Gamestart
Turn 1 due 10/2 Tuesday
Players
Country |
Player |
Money |
Available Soldiers |
Ships |
Colonists |
Dennis Cain | $160 | 24 | 0 | 0 | |
Andy Lewis | $160 | 24 | 0 | 0 | |
Andy York | $160 | 24 | 0 | 0 | |
Dave Partridge | $160 | 24 | 0 | 0 | |
Cary Nichols | $160 | 24 | 0 | 0 | |
Non-player | $160 | 24 | 0 | 0 |
Notes
As a rules recap, we will be using all regular rules except 13.3 (Secrecy) and we will be using optional rule 16 (Piracy). This will also be the exploration game. Since we only have 5 players, the sixth will be run using the non-player rules.
Dennis Cain has proposed an interesting variant: unique advantages for each country. I've tweaked the very slightly, and I'm not sure of their effect on play balance, but I'll leave it up to the players as to whether or not to use them. Here they are:
For this first turn, I will need your vote on the use of the variant rules, your country preference in case those rules get used, and your complete first turn orders including Initial Anchorage Bids and whether you want to roll for colonists or take the automatic 4. If you express no preferences, your bid will be 0 and you will get 4 colonists.
Bulldog | S.O.B. 138 Home | Cats and Dogs |
Malamute, Issue 139 |