Northern Inuit Dog

Dominion - Base v2, Prosperity, Renaissance


Initial Card Elimination

The Governor is impeached.  The Bandit is jailed.  The Flag Bearer is taken down.  The Cargo Ship sinks.  The Council Room is closed.  The Militia is disbanded.

Notes

As there are no attack cards in play, we will resolve each turn simultaneously for all players.  The columns below for Fair and Piazza indicate whether a player has invested into that project and thus has that capability.

Round 1

Kevin reveals 3 Copper and buys a Silver.
Bill reveals 4 Copper and buys an Inventor.
Dave reveals 4 Copper and buys an Inventor.
Chris G. reveals 3 Copper and buys a Silver.
Chris H. reveals 3 Copper and buys a Silver.
Christopher reveals 4 Copper and buys an Inventor.

Round 2

Kevin reveals 4 Copper and buys a Quarry.  Deck is reshuffled.
Bill reveals 3 Copper and buys a Silver.  Deck is reshuffled.
Dave reveals 3 Copper and buys a Silver.  Deck is reshuffled.
Chris G. reveals 4 Copper and buys a Quarry.  Deck is reshuffled.
Chris H. reveals 4 Copper and buys a Remodel.  Deck is reshuffled.
Christopher reveals 3 Copper and buys a Silver.  Deck is reshuffled.

Round 3

Kevin reveals 3 Copper, 1 Silver, and 1 Quarry and buys an Artisan.
Bill reveals 3 Copper and buys a Silver.
Dave reveals 3 Copper and 1 Silver and buys a Seer.
Chris G. reveals 2 Copper, 1 Silver, and 1 Quarry and buys an Artisan.
Chris H. plays a Remodel, trashing an Estate and gaining a Quarry, reveals  3 Copper, and buys a Trade Route.
Christopher reveals 3 Copper and a Silver and buys a Seer.

Round 4

Kevin reveals 3 Copper and buys a Silver.  Deck is reshuffled after 2 draws.
Bill plays an Inventor, gaining a Remodel, reveals 2 Copper and 1 Silver, and buys a Seer.  Deck is reshuffled after 2 draws.
Dave plays an Inventor, gaining a Remodel, reveals 3 Copper, and buys a Quarry.  Deck is reshuffled after 2 draws.
Chris G. reveals 4 Copper and buys an Inventor.  Deck is reshuffled after 2 draws.
Chris H. reveals 2 Copper and 1 Silver and buys a Remodel.
Christopher plays an Inventor, gaining a Quarry, reveals 3 Copper, and buys an Inventor.  Deck is reshuffled after 2 draws.

Round 5

Kevin reveals 4 Copper and buys an Inventor.
Bill reveals 4 Copper and 1 Silver and buys a Gold.
Dave plays an Inventor, gaining an Inventor, reveals 3 Copper, and buys a Remodel.
Chris G. reveals 5 Copper and buys a Seer.
Chris H. plays a Trade Route, trashing a Copper, reveals a Copper and a Quarry, and buys a Remodel.
Christopher reveals 4 Copper and buys a Quarry.

Round 6

Kevin reveals 2 Copper and 2 Silver and buys an Artisan.  Deck is reshuffled after 4 draws.
Bill plays a Remodel, trashing an Inventor to gain a Gold.
Dave plays a Seer, drawing a card, revealing Estate, Quarry, and Copper, adding the Estate and Quarry to his hand and putting the Copper back on his deck, plays a Remodel, trashing an Estate for a Quarry, reveals 3 Copper and 1 Quarry, and buys an Artisan.  Deck is reshuffled after 2 draws.
Chris G. plays an Inventor, gaining an Inventor, reveals 2 Copper, 1 Silver, and 1 Quarry, and buys a Hoard. Deck is reshuffled after 4 draws.
Chris H. plays a Remodel, trashing an Estate for Gardens, placing a token on the Trade Route, reveals 2 Copper and 1 Silver, and buys a Quarry.  Deck is reshuffled after 4 draws.
Christopher plays a Seer, drawing a card, revealing an Estate, Copper, and Silver, adding the Estate and Silver to his hand and placing the Copper back on his deck, plays an Inventor, gaining a Quarry, reveals 2 Copper, 1 Silver, and 1 Quarry, and buys an Artisan.  Deck is reshuffled after 2 draws.

Round 7

Kevin plays an Artisan, gaining a Seer to his hand and putting a card on his deck.
Bill plays a Seer, drawing a card, revealing Remodel, Copper, and Silver, taking Remodel and Silver into his hand and placing the Copper back on his deck, plays a Remodel, trashing a Silver for an Inventor, reveals 3 Copper, 2 Silver, and 1 Gold, and buys a Province, placing a token on the Trade Route.
Dave reveals 4 Copper and 1 Silver and buys a Gold.
Chris G. plays an Artisan, gaining a Stash to his hand and placing a card from his hand onto his deck, reveals 2 Copper and a Stash, and buys a Remodel.
Chris H. plays a Remodel, trashing an Estate for Gardens, reveals 2 Copper, and buys an Estate, placing a token on the Trade Route.
Christopher plays an Inventor, gaining a Silver, reveals 2 Copper and 2 Quarries, and buys an Artisan.

Round 8

Kevin plays an Inventor, gaining a Quarry, reveals 3 Copper and a Quarry, and buys a Hoard.
Bill reveals 3 Copper and buys a Silver.  Deck is reshuffled after 3 draws.
Dave plays an Artisan, gaining a Seer to his hand and placing a card from his hand on his deck, and buys a Copper.
Chris G. plays a Seer, drawing a card, revealing 3 Copper, all of which are put back on his deck, plays an Inventor, gaining an Inventor, reveals a Copper, a Quarry, and a Hoard, and buys a Stash.
Chris H. plays a Remodel, trashing a Remodel for a Duchy, placing a token on the Trade Route, reveals 1 Copper, 1 Silver, and 1 Quarry, and buys Gardens.
Christopher reveals 3 Copper and buys a Silver.

Round 9

Kevin reveals 3 Copper and 1 Silver and buys a Seer. Deck is reshuffled after 2 draws.
Bill plays a Remodel, trashing a Gold for a Province.
Dave plays a Seer, draing a card, revealing an Estate, Remodel, and Inventor, keeping all three, plays a Seer, reshuffles his deck, draws a card, reveals Copper, Copper, and Gold, all of which are put back on the deck, plays a Remodel, trashing a Quarry for a Gold, reveals a Copper and a Quarry, and buys a Trade Route.
Chris G. plays an Inventor, gaining a Silver, reveals 4 Copper, and buys a Duchy.  Deck is reshuffled after 2 draws, placing 2 Stashes on top.
Chris H. plays a Trade Route, trashing a Copper, reveals a Copper, and buys a Duchy and a Copper.  Deck is reshuffled before the first draw.
Christopher plays an Inventor, taking a Silver, reveals 1 Copper and 1 Silver, and buys a Silver.  Deck is reshuffled after 3 draws.

Round 10

Kevin plays a Seer, drawing a card and revealing a Quarry, Estate, and Artisan, adding the Quarry and Estate to his hand and placing the Artisan on top of his deck, plays an Artisan, gaining a Stash and placing a card from his hand on his deck, reveals 2 Silver, 2 Copper, and a Stash, and buys a Province.
Bill plays a Seer, drawing a card, revealing 2 Estates and a Copper.  The Estates are added to his hand and the Copper placed on his deck.  Bill then plays an Inventor, gaining a Silver, reveals 2 Copper, 1 Silver, and 1 Gold, and buys a Province.
Dave reveals 2 Copper and 1 Gold and invests in the Piazza.
Chris G. reveals 2 Copper, 1 Silver, and 2 Stashes and buys a Province.
Chris H. plays a Trade Route, trashing a Copper, reveals 1 Silver and 1 Quarry, and buys an Estate and a Duchy.
Christopher plays a Seer, drawing Copper, Estate, and Copper, adding the Estate to his hand and placing the Coppers on top of his deck, plays an Artisan, gaining a Duchy to his hand, placing a card from his hand on his deck, reveals 2 Copper and a Quarry, and buys a Silver.

Round 11

Kevin plays an Artisan, gaining a Seer to his hand and placing a card from his hand on his deck, reveals 2 Copper and a Quarry, and buys a Silver.
Bill reveals 3 Copper and 1 Silver and buys a Seer.  Deck is reshuffled before the first draw.
Dave reveals an Inventor from his deck, gaining Gardens, plays an Artisan, gaining a Duchy and placing a card from his hand on top of his deck, reveals 3 Copper and 1 Silver, and buys a Duchy.  Deck is reshuffled after 1 draw.
Chris G. plays a Seer, drawing a card, revealing an Inventor and 2 Copper, keeping the Inventor in his hand and putting the Copper back on his deck, plays an Inventor, gaining a Trade Route, reveals 2 Copper and a Hoard, buys a Duchy, and gains a Gold.
Chris H. plays a Remodel, trashing a Remodel for a Gold.
Christopher plays an Artisan, gaining a Duchy to his hand, places a card from his hand on his deck, reveals 3 Copper, and buys a Silver.

Round 12

Kevin plays a Seer, draws a card, reveals 1 Copper and 2 Estates, placing the Estates in his hand and the Copper on his deck, plays an Inventor, gaining a Silver, reveals a Copper, Quarry, and Hoard, buys a Duchy, and gains a Gold.  Deck is reshuffled after 1 draw, placing a Stash on top.
Bill plays a Seer, drawing a card, revealing Copper, Estate, and Inventor, adding the Estate and Inventor to his hand, and putting the Copper back on his deck, plays an Inventor, gaining a Silver, reveals 1 Copper, 2 Silver, and 1 Gold, and buys a Province.
Dave plays an Artisan, gaining a Duchy to his hand, placing a card from his hand on his deck, reveals 2 Copper, and buys an Estate.
Chris G. reveals 3 Copper and 1 Silver and buys a Duchy.
Chris H. reveals 3 Copper and 1 Quarry and buys Gardens.  Deck is reshuffled after 3 draws.
Christopher plays an Inventor, gaining Gardens, reveals 1 Copper and 3 Silver, and buys a Province.

Round 13

Kevin plays an Artisan, gaining Gardens to his hand, placing a card from his hand onto his deck, revealing 3 Copper, and buying a Silver.
Bill reveals 3 Copper and buys a Trade Route.
Dave plays a Trade Route, trashing a Copper, reveals a Copper and a Gold, and buys a Province.
Chris G. plays a Remodel, trashing an Artisan for a Province, reveals a Quarry, and buys a Trade Route. Deck is reshuffled after 1 draw, placing 2 Stashes on top.
Chris H. reveals 3 Copper and buys a Trade Route.
Christopher reveals 2 Quarries and a Silver and buys Gardens. Deck is reshuffled after 3 draws.

Round 14

Kevin reveals 2 Copper and a Stash and buys Gardens.
Bill reveals 1 Copper and 1 Silver and buys a Silver.  Deck is reshuffled after the third draw.
Dave reveals a Seer on the top of his deck and plays it, drawing a card, revealing Silver, Copper, and Remodel, adding the Silver and Remodel to his hand and putting the Copper back on top, plays an Inventor, gaining Gardens, reveals 1 Copper and 1 Silver, and buys Gardens.
Chris G. reveals a Copper and 2 Stashes and buys a Stash.
Chris H. plays a Trader Route, trashing a Copper, reveals a Quarry, and buys Gardens.
This empties out the fourth Kingdom pile, ending the game.

Victory Points

Gardens

Kevin has 30 cards, so his Gardens are worth 3VP each.  Kevin has 2 Gardens.

Bill does not have any Gardens.

Dave has 31 cards, so his Gardens are worth 3VP each.  Dave has 3 Gardens.

Chris G. does not have any Gardens.

Chris H. has 21 cards, so his Gardens are worth 2VP each.  Chris H. has 5 Gardens.

Christopher has 28 cards, so his Gardens are woth 2VP each.  Christopher has 2 Gardens.

Victory Point Total


Kevin
Bill
Dave Chris G. Chris H.
Christopher
Estates (x1)
3
3
3
3
2
3
Gardens
6
0
9
0
10
4
Duchies (x3)
3
0
9
6
9
6
Provinces (x6)
6
24
6
12
0
6
Total
18
27
27
21
21
19
As Bill and Dave had the same number of turns, they both win!  Congratulations to them both on a close game!

End of Game Statements

Bill Scharf:  Good game everyone! Lots of fun as usual.

I’ve picked up the pattern of card elimination. The attack cards get eliminated pretty much every game, which tends to shorten game length a bit. Strategies that require a bit of assembly to work are thus discouraged. Once the bad cards are gone there’s often a confusing card or two that can be eliminated. Leaving cards that are useful, and cards that are less useful. Either are fine by my standards, I’ll buy the ones that are useful, and if someone wants to spend their money on cards that are less effective that’s fine by me, less competition for the best cards. If you’re in the lead pointwise keep buying the good cards, you’ll run them out and win, point leadership is not secret information. If you’re not in the lead you have to buy less effective cards or you’ll propel the leaders to a win by running the good cards out while you’re behind. One set that would probably break this pattern is dark ages. Too many loser cards to eliminate all the bad stuff, you would have to work with cards that are sub-par at best, and it’s a set people are less familiar with, so fewer established paths to victory. Good game everybody! Thanks, Chris, for running it.

Chris Geggus:  Well done to the winners. As usual I changed my mind a hundred times and never stuck with one simple plan. I'm learning all the time with the many new cards that I have never seen before, but maybe one day I'll be more savvy. Thanks to all plus Chris H.

Chris Hibbert:  I saw the Inventor and Quarry piles emptying quickly, and all the people who had actions to gain a cheap card, and panicked. I started buying any VP cards I could well before my hand matured, so I never had any golds or Artisans to remodel into Provinces, and the game went on for quite a while longer than I expected.

Even though I was trashing at every opportunity, I did manage to get to 20 cards in my deck, so my Gardens were worth something.

Congratulations to Bill and Dave for remaining calm and playing out their hands. Well done.

Thanks to Chris H. for running another smooth game.

Dave Hooton:  I was late to start accumulating VP cards, but a worth-while investventment in the Piazza project, I was able to buy or gain two VP cards almost every turn thereafter.

Christopher Hunt:  Congratulations to Bill and Dave on their win.   Thanks to Chris for running the game.   Think individual turns better as can see eaiser when provinces are being brought.   New cards to me: error in buying quarry as low value after the swtich to victory point buying.   Was going for extra cards and gardens.  Underestimated the value of remodel.

Kevin Wilson:  Again I waited to long to try for VP and when the tide turned that way, missed a couple of times without enough coin. That one seems to go fast.
Congrats to Bill & Dave on nice, quick? wins; thanks for the game to the rest and to Chris for running it as always.

Players

Name
Color
Cards in Hand
Fair
Piazza
Kevin Wilson
White
5
N
N
Bill Scharf
Blue
5
N
N
Dave Hooton
Orange
5
N
Y
Chris Geggus
Yellow
5
N
N
Chris Hibbert
Red
5
N
N
Christopher Hunt
Green
5
N
N
Trade Route Value:  4


Supply

Card
Remaining in Supply
Copper
76
Silver
59
Gold
54
Estate
9
Duchy
0
Province
9
Curse
50
Artisan
4
Hoard
8
Mint
10
Seer
1
Stash
6
Gardens
0
Inventor
0
Quarry
0
Remodel
3
Trade Route
4
In the Trash:  Estate, Copper, Estate, Inventor, Estate, Silver, Estate, Remodel, Copper, Gold, Remodel, Copper


Northern Inuit Dog Supply
Trade Route