Norwegian Elkhound

Puerto Rico with Nobles Expansion

Round 1

Governor Christopher selects the Builder and builds a Small Indigo Plant (1 doubloon discount for Builder, 0 doubloons spent).  Kevin builds a Small Indigo Plant (1 doubloon spent).  Andy builds a Small Market (1 doubloon spent).

Kevin selects the Mayor, places a noble on the Small Indigo Plant and a colonist on the indigo plantation.  Andy places a colonist on the corn plantation.  Christopher places a colonist on the Small Indigo Plant.  Three colonists are placed on the colonist ship.

Andy selects the Settler and takes a sugar plantation.  Christopher takes a coffee plantation.  Kevin takes a coffee plantation.  New plantations:  corn, indigo, indigo, sugar.

Round 2

Governor Kevin selects the Settler and takes a quarry.  Andy takes a corn plantation.  Christopher takes a sugar plantation.  New plantations:  corn, corn, indigo, tobacco.

Andy selects the Mayor, places a noble on the Small Market, and a colonist on the corn plantation.  Christopher places a colonist on the indigo plantation.  Kevin places a colonist on the quarry.  Three colonists are placed on the colonist ship.

Christopher selects the Craftsman, gains 1 doubloon, and produces 1 indigo.  Kevin produces 1 indigo.  Andy produces 2 corn.  Christopher produces a bonus indigo.

Round 3

Governor Andy selects the Builder, gains 1 doubloon, and builds a Small Sugar Mill (1 doubloon discount from Builder, 1 doubloon spent).  Christopher builds a Small Market (1 doubloon spent).  Kevin passes.

Christopher selects the Captain, gains 2 doubloons, and ships 2 indigo on Ship 3 for 3VP.  Kevin ships 1 indigo on Ship 3 for 1VP.  Andy ships 2 corn on Ship 2 for 2VP.

Kevin selects the Trader, gaining 2 doubloons.

Round 4

Governor Christopher selects the Builder and builds a Hospice (1 doubloon discount for Builder, 3 doubloons spent).  Kevin builds a Land Office (1 doubloon discount from a quarry, 1 doubloon spent).  Andy builds a Small Indigo Plant (1 doubloon spent).

Kevin selects the Mayor, gains 1 doubloon, places a noble on the Land Office and a colonist on the coffee plantation.  Andy places a colonist on the Small Sugar Mill and moves a colonist from a corn plantation to a sugar plantation.  Christopher places a colonist on the Hospice.  Three colonists are placed on the colonist ship.

Andy selects the Settler, gains 1 doubloon, and takes a corn plantation.  Christopher takes a corn plantation with a colonist from the Hospice.  Kevin takes a tobacco plantation.  New plantations:  corn, corn, sugar, sugar.

Round 5

Governor Kevin selects the Trader, gains 1 doubloon, and uses the Land Office to discard the tobacco plantation for 1 doubloon.

Andy selects the Craftsman, gains 2 doubloons, and produces 1 corn and 1 sugar.  Christopher produces 1 corn and 1 indigo.  Kevin produces 1 indigo.  Andy produces an extra sugar.

Christopher selects the Captain, gains 1 doubloon, and ships 1 corn on Ship 2 for 2VP.  Kevin ships 1 indigo on Ship 3 for 1VP.  Andy ships 1 corn on Ship 2 for 1VP.  Christopher ships 1 indigo on Ship 3 for 1VP.  Andy ships 2 sugar on Ship 1 for 2VP.

Round 6

Governor Andy selects the Mayor, gains 1 doubloon, and places a noble and a colonist each on the corn plantations.  Christopher places a colonist on the Small Market.  Kevin places a colonist in San Juan.  Three colonists are placed on the colonist ship.

Christopher selects the Settler, gains 1 doubloon, and takes a quarry with a colonist from the Hospice.  Kevin takes a corn plantation.  Andy takes a corn plantation.  New plantations are: corn, indigo, tobacco, tobacco.

Kevin selects the Builder, gains 1 doubloon, and builds a Coffee Roaster (1 doubloon discount for Builder, 1 doubloon discount for quarry, 4 doubloons spent).  Andy builds a Small Warehouse (3 doubloons spent).  Christopher builds a Small Sugar Mill (2 doubloons spent).

Round 7

Governor Christopher selects the Mayor, places a noble on the Small Sugar Mill and a colonist on the sugar plantation.  Kevin places a colonist on the Coffee Roaster and moves a colonist from San Juan to the corn plantation.  Andy places a colonist on the Small Warehouse.  Three colonists are placed on the colonist ship.

Kevin selects the Settler and takes a corn plantation.  Andy takes an indigo plantation.  Christopher takes a tobacco plantation with a colonist from the Hospice.  New plantations:  indigo, sugar, tobacco, tobacco.

Andy selects the Craftsman, gains 1 doubloon, and produces 3 corn and 1 sugar.  Christopher produces 1 corn, 1 indigo, and 1 sugar.  Kevin produces 1 corn, 1 indigo, and 1 coffee.  Andy produces a bonus sugar.

Round 8

Governor Kevin selects the Captain, gains 2 doubloons, and ships 1 corn on Ship 2 for 2VP (Ship 2 sails).  Andy ships 2 sugar on Ship  1 for 2VP (Ship 1 sails).  Christopher ships 1 indigo on Ship 3 for 1VP (Ship  3 sails).  Kevin discards 1 indigo.  Christopher discards 1 corn.

Andy selects the Trader, gaining 2 doubloons, and trades corn for 2 doubloons (0 base +1 for Trader +1 for Small Market).  Christopher trades sugar for 3 doubloons (2 base +1 for Small Market).  Kevin trades coffee for 4 doubloons.

Christopher selects the Builder, gains 1 doubloon, and builds a Factory (1 doubloon discount for Builder, 1 doubloon discount for a quarry, 5 doubloons spent).  Kevin builds a Small Warehouse (1 doubloon discount from a quarry, 2 doubloons spent).  Andy builds a Large Market (5 doubloons spent).

Round 9

Governor Andy selects the Mayor, gains 1 doubloon, and places a noble on the Large Market, a colonist on the indigo plantation, and moves a noble from a corn plantation to the Small Indigo Plant.  Christopher places a colonist on the Factory.  Kevin places a colonist on a corn plantation.  Three colonists are placed on the colonist ship.

Christopher selects the Settler, gains 1 doubloon, and takes a quarry with a colonist from the Hospice.  Kevin takes a tobacco plantation.  Andy takes a sugar plantation.  New plantations:  corn, indigo, sugar, coffee.

Kevin selects the Craftsman, gains 1 doubloon, and produces 2 corn, 1 indigo, and 1 coffee.  Andy produces 2 corn, 1 indigo, and 1 sugar.  Christopher produces 1 corn, 1 indigo, 1 sugar, and 2 doubloons.  Kevin produces a bonus corn.

Round 10

Governor Christopher selects the Trader, gains 1 doubloon, and trades indigo for 3 doubloons (1 base +1 for Trader +1 for Small Market).  Trading house is full.  Kevin discards a tobacco plantation with the Land Office for 1 doubloon.

Kevin selects the Captain, gains 1 doubloon, and ships 3 corn on Ship 1 for 4VP.  Andy ships 1 corn on Ship 1 for 1VP (Ship 1 sails).  Christopher ships 1 sugar on Ship 2 for 1VP.  Kevin ships 1 indigo on Ship 3 for 1VP.  Andy ships 1 indigo on Ship 3 and 1 sugar on Ship 2 for 1VP each.

Andy selects the Mayor and places a noble and a colonist on corn plantations.  Christopher places a colonist on the coffee plantation.  Kevin places a colonist on the Small Warehouse.  Three colonists are placed on the colonist ship.

Round 11

Governor Kevin selects the Trader and trades coffee for 5 doubloons (4 base +1 for Trader).  Andy trades corn for 3 doubloons (0 base +1 for Small Market, +2 for Large Market).

Andy selects the Builder, gains 2 doubloons, and builds a Jeweler (1 doubloon discount for Builder, 7 doubloons spent).  Christopher builds a Coffee Roaster (1 doubloon discount for a quarry, 5 doubloons spent).  Wilson builds an Office (1 doubloon discount for a quarry, 4 doubloons spent).

Christopher selects the Settler, gains 1 doubloon, and gains a quarry with a colonist from the Hospice.  Kevin takes a corn plantation.  Andy takes a sugar plantation.  New plantations:  indigo, tobacco, coffee, coffee.

Round 12

Governor Andy selects the Mayor, gains 1 doubloon, and places a noble on the Jeweler and a colonist on a sugar plantation.  Christopher places a colonist on the Coffee Roaster.  Kevin places a colonist on the Office.  Three colonists are placed on the colonist ship.

Christopher selects the Craftsman, gains 2 doubloons, and produces 1 corn, 1 indigo, 1 sugar, 1 coffee, and 3 doubloons.  Kevin produces 2 corn, 1 indigo, and 1 coffee.  Andy produces 3 corn, 1 indigo, 1 sugar, and 5 doubloons.  Christopher produces a bonus indigo.

Kevin selects the Trader and uses the Office to trade coffee for 5 doubloons (4 base +1 for Trader).  Andy trades sugar for 5 doubloons (2 base +1 for Small Market +2 for Large Market).

Round 13

Governor Christopher selects the Captain, gains 2 doubloons, and ships coffee on ship 1 for 2VP.  Kevin ships 1 indigo on Ship 3 for 1VP.  Andy ships 1 indigo on Ship 3 for 1VP.  Christopher ships 1 sugar on ship 2 for 1VP.  Christopher ships 2 indigo on Ship 3 for 2VP (Ship 3 sails).  Christopher discards 1 corn.

Kevin selects the Settler, gaining 1 doubloon and taking a coffee plantation.  Andy takes a tobacco plantation.  Christopher takes a coffee plantation with a colonist from the Hospice.  New plantations:  corn, indigo, sugar, sugar.

Andy selects the Mayor, places a noble on a tobacco plantation and a colonist on a sugar plantation.  Christopher places a colonist on the Coffee Roaster.  Kevin places a colonist on a coffee plantation, moves a noble from the Small Indigo Plant to the Coffee Roaster, and moves a colonist from an indigo plantation to a corn plantation.  Three colonists are placed on the colonist ship.

Round 14

Governor Kevin selects the Builder, gains 2 doubloons, and builds a Wharf (1 doubloon discount for Builder, 1 doubloon discount for a quarry, 7 doubloons spent).  Andy builds Gardens (10 doubloons spent).  Christopher builds a Fortress (3 doubloon discount for quarries, 7 doubloons spent).

Andy selects the Captain and ships 5 corn on Ship 3 for 6VP.  Christopher ships 1 corn on Ship 3 for 1VP (Ship 3 sails).

Christopher selects the Craftsman, gains 1 doubloon, and produces 1 corn, 1 indigo, 1 sugar, 2 coffee, and 3 doubloons.  Kevin produces 3 corn and 2 coffee.  Andy produces 4 corn, 1 indigo, 1 sugar, and 6 doubloons.  Christopher produces a bonus coffee.

Round 15

Governor Andy selects the Captain and ships 4 corn on Ship 3 for 5VP.  Christopher ships 1 corn on Ship 3 for 1VP.  Kevin ships 2 coffee on Ship 1 for 2VP.  Andy ships 1 sugar on Ship 2 for 1VP.  Christopher ships 1 sugar on Ship 2 for 1VP (Ship 2 sails).  Kevin ships 1 corn on Ship 3 for 1VP (Ship 3 sails).  Christopher ships 1 coffee on Ship 1 for 1VP (Ship 1 sails).  Christopher discards 1 indigo and 1 coffee.

Christopher selects the Trader, gains 2 doubloons, and trades coffee for 6 doubloons (4 base +1 for Trader +1 for Small Market).  Kevin passes.  Andy trades indigo for 4 doubloons (1 base +1 for Small Market +2 for Large Market).

Kevin selects the Settler, gains 1 doubloon, and takes a corn plantation.  Andy takes a sugar plantation.  Christopher takes a sugar plantation with a colonist from the Hospice.  New plantations:  indigo, sugar, sugar, tobacco.

Round 16

Governor Christopher selects the Mayor, gains 2 doubloons, places a noble on the Fortress and a colonist in San Juan.  Kevin places a colonist on the Wharf.  Andy moves a noble from the tobacco plantation to the Gardens, and places a colonist on the tobacco plantation.  Three colonists are placed on the colonist ship.

Kevin selects the Captain and ships 4 corn on Ship 3 for 5VP.

Andy selects the Builder, gains 1 doubloon, and builds a Custom House (1 doubloon discount from Builder, 9 doubloons spent).  Christopher builds a City Hall (3 doubloon discount for quarries, 7 doubloons spent).  Kevin builds a Residence (1 doubloon discount for a quarry, 9 doubloons spent).

Round 17

Governor Kevin selects the Mayor, places a noble on the Residence and a colonist on the corn plantation.  Andy moves a noble from the corn plantation to the Custom House and places a colonist on the corn plantation.  Christopher places a colonist on the City Hall.  Three colonists are placed on the colonist ship.

Andy selects the Craftsman, gains 2 doubloons, and produces 4 corn, 1 indigo, 1 sugar, and 6 doubloons.  Christopher produces 1 corn, 1 indigo, 1 sugar, 2 coffee, and 3 doubloons.  Kevin produces 1 corn and 2 coffee.  Andy produces a bonus sugar.

Christopher selects the Builder and builds a Guild Hall (1 doubloon discount for Builder, 3 doubloon discount for quarries, 6 doubloons spent).  Kevin builds a Hunting Lodge (1 doubloon discount from a quarry, 3 doubloons spent).  Andy builds a Wharf (9 doubloons spent).

The Players

Player Name

Role

Plantations

Buildings

San Juan

Doubloons

Stored Production

VP

Christopher Hunt Builder
Indigo, Coffee, Sugar, Corn, Quarry, Tobacco, Quarry, Quarry, Coffee, Sugar
Small Indigo Plant, Small Market, Hospice, Small Sugar Mill, Factory, Coffee Roaster (2), Fortress, City Hall, Guild Hall
1
7
1 corn, 1 indigo, 1 sugar, 2 coffee
17
Kevin Wilson
Mayor
Indigo, Coffee, Quarry, Corn, Corn, Corn, Coffee, Corn
Small Indigo Plant, Land Office, Coffee Roaster (1, 1), Small Warehouse, Office, Wharf, Residence, Hunting Lodge

0
1 corn, 2 coffee
18
Andy York Craftsman
Corn, Sugar, Corn, Corn, Corn, Indigo, Sugar, Sugar, Tobacco, Sugar
Small Market, Small Sugar Mill, Small Indigo Plant, Small Warehouse, Large Market, Jeweler, Gardens, Custom House

11
4 corn, 1 indigo, 2 sugar
23

Player in bold is the Governor. Plantations and buildings in bold are manned. Buildings that can be manned by more than one colonist will have the number manning them in parentheses after the building name.  Nobles are indicated by italics.

Available Items

Colonists: Colonist Ship: 3

Nobles:  Supply: 9

Trading House:  Coffee, Indigo

Cargo Ships: Ship 1 (capacity 4): Empty     Ship 2 (capacity 5): Empty      Ship 3 (capacity 6): 4 corn

Victory Points:  17

Commodities

Corn: 0

Indigo: 8

Sugar: 8

Tobacco: 9

Coffee: 4

Buildings

Column 1

Column 2

Column 3

Column 4

Small Indigo Plant (1d, 1vp)

Indigo Plant (x3, 3d, 2vp)

Tobacco Storage (x3, 5d, 3vp)


Small Sugar Mill (x2, 2d, 1vp)

Sugar Mill (x3, 4d, 2vp)

Coffee Roaster (6d, 3vp)



Hunting Lodge (4d, 2vp)



Hospice (4d, 2vp)
Villa (x2, 7d, 3vp)

Land Office (2d, 1vp)

Construction Office (x2, 5d, 2vp)

Factory (7d, 3vp)


Hacienda (x2, 2d, 1vp) Office (5d, 2vp) Jeweler (x2, 8d, 3vp)
Construction Hut (x2, 2d, 1vp)
Large Market (5d, 2vp)
University (x2, 8d, 3vp)

Chapel (x2, 3d, 1vp)

Court Supplier (x2, 6d, 2vp)

Harbor (x2, 8d, 3vp)


Large Warehouse (x2, 6d, 2vp)
Wharf (x2, 9d, 3vp)

Roles

Builder, Captain, Craftsman, Mayor, Settler (1d), Trader (1d)

Plantations

Quarries (x4), Indigo, Sugar, Sugar, Tobacco

Discard Pile:  Coffee, Indigo, Indigo, Indigo, Tobacco, Sugar, Sugar, Tobacco, Indigo, Tobacco, Indigo, Coffee, Indigo, Indigo


Victory Points


Christopher Hunt

Kevin Wilson

Andy York

Buildings

23

17

20

VP Chits

17

18

23

Bonus

12

0

11
Nobles
2
3
6

Total

54

38

60

Congratulations to Andy York on his victory!

End of Game Statements

Kevin Wilson:  That rolled up fast. Seems with 3 things started a bit slower but toward the end may have gone faster than with 4. Seems everyone had doubloons to spend and once again I waited one turn too long to start building and got left behind. Seemed like Christopher was going to pull if off but congrats to Andy on squeaking by. A fun one. Let’s go again soon.

And, as always, thanks to Chris for running the game.

Christopher Hunt:  A good game prefer more players.   Thanks to Chris for running the game so well.    Congrats to Andy on his fine win.  My mistake should not have ended the game when I did but could not see a way to win.

Andy York:  I thought I was doing well, but a bit surprised that I was ahead at the end. First time using the Jeweler and Royal Garden, lucky to have collected Nobles early on, probably what took me over the finish line.

Thanks to the others for playing and for Chris’s stellar GMing.


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