Portuguese Sheepdog

Lords of Waterdeep -- Undermountain and Skullport

Round 1

Red Sashes deploy an agent to Cliffwatch Inn, gaining 2 gold and the Explore Ahghairon's Tower quest.
Knights of the Shield deploy an agent to the Builders' Hall, spending 4 gold to build Jester's Court and placing 2 rogues there.
Harpers deploy an agent to Aurora's Realms Shop, gaining 4 gold.
City Guard deploy an agent to Cliffwatch Inn, drawing an intrigue card and taking the Rescule Clerics of Tymora quest.
Red Sashes deploy an agent to Castle Waterdeep, remaining first player and drawing an intrigue card.
Knights of the Shield deploy an agent to Waterdeep Harbor and play Ambush, gaining 3 fighters.
Harpers deploy an agent to the Grinning Lion Tavern, gaining 2 rogues.
City Guard deploy an agent to the Field of Triumph, gaining 2 fighters.
Red Sashes deploy an agent to Waterdeep Harbor and play Recall Agent, returning their agent from Cliffwatch Inn to their tavern.
Knights of the Shield deploy an agent to Cliffwatch Inn, gaining 2 gold and taking the Establish Shadow Thieves' Guild quest.
Harpers deploy an agent to the Slavers' Market, gaining 2 fighters, 2 rogues, and 1 corruption, then use 3 rogues and 6 gold to complete the Procure Stolen Goods quest, gaining 8VP and 2 intrigue cards.
City Guard deploy an agent to Waterdeep Harbor and play Call for Assistance, taking 2 fighters from the Knights of the Shield.
Red Sashes deploy an agent to Skull Island, gaining 2 wizards and 1 corruption.
Knights of the Shield redeploy an agent from Waterdeep Harbor to Blackstaff Tower, gaining 1 wizard.
Red Sashes redeploy an agent from Waterdeep Harbor to the Hall of the Voice, gaining 5 gold, 1 intrigue card, 1 corruption, and taking the Defend the Lanceboard quest.
City Guard redeploy an agent from Waterdeep Harbor to Jester's Court, gaining 2 rogues.  The Knights of the Shield gain 1 rogue.

Round 2

Red Sashes deploy an agent to the Builders' Hall and spend 4 gold to build The Three Pearls, gaining 1VP.
Knights of the Shield deploy an agent to Skull Island, gaining 1 cleric, 1 wizard, and 1 corruption, and use 1 cleric and 2 wizards to complete the Domesticate Owlbears quest, gaining 8VP, 1 fighter, and 2 gold.
Harpers deploy an agent to Waterdeep Harbor and play Change of Plans, discarding Expose Red Wizards' Spies for 6VP.  The Red Sashes discard Shelter Zhentarim Agents, gaining 3VP.
City Guard deploy an agent to Aurora's Realms Shop, gaining 4 gold.
Red Sashes deploy an agent to the Grinning Lion Tavern, gaining 2 rogues.
Knights of the Shield deploy an agent to Waterdeep Harbor and play Call in a Favor, gaining 2 rogues.
Harpers deploy an agent to Cliffwatch Inn, gaining an intrigue card and taking the Perform a Miracle for the Masses quest.
City Guard deploy an agent to Waterdeep Harbor and play the Stamp Out Cultists mandatory quest on the Harpers.
Red Sashes deploy an agent to the Slavers' Market, gaining 2 rogues, 2 fighters, and 1 corruption.
Knights of the Shield deploy an agent to Blackstaff Tower, gaining a wizard.
Harpers deploy an agent to The Plinth, gaining a cleric, then use a fighter, a rogue, and a cleric to complete the Stamp Out Cultists mandatory quest, gaining 2VP.
City Guard deploy an agent to the Field of Triumph, gaining 2 fighters.
Harpers redeploy an agent from Waterdeep Harbor to Cliffwatch Inn, gaining 2 gold and taking the Recruit Academy Castoffs quest.
Knights of the Shield redeploy an agent from Waterdeep Harbor to Castle Waterdeep, becoming first player and drawing an intrigue card.
City Guard redeploy an agent from Waterdeep Harbor to Jester's Court, gaining 2 rogues.  The Knights of the Shield gain 1 rogue.

Round 3

Knights of the Shield deploy an agent to the Builders' Hall and spend 4 gold to build the Tower of Order, gaining 3VP.
Harpers deploy an agent to Waterdeep Harbor and give the Fend Off Bandits mandatory quest to the Red Sashes.
City Guard deploy an agent to Castle Waerdeep, becomeing starting player and drawing an intrigue card.
Red Sashes deploy an agent to Waterdeep Harbor and five the Unveil Abyssal Agent mandatory quest to the Harpers, then use 2 fighters and 1 wizard to complete the Fend Off Bandits mandatory quest, gaining 2VP.
Knights of the Sheild deploy an agent to the Grinning Lion Tavern, gaining 2 rogues.
Harpers deploy an agent to Waterdeep Harbor and play Bribe Agent, spending 2 gold to use the Builders' Hall action, spending 4 gold to build The Yawning Portal.
City Guard deploy an agent to Blackstaff Tower, gaining a wizard.
Red Sashes deploy an agent to the Hall of Mirrors, gaining a fighter and a rogue.
Knights of the Shield deploy an agent to the Slavers' Market, gaining 2 fighters, 2 rogues, and 1 corruption, then use 1 fighter, 8 rogues, and 1 wizard to complete the Establish Shadow Thieves' Guild quest, gaining 25VP.
Harpers deploy an agent to The Plinth, gaining a cleric.
City Guard deploy an agent to The Yawning Portal, gaining a wizard and a cleric.  The Harpers gain a wizard.  The City Guard use 2 fighters, 4 rogues, 1 wizard, and 1 cleric to complete the Raid on Undermountain quest, gaining 20VP and 2 gold.
Red Sashes deploy an agent to Aurora's Realms Shop, gaining 4 gold.
Harpers redeploy an agent from Waterdeep Harbor to Cliffwatch Inn, gaining 2 gold and the Bribe the Shipwrights quest, then uses 1 cleric and 1 wizard to complete the Unveil Abyssal Agent mandatory quest, gaining an intrigue card.
Red Sashes redeploy an agent from Waterdeep Harbor to Cliffwatch Inn, gaining an intrigue card and taking the Infiltrate Halaster's Circle quest.
Harpers redeploy an agent from Waterdeep Harbor to The Grim Statue, gaining 2 intrigue cards.

Round 4

City Guard deploy an agent to the Builders' Hall and spend 8 gold to build New Olamn, gaining 2VP.
Red Sashes deploy an agent to the Field of Triumph, gaining 2 fighters.
Knights of the Shield deploy an agent to Jester's Court, gaining 4 rogues.
Harpers deploy an agent to The Plinth, gaining a cleric.
City Guard deploy an agent to Waterdeep Harbor and play Architectural Innovation, gaining 2 gold, then spending 7 gold to build the Room of Wisdom, gaining 1VP.
Red Sashes deploy an agent to the Hall of Mirrors, gaining a rogue and a fighter, then use 3 fighters, 6 rogues, 1 wizard, and 10 gold to complete the Defend the Lanceboard Room quest, gaining 12VP, 6 wizards, and 2 clerics.
Knights of the Shield deploy an agent to New Olamn, gaining 2 rogues and 1 wizard.  The City Guard gains 1 wizard.
Harpers deploy an agent to Cliffwatch Inn, gaining 2 gold and taking the Resurrect Dead Wizards quest.
City Guard deploy an agent to The Yawning Portal, gaining 2 fighters.  The Harpers gain 1 cleric.  The City Guard then use 6 fighters and 2 wizards to complete the Rescue Clerics of Tymora quest, gaining 10VP and 3 clerics.
Red Sashes deploy an agent to Aurora's Realms Shop, gaining 4 gold.
Knights of the Shield deploy an agent to the Tower of the Order, gaining 2 wizards.
Harpers deploy an agent to Waterdeep Harbor and play the Subdue Illithid Menace mandatory quest, and uses 2 clerics and 4 gold to complete the Perform a Miracle for the Masses quest, gaining 5VP.
City Guard redeploy an agent from Waterdeep Harbor to the Grinning Lion Tavern, gaining 2 rogues.
Harpers redeploy an agent from Waterdeep Harbor to Blackstaff Tower, gaining 1 wizard.

Round 5

City Guard deploy an agent to Aurora's Realms Shop, gaining 4 gold.
Red Sashes deploy an agent to the Hall of the Voice, gaining 5 gold, 1 corruption, 1 intrigue card, and taking the Extort Aurora quest, then uses 5 wizards and 2 gold to complete the Infiltrate Halaster's Circle quest, gaining 25VP.
Knights of the Shield deploy an agent to the Room of Wisdom, gaining 2 clerics and placing a cleric on the Tower of Order.  The City Guard gain 1 cleric.  The Knights of the Shield use 2 fighters and a cleric to complete the Subdue Illithid Menace mandatory quest, gaining an intrigue card.
Harpers deploy an agent to Waterdeep Harbor and play Call for Assistance on the Knights of the Shield, taking a fighter and a rogue.
City Guard deploy an agent to Cliffwatch Inn, gaining 2 gold and taking the Protect Converts to Eilistraee quest.
Red Sashes deploy an agent to Castle Waterdeep, becoming first player and gaining an intrigue card.
Knights of the Shield deploy an agent to Waterdeep Harbor and play Unexpected Success, drawing an intrigue card, playing Proselytize, gaining a cleric and placing a cleric on the reset quests space at Cliffwatch Inn, drawing another card, playing Manipulate, and moving the Red Sashes agent from the Hall of the Voice to the reset quests space at Cliffwatch Inn.  The Red Sashes gain a cleric, discard all face-up quests, draw 4 new ones, and take the Convert a Noble to Lathander quest.  The Knights of the Shield then deploy an agent to the Hall of the Voice, gaining 1 corruption, 5 gold, 1 intrigue card, and the Train Castle Guards quest.
Harpers deploy an agent to The Plinth, gaining a cleric.
City Guard deploy an agent to the Field of Triumph, gaining 2 fighters, then use 1 cleric, 2 rogues, 2 fighters, and 4 gold to complete the Defame Business Rivals quest, gaining 9VP.
Red Sashes deploy an agent to Waterdeep Harbor and play Free Drinks, taking a wizard from the Knights of the Shield.
Knights of the Shield deploy an agent to Cliffwatch Inn, gaining an intrigue card and taking the Deal with the Black Viper quest.
Harpers deploy an agent to the Grinning Lion Tavern, gaining 2 rogues.
City Guard deploy an agent to The Yawning Portal, gaining a fighter and a wizard.  The Harpers gain a cleric.
Red Sashes deploy an agent to the Builders' Hall and spend 3 gold to build Monsters Made to Order, gaining 5VP.
Harpers deploy an agent to the Tower of Order, gaining 1 wizard and 1 cleric.  The Knights of the Shield gain an intrigue card.
Harpers redeploy an agent from Waterdeep Harbor to the Entry Well, take the Study the Illusk Arch quest and play Allied Faiths, giving a cleric to the City Guard and gaining 8VP.
Knights of the Shield redeploy an agent from Waterdeep Harbor to New Olamn, gaining 2 rogues and a wizard.  The City Guard gain a wizard.  The Knights of the Shield then use 6 rogues, 2 wizards, and 5 gold to complete the Save Kidnapped Nobles quest, gaining 9VP and 4 fighters, and return 3 corruption to the Corruption Track.
Red Sashes redeploy an agent from Waterdeep Harbor to The Grim Statue, gaining 2 intrigue cards.

Round 6

Red Sashes deploy an agent to Aurora's Realms Shop, gaining 4 gold.
Knights of the Shield deploy an agent to Waterdeep Harbor and play Crime Wave, gaining 2 rogues.  The Harpers gain 1 rogue.
Harpers deploy an agent to Waterdeep Harbor and play Doppelganger, using the Red Sashes agent at Aurora's Realms Shop as their own and gaining 4 gold.
City Guard deploy an agent to Cliffwatch Inn, gaining 2 gold and taking the Root Out Loviatar's Faithful quest, then use 1 fighter, 1 wizard, and 4 clerics to complete it, gaining 23P.
Red Sashes deploy an agent to the Hall of the Voice, gaining 5 gold, an intrigue card, 1 corruption, and the Investigate Aberant Investation quest.
Knights of the Shield deploy an agent to Cliffwatch Inn, gaining an intrigue card and taking the Steal from House Adarbrent quest, then use 2 fighters, a wizard, and 5 gold to complete the Train Castle Guards quest, gaining 10VP.
Harpers deploy an agent to Waterdeep Harbor and play Special Assignment, looking for an Arcana quest and draw Deliver Weapons to Selūne's Temple, Swindle the Builders' Guilds, Fix the Champions' Games, Fund Pilgrimage of Waukeen, Institute Reforms, Impersonate Tax Collector, Perform the Penance of Duty, Patrol Dock Ward, Seal the Gate to Cyric's Realm, Plunder the Island Temple, and Study at the Librarium, keeping the last and discarding the rest, then use 2 wizards and a cleric to complete the Study the Illusk Arch quest, gaining 10VP.
City Guard deploy an agent to the Field of Triumph, gaining 2 fighters.
Red Sashes deploy an agent to Castle Waterdeep, remaining first player and gaining 1 intrigue card and 1 fighter.  The Knights of the Shield gain 1 fighter.  The Red Sashes then use 2 clerics, 1 wizard, and 10 gold to complete the Donate to the City quest, gaining 13VP and returning 3 corruption to the Corruption Track.
Knights of the Shield deploy an agent to New Olamn, gaining 2 rogues and 1 wizard.  The City Guard gain 1 wizard.  The Knights of the Shield then use 1 fighter, 4 rogues, and 1 wizard to complete the Steal from House Adarbrent quest, gaining 10VP and 6 gold.
Harpers deploy an agent to The Yawning Portal, gaining 2 clerics.
City Guard deploy an agent to the Room of Wisdom, gaining 2 clerics and placing a cleric on The Three Pearls.
Red Sashes deploy an agent to Blackstaff Tower, gaining a wizard, then use 2 wizards, 1 cleric, and 1 fighter to complete the Investigate Aberrant Investation quest, gaining 13VP and 1 intrigue card.
Knights of the Shield deploy an agent to Cliffwatch Inn, discarding the face up quest, drawing new ones, and taking the Seal an Entrance to Skullport quest.
Harpers deploy an agent to The Plinth, gaining a cleric.
City Guard deploy an agent to The Yawning Portal, exchanging 1 cleric and 1 wizard for 1 cleric, 1 fighter, and 1 rogue, and gaining an additional cleric.  The Red Sashes gain 2 gold.  The City Guard then use 3 clerics, 2 fighters, and a wizard to complete the Protect Converts to Eilistraee quest, gaining 10VP.
Knights of the Shield redeploy an agent from Waterdeep Harbor to the Slavers' Market, gaining 2 fighters, 2 rogues, and 1 corruption.
Harpers redeploy an agent from Waterdeep Harbor to the Grinning Lion Tavern, gaining 2 rogues.
Harpers redeploy an agent from Waterdeep Harbor to The Grim Statue, gaining 2 intrigue cards.

Round 7

Red Sashes deploy an agent to Jester's Court, gaining 6 rogues.  The Knights of the Shield gain 1 rogue.
Knights of the Shield deploy an agent to Skull Island, gaining 2 wizards and 1 corruption, then use 1 fighter, 4 rogues, 2 wizards, and 5 gold to complete the Deal with the Black Viper quest, gaining 10VP and drawing and playing Good Faith, gaining 2 clerics.  The City Guard gain 1 cleric.  The Knights of the Shield then draws and plays Graduation Day, gaining 2 wizards.  City Guard gains 1 wizard.  The Knights of the Shield then draws and plays Special Assignment, selecting Piety quests and drawing Explore Trobriand's Graveyard, Infiltrate Builder's Hall, Send Aid to the Harpers, and Sanctify Temple to Oghma, keeping the last and discarding the rest, then finally, they draw and play Call In an Favor, gaining 4 gold.
Harpers deploy an agent to Aurora's Realms Shop, gaining 4 gold.
City Guard deploy an agent to Cliffwatch Inn, gain 2 gold, and take the Recover the Magister's Orb quest.
Red Sashes deploy an agent to Cliffwatch Inn, gain an intrigue card and take the Battle in Muiral's Gauntlet quest.
Knights of the Shield deploy an agent to Waterdeep Harbor and play the Quell Riots mandatory quest on the Red Sashes.
Harpers deploy an agent to the Hall of the Voice, gain 5 gold, 1 intrigue card, and 1 corruption, gain the Banish Evil Spirits quest, then use 3 clerics and 5 gold to complete the Resurrect Dead Wizards quest, gaining 6VP and 3 wizards.
City Guard deploy an agent to The Grinning Lion Tavern, gaining 2 rogues.
Red Sashes deploy an agent to Castle Waterdeep, remaining first player and gaining a fighter and an intrigue card.  The Knights of the Shield gain a fighter.
Knights of the Shield deploy an agent to New Olamn, gaining 2 rogues and 1 wizard.  The City Guard gain 1 rogue.  The Knights of the Shield then use 2 clerics, 1 wizard, and 5 gold to complete the Sanctify Temple to Oghma quest, gaining 18VP.
Harpers deploy an agent to Waterdeep Harbor, play Bribe the Watch, paying 2 gold and returning 2 corruption to the Corruption Track, then uses 4 rogues, 1 wizard, and 4 gold to complete the Bribe the Shipwrights quest, gaining 10VP.
City Guard deploy an agent to the Tower of Order, gaining 2 wizards.  The Knights of the Shield gain an intrigue card.  The City Guard then use 3 rogues and 2 wizards to complete the Recover the Magister's Orb quest, gaining 6VP.
Red Sashes deploy an agent to the Entry Well, taking the Wake the Six Sleepers quest and playing Research Agreement, gaining 1 wizard.  The Knights of the Shield, Harpers, and City Guard each give a wizard to the Red Sashes, gaining 5VP.
Knights of the Shield deploy an agent to Waterdeep Harbor and play Assassination.  The Harpers, City Guard, and Red Sashes each lose a rogue.
Harpers deploy an agent to The Plinth, gaining 1 cleric, then use 2 clerics, 2 fighters, and a wizard to complete the Banish Evil Spirits quest, gaining 5VP and a wizard.
City Guard deploy an agent to the Field of Triumph, gaining 2 fighters.
Knights of the Shield redeploy an agent from Waterdeep Harbor to the Slavers' Market, gaining 2 fighters, 2 rogues, and 1 corruption.
Harpers redeploy an agent from Waterdeep Harbor to The Grim Statue, gaining 2 intrigue cards.
Knights of the Shield redeploy an agent from Waterdeep Harbor to The Three Pearls, exchanging 2 fighters for 2 wizards and a cleric.  The Red Sashes gain 2 gold.  The Knights of the Shield then use 1 cleric, 2 fighters, 2 rogues, and 2 wizards to complete the Seal and Entrance to Skullport quest, gaining 10VP and returning 3 corruption to the Corruption Track.

Round 8

Red Sashes deploy an agent to Waterdeep Harbor and play the Evade Assassin mandatory quest on the Knights of the Shield.
Knights of the Shield deploy an agent to Cliffwatch Inn, gain an intrigue card, and take the Retrieve Ancient Artifacts quest.
Harpers deploy an agent to Waterdeep Harbor and play Expose Corruption.  The Red Sashes gain 1 corruption.
City Guard deploy an agent to Jester's Court, gaining 2 rogues.  The Knights of the Shield gain 1 rogue.
Red Sashes deploy an agent to Skull Island, gaining 2 clerics and 1 corruption, and use 2 clerics and 1 fighter to complete the Quell Riots mandatory quest, gaining 4VP.
Knights of the Shield deploy an agent to The Three Pearls, exchanging 2 clerics for 2 wizards and a rogue, then use 2 rogues and 1 wizard to complete the Evade Assassin mandatory quest, gaining an intrigue card.  The Red Sashes gain 2 gold.
Harpers deploy an agent to Waterdeep Harbor and play Ambush.  The City Guard, Red Sashes, and Knights of the Shield each lose 1 fighter.
City Guard deploy an agent to Aurora's Realms Shop, gaining 4 gold.
Red Sashes deploy an agent to the Entry Well, takes the Build a Reputation in Skullport quest, plays the Placate Angry Merchants mandatory quest on the Knights of the Shield, and uses 2 rogues and 4 gold to complete the Extort Aurora quest, gaining 8VP.
Knights of the Shield deploy an agent to the Room of Wisdom, gaining 2 clerics and placing a cleric on the Tower of Order.  The City Guard gain a cleric.  The Knights of the Shield use 1 cleric, 1 fighter, and 1 wizard to complete the Placate Angry Merchants mandatory quest, gaining 4VP.
Harpers deploy an agent to Cliffwatch Inn, gain 2 gold, and take the Recruit for City Watch quest.
City Guard deploy an agent to Cliffwatch Inn, reset the quests, and take the Confront the Xanathar quest.
Red Sashes deploy an agent to The Yawning Portal and gain 2 fighters.  The Harpers gain 1 fighter.  The Red Sashes then use 1 fighter, 3 rogues, and 4 gold to complete the Build a Reputation in Skullport quest, gaining 10VP and an intrigue card.
Knights of the Shield deploy an agent to New Olamn, gaining 2 rogues and 1 wizard.  The City Guard gain 1 wizard.
Harpers deploy an agent to the Tower of Order, gaining 1 wizard and 1 cleric.  The Knights of the Shield gain an intrigue card.  The Harpers then use a fighter, a wizard, and 2 gold to complete the Recruit Academy Castoffs quest, gaining 8VP.
City Guard deploy an agent to the Field of Triumph, gain 2 fighters, then use 1 cleric, 4 fighters, 2 rogues, and 1 wizard to complete the Confront the Xanathar quest, gaining 20VP and 2 gold.
Red Sashes redeploy an agent from Waterdeep Harbor to the Slavers' Market, gaining 2 fighters, 2 rogues, and 1 corruption, then use 1 fighter, 2 wizards, and 2 gold to complete the Explore Ahghairon's Tower quest, gaining 6VP.
Harpers redeploy an agent from Waterdeep Harbor to Blackstaff Tower, gaining a wizard, then use 1 wizard and 1 cleric to complete the Recruit for the City Watch quest, gaining 8VP.
Harpers redeploy an agent from Waterdeep Harbor to the Grinning Lion Tavern, gaining 2 rogues.

Final Scoring

Leader Bonuses

The Red Sashes reveal that their leader is Irusyl Eraneth, who gains 6VP for all of a selected type quest completed.  They have completed 3 Arcana quests for 18VP.

The Knights of the Shield reveal that their leader is Nindal Jalbuck, who gains 4VP for each Piety or Skulduggery quest completed.  They have 4 such quests for 16VP.

The Harpers reveal their leader as Danilo Thann, who gains 3VP for every non-mandatory quest completed.  They have completed 8 such quests, gaining 24VP.

The City Guardreveal that their leader is Mirt the Moneylender, who gains 4VP for each Commerce or Piety quest completed.  They have 4 such quests for 16VP.

Tavern

Each player gains 1VP per adventurer in their tavern, 1VP for every 2 gold, and -3VP for every corruption.

Final Score


Red Sashes Knights of the Shield Harpers
City Guard
VPs
107
113
83
106
Lord Bonus
18
16
24
16
Adventurers
6
7
4
2
Gold
0
0
1
6
Corruption
-15
0
0
0
Total
116
136
112
130
Congratulations to Chris Geggus on his victory!

End of Game Statements

Chris Geggus (Knights of the Shield):  Cor, that was hard work at the end there (thanks Bill). Two mandatory quests caught me right off guard and prevented a couple of good point scorers coming out. I still enjoy this game even if it is simple and a bit vanilla against the newer games, but it does keep one on their toes alright and always a good struggle all the way through - as here. Thanks all and thank you to Chris H. as usual.

Christopher Hunt (Harpers):  Good game Chris G, congratuations on your victory.   Thanks to Chris for his usual good gamesmanship.   Tried to do lots of cheap requests and play lots of intrigue cards.  Came last as usual.

Kevin Wilson (City Guard):  Got a bit closer than expected. I guess I needed a couple of those quests to have also been the right kind. Seemed to get shut out of targets a couple of times but mostly got what I was looking for just couldn’t keep pace.

Congrats to Geggs for the win and thanks to Chris for running the game.

The Players

Player Name

Faction

Fighters

Rogues

Clerics

Wizards

Corruption

Gold

Intrigue Cards
VP
Bill Scharf Red Sashes
2
2

2
5
0
9
107
Chris Geggus
Knights of the Shield

4
1
2

1
6
113
Christopher Hunt
Harpers

3

1

2
2
83
Kevin Wilson
City Guard


1
1

12
1
106

Player in bold is the first player.


Portuguese Sheepdog Main Board


Undermountain Board
Skullport
CorruptionTrack
Red Sashes

Knights of the Shield

Harpers

City Guard