Meagle

Suburbia with 5-Star and Nightlife


Round 1

Little Havana spends $7 for a Fast Food Restaurant, placing it next to the Heavy Factory and Community Park, gaining 1 income and 1 reputation.  Gains $1 and 2 population.

Yellowrock spends $9 for a Farm, placing next to the Suburbs and Community Park, gaining 1 income.  Gains $1 and 1 population.

Austin City Limits uses the Starry Sidewalk as a lake, placing it next to the Community Park and Heavy Factory, gaining $4.  Gains 1 population.

Greenville spends $8 for a Business Supply Store, gaining 1 income and 1 reputation.  Gains $1 and 3 population.

Round 2

Little Havana discards the Hydroelectric Dam to spend $3 for a Heavy Factory, placing it next to the Heavy Factory, gaining 1 income.  Gains $2 and 2 population.

Yellowrock uses the City Square as a lake, placing it next to the Farm, Community Park, and Heavy Factory, gaining $6.  Gains $1 and 1 population.

Austin City Limits discards EZ Burger to spend $3 for a Heavy Factory, placing it next to the lake and Heavy Factory, gaining $2 and 1 income.  Gains $1 and 1 population.

Greenville spends $5 for a Slaughterhouse, placing it next to the Heavy Factory and Business Supply Store, losing 2 reputation but gaining 1 income.  Gains $2 and 1 population.

Round 3

Little Havana spends $7 for a Roadhouse, placing it next to the Suburbs and Community Park, gaining 2 population, 1 star, and 1 reputation.  Gains $2 and 3 population.

Yellowrock spends $10 for Slice of Heaven, placing it next to the Community Park and Heavy Factory, gaining 2 income, 1 star, and 1 reputation.  Greenville gains 1 income.  Gains $3 and 2 population.

Austin City Limtis spends $6 for a Dance Hall, placing next to the Suburbs and Community Park, gaining 1 income, 1 reputation, and $4.  Gains $2 and 2 population.

Greenville uses the Falling Tower as a lake, placing it next to the Community Park and Heavy Factory, gaining $4.  Gains $3 and 1 population.

Little Havana and Yellowrock each gain 1 population, Austin City Limits and Greenville each lose 1 population.

Round 4

Little Havana uses the Bungie Bridge as a lake, placing it next to the two Heavy Factories and the Fast Food Restaurant, gaining $6.  Gains $2 and 3 population, crossing a red line and losing 1 income and 1 reputation.

Yellowrock uses the Cornfield Maze as a lake, placing it next to the Suburbs, Community Park, and Slice of Heaven, gaining $6.  Gains $3 and 2 population.

Austin City Limits discards the Mint to spend $3 for a Heavy Factory, placing it next to the lake and Heavy Factory, gaining $2 and 1 income.  Gains $3 and 2 population.

Greenville spends $9 for a Helipad, placing it next to a lake and Heavy Factory, gaining $7.  Gains $3 and 1 population.

Little Havana and Yellowrock each gain 1 population, Austin City Limits and Greenville each lose 1 population.

Round 5

Little Havana spends $10 for the Pie Shack, placing it next to the Roadhouse, Heavy Factory, and Community Park, gaining 1 star, 1 income, and 1 population.  Yellowrock and Greenville each gain 1 income and Austin City Limits gains $1.  Gains $2 and 2 population.

Yellowrock discards the Sleepy Haven to spend $3 for a Heavy Factory, placing it next to the Heavy Factory, gaining 1 income.  Gains $5 and 2 population.

Austin City Limits spends $17 for a Mint, placing it next to the Dance Club, gaining 3 income and $4.  Gains $6 and 2 population.

Greenville spends $6 for he Tiny Home Park, placing it next to Suburbs, Community Park, and the lake, gaining 1 star, $2, and 1 reputation.  Gains $4 and 2 population.

Little Havana gains 1 population and Austin City Limits loses 1 population.

Round 6

Little Havana uses the Business Supply Store as a lake, placing it next to the Pie Shack and both Heavy Factories, gaining $6.  Gains $2 and 2 population, crossing a red line and losing 1 income and 1 reputation.

Yellowrock spends $6 for the Convenience Store, placing it next to the Slice of Heaven, gaining 1 population and 1 income.  Austin City Limits gains $1.  Gains $6 and 2 population, crossing a red line and losing 1 income and 1 reputation.

Greenville spends $11 for a Power Station, placing it next to the Helipad and lake, gaining $2 and 3 income.  Gains $7 and 2 population.

Austin City Limits spends $9 for an Office of Bureaucracy, placing it next to the Mint, losing 2 reputation but gaining $2 and 3 income.  Greenville gains 1 income.  Gains $9.

Little Havana gains 1 population and Austin City Limits loses 1 population.

Round 7

Little Havana spends $10 for a Movie Theater, placing it next to the Suburbs, Community Park, and Fast Food Restaurant, gaining 2 income and 1 reputation.  Austin City Limits gains $1.  Gains $3 and 2 population.

Yellowrock spends $12 for the Postal Service, placing it next to the Convenience Store, gaining 2 income.  Gains $7 and 1 population.

Greenville spends $11 for a Domestic Airport, placing it next to the Helipad, gaining 2 income, 2 reputation, and $5.  Gains $10 and 4 population, crossing a red line and losing 1 income and 1 reputation.

Austin City Limits spends $8 for a Museum, placing it next to the Dance Hall, Mint, and Office of Bureaucracy, gaining $2, 1 income, and 4 reputation.  Gains $10 and 4 population.

Little Havana gains 1 population and Austin City Limits loses 1 population.

Round 8

Little Havana discards the Tavern to spend $3 for Suburbs, placing it next to the Movie Theater and Fast Food Restaurant, gaining 1 income and 5 population, crossing a red line and losing 1 income and 1 reputation.  Gains $3 and 1 population.

Yellowrock spends $5 for an Elementary School, placing it next to the Postal Service, gaining 1 population and 1 reputation.  Gains $7 and 2 population.

Greenville discards a Housing Projects to spend $9 to invest in the Heliport, gaining $10 and 1 income.  Gains $11 and 3 population.

Austin City Limits spends $16 for the Wildflower Center, placing it next to the Mint and Office of Bureaucracy, gaining 2 stars, 2 income, and 2 reputation.  Gains $12 and 6 population, crossing a red line and losing 1 income and 1 reputation.

Little Havana and Austin City Limits each gain 1 population and Yellowrock and Greenville each lose 1 population.

Round 9

Little Havana discards the Hegren Subdivision to spend $4 to invest in the Community Park, losing 1 income and gaining 6 reputation.  Gains $3 and 7 population, crossing a red line and losing 1 income and 1 reputation.

Austin City Limits spends $13 for a Wax Museum, placing it next to the Suburbs, Community Park, and lake, gaining 1 star, 1 income, 3 reputation, and $3.  Gains $12 and 8 population, crossing a red line and losing 1 income and 1 reputation.

Yellowrock spends $15 for a Tourism Center, placing it next to the Convenience Store, Slice of Heaven, and lake, gaining 2 stars, 2 income, $2, and 1 population.  Austin City Limits gains $1 and Greenville gains 1 income.  Gains $9 and 2 population.

Greenville spends $16 for a Scenic Parkway, placing it next to the Business Supply Store, gaining 1 star, 3 income, and 1 reputation.  Gains $14 and 4 population.

Yellowrock and Austin City Limits gain 1 population.  Yellowrock crosses a red line, losing 1 income and 1 reputation.  Little Havana and Greenville each lose 1 population.

Round 10

Yellowrock spends $10 for the Pointy Cathedral, placing it next to the Elementary School, gaining 1 star and 2 reputation.  Gains $8 and 3 population.

Austin City Limits spends $12 for the Grand Speedway, placing it next to a Heavy Factory, gaining 1 star and 3 income.  Gains $14 and 7 population, crossing a red line and losing 1 income and 1 reputation.

Little Havana discards the Housing Projects to invest in a lake, gaining $6.  Gains $1 and 6 population, crossing a red line and losing 1 income and 1 reputation.

Greenvill spends $12 for Crepe Condo, placing it next to the Scenic Highway, Business Supply Store, and Slaughterhouse, gaining 1 star and 1 income.  Yellowrock gains 1 income and Austin City Limits gains $1.  Gains $15 and 4 population, crossing a red line and losing 1 income and 1 reputation.

Yellowrock and Austin City Limits each gain 1 population and Little Havana loses 1 population.


Round 11

Yellowrock uses the Mayor Ted Statue as a lake, placing it next to 2 Heavy Factories, Slice of Heaven, Convenience Store, and Postal Service, gaining $10.  Gains $9 and 3 population, crossing a red line and losing 1 income and 1 reputation.

Austin City Limits spends $17 for a Recycling Plant, placing it next to 2 Heavy Factories and the Grand Speedway, gaining 7 reputation.  Gains $13 and 13 population, crossing 2 red lines and losing 2 income and 2 reputation.

Greenville spends $18 for a Night Court, placing it next to the Power Station, Helipad, and Domestic Airport, gaining 1 income and 2 reputation.  Gains $15 and 5 population, crossing a red line and losing 1 income and 1 reputation.

Little Havana discards the Country Club to spend $10 to invest in the Movie Theater, gaining 3 income.  Gains $3 and 5 population, crossing a red line and losing 1 income and 1 reputation. 

Yellowrock and Austin City Limits each gain 1 population and Little Havana loses 1 population.

Round 12

Yellowrock spends $22 for an Art Gallery, placing it next to the Tourism Center and Convenience Store, gaining 3 stars, 1 income, and 7 reputation.  Austin City Limits gains $1.  Gains $9 and 9 population, crossing a red line and losing 1 income and 1 reputation.

Austin City Limits discards Ludwig's Castle to spend $6 to invest in the Dance Club, gaining 1 income and $11.  Gains $12 and 11 population, crossing a red line and losing 1 income and 1 reputation.

Greenville spends $23 for Snorkel Island, placing it next to the Tiny House Park, lake, and Power Station, gaining 2 stars, $2, 1 reputation, and 5 population.  Gains $14 and 5 population, crossing a red line and losing 1 income and 1 reputation.

Little Havana discards the Opera House to spend $3 for Suburbs next to Suburbs and Movie Theater, gaining 2 population and 2 income.  Gains $4 and 4 population, crossing a red line and losing 1 income and 1 reputation.

Yellowrock gains 1 population and Little Havana loses 1 population.

Round 13

Yellowrock uses the Pawn Shop as a lake, placing it next to the Heavy Factory, lake, Postal Service, and Elementary School, gaining $6.  Gains $8 and 8 population, crossing 2 red lines and losing 2 income and 2 reputation.

Greenville spends $15 for a Hotel, placing it next to the Slaughterhouse, gaining 1 income and 7 population, crossing a red line and losing 1 income and 1 reputation.  Austin City Limits gains $2.  Gains $13 and 3 population, crossing a red line and losing 1 income and 1 reputation.

Austin City Limits spends $29 for Pharoh's Favor, placing it next to the Grand Speedway, Wildflower Gardens, and Museum, gaining 1 income, 4 reputation, and $2.  Gains $12 and 14 population, crossing 3 red lines and losing 3 income and 3 reputation.

Little Havana discards Lookout Canal to spend $3 for Suburbs, placing them next to the Fast Food Restaurant and lake, gaining 5 population and $4.  Greenville gains 1 population.  Gaind $3 and 3 population, crossing a red line and losing 1 income and 1 reputation.

Yellowrock and Austin City Limits each gain 1 population and Little Havana loses 1 population.

Round 14

Yellowrock spends $19 for a Prison, placing it next to a Heavy Factory and a lake, losing 1 reputation, but gaining $2 and 24 population, crossing 5 red lines and losing 5 income and 5 reputation.  Gains $1.

Austin City Limits uses the Island Resort as a Lake, placing it next to the Dance Club, Museum, Pharoh's Favor, Grand Speedway, Heavy Factory, and Community Park, gaining $12.  Gains $9 and 11 population, crossing 3 red lines and losing 3 income and 3 reputation.

Greenville uses the Resort as a lake, placing it next to the Domestic Airport, Helipad, Heavy Factory, Slaughterhouse, and Hotel, gaining $10.  Gains $12 and 2 population.

Little Havana discards the Bezier Games Arena to spend $4 for a Community Park, placing it next to 2 Suburbs, losing 1 income and gaining 2 reputation.  Yellowrock gains 2 population.  Gains $1 and 4 population, crossing a red line and losing 1 income and 1 reputation.

Austin City Limits gains 1 population.  Yellowrock gains 1 population, crossing a red line and losing 1 income and 1 reputation.  Little Havana loses 1 population, uncrossing a red line and gaining 1 income and 1 reputation.

Round 15

Yellowrock discards the Appartments to spend $4 to invest in the Community Park, losing 1 income, but gaining 4 reputation.  Loses $1 and gains 3 population.

Austin City Limits spends $24 for the Embedded Circle, placing it next to the Wildflower Center and Pharaoh's Favor, gaining 3 reputation, 1 income, and $2.  Yellowrock gains 2 population, crossing a red line and losing 1 income and 1 reputation.  Gains $7 and 11 population, crossing 4 red lines and losing 4 income and 4 reputation.

Greenville spends $24 for Professor BBQ, placing it next to the Tiny House Park and Snorkel Island, gaining 3 income and 4 reputation.  Yellowrock gains 1 income and Austin City Limits gains $2.  Gains $15 and 6 population, crossing a red line and losing 1 income and 1 reputation.

Little Havana discards the High School to spend $4 for a Community Park, placing it next to the Suburbs and lake, losing 1 income but gaining 1 reputation and $4.  Yellowrock gains 2 population.  Gains 5 population, crossing a red line and losing 1 income and 1 reputation.  The One More Round tile is drawn.

Austin City Limits gains 1 population and Little Havana loses 1 population.

Round 16

Austin City Limits discards the Hotel to spend $14 to invest in the Wildflower Center, gaining 2 stars, 1 income, and 4 reputation.  Gains $4 and 11 population, crossing 5 red lines and losing 5 income and 5 reputation.

Yellowrock discards the Chip Fabrication Plant to spend $4 for a Community Park, placing it next to the Postal Service, Convenience Store, and Art Gallery, losing 1 income but gaining 2 reputation and 2 population, crossing a red line and losing 1 income and 1 reputation.  Loses $3 and gains 3 population, crossing a red line and losing 1 income and 1 reputation.

Greenville spends $16 for a Resort, placing it next to the Scenic Parkway, gaining 1 income and 11 population, crossing 3 red lines and losing 3 income and 3 reputation.  Austin City Limits gains $2.  Gains $12 and 2 population.

Little Havana discards the Super Mall to spend $3 for Suburbs, placing them next to Suburbs and 2 Community Parks, gaining 2 reputation and 2 population, crossing a red line and losing 1 income and 1 reputation.  Greenville gains 2 population.  Loses $2 and gains 5 population, crossing a red line and losing 1 income and 1 reputation.

Austin City Limits gains 1 population and Little Havana loses 1 population, uncrossing a red line and gaining 1 income and 1 reputation.

Final Scoring

Public Goals

Socialist: Fewest commercial (blue) tiles.  Austin City Limits has 2, Little Havana has 3, Yellowrock has 4, and Greenville has 5.  Austin City Limits gains 10 population.

Investor: Highest income.  Greenville has 12, Austin City Limits has -1, Little Havana has -2, and Yellowrock has -4.  Greenville gains 15 population.

Foodie: Most Restaurants.  Little Havana has 3, Greenville has 2, Yellowrock has 1, and Austin City Limits has 0.  Little Havana gains 15 population.

Insomiac: Most Nightlife tiles.  Greenville has 2, Yellowrock and Austin City Limits each have 1, and Little Havana has 0.  Greenville gains 15 population.

Private Goals

Little Havana has the Hermit:  Fewest stars.  Little Havana has 3, Greenville has 7, Yellowrock has 8, and Austin City Limits has 13.  Little Havana gains 20 population.

Yellowrock has the Public Official:  Most contiguous civic (gray) tiles. He has 4, Austin City Limits has 5, Greenvile has 2, and Little Havana has 1. Yellowrock does not achieve its goal.

Austin City Limits has the Industrialist: Most industrial (yellow) tiles.   He and Greenville each have 5, Yellowrock has 4, and Little Havana has 2.  Austin City Limits does not achieve its goal.

Greenville has the Civil Engineer: Most civic (gray) tiles. He has 3, Austin City Limits has 6, Yellowrock has 5, and Little Havana has 2.  Greenville does not achieve its goal.

Convert Money to Population

Little Havana gains 0 population.

Yellowrock gains 0 population.
Austin City Limtis gains 5 population.

Greenville gains 4 population.

Congratulations to Andy York on his victory!


End of Game Statements

Dave Hooton (Little Havana):  I was looking to get more Nightlife tiles, but failed to do so and thus didn't live up to my borough name. I also didn't have the opportunity to get any of the early big  income-building tiles, and thus had settle for the cheapskate way into second place.

Congratulations to Andy on a big win and thanks to Chris for running it.

Andy York (Austin City Limits):  Wow, I had a slow start and was sure I was out of the running, but some good fortune allowed me to amass enough income that I could power my way forward. Did have a stumble in the last turn, I was planning to add another Commercial property to meet my personal Goal, but completely forgot when it became my turn.

Thanks to the other players, it wasn't an easy win at all with yall's fine playing. And, as always, thanks to Chris for running this one.

Christopher Hunt (Greenville):  Made a serius mistke on my fist move, then playing catchup.   Good game.   Congratulations to Andy and thanks to Chris for running the game

The Players

Player

Order

Borough Name

Color

Cash

Income

Reputation Population
Dave Hooton
4
Little Havana
Red
0
-2
5
108
Bill Scharf
2
Yellowrock
Yellow
1
-4
2
90
Andy York
1
Austin City Limits
Black
26
-1
6
119
Christopher Hunt 3
Greenville
Green
24
12
2
103

Real Estate Market

Population Board
Little Havana
Yellowrock
Austin City Limits
Greenville