Puerto Rico with Nobles Expansion
Round 1
Governor Christopher selects the Builder and builds a Small Indigo Plant (1 doubloon discount for Builder, 0 doubloons spent). Kevin builds a Small Indigo Plant (1 doubloon spent). Andy builds a Small Market (1 doubloon spent).
Kevin selects the Mayor, places a noble on the Small Indigo Plant and a colonist on the indigo plantation. Andy places a colonist on the corn plantation. Christopher places a colonist on the Small Indigo Plant. Three colonists are placed on the colonist ship.
Andy selects
the Settler and takes a sugar plantation. Christopher takes a
coffee plantation. Kevin takes a coffee plantation. New
plantations: corn, indigo, indigo, sugar.
Round 2
Governor Kevin selects the Settler and takes a quarry. Andy takes a corn plantation. Christopher takes a sugar plantation. New plantations: corn, corn, indigo, tobacco.
Andy selects the Mayor, places a noble on the Small Market, and a colonist on the corn plantation. Christopher places a colonist on the indigo plantation. Kevin places a colonist on the quarry. Three colonists are placed on the colonist ship.
Christopher
selects the Craftsman, gains 1 doubloon, and produces 1 indigo.
Kevin produces 1 indigo. Andy produces 2 corn. Christopher
produces a bonus indigo.
Round 3
Governor Andy selects the Builder, gains 1 doubloon, and builds a Small Sugar Mill (1 doubloon discount from Builder, 1 doubloon spent). Christopher builds a Small Market (1 doubloon spent). Kevin passes.
Christopher selects the Captain, gains 2 doubloons, and ships 2 indigo on Ship 3 for 3VP. Kevin ships 1 indigo on Ship 3 for 1VP. Andy ships 2 corn on Ship 2 for 2VP.
Kevin selects the Trader, gaining 2 doubloons.
Round 4
Governor Christopher selects the Builder and builds a Hospice (1 doubloon discount for Builder, 3 doubloons spent). Kevin builds a Land Office (1 doubloon discount from a quarry, 1 doubloon spent). Andy builds a Small Indigo Plant (1 doubloon spent).
Kevin selects the Mayor, gains 1 doubloon, places a noble on the Land Office and a colonist on the coffee plantation. Andy places a colonist on the Small Sugar Mill and moves a colonist from a corn plantation to a sugar plantation. Christopher places a colonist on the Hospice. Three colonists are placed on the colonist ship.
Andy selects
the Settler, gains 1 doubloon, and takes a corn plantation.
Christopher takes a corn plantation with a colonist from the
Hospice. Kevin takes a tobacco plantation. New plantations: corn, corn, sugar, sugar.
Round 5
Governor Kevin selects the Trader, gains 1 doubloon, and uses the Land Office to discard the tobacco plantation for 1 doubloon.
Andy selects the Craftsman, gains 2 doubloons, and produces 1 corn and 1 sugar. Christopher produces 1 corn and 1 indigo. Kevin produces 1 indigo. Andy produces an extra sugar.
Christopher
selects the Captain, gains 1 doubloon, and ships 1 corn on Ship 2 for
2VP. Kevin ships 1 indigo on Ship 3 for 1VP. Andy ships 1
corn on Ship 2 for 1VP. Christopher ships 1 indigo on Ship 3 for
1VP. Andy ships 2 sugar on Ship 1 for 2VP.
Round 6
Governor Andy selects the Mayor, gains 1 doubloon, and places a noble and a colonist each on the corn plantations. Christopher places a colonist on the Small Market. Kevin places a colonist in San Juan. Three colonists are placed on the colonist ship.
Christopher selects the Settler, gains 1 doubloon, and takes a quarry with a colonist from the Hospice. Kevin takes a corn plantation. Andy takes a corn plantation. New plantations are: corn, indigo, tobacco, tobacco.
Kevin selects
the Builder, gains 1 doubloon, and builds a Coffee Roaster (1 doubloon
discount for Builder, 1 doubloon discount for quarry, 4 doubloons
spent). Andy builds a Small Warehouse (3 doubloons spent).
Christopher builds a Small Sugar Mill (2 doubloons spent).
Round 7
Governor Christopher selects the Mayor, places a noble on the Small Sugar Mill and a colonist on the sugar plantation. Kevin places a colonist on the Coffee Roaster and moves a colonist from San Juan to the corn plantation. Andy places a colonist on the Small Warehouse. Three colonists are placed on the colonist ship.
Kevin selects the Settler and takes a corn plantation. Andy takes an indigo plantation. Christopher takes a tobacco plantation with a colonist from the Hospice. New plantations: indigo, sugar, tobacco, tobacco.
Andy selects
the Craftsman, gains 1 doubloon, and produces 3 corn and 1 sugar.
Christopher produces 1 corn, 1 indigo, and 1 sugar. Kevin
produces 1 corn, 1 indigo, and 1 coffee. Andy produces a bonus sugar.
Round 8
Governor Kevin selects the Captain, gains 2 doubloons, and ships 1 corn on Ship 2 for 2VP (Ship 2 sails). Andy ships 2 sugar on Ship 1 for 2VP (Ship 1 sails). Christopher ships 1 indigo on Ship 3 for 1VP (Ship 3 sails). Kevin discards 1 indigo. Christopher discards 1 corn.
Andy selects the Trader, gaining 2 doubloons, and trades corn for 2 doubloons (0 base +1 for Trader +1 for Small Market). Christopher trades sugar for 3 doubloons (2 base +1 for Small Market). Kevin trades coffee for 4 doubloons.
Christopher
selects the Builder, gains 1 doubloon, and builds a Factory (1 doubloon
discount for Builder, 1 doubloon discount for a quarry, 5 doubloons
spent). Kevin builds a Small Warehouse (1 doubloon discount from
a quarry, 2 doubloons spent). Andy builds a Large Market (5
doubloons spent).
Round 9
Governor Andy selects the Mayor, gains 1 doubloon, and places a noble on the Large Market, a colonist on the indigo plantation, and moves a noble from a corn plantation to the Small Indigo Plant. Christopher places a colonist on the Factory. Kevin places a colonist on a corn plantation. Three colonists are placed on the colonist ship.
Christopher selects the Settler, gains 1 doubloon, and takes a quarry with a colonist from the Hospice. Kevin takes a tobacco plantation. Andy takes a sugar plantation. New plantations: corn, indigo, sugar, coffee.
Kevin selects
the Craftsman, gains 1 doubloon, and produces 2 corn, 1 indigo, and 1
coffee. Andy produces 2 corn, 1 indigo, and 1 sugar.
Christopher produces 1 corn, 1 indigo, 1 sugar, and 2 doubloons.
Kevin produces a bonus corn.
Round 10
Governor Christopher selects the Trader, gains 1 doubloon, and trades indigo for 3 doubloons (1 base +1 for Trader +1 for Small Market). Trading house is full. Kevin discards a tobacco plantation with the Land Office for 1 doubloon.
Kevin selects the Captain, gains 1 doubloon, and ships 3 corn on Ship 1 for 4VP. Andy ships 1 corn on Ship 1 for 1VP (Ship 1 sails). Christopher ships 1 sugar on Ship 2 for 1VP. Kevin ships 1 indigo on Ship 3 for 1VP. Andy ships 1 indigo on Ship 3 and 1 sugar on Ship 2 for 1VP each.
Andy selects
the Mayor and places a noble and a colonist on corn plantations.
Christopher places a colonist on the coffee plantation. Kevin
places a colonist on the Small Warehouse. Three colonists are
placed on the colonist ship.
Round 11
Governor Kevin selects the Trader and trades coffee for 5 doubloons (4 base +1 for Trader). Andy trades corn for 3 doubloons (0 base +1 for Small Market, +2 for Large Market).
Andy selects the Builder, gains 2 doubloons, and builds a Jeweler (1 doubloon discount for Builder, 7 doubloons spent). Christopher builds a Coffee Roaster (1 doubloon discount for a quarry, 5 doubloons spent). Wilson builds an Office (1 doubloon discount for a quarry, 4 doubloons spent).
Christopher
selects the Settler, gains 1 doubloon, and gains a quarry with a
colonist from the Hospice. Kevin takes a corn plantation.
Andy takes a sugar plantation. New plantations: indigo,
tobacco, coffee, coffee.
Round 12
Governor Andy selects the Mayor, gains 1 doubloon, and places a noble on the Jeweler and a colonist on a sugar plantation. Christopher places a colonist on the Coffee Roaster. Kevin places a colonist on the Office. Three colonists are placed on the colonist ship.
Christopher selects the Craftsman, gains 2 doubloons, and produces 1 corn, 1 indigo, 1 sugar, 1 coffee, and 3 doubloons. Kevin produces 2 corn, 1 indigo, and 1 coffee. Andy produces 3 corn, 1 indigo, 1 sugar, and 5 doubloons. Christopher produces a bonus indigo.
Kevin selects
the Trader and uses the Office to trade coffee for 5 doubloons (4 base
+1 for Trader). Andy trades sugar for 5 doubloons (2 base +1 for
Small Market +2 for Large Market).
Round 13
Governor Christopher selects the Captain, gains 2 doubloons, and ships coffee on ship 1 for 2VP. Kevin ships 1 indigo on Ship 3 for 1VP. Andy ships 1 indigo on Ship 3 for 1VP. Christopher ships 1 sugar on ship 2 for 1VP. Christopher ships 2 indigo on Ship 3 for 2VP (Ship 3 sails). Christopher discards 1 corn.
Kevin selects the Settler, gaining 1 doubloon and taking a coffee plantation. Andy takes a tobacco plantation. Christopher takes a coffee plantation with a colonist from the Hospice. New plantations: corn, indigo, sugar, sugar.
Andy selects
the Mayor, places a noble on a tobacco plantation and a colonist on a
sugar plantation. Christopher places a colonist on the Coffee
Roaster. Kevin places a colonist on a coffee plantation, moves a
noble from the Small Indigo Plant to the Coffee Roaster, and moves a
colonist from an indigo plantation to a corn plantation. Three
colonists are placed on the colonist ship.
Round 14
Governor Kevin selects the Builder, gains 2 doubloons, and builds a Wharf (1 doubloon discount for Builder, 1 doubloon discount for a quarry, 7 doubloons spent). Andy builds Gardens (10 doubloons spent). Christopher builds a Fortress (3 doubloon discount for quarries, 7 doubloons spent).
Andy selects the Captain and ships 5 corn on Ship 3 for 6VP. Christopher ships 1 corn on Ship 3 for 1VP (Ship 3 sails).
Christopher
selects the Craftsman, gains 1 doubloon, and produces 1 corn, 1 indigo,
1 sugar, 2 coffee, and 3 doubloons. Kevin produces 3 corn and 2
coffee. Andy produces 4 corn, 1 indigo, 1 sugar, and 6
doubloons. Christopher produces a bonus coffee.
Round 15
Governor Andy selects the Captain and ships 4 corn on Ship 3 for 5VP. Christopher ships 1 corn on Ship 3 for 1VP. Kevin ships 2 coffee on Ship 1 for 2VP. Andy ships 1 sugar on Ship 2 for 1VP. Christopher ships 1 sugar on Ship 2 for 1VP (Ship 2 sails). Kevin ships 1 corn on Ship 3 for 1VP (Ship 3 sails). Christopher ships 1 coffee on Ship 1 for 1VP (Ship 1 sails). Christopher discards 1 indigo and 1 coffee.
Christopher selects the Trader, gains 2 doubloons, and trades coffee for 6 doubloons (4 base +1 for Trader +1 for Small Market). Kevin passes. Andy trades indigo for 4 doubloons (1 base +1 for Small Market +2 for Large Market).
Kevin selects
the Settler, gains 1 doubloon, and takes a corn plantation. Andy
takes a sugar plantation. Christopher takes a sugar plantation
with a colonist from the Hospice. New plantations: indigo,
sugar, sugar, tobacco.
Round 16
Governor Christopher selects the Mayor, gains 2 doubloons, places a noble on the Fortress and a colonist in San Juan. Kevin places a colonist on the Wharf. Andy moves a noble from the tobacco plantation to the Gardens, and places a colonist on the tobacco plantation. Three colonists are placed on the colonist ship.
Kevin selects the Captain and ships 4 corn on Ship 3 for 5VP.
Andy selects
the Builder, gains 1 doubloon, and builds a Custom House (1 doubloon
discount from Builder, 9 doubloons spent). Christopher builds a
City Hall (3 doubloon discount for quarries, 7 doubloons spent).
Kevin builds a Residence (1 doubloon discount for a quarry, 9 doubloons
spent).
Round 17
Governor Kevin selects the Mayor, places a noble on the Residence and a colonist on the corn plantation. Andy moves a noble from the corn plantation to the Custom House and places a colonist on the corn plantation. Christopher places a colonist on the City Hall. Three colonists are placed on the colonist ship.
Andy selects the Craftsman, gains 2 doubloons, and produces 4 corn, 1 indigo, 1 sugar, and 6 doubloons. Christopher produces 1 corn, 1 indigo, 1 sugar, 2 coffee, and 3 doubloons. Kevin produces 1 corn and 2 coffee. Andy produces a bonus sugar.
Christopher
selects the Builder and builds a Guild Hall (1 doubloon discount for
Builder, 3 doubloon discount for quarries, 6 doubloons spent).
Kevin builds a Hunting Lodge (1 doubloon discount from a quarry, 3
doubloons spent). Andy builds a Wharf (9 doubloons spent).
The Players
Player Name |
Role |
Plantations |
Buildings |
San Juan |
Doubloons |
Stored Production |
VP |
Christopher Hunt | Builder |
Indigo, Coffee, Sugar, Corn, Quarry, Tobacco, Quarry, Quarry, Coffee, Sugar |
Small Indigo Plant, Small Market, Hospice, Small Sugar Mill, Factory, Coffee Roaster (2), Fortress, City Hall, Guild Hall |
1 |
7 |
1 corn, 1 indigo, 1 sugar, 2 coffee |
17 |
Kevin Wilson |
Mayor |
Indigo, Coffee, Quarry, Corn, Corn, Corn, Coffee, Corn |
Small Indigo Plant, Land Office, Coffee Roaster (1, 1), Small Warehouse, Office, Wharf, Residence, Hunting Lodge |
0 |
1 corn, 2 coffee |
18 |
|
Andy York | Craftsman |
Corn, Sugar, Corn, Corn, Corn, Indigo, Sugar, Sugar, Tobacco, Sugar |
Small Market, Small Sugar Mill, Small Indigo Plant, Small Warehouse, Large Market, Jeweler, Gardens, Custom House |
11 |
4 corn, 1 indigo, 2 sugar |
23 |
Player in bold is the Governor.
Plantations and buildings in bold are manned. Buildings that can be
manned by more than one colonist will have the number manning them in
parentheses after the building name. Nobles are indicated by
italics.
Available Items
Colonists: Colonist
Ship: 3
Nobles: Supply: 9
Trading House: Coffee, Indigo
Cargo Ships: Ship 1 (capacity 4): Empty Ship 2 (capacity 5): Empty Ship 3 (capacity 6): 4 corn
Victory Points: 17
Commodities
Corn: 0
Indigo: 8
Sugar: 8
Tobacco: 9
Coffee: 4
Buildings
Column 1 |
Column 2 |
Column 3 |
Column 4 |
Small Indigo Plant (1d, 1vp) |
Indigo Plant (x3, 3d, 2vp) |
Tobacco Storage (x3, 5d, 3vp) |
|
Small Sugar Mill (x2, 2d, 1vp) |
Sugar Mill (x3, 4d, 2vp) |
Coffee Roaster (6d, 3vp) |
|
Hunting
Lodge (4d, 2vp) |
|||
Hospice (4d, 2vp) |
Villa (x2, 7d, 3vp) | ||
Land Office (2d, 1vp) |
Construction Office (x2, 5d, 2vp) |
Factory (7d, 3vp) |
|
Hacienda (x2, 2d, 1vp) | Office (5d, 2vp) | Jeweler (x2, 8d, 3vp) | |
Construction
Hut (x2, 2d, 1vp) |
Large Market
(5d, 2vp) |
University (x2, 8d, 3vp) | |
Chapel (x2, 3d, 1vp) |
Court Supplier (x2, 6d, 2vp) |
Harbor (x2,
8d, 3vp) |
|
Large
Warehouse (x2, 6d, 2vp) |
Wharf (x2, 9d, 3vp) |
Roles
Builder, Captain, Craftsman, Mayor, Settler (1d), Trader (1d)
Plantations
Quarries
(x4), Indigo, Sugar, Sugar, Tobacco
Discard Pile: Coffee, Indigo, Indigo, Indigo, Tobacco, Sugar, Sugar, Tobacco, Indigo, Tobacco, Indigo, Coffee, Indigo, Indigo
Victory Points
|
Christopher Hunt |
Kevin Wilson |
Andy York |
Buildings |
23 |
17 |
20 |
VP Chits |
17 |
18 |
23 |
Bonus |
12 |
0 |
11 |
Nobles |
2 |
3 |
6 |
Total |
54 |
38 |
60 |
Congratulations to Andy York on his victory!
End of Game Statements
Kevin Wilson:
That rolled up fast. Seems with 3 things started a bit slower but
toward the end may have gone faster than with 4. Seems everyone had
doubloons to spend and once again I waited one turn too long to start
building and got left behind. Seemed like Christopher was going to pull
if off but congrats to Andy on squeaking by. A fun one. Let’s go again
soon.
And, as always, thanks to Chris for running the game.
Christopher Hunt: A good game prefer more players. Thanks to Chris for running the game so well. Congrats to Andy on his fine win. My mistake should not have ended the game when I did but could not see a way to win.
Andy York:
I thought I was doing well, but a bit surprised that I was ahead at the
end. First time using the Jeweler and Royal Garden, lucky to have
collected Nobles early on, probably what took me over the finish line.
Thanks to the others for playing and for Chris’s stellar GMing.
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