Puerto Rico -- Buildings Expansion
Turn 1
Governor Christopher selects the Builder and builds a Small Indigo Plant (1 doubloon discount for Builder, 0 doubloons spent). Chris builds a Small Market (1 doubloon spent). Dave builds a Hacienda (2 doubloons spent).
Chris selects the Mayor and places colonists on the indigo plantation and Small Market. Dave places a colonist on the corn plantation. Christopher places a colonist on the Small Indigo Plant. Three colonists are placed on the colonist ship.
Dave selects the Craftsman and produces 1 corn and 1 bonus corn.
Turn 2
Governor Chris selects the Settler, gains 1 doubloons, and takes a Quarry. Dave takes a tobacco plantation. Christopher takes a coffee plantation. New plantations are corn, indigo, tobacco, coffee.
Dave selects the Captain, gains 1 doubloon, and ships 2 corn on Ship 3 for 3VP.
Christopher
selects the Builder and builds an Aqueduct (1 doubloon discount for
Builder, 0 doubloons spent). Chris builds a Small Indigo Plant (1
doubloon spent). Dave passes.
Turn 3
Governor Dave selects the Craftsman, gains 1 doubloon, and produces a corn and a bonus corn.
Christopher selects the Mayor, gains 1 doubloon, and places colonists on the indigo plantation and Aqueduct. Chris places a colonist on the Small Indigo Plant. Dave places a colonist on the Hacienda. Three colonists are placed on the colonist ship.
Chris selects the Trader, gaining 2 doubloons.
Turn 4
Governor Christopher selects the Builder, gains 1 doubloon, and builds a Hospice (1 doubloon discount for Builder, 3 doubloons spent). Chris builds a Black Market (2 doubloons spent). Dave passes.
Chris selects the Mayor and places colonistso n the Quarry and Black Market. Dave places a colonist on the tobacco plantation. Christopher places a colonist on the Hospice. Three colonists are placed on the colonist ship.
Dave selects the Captain, gains 1 doubloon, and ships 2 corn on Ship 3 for 3VP.
Turn 5
Governor Chris selects the Settler, gains 2 doubloons, and takes a Quarry. Dave gains a tobacco plantation from the Hacienda and takes a corn plantation. Christopher takes a coffee plantation with a colonist from the Hospice. New plantations are: indigo, indigo, indigo, sugar.
Dave selects the Craftsman, gains 1 doubloon, and produces 1 corn. Christopher produces 1 indigo. Chris produces 1 indigo. Dave produces a bonus corn.
Christopher selects the Trader, gains 1 doubloon, and trades indigo for 2 doubloons (1 base +1 for Trader).
Turn 6
Governor Dave selects the Builder, gains 1 doubloon, and builds a Tobacco Storage (1 doubloon discount for Builder, 4 doubloons spent). Christopher passes. Chris builds a Small Sugar Mill (1 doubloon discount from Quarry, 1 doubloon spent).
Christopher selects the Settler and takes a Quarry with a colonist from the Hospice. Chris takes a sugar plantation. Dave draws a corn plantation with the Hacienda and takes an indigo plantation. New plantations are: indigo, sugar, tobacco, coffee.
Chris selects
the Capitain, gains 1 doubloon, and ships 1 indigo on Ship 1 for
2VP. Dave ships 2 corn on Ship 3 for 2VP (Ship 3 sails).
Turn 7
Governor Christopher selects the Craftsman, gains 1 doubloon, and produces 1 indigo. Chris produces 1 indigo. Dave produces 1 corn. Christopher produces a bonus indigo.
Chris selects the Mayor, gains 2 doubloons, and places colonists on the sugar plantation and Small Sugar Mill. Dave places a colonist on the Tobacco Storage. Christopher places a colonist on a coffee plantation. Three colonists are placed on the colonist ship.
Dave selects the Trader, gains 1 doubloon, and trades corn for 1 doubloon (0 base +1 for Trader).
Turn 8
Governor Chris selects the Captain, gains 1 doubloon, and ships 1 indigo on Ship 1 for 2VP. Christopher ships 2 indigo on Ship 1 for 2VP (Ship 1 sails).
Dave selects the Mayor and places colonists on 2 corn plantations. Christopher places a colonist in San Juan. Chris places a colonist on a Quarry. Three colonists are placed on the colonist ship.
Christopher
selects the Builder, gains 1 doubloon, and builds a Coffee Roaster (1
doubloon discount for Builder, 1 doubloon discount for Quarry, 4
doubloons spent). Chris builds a Guild Hall (2 doubloon discount
from Quarries, 1VP chit and 1 colonist via the Black Market, and 6
doubloons spent). Dave builds a Forest House (2 doubloons spent).
Turn 9
Governor Dave
selects the Settler, gains 2 doubloons, draws a corn plantation with
the Hacienda, and takes a Quarry. Christopher takes a tobacco
plantation with a colonist from the Hospice. Chris takes a
tobacco plantation. New plantations: corn, indigo, sugar,
tobacco.
Christopher selects the Craftsman, gains 1 doubloon, and produces 1 indigo. Chris produces 1 indigo and 1 sugar. Dave produces 3 corn and 1 tobacco. Christopher produces a bonus indigo.
Chris selects
the Trader, gains 1 doubloon, and trades sugar for 3 doubloons (2 base
+1 for Trader). Dave trades tobacco for 3 doubloons. The
trading house is full.
Turn 10
Governor Christopher selects the Builder, gains 1 doubloon, and builds a Tobacco Storage (1 doubloon discount from Builder, 1 doubloon discount from a Quarry, 3 doubloons spent). Chris builds a Tobacco Storage (2 doubloon discount from Quarries, 3 doubloons spent). Dave builds a Small Warehouse (3 doubloons spent).
Chris selects the Captain, gains 1 doubloon, and ships 1 indigo on Ship 3 for 2VP. Dave ships 3 corn on Ship 2 for 3VP. Christopher ships 2 indigo on Ship 3 for 2VP.
Dave selects
the Mayor, gains 1 doubloon, and places colonists on the Quarry and
Forest House. Christopher places a colonist on the Coffee Roaster
and moves a colonist from San Juan to the Tobacco Storage. Chris
places a colonist on the Small Market and moves colonists from the
Small Indigo Plant to the Tobacco Storage and from the indigo
plantation to the tobacco plantation. Ten colonistss are placed
on the colonist ship.
Turn 11
Governor Chris selects the Builder and builds an Indigo Plant (1 doubloon discount from Builder, 2 doubloon discount from Quarries, 0 doubloons spent). Dave builds an Office (1 doubloon discount from Quarry, 4 doubloons spent). Christopher passes.
Dave selects the Mayor and places colonists on the corn plantation, tobacco plantation, Small Warehouse, Office, and Tobacco Storage. Christopher places 2 colonists on the Tobacco Storage and one on the Coffee Roaster. Chris places 2 colonists on the Indigo Plant and 1 on an indigo plantation. Six colonists are placed on the colonist ship.
Christopher
selects the Craftsman, gains 1 doubloon, and produces 1 indigo, 2
tobacco, and 1 coffee. Chris produces 1 indigo, 1 sugar, and 1
tobacco. Dave produces 4 corn and 2 tobacco. Christopher
produces a bonus indigo.
Turn 12
Turn 13
Governor Christopher selects the Captain, gains 2 doubloons, and ships 2 tobacco on Ship 1 for 3VP. Chris ships 1 indigo on Ship 3 for 1VP. Dave ships 2 corn on Ship 2 for 2VP (Ship 2 sails). Christopher ships 2 indigo on Ship 3 for 2VP (Ship 3 sails). Dave ships 1 tobacco on Ship 1 for 1VP.
Chris selects the Mayor, gains 1 doubloon, and places colonists on the corn plantation, Guild Hall, and Fortress. Dave places a colonist on the Small Indigo Plant and on an indigo plantation. Christopher places a colonist on the Library and in San Juan. Six colonists are placed on the colonist ship.
Dave selects the Trader and trades corn for 1 doubloon (0 base +1 for Trader). The Trading House is full.
Turn 14
Governor Chris selects the Builder, gains 1 doubloon, and builds a Sugar Mill (1 doubloon discount from Builder, 2 doubloon discount from Quarries, 1 doubloon spent). Dave passes. Christopher builds a Large Market (2 doubloon discount from Quarries, 3 doubloons spent).
Dave selects the Settler, gains 1 doubloon, gains a coffee plantation with the Hacienda, and discards a corn plantation for a forest. Christopher takes a sugar plantation with a colonist from the Hospice. Chris takes a coffee plantation. New plantations are: sugar, sugar, sugar, tobacco.
Christopher
selects the Craftsman, gains 2 doubloons, and produces 1 indigo, 2
tobacco, and 2 coffee. Chris produces 1 corn, 1 indigo, 1 sugar,
and 1 tobacco. Dave produces 4 corn, 1 indigo, and 2
tobacco. Christopher produces 2 bonus indigo.
Turn 15
The Players
Player Name |
Role |
Plantations |
Buildings |
San Juan |
Doubloons |
Stored Production |
VP |
Christopher
Hunt |
Trader |
Indigo, Coffee, Coffee, Quarry, Tobacco, Tobacco, Quarry, Sugar |
Small Indigo Plant, Aqueduct, Hospice, Coffee Roaster (x2), Tobacco Storage (x3), Library, Large Market, City Hall |
1 |
1 |
11 |
|
Chris Geggus | Builder |
Indigo, Quarry, Quarry, Sugar, Coffee, Tobacco, Corn, Coffee |
Small Market, Small Indigo Plant, Black Market, Small Sugar Mill, Guild Hall, Tobacco Storage (x1), Indigo Plant (x1), Fortress, Sugar Mill, Coffee Roaster |
1 |
8 |
||
Dave Hooton | Captain |
Corn, Tobacco, Tobacco, Corn, Corn, Indigo, Corn, Quarry, Indigo, Forest, Coffee, Forest |
Hacienda, Tobacco Storage (x2), Forest House, Small Warehouse, Office, Small Indigo Plant, Statue |
3 |
1 tobacco |
21 |
Player in bold is the Governor. Plantations and buildings in bold are manned. Buildings that can be manned by more than one colonist will have the number manning them in parentheses after the building name.
Available Items
Colonists: Supply: 4 Colonist
Ship: 6
Trading House: Coffee, Sugar, Tobacco
Cargo Ships: Ship 1 (capacity 4): Empty
Ship 2 (capacity 5): Empty
Ship 3
(capacity 6): 5 indigo
Victory Points: 35
Commodities
Corn: 10
Indigo: 6
Sugar: 10
Tobacco: 7
Coffee: 8
Buildings
Column 1 |
Column 2 |
Column 3 |
Column 4 |
Small Indigo Plant (1d, 1vp) |
Indigo Plant (x2, 3d, 2vp) |
|
|
Small Sugar Mill (x3, 2d, 1vp) |
Sugar Mill (x2, 4d, 2vp) |
Coffee Roaster (6d, 3vp) |
Residence (10d, 4vp) |
|
|
Factory (7d, 3vp) |
|
Guest House (4d, 2vp) | Lighthouse
(7d, 3vp) |
Customs
House (10d, 4vp) |
|
|
|
University (8d, 3vp) |
|
Church (5d, 2vp) |
|
Cloister
(10d, 4vp) |
|
Construction Hut (2d, 1vp) |
|
Harbour (8d, 3vp) |
|
|
Trading Post (5d, 2vp) |
Specialty Factory (8d, 3vp) |
|
Large
Warehouse (6d, 2vp) |
Union Hall
(9d, 3vp) |
||
Storehouse (3d, 1vp) |
Small Wharf
(6d, 2vp) |
Wharf (9d,
3vp) |
Roles
Builder, Captain, Craftsman, Mayor (1d), Settler, Trader
Plantations
Quarry (x3), Forest (unlimited), Sugar, Sugar, Sugar, Tobacco
Discard Pile: Indigo, Tobacco, Indigo, Tobacco, Indigo, Indigo, Indigo, Sugar, Corn, Indigo, Sugar, Tobacco, Coffee
Victory Points
|
Christopher |
Chris |
Dave |
VP Chips |
11 |
8 |
21 |
Buildings |
19 |
22 |
17 |
Bonus |
0 |
14 |
0 |
Total |
30 |
44 |
38 |
Congratulations to Chris on his victory!
End of Game Statements
Dave Hooton:
It looks like Chris G's comment about me being a juggernaut was rather
juggernaughty. I got off to a slow start, balancing corn
shipments with getting enough cash for tobacco storage, and was
defeated by a well-done building strategy. Congratulations to Chris G. on his win and thanks to Chris H. for running it.
Christopher Hunt:
Thanks to Chris for GMimg. Congratulations to Chris for winning,
I know as soon as he accused Dave being a Juggernaut. Hope to have more players next time.
Chris Geggus: Always fun. With the start Dave got on corn it was obvious I had to try something else and Black Market really lends itself to building. After that it wa a straight race and I reckoned Dave could not ship enough numbers to pull away from my building points total. Two big buildings gave that extra boost to ensure victory. Thanks to Chris for his work. And, yes, 4 players would be so much better.
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