Norwegian Buhund


Terraforming Mars:  The Dice Game


Corporation Selection

Keith selects Saturn Systems, gaining 3 wild, 1 event, and rolling science and water.
Bill selects UNMI, gaining 4 wild, 2VP, and rolls credit and nuclar.
Christopher selects Factorum, gains 3 wild and a nuclear, and rolls 2 steel.
Chris selects Tharsis Republic, gains 3 wild, rolls steel and plant, places a city in D6, gaining 2VP and rolling heat and nuclear.

Round 1

Saturn Systems takes an Action turn, rolls a blue die, gaining energy, and spends water and event for Convoy from Europa, placing an ocean in C6, gaining 2VP and rolling 2 cities.
UNMI takes an Action turn, rolls a blue die, gaining energy, and a gray die, gaining titanium.
Factorum takes an Action turn, rolls a yellow die, gaining credit, and spends credit, steel, and wild for a Development Center.
Tharsis Republic takes an Action turn, rolls a blue die, gaining water, and spends water, steel, and heat to play Deep Well Heating, increasing the temperature to -28C and gaining 2 energy and 2VP.

Round 2

Saturn Systems takes an Action turn, discards a city to flip a city to titanium, and spends energy, titanium, and science for Giant Space Mirrors.
UNMI takes an Action turn, rolls a gray die, gaining steel, and spends energy, steel, and nuclear for Peroxide Power.
Factorum takes a Production turn, discards 2 cards, draws 3 cards, and rolls 2 gray dice, gaining 2 steel.
Tharsis Republic takes an Action turn, rolls a gray die, gaining titanium, and spends 2 energy and 1 wild for an Industrial Center.

Round 3

Saturn Systems takes a Production turn, discards 2 cards, draws 4, and rolls 1 yellow and 3 blue dice, gaining credit, energy, water, and oxygen.
UNMI takes an Action turn, rolls a blue die, gaining energy, and spends energy and 2 wild for a Mining Expedition, increasing oxygen to 2%, gaining 2VP, and rolling 2 gray dice, gaining steel and titanium.
Factorum takes an Action turn, rolls a yellow die, gaining credit, and a gree die, gaining an animal.
Tharsis Republic takes an Action turn, rolls a blue die, gaining energy, and rolls another blue die, gaining another energy.

Round 4

Saturn Systems takes an Action turn, rolls a red die, gaining event, then spends oxygen and 2 wild for Heat Trappers.
UNMI rolls a blue die, gaining energy, and spends energy, steel, titanium, and 2 wild for Martian Allies.
Factorum takes an Action turn, rolls a blue die, gaining oxygen, and rolls another blue die, gaining another oxygen.
Tharsis Republic takes an Action turn, rolls a blue die, gaining energy, and rolls another blue die, gaining oxygen.

Round 5

Saturn Systems takes an Action turn, discards energy to flip credit to earth, then spends earth, event, and wild for Lobbying.
UNMI takes a Production turn, discards 2 cards, draws 5, and rolls blue, gray, green, red, and yellow dice, gaining water, steel, plant, nuclear, and credit.
Factorum takes an Action turn, rolls a green die, gaining an animal, and spends 2 oxygen, 1 animal, 1 credit, and 1 wild for Livestock, gaining 2 credit.
Tharsis Republic takes an Action turn, discards energy to flip energy to water, and discards titanium to flip energy to water.

Round 6

Saturn Systems takes a Production turn, discards 1 card, draws 3, and rolls 1 yellow and 3 blue dice, gaining credit, energy, water, and water.
UNMI takes an Action turn, rolls a blue die, gaining energy, and spends plant, energy, and steel for Biomass Combustors.
Factorum takes an Action turn, rolls a yellow die, gaining credit, and discards a steel to flip a credit to science.
Tharsis Republic takes an Action turn, rolls a blue die, gaining energy, and spends 1 plant and 2 water for Algae.

Round 7

Saturn Systems takes an Action turn, spends credit to use Lobbying, gaining 1VP and rolling a red die, gaining nuclear, then spends 3 water to place an ocean tile in A1, rolling 2 green dice, gaining 2 plants and 2VP, and taking the Scientific Development bonus card, claiming the Scientist milestone.
UNMI takes an Action turn, rolls a green die, gaining microbes, uses the microbes in the Biomass Combustor, gaining 2 heat, spends water and heat for a Aquifer in A2, rolling 2 green dice, gaining plants and microbes and 2VP, and taking the Versatility bonus card, rolling blue, gray, green, and yellow dice, gaining energy, plant, steel, and science.
Factorum takes an Action turn, discarding steel to flip nuclear to heat and discarding steel to flip animal to microbe.
Tharsis Republic takes a production durn, drawing 3 cards and rolling 2 gray and 2 green dice, gaining steel, titanium, plants, and microbes.

Round 8

Saturn Systems takes an Action turn, rolls a yellow die, gaining credit, and uses Scientific Development to gain a wild and 1VP.
UNMI takes an Action turn, rolls a blue die, gaining water, and spends plant, energy, water, steel, and heat for Farmland in E7, increasing the oxygen level to 4%, rolling a green die, gaining a plant, and gaining 4VP and a credit.
Factorum takes an Action turn, rolls a yellow die, gaining science, and spends heat, microbes, and science to play Designed Microorganisms.
Tharsis Republic takes an Action turn, discards titanium to flip nuclear to heat, and spends plant, microbe, energy, oxygen, steel, and heat to play Bio Materials.

Round 9

Saturn Systems takes an Action turn, discards energy to flip nuclear to heat and spends 1 heat and 1 plant to play Bushes.
UNMI takes an Action turn, discards a plant to flip titanium to city, and spends city for an Open Market.
Factorum takes a Production turn, discards 3 cards, draws 5, and rolls 2 gray dice, gaining steel and titanium.
Tharsis Republic takes a Production turn, draws 1 card, and rolls 2 gray and 2 green dice, gaining steel, city, 2 plants, and 1 wild.

Round 10

Saturn Systems takes a Production turn, discards 3 cards, draws 4, resets used blue cards, and rolls 1 yellow, 1 green, and 3 blue dice, gaining credit, water, water, oxygen, and plant.
UNMI takes an Action turn, discards science to draw 2 cards, and spends 3 credit to gain 2VP, taking the Building Expert bonus card.
Factorum takes an Action turn, rolls a green die, gaining a plant, and a blue die, gaining water.
Tharsis Republic takes an Action turn, rolls a yellow die, gaining earth, and spends steel, city, and wild for Effective Storage.

Round 11

Saturn Systems takes an Action turn, spends a credit with Lobbying to roll a red die, gaining nuclear, and gaining 1VP, then uses Scientfic Development to gain a wild and 1VP.
UNMI takes a Production turn, discards 2 cards, draws 4, resets its blue cards, and rolls 1 blue, 2 gray, 1 green, 1 red, and 1 yellow dice, gaining energy, 2 titanium, microbes, nuclear, and credit.
Factorum takes an Action turn, rolls a green die, gaining a plant, and spends plant, water, and steel for an Artificial Lake in E6, gainnig 2VP and a wild resource.
Tharsis Republic takes a Production turn, draws 1 card, and rolls 2 gray and 2 green dice, gaining steel, city, 2 plants, and 1 wild.

Round 12

Saturn Systems takes an Action turn, discards oxygen to flip nuclear to heat, and spends credit, plant, wild, water, and heat to play Fertile Fields, placing a forest tile in D7, increasing oxygen to 8%, rolling a red die, and gaining event and 5VP, and taking the Coordinator bonus card, then takes a Production durn, discarding 4 cards, drawing 5, and rolling 3 blue, 1 green, and 1 yellow dice, gaining 2 energy, water, microbe, and science.
UNMI takes an Action turn, rolls a yellow die, gaining science, spends credit, science, and plant for a Plantation in C5, increasing the oxygen level to 10% and gaining 2 heat and 3VP.
Factorum takes an Action turn, rolls a blue die, gaining energy, then discards credit to flip energy to water.
Tharsis Republic takes an Action turn, rolls a blue die, gaining water, then spends 4 plants for a forest tile in D5, increasing the oxygen level to 12% and gaining 3VP, taking the Drilling Deep bonus card, rolling 5 red dice, gaining 2 heat, 2 event, and 1 nuclear.

Round 13

Saturn Systems takes an Action turn, spends science to use Lobbying to gain 1VP and roll a blue die, gaining water, then spends 3 water for an ocean tile in E3, gaining 2VP, rolling a green die, gaining microbes, claiming the Terraformer milestone.
UNMI takes an Action turn, rolls a yellow die, gaining credit, and discarding a microbe to flip titanium to city.
Factorum takes an Action turn, discards science to flip titanium to steel, and spends plant, steel, and water for a Protected Valley in E4, increasing oxygen to 14% and gaining 2VP and 2 cards.
Tharsis Republic takes an Action turn, discards event to flip water to oxygen, then spends oxygen, city, and wild to play Zeppelins.

Round 14

Saturn Systems takes an Action turn, rolls a yellow die, gaining science, and uses Scientific Development to gain 1 wild and 1VP.
UNMI takes an Action turn, rolls a yellow die, gaining science, and spends 3 heat to raise the temperature to -24C, gaining 2VP and 1 heat.
Factorum takes a Production turn, discards 5 cards, draws 5 cards, and rolls 2 gray dice, gaining titanium and city.
Tharsis Republic taks an Action turn, discards event to flip steel to city, and spends city and 2 wild to place a city in C4, gaining 4VP and rolling a gray die, gaining titanium.

Round 15

Saturn Systems takes an Action turn, discards microbes to flip energy to water, and discards another microbe to flip science to credit.
UNMI takes an Action turn, rolls a yellow die, gaining earth, spends a credit with Open Market to flip heat to nuclear, then spends  earth, science, city, and 2 nuclear for a Sponsored Academy, claiming the Celebrity milestone.
Factorum takes an Action turn, rolls a green die, gaining an animal, then spends 2 wild for Decomposers.
Tharsis Republic takes an Action turn, discards titanium to flip nuclear to heat, and spends 3 heat to increase the temperature to -20C, gaining 2VP and the Breakthrough bonus card, drawing 2 cards and gaining 1 wild.

Round 16

Saturn Systems takes an Action turn, rolls a gray die, gaining steel, spends credit, water, energy, event, and wild for a Giant Ice Asteroid, increasing temperature 1 step, gaining 2VP and heat, places an ocean in A3, gaining 2VP and rolling a blue die, gaining oxygen, and gains water and heat.  UNMI loses 1 microbe and Factorum loses 1 animal.
UNMI takes a Production durn, discarding 2 cards, drawing 4, resetting blue cards, and rolling 1 blue, 2 gray, 1 green, 1 red, and 1 yellow dice, gaining water, 2 steel, animal, heat, credit, and wild.
Factorum takes an Action turn, rolls a green die, gaining a plant, and rolls another green die, gaining another plant.
Tharsis Republic takes a Production turn, discards 3 cards, draws 2, and rolls 2 gray, 2 green, and 1 yellow dice, gaining steel, titanium, plant, microbe, science, and wild.

Round 17

Saturn Systems takes an Action turn, rolls a red die, gaining heat, spends water, steel, and heat for a Mohole Lake in F4, gaining 4VP and flipping oxygen to water.
UNMI takes an Action turn, discards steel to rotate titaium to city, and spends credit, energy, and city for an Urbanized Area in D4, gaining 4VP.
Factorum takes an Action turn, discards city to flip plant to animal, and rolls a blue die, gaining energy.
Tharsis Republic takes an Action turn, rolls a green die, gaining microbes, and spends 1 plant and 2 microbes for Soil Preparation in C3, increasing oxygen to 16%, gaining 4VP, and rolling a yellow die, gaining credit.  As two of the three global parameters are at maximum, each player gets one more turn before game end.

Round 18

Saturn Systems takes an Action turn, rolls a red die, gaining heat, and spends 3 heat to raise the temperature to -12C, gaining 2VP.
UNMI takes an Action turn, rolls a blue die, gaining water, spends an animal with Biomass Combustors to gain 2 heat, and spends 3 heat to increase the temperature to -8C, gaining 2VP.
Factorum takes an Action turn, discards titanium to flip energy to oxygen, then spends plant, animal, and oxygen for a Ecological Zone in D3, gaining a card.
Tharsis Republic takes an Action turn, rolls a red die, gaining heat, and spends 2 wild for a Safari Dome.

Victory Points

Awards

Microbes: Factorum has 4, Tharsis Republic has 3, Saturn Systems has 1, and UNMI has 0.  Factorum gains 5VP and Tharsis Republic gains 3VP.

Steel:  UNMI has 5, Tharsis Republic has 4, Factorum has 3, and Saturn Systems has 1.  UNMI gains 5VP and Tharsis Republic gains 3VP.

Event: Saturn Systems has 4, UNMI and Tharsis Republic each have 1, and Factorum has 0.  Saturn Systems gains 5VP and UNMI and Tharsis Republic each gain 3VP.

Milestones

Scientist and Terraformer both go to Saturn Systems, and Celebrity goes to UNMI.


Saturn Systems
UNMI
Factorum
Tharsis Republic
VPs
27
23
4
17
Awards
5
8
5
9
Milestones
8
4
0
0
Cards
2
0
9
3
Total
42
35
18
29
Congratulations to Keith Marple on his victory!

End of Game Statements

Chris Geggus (Tharsis Republic):  Well done Keith. Hit the front early on and just kept motoring on. Thought I started okay, but could not keep up with the leaders. Always fun, so thanks guys and thanks Chris H. 'Til the next one.

Bill Scharf (UNMI):  Congrats to Keith on his win, and to Chris for running it. It’s been a fun ride learning this version of the game. I can’t say it’s an engine building game, it’s more simple than that yet also more complex in terms of flexibility. It gets rid of money (yay) and it tells you right up front what you need to focus on to win, you need these three symbols on the cards you play (awards), being first to reach the three milestones, and getting points on the board for placement of cities, forests, oceans, and occasionally other things. Throw in the need for some green cards (for the extra die resources to add to your flexibility, and the symbols on the cards themselves) some blue cards (again, for increased flexibility and for the symbols on the cards themselves) and you’re done. That’s the whole game. I like the simplicity of it compared to the other versions. Of course, you can know all of this, and if you don’t get the right cards, in the right order….well….there’s always next time….

Christopher Hunt (Factorum):  Well done Keith.   Thanks to Chris for running it.   Still not understanding the game.

Keith Marple (Saturn Systems):  Thanks for a fun game as always everyone, and thanks Chris for running it seamlessly.

I agree with Bill that I enjoy this version, although the complexity of the original is still of course my favorite, but I think both this and Ares are both successful in their own way.  I enjoyed that this game felt more like a rush because of the 16-VP milestone, forcing more use of early red cards and making green cards a less viable strategy than I normally would do.  I'm beginning to find the value of early blue cards, especially discount and point-generating ones, and am more willing to consider them early. I also look forward to next time!

The Players

Player

Company

Color

Cards

VP

Keith Marple
Saturn Systems
Green
3
27
Bill Scharf
UNMI
Red
4
23
Christopher Hunt
Factorum
Blue 4
4
Chris Geggus
Tharsis Republic
Yellow 3
17
Production:

Blue Gray Green Red Yellow Wild
Keith Marple
3

1

1

Bill Scharf 1
2
1
1
1
1
Christopher Hunt

2




Chris Geggus
2
2

1
1
Resources on hand:

Energy
Water
Oxygen
Steel
Titanium
City
Plant
Microbe Animal
Heat
Event
Nuclear
Credit
Science
Earth
Wild
Keith Marple

1




1





1


1
Bill Scharf
2

1











1
Christopher Hunt












1



Chris Geggus


1
1




1


1
1
1
2
Available Resources:
Blue Gray Green Red Yellow
9
8
10
11
7

Map

Saturn Systems

UNMI

Factorum

Tharsis Republic