Norwegian Buhund
Terraforming Mars: The Dice Game
Corporation Selection
Keith selects Saturn Systems, gaining 3 wild, 1 event, and rolling science and water.
Bill selects UNMI, gaining 4 wild, 2VP, and rolls credit and nuclar.
Christopher selects Factorum, gains 3 wild and a nuclear, and rolls 2 steel.
Chris selects Tharsis Republic, gains 3 wild, rolls steel and plant,
places a city in D6, gaining 2VP and rolling heat and nuclear.
Round 1
Saturn
Systems takes an Action turn, rolls a blue die, gaining energy, and
spends water and event for Convoy from Europa, placing an ocean in C6,
gaining 2VP and rolling 2 cities.
UNMI takes an Action turn, rolls a blue die, gaining energy, and a gray die, gaining titanium.
Factorum takes an Action turn, rolls a yellow die, gaining credit, and spends credit, steel, and wild for a Development Center.
Tharsis Republic takes an Action turn, rolls a blue die, gaining water,
and spends water, steel, and heat to play Deep Well Heating, increasing
the temperature to -28C and gaining 2 energy and 2VP.
Round 2
Saturn
Systems takes an Action turn, discards a city to flip a city to
titanium, and spends energy, titanium, and science for Giant Space
Mirrors.
UNMI takes an Action turn, rolls a gray die, gaining steel, and spends energy, steel, and nuclear for Peroxide Power.
Factorum takes a Production turn, discards 2 cards, draws 3 cards, and rolls 2 gray dice, gaining 2 steel.
Tharsis Republic takes an Action turn, rolls a gray die, gaining
titanium, and spends 2 energy and 1 wild for an Industrial Center.
Round 3
Saturn
Systems takes a Production turn, discards 2 cards, draws 4, and rolls 1
yellow and 3 blue dice, gaining credit, energy, water, and oxygen.
UNMI takes an Action turn, rolls a blue die, gaining energy, and spends
energy and 2 wild for a Mining Expedition, increasing oxygen to 2%,
gaining 2VP, and rolling 2 gray dice, gaining steel and titanium.
Factorum takes an Action turn, rolls a yellow die, gaining credit, and a gree die, gaining an animal.
Tharsis Republic takes an Action turn, rolls a blue die, gaining energy, and rolls another blue die, gaining another energy.
Round 4
Saturn
Systems takes an Action turn, rolls a red die, gaining event, then spends oxygen and 2 wild for Heat Trappers.
UNMI rolls a blue die, gaining energy, and spends energy, steel, titanium, and 2 wild for Martian Allies.
Factorum takes an Action turn, rolls a blue die, gaining oxygen, and rolls another blue die, gaining another oxygen.
Tharsis Republic takes an Action turn, rolls a blue die, gaining energy, and rolls another blue die, gaining oxygen.
Round 5
Saturn
Systems takes an Action turn, discards energy to flip credit to earth, then spends earth, event, and wild for Lobbying.
UNMI
takes a Production turn, discards 2 cards, draws 5, and rolls blue,
gray, green, red, and yellow dice, gaining water, steel, plant,
nuclear, and credit.
Factorum takes an Action turn, rolls a green die,
gaining an animal, and spends 2 oxygen, 1 animal, 1 credit, and 1 wild
for Livestock, gaining 2 credit.
Tharsis Republic takes an Action turn, discards energy to flip energy to water, and discards titanium to flip energy to water.
Round 6
Saturn
Systems takes a Production turn, discards 1 card, draws 3, and rolls 1
yellow and 3 blue dice, gaining credit, energy, water, and water.
UNMI takes an Action turn, rolls a blue die, gaining energy, and spends plant, energy, and steel for Biomass Combustors.
Factorum takes an Action turn, rolls a yellow die, gaining credit, and discards a steel to flip a credit to science.
Tharsis Republic takes an Action turn, rolls a blue die, gaining energy, and spends 1 plant and 2 water for Algae.
Round 7
Saturn
Systems takes an Action turn, spends credit to use Lobbying, gaining
1VP and rolling a red die, gaining nuclear, then spends 3 water to
place an ocean tile in A1, rolling 2 green dice, gaining 2 plants and
2VP, and taking the Scientific Development bonus card, claiming the Scientist milestone.
UNMI takes an Action turn, rolls a green die, gaining microbes, uses
the microbes in the Biomass Combustor, gaining 2 heat, spends water and
heat for a Aquifer in A2, rolling 2 green dice, gaining plants and
microbes and 2VP, and taking the Versatility bonus card, rolling blue,
gray, green, and yellow dice, gaining energy, plant, steel, and science.
Factorum takes an Action turn, discarding steel to flip nuclear to heat and discarding steel to flip animal to microbe.
Tharsis Republic takes a production durn, drawing 3 cards and rolling 2
gray and 2 green dice, gaining steel, titanium, plants, and microbes.
Round 8
Saturn
Systems takes an Action turn, rolls a yellow die, gaining credit, and uses Scientific Development to gain a wild and 1VP.
UNMI takes an Action turn, rolls a blue die, gaining water, and spends
plant, energy, water, steel, and heat for Farmland in E7, increasing
the oxygen level to 4%, rolling a green die, gaining a plant, and
gaining 4VP and a credit.
Factorum takes an Action turn, rolls a yellow die,
gaining science, and spends heat, microbes, and science to play
Designed Microorganisms.
Tharsis Republic takes an Action turn, discards titanium to flip
nuclear to heat, and spends plant, microbe, energy, oxygen, steel, and
heat to play Bio Materials.
Round 9
Saturn
Systems takes an Action turn, discards energy to flip nuclear to heat and spends 1 heat and 1 plant to play Bushes.
UNMI takes an Action turn, discards a plant to flip titanium to city, and spends city for an Open Market.
Factorum takes a Production turn, discards 3 cards, draws 5, and rolls 2 gray dice, gaining steel and titanium.
Tharsis Republic takes a Production turn, draws 1 card, and rolls 2
gray and 2 green dice, gaining steel, city, 2 plants, and 1 wild.
Round 10
Saturn
Systems takes a Production turn, discards 3 cards, draws 4, resets used blue cards, and rolls 1
yellow, 1 green, and 3 blue dice, gaining credit, water, water, oxygen, and plant.
UNMI takes an Action turn, discards science to draw 2 cards, and spends
3 credit to gain 2VP, taking the Building Expert bonus card.
Factorum takes an Action turn, rolls a green die, gaining a plant, and a blue die, gaining water.
Tharsis Republic takes an Action turn, rolls a yellow die, gaining
earth, and spends steel, city, and wild for Effective Storage.
Round 11
Saturn
Systems takes an Action turn, spends a credit with Lobbying to roll a
red die, gaining nuclear, and gaining 1VP, then uses Scientfic
Development to gain a wild and 1VP.
UNMI takes a Production turn, discards 2 cards, draws 4, resets its
blue cards, and rolls 1 blue, 2 gray, 1 green, 1 red, and 1 yellow
dice, gaining energy, 2 titanium, microbes, nuclear, and credit.
Factorum takes an Action turn, rolls a green die,
gaining a plant, and spends plant, water, and steel for an Artificial
Lake in E6, gainnig 2VP and a wild resource.
Tharsis Republic takes a Production turn, draws 1 card, and rolls 2
gray and 2 green dice, gaining steel, city, 2 plants, and 1 wild.
Round 12
Saturn
Systems takes an Action turn, discards oxygen to flip nuclear to heat,
and spends credit, plant, wild, water, and heat to play Fertile Fields,
placing a forest tile in D7, increasing oxygen to 8%, rolling a red
die, and gaining event and 5VP, and taking the Coordinator bonus card,
then takes a Production durn, discarding 4 cards, drawing 5, and
rolling 3 blue, 1 green, and 1 yellow dice, gaining 2 energy, water,
microbe, and science.
UNMI takes an Action turn, rolls a yellow die, gaining science, spends
credit, science, and plant for a Plantation in C5, increasing the
oxygen level to 10% and gaining 2 heat and 3VP.
Factorum takes an Action turn, rolls a blue die, gaining energy, then discards credit to flip energy to water.
Tharsis Republic takes an Action turn, rolls a blue die, gaining water,
then spends 4 plants for a forest tile in D5, increasing the oxygen
level to 12% and gaining 3VP, taking the Drilling Deep bonus card,
rolling 5 red dice, gaining 2 heat, 2 event, and 1 nuclear.
Round 13
Saturn
Systems takes an Action turn, spends science to use Lobbying to gain
1VP and roll a blue die, gaining water, then spends 3 water for an
ocean tile in E3, gaining 2VP, rolling a green die, gaining microbes, claiming the Terraformer
milestone.
UNMI takes an Action turn, rolls a yellow die, gaining credit, and discarding a microbe to flip titanium to city.
Factorum takes an Action turn, discards science to
flip titanium to steel, and spends plant, steel, and water for a
Protected Valley in E4, increasing oxygen to 14% and gaining 2VP and 2
cards.
Tharsis Republic takes an Action turn, discards event to flip water to
oxygen, then spends oxygen, city, and wild to play Zeppelins.
Round 14
Saturn
Systems takes an Action turn, rolls a yellow die, gaining science, and uses Scientific Development to gain 1 wild and 1VP.
UNMI takes an Action turn, rolls a yellow die, gaining science, and
spends 3 heat to raise the temperature to -24C, gaining 2VP and 1 heat.
Factorum takes a Production turn, discards 5 cards, draws 5 cards, and rolls 2 gray dice, gaining titanium and city.
Tharsis Republic taks an Action turn, discards event to flip steel to
city, and spends city and 2 wild to place a city in C4, gaining 4VP and
rolling a gray die, gaining titanium.
Round 15
Saturn
Systems takes an Action turn, discards microbes to flip energy to water, and discards another microbe to flip science to credit.
UNMI takes an Action turn, rolls a yellow die, gaining earth, spends a
credit with Open Market to flip heat to nuclear, then spends
earth, science, city, and 2 nuclear for a Sponsored Academy, claiming
the Celebrity milestone.
Factorum takes an Action turn, rolls a green die, gaining an animal, then spends 2 wild for Decomposers.
Tharsis Republic takes an Action turn, discards titanium to flip
nuclear to heat, and spends 3 heat to increase the temperature to -20C,
gaining 2VP and the Breakthrough bonus card, drawing 2 cards and gaining 1 wild.
Round 16
Saturn
Systems takes an Action turn, rolls a gray die, gaining steel, spends
credit, water, energy, event, and wild for a Giant Ice Asteroid,
increasing temperature 1 step, gaining 2VP and heat, places an ocean in
A3, gaining 2VP and rolling a blue die, gaining oxygen, and gains water
and heat. UNMI loses 1 microbe and Factorum loses 1 animal.
UNMI takes a Production durn, discarding 2 cards, drawing 4, resetting
blue cards, and rolling 1 blue, 2 gray, 1 green, 1 red, and 1 yellow
dice, gaining water, 2 steel, animal, heat, credit, and wild.
Factorum takes an Action turn, rolls a green die, gaining a plant, and rolls another green die, gaining another plant.
Tharsis Republic takes a Production turn, discards 3 cards, draws 2,
and rolls 2 gray, 2 green, and 1 yellow dice, gaining steel, titanium,
plant, microbe, science, and wild.
Round 17
Saturn
Systems takes an Action turn, rolls a red die, gaining heat, spends
water, steel, and heat for a Mohole Lake in F4, gaining 4VP and
flipping oxygen to water.
UNMI takes an Action turn, discards steel to rotate titaium to city,
and spends credit, energy, and city for an Urbanized Area in D4,
gaining 4VP.
Factorum takes an Action turn, discards city to flip plant to animal, and rolls a blue die, gaining energy.
Tharsis Republic takes an Action turn, rolls a green die, gaining
microbes, and spends 1 plant and 2 microbes for Soil Preparation in C3,
increasing oxygen to 16%, gaining 4VP, and rolling a yellow die,
gaining credit. As two of the three global parameters are at
maximum, each player gets one more turn before game end.
Round 18
Saturn
Systems takes an Action turn, rolls a red die, gaining heat, and spends 3 heat to raise the temperature to -12C, gaining 2VP.
UNMI takes an Action turn, rolls a blue die, gaining water, spends an
animal with Biomass Combustors to gain 2 heat, and spends 3 heat to
increase the temperature to -8C, gaining 2VP.
Factorum takes an Action turn, discards titanium
to flip energy to oxygen, then spends plant, animal, and oxygen for a
Ecological Zone in D3, gaining a card.
Tharsis Republic takes an Action turn, rolls a red die, gaining heat, and spends 2 wild for a Safari Dome.
Awards
Microbes:
Factorum has 4, Tharsis Republic has 3, Saturn Systems has 1, and UNMI
has 0. Factorum gains 5VP and Tharsis Republic gains 3VP.
Steel:
UNMI has 5, Tharsis Republic has 4, Factorum has 3, and Saturn Systems
has 1. UNMI gains 5VP and Tharsis Republic gains 3VP.
Event: Saturn
Systems has 4, UNMI and Tharsis Republic each have 1, and Factorum has
0. Saturn Systems gains 5VP and UNMI and Tharsis Republic each
gain 3VP.
Milestones
Scientist and Terraformer both go to Saturn Systems, and Celebrity
goes to UNMI.
|
VPs
|
27
|
23
|
4
|
17
|
Awards
|
5
|
8
|
5
|
9
|
Milestones
|
8
|
4
|
0
|
0
|
Cards
|
2
|
0
|
9
|
3
|
Total
|
42
|
35
|
18
|
29
|
Congratulations to Keith Marple on his victory!
Chris Geggus (Tharsis Republic):
Well done Keith. Hit the front early on and just kept motoring on.
Thought I started okay, but could not keep up with the leaders. Always
fun, so thanks guys and thanks Chris H. 'Til the next one.
Bill Scharf (UNMI):
Congrats to Keith on his win, and to Chris for running it. It’s been a
fun ride learning this version of the game. I can’t say it’s an engine
building game, it’s more simple than that yet also more complex in
terms of flexibility. It gets rid of money (yay) and it tells you right
up front what you need to focus on to win, you need these three symbols
on the cards you play (awards), being first to reach the three
milestones, and getting points on the board for placement of cities,
forests, oceans, and occasionally other things. Throw in the need for
some green cards (for the extra die resources to add to your
flexibility, and the symbols on the cards themselves) some blue cards
(again, for increased flexibility and for the symbols on the cards
themselves) and you’re done. That’s the whole game. I like the
simplicity of it compared to the other versions. Of course, you can
know all of this, and if you don’t get the right cards, in the right
order….well….there’s always next time….
Christopher Hunt (Factorum): Well done Keith. Thanks to Chris for running it. Still not understanding the game.
Keith Marple (Saturn Systems): Thanks for a fun game as always everyone, and thanks Chris for running it seamlessly.
I agree with Bill that I enjoy this version, although the complexity of
the original is still of course my favorite, but I think both this and
Ares are both successful in their own way. I enjoyed that this
game felt more like a rush because of the 16-VP milestone, forcing more
use of early red cards and making green cards a less viable strategy
than I normally would do. I'm beginning to find the value of
early blue cards, especially discount and point-generating ones, and am
more willing to consider them early. I also look forward to next time!
The Players
|
|
|
|
|
Keith Marple
|
Saturn Systems
|
Green
|
3
|
27
|
Bill Scharf
|
UNMI
|
Red
|
4
|
23
|
Christopher
Hunt
|
Factorum
|
Blue |
4
|
4
|
Chris Geggus
|
Tharsis Republic
|
Yellow |
3
|
17
|
Production:
|
Keith Marple
|
3
|
|
1
|
|
1
|
|
Bill Scharf |
1
|
2
|
1
|
1
|
1
|
1
|
Christopher Hunt
|
|
2
|
|
|
|
|
Chris Geggus |
|
2
|
2
|
|
1
|
1
|
Resources on hand:
|
Keith Marple
|
|
1
|
|
|
|
|
1
|
|
|
|
|
|
1
|
|
|
1
|
Bill Scharf |
|
2
|
|
1
|
|
|
|
|
|
|
|
|
|
|
|
1
|
Christopher Hunt
|
|
|
|
|
|
|
|
|
|
|
|
|
1
|
|
|
|
Chris Geggus |
|
|
|
1
|
1
|
|
|
|
|
1
|
|
|
1
|
1
|
1
|
2
|
Available
Resources: