Clouds.
UNMI spends 1MC twice to use Matter Manufacturing, gaining 2 cards.
Thorgate gains 8MC, 1 card, and 4 heat.
Saturn
Systems gains 14MC, 3 heat, and 2 plants.
UNMI gains 9MC and 1 plant.
Round 6
The yellow ocean, oxygen, and temperature detriments remain in play. Temperature is reduced 1 step, the Development
phase bonus is not resolved, and all cards cost 1MC more to play.
Continuing Effects: Emergency Shelters
reduces temperature and oxygen levels 1 step. Dust Clouds reduces oxygen 2 steps.
Atmospheric Escape is drawn. Temperature is
reduced 1 step. Thorgate, Saturn Systems, and UNMI each take 1 plant. Four
crisis tokens are placed on Atmospheric Escape. They
are removed by playing a card with an event tag.
The Dummy phase is Development. It cannot be
selected and will not be played.
Thorgate selects Production.
Saturn Systems selects Action.
UNMI selects Construction.
Thorgate
spends 6MC for Work Crews, removing a crisis marker from Atmospheric Escape, then 5MC for Farming Co-Ops.
Saturn
Systems spends 17MC for a Comet, removing a crisis marker from
Atmospheric Escape, increasing the temperature 1 step, removing a
crisis marker from Dust Clouds, flipping an ocean tile, gaining 1MC and
1 card, and increasing its TR to 12.
UNMI
spends 7MC for a Research Outpost, removing a crisis marker from
Emergency Shelters, spends 3MC for a Research Grant, then spends 1MC
for an Investment Loan, reducing its TR to 7, gaining 10MC, and
removing a crisis marker from Atmospheric Escape.
Thorgate
uses Advanced Screening Technology to draw Imported Hydrogen, Political
Influence, and Industrial Microbes, discarding all, uses Redrafted
Contracts to discard 2 cards, gaining 6MC and drawing 2 more, discards
a card with Farming Co-Ops to gain 3 plants, discards a card with
Matter Generator to gain 6MC, spends 14MC to increase the temperature 1
step, discarding a crisis marker from Dust Clouds and gaining 2 plants,
then spends 8 plants to increase the oxygen 1 step, adding 1VP to the
pool and increasing its TR to 8.
Saturn
Systems adds a microbe to Tardigrades twice, and spends 8 plants to raise the oxygen level 1 step, increasing its TR to
13 and adding 1VP to the pool.
UNMI
spends 1MC to use Matter Manufacturing, gaining 2 cards and places an
event tag on Research Grant, removing a crisis marker from Atmospheric
Escape.
Dust Clouds are discarded.
Thorgate gains 14MC, 1 card, and 4 heat.
Saturn
Systems gains 13MC, 3 heat, and 2 plants.
UNMI gains 8MC and 1 plant.
Two VP tokens are spent from the pool to remove a crisis marker from Emergency Shelters, discarding the card.
Round 7
The yellow ocean and temperature detriments remain in play and the red oxygen detriment is put into
play. Temperature is reduced 1 step, the Development
phase is not resolved, and all cards cost 1MC more to play.
Continuing Effects: None.
Greenhouse Gas Degredation is drawn. Throgate
draws Production. Saturn Systems draws Development. UNMI
draws Research. Those phases cannot be played by those
players. Oxygen is reduced 1 step. Five crisis tokens are
placed on Greenhouse Gas Degradation. They
are removed by playing a blue card.
The Dummy phase is Production. It cannot be
selected and will not be played.
Thorgate selects Construction.
Saturn Systems selects Research.
UNMI selects Action.
Thorgate
spends 6MC for Research, drawing 2 cards, then spends 18MC for Volcanic
Pools, removing a crisis marker from Greenhouse Gas Degredation.
Saturn
Systems passes.
UNMI passes.
Thorgate
uses Advanced Screening Technology to draw Circuit Board Factory,
Fusion Power, and Olympus Conference, keeping Olympus Conference, uses Redrafted
Contracts to discard 2 cards and drawing 2 more, discards
a card with Farming Co-Ops to gain 3 plants, discards a card with
Matter Generator to gain 6MC, and spends 8 heat to increase the temperature 1 step, increasing its TR to 9.
Saturn
Systems adds a microbe to Tardigrades, adding 1VP to the pool.
UNMI
spends 1MC to use Matter Manufacturing twice, gaining 2 cards, discards
2 cards for 6MC, and spends 20MC to increase the oxygen level 1 step,
its TR to 8, and 1VP to the pool.
Thorgate draws 2 cards and keeps 1.
Saturn
Systems draws 5 cards and keeps 2.
UNMI draws 2 cards and keeps 1.
Four VP tokens are spent from the pool to remove two crisis markers from Greenhouse Gas Degredation.
Round 8
The yellow ocean and temperature detriments and the
red oxygen detriment remains in play. Temperature is reduced 1
step, the Development
phase is not resolved, and all cards cost 1MC more to play.
Continuing Effects: Greenhouse Gas Degredation reduces temperature 1 step and flips an ocean tile.
Disrupted Supply Lines is drawn. Thorgate gives
a card to Saturn Systems. Saturn Systems gives a card to UNMI.
UNMI gives a card to Saturn Systems. Oxygen is reduced 1
step. Three crisis tokens are
placed on Disrupted Supply Lines. They
are removed by playing a card with an earth or jovian tag.
The Dummy phase is Construction. It cannot be
selected and will not be played.
Thorgate selects Action.
Saturn Systems selects Production.
UNMI selects Research.
Thorgate
uses Advanced Screening Technology twice to draw Lagrange Observatory,
Nuclear Plants, and Commercial District, keeping Lagrange Observatory,
and Hydro-Electric Energy, Gene Repair, and Advanced Alloys, keeping
Gene Repair, uses Redrafted
Contracts to discard 1 card and draw 1 more, discards
a card with Matter Generator to gain 6MC, spends 9MC with Volcanic
Pools to flip an ocean tile, gaining 1MC and 1 card, and increasing its
TR to 10, uses Famring Co-Ops to discard a card for 3 plants, and
spends 8 plants to increase the oxygen level 1 step, its TR to 11, and
add 1VP to the pool.
Saturn
Systems adds a microbe to Tardigrades.
UNMI
discards a card for 3MC, spends 1MC to use Matter Manufacturing twice,
gaining 2 cards, and uses Research Grant to play an earth tag, removing
a crisis marker from Disrupted Supply Lines.
Thorgate gains 11MC, 1 card, and 4 heat.
Saturn
Systems gains 17MC, 3 heat, and 2 plants.
UNMI gains 9MC and 1 plant.
Thorgate draws 2 cards and keeps 1.
Saturn
Systems draws 5 cards and keeps 2.
UNMI draws 5 cards, keeps 2, then discards 1 card for 3MC.
Round 9
The yellow ocean and red oxygen detriments remains in
play The red temperature detriment is put into play. Oxygen
is reduced 1
step, the Development
phase is not resolved, and all cards cost 3MC more to play.
Continuing Effects: Greenhouse Gas Degredation
reduces temperature 1 step and flips an ocean tile. Disrupted
Supply Lines reduces temperature 2 steps.
Seismic Aftershocks is drawn. Thorgate discards
a Power Plant, losing 1 heat production. Saturn Systems discards
Lichen, losing 1 plant production. UNMI discards Underground City, losing 1MC production and 1 steel capability.
Four crisis tokens are
placed on Seismic Aftershocks. They
are removed by flipping an ocean tile or discarding 3 cards during an
Action phase.
The Dummy phase is Development. It cannot be
selected and will not be played.
Thorgate selects Production.
Saturn Systems selects Action.
UNMI selects Construction.
Thorgate
spends 8MC for an Artificial Jungle, removing a crisis marker from Greenhouse Gas Degredation.
Saturn
Systems spends 6MC for Interns, removing a crisis mareker from Greenhouse Gas Degredation.
UNMI
discards 3 cards for 9MC, spends 4MC on Assorted Enterprises, then 16MC
on Deep Well Heating, gaining 1 heat production and increasing the
temperature 1 step and its TR to 9, then draws a card.
Greenhouse Gas Degredation is discarded.
Thorgate
uses Advanced Screening Technology to draw Sythetic Catastrophe,
Diverse Habitats, and Io Mining Industries, keeping Diverse Habitats,
discards a card with Farming Co-Ops to gain 3 plants, spends 1 plant
with Artificial Jungle to draw a card, discards a card with Matter
Generator for 6MC, spends 10MC with Volcanic Pools to flip an ocean
tile, increasing its TR to 12, gaining a card, and removing a crisis
marker from Seismic Aftershocks.
Saturn
Systems discards 3 cards for 9MC, removing a crisis marker from Seismic
Aftershocks, adds a microbe to Tardigrades twice, adding 1VP to the
pool, spends 8 heat to raise the temperature 1 step and its TR to 14,
spends 15MC to flip an ocean, gaining 1 card, 1MC, increasing its TR to
15 and removing a crisis marker from Seismic Aftershocks, then spends
15MC to flip another ocean tile, gaining a card, increasing its TR to
16, and removing a crisis marker from Seismic Aftershocks.
UNMI
spends 1MC to use Matter Manufacturing,
gaining 1 card, and uses Research Grant to play a jovian tag, removing
a crisis marker from Disrupted Supply Lines.
Seismic Aftershocks is discarded.
Thorgate gains 18MC, 1 card, and 3 heat.
Saturn
Systems gains 16MC, 3 heat, and 1 plant.
UNMI gains 9MC, 1 heat, and 1 plant.
Two VP tokens are spent from the pool to remove a crisis marker from Disrupted Supply Lines, discarding the card.
Round 10
The red oxygen and temperature detriments remains in
play The yellow ocean detriment marker is removed. The Development
phase is not resolved, and all cards cost 3MC more to play.
Continuing Effects: None.
Biodiversity Loss is drawn. Each playser loses 2MC.
The temperature is reduced 1 step. Three crisis tokens are
placed on Biodiversity Loss. They
are removed by increasing the oxygen level 1 step or discarding 4 plants during an
Action phase.
The Dummy phase is Construction. It cannot be
selected and will not be played.
Thorgate selects Action.
Saturn Systems selects Research.
UNMI selects Production.
Thorgate
uses Advanced Screening Technology to draw Automated Factories,
Satellites, and Impact Analysis, keeping Impact Analysis,
discards 3 cards with Redrafted Contracts to draw 3 replacements,
discards a card with Farming Co-Ops for 3 plants, spends 1 plant with
Artificial Jungle to draw a card, discards a card with Matter Generator
to gain 6MC, spends 10MC twice with Volcanic Pools to flip 2 ocean
tiles, gaining 6MC and 1 plant, and increasing its TR to 14, then
spends 8 heat to raise the temperature 1 step, increasing its TR to 15
and gaining 2 plants.
Saturn
Systems discards 4 plants, removing a crisis marker from Biodiversity Loss, and adds a microbe to Tardigrades.
UNMI
spends 1MC to use Matter Manufacturing,
gaining 1 card, discards a card for 3MC, and spends 14MC to increase the temperature 1 step and its TR to 10.
Seismic Aftershocks is discarded.
Thorgate gains 17MC, 1 card, and 3 heat.
Saturn
Systems gains 16MC, 3 heat, and 1 plant.
UNMI gains 14MC, 1 heat, and 1 plant.
Thorgate draws 2 cards and keeps 1.
Saturn
Systems draws 7 cards and keeps 2.
UNMI draws 2 cards and keeps 1.
Round 11
The red oxygen and temperature detriments remain in
play. Development
phase is not resolved, and all cards cost 3MC more to play.
Continuing Effects: Biodiversity Loss flips 2 ocean tiles.
Ionosphereic Tear is drawn. Temperature and
oxygen are reduced 1 step and 3 ocean tiles are flipped. Three
crisis tokens are
placed on Ionospheric Tear. They
are removed by playing a card with an earth or jovian tag.
The Dummy phase is Production. It cannot be
selected and will not be played.
Thorgate selects Research.
Saturn Systems selects Construction.
UNMI selects Action.
Thorgate
spends 18MC for Olympus Conference, gaining a card, removing a crisis marker from Ionospheric Tear, and adding 1VP to the pool.
Saturn
Systems spends 24MC for an Ice Asteroid, flipping 2 ocean tiles,
gaining 1MC, 1 plant, and 2 cards, then spends 13MC for a Subterranean
Reservoir, flipping an ocean tile, gaining 1 card, and increasing its
TR to 19.
UNMI passes.
Thorgate
uses Advanced Screening Technology to draw Phobos Falls, Interplanetary
Conference, and Micro-Mills, discarding all three, discards 2 cards
with Redrafted Contracts and draws 2, discards a card with Farming
Co-Ops to gain 3 plants, discards 1 plant with Artificial Jungle to
draw a card, discards a card with Matter Generator to gain 6MC, spends
10MC with Volcanic Pools to flip an ocean tile, gaining 4MC and
increasing its TR to 16, then spends 8 plants to increase the oxygen
level 1 step, removing a crisis marker from Biodiversity Loss,
increasing its TR to 17, and adding 1VP to the pool.
Saturn
Systems spends 8 heat to raise the temperature 1 step, increasing its TR to 20, and adds a microbe to Tardigrades.
UNMI
spends 8 plants to increase the oxygen level 1 step, removing a crisis
marker from Biodiversity Loss and adding 1VP to the pool, discards 2
cards, and spends 20MC to increase the oxygen level 1 step, removing a
crisis marker from Biodiversity loss and adding 1VP to the pool.
Biodiversity Loss is discarded.
Thorgate draws 2 cards and keeps 1.
Saturn
Systems draws 4 cards and keeps 1.
UNMI draws 2 cards and keeps 1.
Four VP tokens are spent from the pool to remove 2 crisis markers from Ionospheric Tear, discarding the card.
Round 12
The red temperature detriment remains in
play The red oxygen detriment marker is replaced by the yellow
oxygen detriment marker. The Development bonus is not resolved,
and all cards cost 3MC more to play.
Continuing Effects: None.
Collapsing Cities is drawn. The temperature and
oxygen are reduced 2 steps each and an ocean tile is flipped.
Four crisis tokens are
placed on Collapsing Cities. They
are removed by playing a green card.
The Dummy phase is Research. It cannot be
selected and will not be played.
Thorgate selects Production.
Saturn Systems selects Action.
UNMI selects Development.
Thorgate
discards 3 cards for 9MC and spends 20MC for a Mass Converter, gaining
3 heat production, 1 titanium capability, drawing 1 card, discarding a
crisis marker from Collapsing Cities, and adding 2VP to the pool.
Saturn
Systems passes.
UNMI
discards 4 cards for 12MC and spends 10MC for Balanced Portfolios,
gaining 3MC production, reducing its TR to 11, removing 1 crisis marker
from Collapsing Cities, and adding 1VP to the pool.
Thorgate
uses Advanced Screening Technology to draw Underground City,
Interplanetary Relations, and Solarpunk, keeping Solarpunk, discards a
card with Farming Co-Ops to gain 3 plants, discards a plant with
Artificial Jungle to draw a card, discards a card with Matter Generator
for 6MC, discards 3 cards for 9MC, and spends 14MC to increase the temperature 1 step, its TR to 18, and gain 2 plants.
Saturn
Systems adds a microbe to Tardigrades twice, adding 1VP to the pool.
UNMI spends 1MC with Matter Manufacturing, gaining a card.
Thorgate gains 24MC, 1 card, and 6 heat.
Saturn
Systems gains 20MC, 3 heat, and 1 plant.
UNMI gains 14MC, 1 heat, and 1 plant.
Four VP tokens are spent from the pool to remove 2 crisis markers from Collapsing Cities, discarding the card.
Round 13
The red temperature detriment remains in
play. The yellow oxygen detriment marker is replaced by the red
oxygen detriment marker. The Development phase is not resolved,
and all cards cost 3MC more to play.
Continuing Effects: None.
Impact Desert is drawn. Thorgate flips an ocean
tile. Saturn Systems discards Beam from a Thorium Asteroid,
losing 3 heat production and 1 plant production.
UNMI discards Heather, losing 1 plant production. Four crisis
tokens are
placed on Impact Desert. They
are removed by playing a card with a science tag.
The Dummy phase is Development. It cannot be
selected and will not be played.
Thorgate selects Action.
Saturn Systems selects Construction.
UNMI selects Production.
Thorgate
spends 13MC for Mars University, gaining a card, removing a crisis
marker from Impact Desert, and adding 1VP to the pool, then discards
Economic Growth to draw a card with Mars University.
Saturn
Systems spends 4MC for an Invention Contest, drawing 3 cards and
keeping 1, and removing a crisis marker from Impact Desert, then spends
10MC for a Lagrange Observatory, removing a crisis marker from Impact
Desert and adding 1VP to the pool.
UNMI spends 5MC for CEO's Favorite Project, adding 2 microbes to Tardigrades, adding 1VP to the pool.
Thorgate
uses Advanced Screening Technology to draw Orbital Outpost, Glacial
Evaporation, and Wood Burning Stoves, discarding all, spends 9MC with
Volcanic Pools to flip an ocean, gaining 1 card and 1MC, and increasing
its TR to 19, spends 8 heat to raise the temperature 1 step, increasing
its TR to 20 and gaining 2 plants, spends 1 plant with Artificial
Jungle to gain a card, discards 3 cards with Redrafted Contracts,
drawing 3 more, discards a card with Farming Co-Ops to gain 3 plants,
spends 8 plants to increase the oxygen level 1 step, its TR to 21, and
add 1VP to the pool, discards 2 cards for 6MC, and spends 9MC with
Volcanic Pools to flip an ocean tile, gaining 2 plants and increasing
its TR to 22.
Saturn
Systems adds a microbe to Tardigrades.
UNMI spends 1MC with Matter Manufacturing, gaining a card.
Thorgate gains 24MC, 1 card, and 6 heat.
Saturn
Systems gains 20MC.
UNMI gains 19MC and 1 heat.
Two VP tokens are spent from the pool to remove 1 crisis marker from Impact Desert, discarding the card.
Round 14
The red temperature and oxygen detriments remain in
play. The Development phase is not resolved,
and all cards cost 3MC more to play.
Continuing Effects: None.
Reglaciation is drawn. The red ocean detriment is put into play. Four crisis
tokens are
placed on Reglaciation. They
are removed by playing a card with an event tag.
The Dummy phase is Production. It cannot be
selected and will not be played.
Thorgate selects Construction.
Saturn Systems selects Research.
UNMI selects Action.
Thorgate
discards 2 cards for 6MC, spends 30MC for Deimos Down, increasing the
temperature 3 steps and its TR to 25, gaining 6 plants, 7MC, and
removing a crisis marker from Reglaciation, and draws a card.
Saturn
Systems spends 14MC for Nitrite Reducing Bacteria, gaining 3 microbes on the card.
UNMI spends 18MC for the Release of Inert Gasses, increasing its TR to 13 and removing a crisis marker from Reglaciation.
Thorgate
uses Advanced Screening Technology to draw Tropical Resort, Asteroid
Mining, and Nitrogen-Rich Asteroid, discarding all, spends 1 plant with
Artificial Jungle to draw a card, discards a card with Matter
Generator, gaining 6MC, spends 9MC with Volcanic Pools to flip an ocean
tile, gaining 1 card and increasing its TR to 26, discards 1 card with
Redrafted Contracts and draws 1, discards a card with Farming Co-Ops to
gain 3 plants, spends 8 plants to increase the oxygen 1 step and add
1VP to the pool, and spends 8 heat to increase the temperature 1 step,
gaining 2 plant and increasing its TR to 27.
Saturn
Systems adds a microbe to Tardigrades.
UNMI
spends 1MC with Matter Manufacturing twice, gaining 2 cards, and spends
4 heat with Ironworks, increasing the oxygen level 1 step and its TR to
14.
Thorgate draws 2 cards and keeps 1.
Saturn
Systems draws 7 cards and keeps 2.
UNMI draws 2 cards and keeps 1.
Two VP tokens are spent from the pool to remove 1 crisis marker from Reglaciation.
Round 15
All detriments are removed from play. The
yellow oxygen detriment is placed into play. The development
bonus is not resolved.
Continuing Effects: Reglaciation reduces temperature 1 step and flips 2 ocean tiles.
Crop Failures is drawn. Three ocean tiles are flipped and temperature is reduced 2 steps. Three crisis
tokens are
placed on Crop Failures. They
are removed by playing a card with a plant tag.
The Dummy phase is Construction. It cannot be
selected and will not be played.
Thorgate selects Research.
Saturn Systems selects Production.
UNMI selects Development.
Thorgate passes.
Saturn
Systems discards a card for 3MC and spends 14MC for Nitrophilic Moss,
gaining 2 plant production and removing a crisis marker from Crop
Failures.
UNMI spends 3MC for Fueled Generators, reducing its TR to 13, gaining 2 heat production, and adding 1VP to the pool.
Thorgate gains 30MC, 1 card, and 6 heat.
Saturn
Systems gains 24MC and 2 plants.
UNMI gains 16MC and 3 heat.
Thorgate draws 2 cards and keeps 1.
Saturn
Systems draws 4 cards and keeps 1.
UNMI draws 5 cards and keeps 2.
Two VP tokens are spent from the pool to remove 1 crisis marker from Reglaciation, discarding the card.
Round 16
The yellow oxygen detriment remains in play. The
yellow temperature and ocean detriments are placed into play. The development
bonus is not resolved, all cards cost 1MC more to play, and the oxygen level is reduced 1 step.
Continuing Effects: Crop Failures reduces temperature and oxygen 1 step each and flips 1 ocean tile.
Dwindling Supplies is drawn. Three ocean tiles
are flipped and temperature and oxygen are reduced 3 steps each.
Players may spend VP tokens to cause all players to gain 2MC.
Fully terraform Mars before the deck runs out.
The Dummy phase is Construction. It cannot be
selected and will not be played.
Thorgate selects Action.
Saturn Systems selects Research.
UNMI selects Production.
Thorgate
discards a card with Matter
Generator, gaining 6MC, discards a card with Farming Co-Ops to
gain 3 plants, spends 1 plant with
Artificial Jungle to draw a card, spends 8 plants to increase the
oxygen 1 step and add
1VP to the pool, uses
Advanced Screening Technology to draw Fusion Power, Steelworks, and
Mircorprocessors, keeping Fusion Power, spends 9MC twice with Volcanic
Pools to flip two ocean
tiles, gaining 1 card and 5MC, spends 14MC to increase the temperature
1 step, gaining 2 plants, and 15MC to flip an ocean tile, gaining 1
plant and 1 card, and increasing its TR to 32.
Saturn
Systems discards 9 cards for 27MC, spends 3 microbes from
Nitrite-Reducing Bacteria to flip an ocean tile, gaining 2 plants,
spends 8 plants to increase the oxygen level 1 step and add 1VP to the
pool, spends 1VP from the pool to give everyone 2MC, spends 30MC to
flip 2 ocean tiles, gaining 3 plants and 1MC, and spends 14MC to
increase the temperature 1
step, increasing its TR to 25, and adds a microbe to Tardigrades,
adding 1VP to the pool.
UNMI
discards 3 cards for 9MC, spends 28MC to increase the temperature 2
steps, increasing its TR to 15, and spends 1MC with Matter
Manufacturing, gaining a card.
Thorgate gains 34MC, 1 card, and 6 heat.
Saturn
Systems gains 25MC and 2 plants.
UNMI gains 22MC and 3 heat.
Thorgate draws 2 cards and keeps 1.
Saturn
Systems draws 7 cards and keeps 2.
UNMI draws 2 cards and keeps 1.
Two VP tokens are spent from the pool to remove 1 crisis marker from Crop Failures.
Round 17
The yellow temperature and ocean detriments remains
in play. The red oxygen detriments is placed into play. The
development phase is not resolved, all cards cost 1MC more to play, and
the temperature level is reduced 1 step.
Continuing Effects: Crop Failures reduces temperature and oxygen 1 step each and flips 1 ocean tile.
Punctured Ozone is drawn. Two ocean tiles
are flipped, temperature is reduced 1 step and oxygen is reduced 3
steps. As the oxygen reduction would reduce the track below the
minimum level, the players lose.
End of Game Statements
Keith Marple (Thorgate):
Well I think we successfully proved that Nightmare mode is hard!
At least we made a valiant effort at it, thank you both for playing
Christopher and Bill, and thanks Chris for running it as always.
Bill Scharf (UNMI):
Not much to say, bad draws, inability to build up heat or plant
production, we spent way too much time in the yellow/red zones with the
attending severe restrictions on what we could do. We didn’t have a
chance on this one. Three players was a handicap as well. I do have to
say we did last a lot longer than I thought we would, so that’s
victory….. of a sort…. Good job everybody! We did what we could.
Christopher Hunt (Saturn Systems):
A much better game. Intrense. Always behind the ball
catching up. Should have gone with the corpoaration with
more money and used standard payments to improve so would not get
detrements. Good co-operation.
The Players
|
|
|
|
|
Keith Marple
|
Thorgate
|
Blue
|
7
|
32
|
Christopher Hunt
|
Saturn
Systems
|
Green |
2
|
25
|
Bill Scharf
|
UNMI
|
Red
|
5
|
15
|
|
|
|
|
|
|
|
Production |
On Hand |
Production |
Production |
On Hand |
Prodcution |
On Hand |
Capability |
Capability |
Keith Marple
|
2
|
36
|
1
|
0
|
3
|
6
|
12
|
0
|
1
|
Christopher Hunt
|
0
|
36
|
0
|
2
|
6
|
0
|
3
|
0
|
3
|
Bill Scharf
|
3
|
29
|
0
|
0
|
1
|
3
|
6
|
0
|
0
|
Crop Failures
|
1
|
Playing a card with a plant tag
|
Dwindling Supplies
|
N/A
|
Players may spend VP tokens to cause all players to gain 2MC. Fully terraform Mars before the deck runs out. |