Lapponian Herder

7 Wonders -- Wonder Pack, Leaders, Cities, Armada


Notes

Your Armada board will be to the right (or below, depending on your screen resolution) of your regular player board, and any islands you have will be to the right of or below the Armada board.  When you play a card or build a stage of your wonder, if you have the available resources, I will automatically have you advance in the appropriate shipping track.  If you can get the resource from one of your neighbors, you will have to specify that in your orders.  Just for clarity sake, I will be referring to the four shipping lanes as follows:  Red:  Military, Yellow: Commercial; Blue: Civic; Green: Exploration.

Age I

Leader Recruitment

Ephesus spends 2 gold for Semiramis.
Rhodes discards a leader for 3 gold.
Manneken Pis spends 4 gold for Tomyris.
The Great Wall spends 3 gold for Imhotep.
Stonehenge spends 2 gold for Xerophon.

Round 1

Ephesus plays a Stone Pit.
Rhodes spends 1 gold for an Excavation.
Manneken Pis spends 1 gold for a Clay Pit.
The Great Wall spends 1 gold for a Timber Yard.
Stonehenge spends 1 gold for a Forest Cave.

Round 2

Ephesus plays a Lumber Yard.
Rhodes plays a Glassworks.
Manneken Pis plays a Press.
The Great Wall plays a Clay Pool.
Stonehenge plays a Tavern, gaining 7 gold.

Round 3

Ephesus spends 1 papyrus for a Scriptorum and 1 stone to advance on the Exploration track.
Rhodes plays an Ore Vein.
Manneken Pis spends 2 gold for a Secret Warehouse.
The Great Wall plays a Marketplace and spends 1 stone to advance on the Commerce track.
Stonehenge spends 1 lumber for a Stockade and 1 ore to advance on the Military track.

Round 4

Ephesus pays Rhodes 2 gold for brick, plays a West Trading Post, and spends brick to advance on the Commerce track.
Rhodes plays a Loom.
Manneken Pis plays an Ore Vein.
The Great Wall plays an East Trading Post and spends 1 cloth to advance on the Commerce track, gaining 2 gold.  Rhodes, Manneken Pis, and Stonehenge each lose 1 gold.
Stonehenge pays 2 gold to The Great Wall for brick, 2 gold to Ephesus for stone, spends 1 brick for an Explorers' Office, and 1 stone to advance on the Exploration track.

Round 5

Ephesus pays Rhodes 2 gold for glass, spends 1 glass for a Workshop, and 2 gold to advance on the Exploration track, gaining Lost Island.
Rhodes plays a Lumber Yard.
Manneken Pis spends 1 gold for a Clandestine Dock East.
The Great Wall pays 1 gold to Manneken Pis for ore, spends 1 ore for a Barracks, and 1 lumber to advance on the Military track.
Stonehenge plays a Shipyard, advances on the Exploration track, gaining Virgin Island, and spends 1 lumber to advance on the Civis track.

Round 6

Ephesus plays a Gambling Den, gaining 6 gold.  Rhodes and Stonehenge each gain 1 gold.
Rhodes pays 2 gold to Manneken Pis for papyrus, spends 1 papyrus for a Scriptorum, and 1 lumber to advance on the Exploration track.
Manneken Pis discards a card for 3 gold.
The Great Wall pays 1 gold to Manneken Pis for ore, spends 1 cloth for an Apothecary, and 1 ore to advance on the Exploration track.
Stonehenge plays a Pirate Cache, gaining 5 gold, and spends 1 brick to advance on the Commerce track.  Ephesus and The Great Wall each lose 1 gold.

Round 7

Ephesus pays 1 gold to Rhodes for stone, spends 2 stone to build the first stage of its wonder, gaining 4 gold, and advances on the Exploration track.
Rhodes plays a Theater and spends 1 brick to advance on the Civics track.
Manneken Pis pays 1 gold to The Great Wall for lumber, plays a Tavern, gaining 5 gold, and spends 1 lumber to advance on the Commerce track.
The Great Wall pays 1 gold to Manneken Pis for papyrus, spends 1 lumber to build the first stage of its wonder, gaining 8 gold, and spends 1 papyrus to advance on the Military track.
Stonehenge pays 2 gold to The Great Wall for cloth, spends 1 brick for a Guard Tower, and 1 cloth to advance on the Military track.

Round 8

Ephesus pays 2 gold to Rhodes for cloth, spends cloth for an Apothecary, and spends 3 gold to advance on the Exploration track, gaining Forgotten Harbor.
Rhodes plays a Stone Pit.
Manneken Pis plays an Altar and spends 1 ore to advance on the Civics track.
The Great Wall discards a card to advance on the Commerce track, gaining 3 gold.
Stonehenge plays a Clay Pool.

Conflict

Land Conflict

Ephesus has 0 shields, compared to 0 for Rhodes and 2 for Stonehenge, losing to Stonehenge and tying Rhodes.

Rhodes has 0 shields, compared to 0 for Ephesus and 0 for Manneken Pis, tying both.

Manneken Pis has 0 shields, compared to 0 for Rhodes and 1 for The Great Wall, tying Rhodes and losing to The Great Wall.  Tomyris reflects the loss marker back to The Great Wall.

The Great Wall has 1 shield, compared to 0 for Manneken Pis and 2 for Stonehenge, winning against Manneken Pis and losing to Stonehenge.

Stonehenge has 2 shields, compared to 0 for Ephesus and 1 for The Great Wall, winning both conflicts.

Naval Conflict

Ephesus opts out of naval conflict.

The Great Wall and Stonehenge each have 2 naval shields, each gaining 1VP.

Rhodes and Manneken Pis each have 0 naval shields, each gaining -1VP.

Age II

Leader Recruitment

Ephesus spends 3 gold for Phidias.
Rhodes spends 4 gold for Cleopatra.
Manneken Pis spends 2 gold for Diocletian.
The Great Wall spends 2 gold for Hatshepsut.
Stonehenge spends 5 gold for Caesar.

Round 1

Ephesus pays 1 gold to Rhodes for ore, plays a Library, which is free because of the  Scriptorum, then spends 1 lumber and 1 ore to advance on the Exploration track.
Rhodes plays a Vineyard, gaining 9 gold, and spends 1 stone to advance on the Commerce track.
Manneken Pis spends 1 gold for a Brickyard.
The Great Wall plays Glassworks.
Stonehenge spends 1 gold for a Gambling House, gaining 9 gold.  Ephesus and The Great Wall each gain 2 gold.

Round 2

Ephesus pays 1 gold to Rhodes for lumber, spends 2 lumber to build the second stage of its wonder, gaining 4 gold, and advances on the Exploration track, gaining Something Archipelago.
Rhodes pays 2 gold to Manneken Pis for papyrus, spends lumber and papyrus for a School, and spends 2 gold to advance on the Exploration track, gaining Windblown Island.
Manneken Pis spends 1 gold for a Foundry.
The Great Wall plays a Dispensary, which is free because of the Apothecary, then spends 2 gold to advance on the Exploration track, gaining Amber Island, advancing on the Commerce track and gaining 4 gold.  Ephesus, Rhodes, Manneken Pis, and Stonehenge each lose 1 gold.
Stonehenge plays a Map Room, spending 1 lumber and 1 stone to advance on the Exploration track and gaining Frothy Harbor, advancing on the Military and Commerce tracks, gaining 2 gold.

Round 3

Ephesus plays a Forum, which is free because of the Trading Post, and spends 1 glass to advance on the Commerce track, gaining 2 gold.
Rhodes pays 2 gold to Ephesus for stone, 2 gold to Manneken Pis for papyrus, spends 3 stone for an Aqueduct, and 1 papyrus to advance on the Civics track.
Manneken Pis spends 1 gold for a Sawmill.
The Great Wall pays 1 gold to Manneken Pis for brick, gaining 1 gold, spends 1 brick, 1 glass, and 1 cloth for a Quay, causing an incursion against Ephesus, and spends 1 brick and 1 stone to advance on the Military track.
Stonehenge pays 2 gold to The Great Wall for glass, 2 gold to Ephesus for papyrus, spends 1 ore and 1 glass for a Dry Dock, spending 1 papyrus to advance on the Civics track and advancing on the Exploration track, gaining Ancient Harbor.

Round 4

Ephesus plays a Dispensary, which is free because of the Apothecary.
Rhodes pays 2 gold to Manneken Pis for papyrus, spends brick and papyrus for a Fortified Port, and ore to advance on the Military track.
Manneken Pis pays 1 gold to The Great Wall for cloth, spends  2 ore and a lumber for a Statue, and 1 cloth to advance on the Civics track.
The Great Wall spends 1 gold for a Quarry.
Stonehenge pays 2 gold each to Ephesus and The Great Wall for stone, spends 3 stone for Walls, and 1 lumber to advance on the Military track.

Round 5

Ephesus plays a Laboratory, which is free because of the Workshop.
Rhodes spends  brick, lumber, and ore for Stables, then spends glass to advance on the Military track.
Manneken Pis plays a Temple, which is free because of the Altar, and spends 1 lumber and 1 brick to advance on the Civics track.
The Great Wall spends 2 stone to build the third stage of its wonder and 1 stone and 1 glass to advance on the Military track.
Stonehenge pays 2 gold to Ephesus for lumber, spends 2 lumber for a Caravansery, gaining 2 gold, and spends 1 stone to advance on the Commerce track, gaining 3 gold.

Round 6

Ephesus pays 2 gold to Rhodes for glass, spends papyrus, cloth, and glass to build the final stage of its wonder, and advances on the Commerce track, gaining 3 gold.
Rhodes pays 2 gold to Ephesus for stone, spends 3 stone to build the first stage of its wonder, then spends lumber and ore to advance on the Exploration track.
Manneken Pis pays 1 gold to The Great Wall for cloth, spends 2 brick and 1 cloth for a Courthouse, and 1 lumber and 1 papyrus to advance on the Civics track.
The Great Wall pays 1 gold to Manneken Pis for brick, 2 gold to Stonehenge for brick, gaining 2 gold from Hatshepsut, spends 2 brick and 1 cloth for a Courthouse, and 1 brick to advance on the Civics track.
Stonehenge spends ore and brick to build the first stage of its wonder and ore to advance on the Commerce track, gaining 4 gold.  Rhodes and Manneken Pis each lose 1 gold.

Round 7

Ephesus plays a Glassworks.
Rhodes pays 2 gold to Manneken Pis for lumber, spends 2 ore and 1 lumber for a Training Ground, and 1 stone and 1 lumber to advance on the Military track.
Manneken Pis pays 1 gold to The Great Wall for stone, spends 3 ore to build the first stage of its wonder, copying The Great Wall's fourth stage and playing Baths out of the discards, then spends 1 stone and 1 ore to advance on the Civics track.
The Great Wall pays 3 gold to Manneken Pis for 3 ore, 2 gold to Stonehenge for 1 ore, gains 2 gold from Hatshepsut, spends 3 ore to build the fourth stage of its wonder, gaining a Pawnshop from the discards, then spends 1 ore and 1 lumber to advance on the Military track.
Stonehenge spends 1 ore, 1 brick, and 1 lumber for Stables and 1 stone to advance on the Military track.

Round 8

Ephesus spends 1 lumber and 1 glass for a Lair.  Each other player loses 2 gold.
Rhodes pays 4 gold to Manneken Pis for 2 ore, spends 4 ore to build the second stage of its wonder, gaining 4 gold, and spends 3 gold to advance on the Exploration track, gaining Windy Harbor.
Manneken Pis pays 1 gold to The Great Wall for cloth, spends 4 ore to build the second stage of its wonder, gaining 4 gold, and spends 1 papyrus and 1 cloth to advance on the Civics track.
The Great Wall plays a Bazaar, gaining 4 gold, then spends 1 brick and 1 stone to advance on the Commerce track, gaining 5 gold.
Stonehenge pays 2 gold to Ephesus for papyrus, spends 2 brick and 1 papyrus to build the second stage of its wonder, and spends 1 brick and 1 lumber to advance on the Commerce track, gaining 5 gold.

Conflict

Land Conflict

Ephesus has 1 shield, compared to 5 for Rhodes and 8 for Stonehenge, losing to Stonehenge and tying Rhodes.

Rhodes has 5 shields, compared to 1 for Ephesus and 1 for Manneken Pis, winning against both.

Manneken Pis has 1 shield, compared to 5 for Rhodes and 5 for The Great Wall, losing to both.  Tomyris reflects the loss markers back to The Great Wall and Rhodes.

The Great Wall has 5 shields, compared to 1 for Manneken Pis and 8 for Stonehenge, winning against Manneken Pis and losing to Stonehenge.

Stonehenge has 8 shields, compared to 1 for Ephesus and 5 for The Great Wall, winning both conflicts.

Incursion

The Great Wall vs. Ephesus:  The Great Wall has 5 shields vs. 1 for Ephesus.  The Great Wall wins.

Naval Conflict

Ephesus opts out of naval conflict.

Rhodes has 8 naval shields, gaining 5VP.

The Great Wall and Stonehenge each have 5 naval shields, gaining 1VP.

Manneken Pis has 1 naval shield, gaining -2VP.

Age III

Leader Recruitment

Ephesus spends 4 gold for Amytis.
Rhodes discards a leader for 3 gold.
Manneken Pis spends 3 gold for Midas.
The Great Wall spends 3 gold for Solomon, playing Something from the discards.
Stonehenge spends 5 gold for Ramses.

Round 1

Ephesus plays an Arena, which is free because of the Dispensary, gaining 9 gold, then spends stone and cloth to advance on the Commerce Track, gaining 4 gold.  Rhodes and Manneken Pis each lose 1 gold.
Rhodes pays 2 gold to Ephesus for papyrus, 2 gold to Manneken Pis for brick, spends 2 brick and 1 papyrus for a Chamber of Commerce, gaining 4 gold, and spends 1 cloth to advance on the Commerce track, gaining 2 gold.
Manneken Pis plays a Pantheon, which is free because of the Temple.
The Great Wall plays a Lodge, which is free because of the Dispensary, and spends 1 lumber and 1 brick to advance on the Exploration track.
Stonehenge pays 2 gold to Ephesus for lumber, 2 gold to The Great Wall for cloth, spends  stone, ore, lumber, and cloth for a Captaincy, spends 1 brick to advance on the Civics track, and advances for free on the Civics track.

Round 2

Ephesus plays an Observatory, which is free because of the Laboratory.
Rhodes pays 2 gold to Manneken Pis for brick, spends 2 stone, 1 brick, and 1 glass for Coastal Fortifications, and lumber and cloth to advance on the Military track.
Manneken Pis pays 1 gold to The Great Wall for cloth, 2 gold to Rhodes for stone, and spends 3 lumber, 1 stone, and 1 cloth for a Magistrates' Guild.
The Great Wall pays 1 gold to Stonehenge for papyrus and 1 gold to Manneken Pis for lumber, gaining 2 gold from Hatshepsut, then spends 2 lumber, 2 ore, and 1 papyrus for a Scientists' Guild.
Stonehenge plays a Workers' Guild, which is free because of Ramses.

Round 3

Ephesus spends lumber, papyrus, and cloth for a Study.
Rhodes pays 2 gold to Manneken Pis for papyrus and spends stone, brick, lumber, ore, glass, cloth, and papyrus for a Palace.
Manneken Pis pays 2 gold to Rhodes for stone and spends stone, brick, lumber, and ore for the Gamers' Guild.
The Great Wall pays 1 gold to Manneken Pis for brick, gaining 1 gold from Hatshepsut, spends 2 brick, 1 ore, 1 stone, and 1 cloth for a Captain's Circle and spends 3 gold to advance on the Exploration track, gaining Statues Harbor.
Stonehenge pays 2 gold to Ephesus for papyrus, spends 2 ore, 1 lumber, and 1 papyrus for Naval Arcives, gaining Stormy Archipeligo and advancing on the Military, Civic, and Exploration track, gaining Luxurious Archipeligo, and 1 brick to advance on the Exploration track.

Round 4

Ephesus plays a University, which is free because of the Library.
Rhodes pays 4 gold to Manneken Pis for lumber and brick, spends 2 lumber, 1 stone, and 1 ore for a Senate, and 1 stone and 1 brick to advance on the Civics track.
Manneken Pis pays 2 gold to Rhodes for cloth, then spends 3 ore, 1 brick, 1 papyrus, and 1 cloth for an Architects' Guild.
The Great Wall pays 1 gold to Manneken Pis for papyrus, gains 1 gold from Hatshepsut, spends 2 stone, 1 brick, 1 lumber, and 1 papyrus for a Naval Ministry, and spends 1 glass to advance on the Civics track, then advances on the Civics track again.
Stonehenge plays a Craftsmans' Guild, which is free because of Ramses.

Round 5

Ephesus pays 2 gold to Rhodes for brick and ore, plays a Haven, which is free because of the Forum, and spends brick and ore to advance on the Commerce track, gaining 5 gold.
Rhodes spends 2 stone, 1 ore, and 1 glass for a Town Hall.
Manneken Pis plays Gardens, which are free because of the Statue.
The Great Wall pays 1 gold to Manneken Pis for stone, gains 1 gold from Hatshepsut, spends 3 stone and 1 glass for an Academy, and 1 stone and 1 ore to advance on the Exploration track.
Stonehenge pays 2 gold to The Great Wall for cloth, 2 gold to Ephesus for glass, spends 2 stone, 1 ore, and 1 glass for a Town Hall and 1 cloth to advance on the Civics track.

Round 6

Ephesus pays 3 gold to Rhodes for 2 ore and 1 lumber and spends 2 ore and 2 lumber for a Slave Market.
Rhodes plays Gardens for free because of the Statue, and spends brick and glass to advance on the Civics track.
Manneken Pis pays 2 gold to Rhodes for stone and spends 2 lumber, 1 stone, and 1 ore for a Senate.
The Great Wall pays 1 gold to Manneken Pis for papyrus, gains 1 gold from Hatshepsut, spends papyrus and brick to build the final stage of its wonder, and spends glass and cloth to advance on the Military track.
Stonehenge pays 2 gold to The Great Wall for cloth, plays a Lighthouse, which is free because of the Caravansery, gaining 6 gold, and spends 1 cloth to advance on the Commerce track.  Ephesus and The Great Wall each lose 1 gold, Rhodes and Manneken Pis each lose 3 gold.

Round 7

Ephesus spends papyrus, stone, and cloth for an Embassy.
Rhodes spends lumber, ore, and cloth for a Haven, gaining 4 gold, and brick and ore to advance on the Commerce track, gaining 3 gold.
Manneken Pis spends 2 lumber to build the third stage of its wonder, gaining 8 gold.
The Great Wall pays 1 gold to Manneken Pis for papyrus, 2 gold to Stonehenge for brick, gains 2 gold from Hatshepsut, and spends 2 gold, 2 brick, 2 stone, 1 papyrus, and 1 glass for a Capitol.
Stonehenge pays 2 gold to Ephesus for papyrus, 2 gold to The Great Wall for glass, and spends brick, lumber, papyrus, and glass for the Builders' Union.  Ephesus loses 3 gold, Rhodes loses 2 gold, Manneken Pis loses 3 gold, and The Great Wall loses 4 gold.

Round 8

Ephesus pays 1 gold to Rhodes for brick and spends lumber, brick, glass, and cloth for a Courtesans' Guild, copying Cleopatra.
Rhodes pays 4 gold to Manneken Pis for 2 brick and spends 3 brick and 1 lumber for a Siege Workshop.
Manneken Pis discards a card for 3 gold.
The Great Wall discards a card, advancing on the Commerce track.  Ephesus loses 1 gold, Rhodes loses 2 gold, and Manneken Pis loses 3 gold.
Stonehenge spends 2 stone and 1 ore for an Arena, gaining 6 gold.

Conflict

Land Conflict

Ephesus does not participate in land conflict.

Rhodes has 9 shields, compared to 8 for Stonehenge and 1 for Manneken Pis, winning both conflicts.

Manneken Pis has 1 shield, compared to 9 for Rhodes and 5 for The Great Wall, losing to both.  Tomyris reflects the loss markers back to The Great Wall and Rhodes.

The Great Wall has 5 shields, compared to 1 for Manneken Pis and 8 for Stonehenge, winning against Manneken Pis and losing to Stonehenge.

Stonehenge has 8 shields, compared to 9 for Rhodes and 5 for The Great Wall,

Naval Conflict

Ephesus opts out of naval conflict.

Rhodes has 12 naval shields, gaining 7VP.

Stonehenge has 11 naval shields, gaining 5VP.

The Great Wall has 10 naval shields, gaining 3VP.

Manneken Pis has 1 or 2 naval shield, gaining -3VP.

Victory Points

Guild Points

Ephesus gains 5 points from the Courtesans' Guild.

Manneken Pis gains 9 points from the Magistrates' Guild, 9 points from the Gamers' Guild, and 3 points from the Architects' Guild.

Stonehenge gains 6 from the Workers' Guild and 4 from the Craftmen's Guild.

Overall Points


Ephesus

Rhodes

Manneken Pis

The Great Wall

Stonehenge

Conflicts

-4
25
-6
11
19

Cash

11
3
9
8
4

Wonder

10
7
4
0
8

Civics

0
32
34
12
12

Commercial

5
4
0
0
7

Science

43
4
0
49
0

Guilds

5
0
21
0
10
Boats
0
6
10
4
10
Islands
6
0
0
5
8

Cities

6
0
0
8
4

Leaders

8
5
9
0
0

Total

90
86
81
97
82

Congratulations to Kevin on his victory!

End of Game Statements

Chris Geggus (Stonehenge):  Well done to Kevin and rather disappointed how far behind I finished. All down to those wretched sciences again. Is the game getting unbalanced too much with them? Although the argument would be that we could all collect some, so it really falls to us as players to snatch a few or a lot to keep in the race. All good fun whichever way we play it. Thanks to Chris H. as usual.
Kevin Wilson (The Great Wall):  Science is a path I usually clue into early enough but this time those tools just kept showing up! Still, I wasn’t sure there was enough other stuff and I kept looking for some blue but those just didn’t come too often. Still, my first W so I’ll take it.

Thanks to all for playing, to Chris for running the game as always and let’s go again soon.

Keith Marple (Rhodes):  Congratulations Kevin!  Middle of the pack is about where I felt the whole game, decided to follow my wonder and go mostly military, not a route I usually take, and I was short on cash in the 2nd and 3rd ages, to the point where I had to sell off my 2pt/red card leader when a coin loss card was played in the final round of Age 2.

Agree with Chris G. that science is OP in this game, a known issue, and kind of a strange aspect of the game where all other players have to collectively take non-optimal cards to prevent science wins, and I didn't do my part to hate-draft there.

Thanks Chris H for running another fun game!

Bill Scharf (Manneken Pis):  An enjoyable game, thanks for running it. Congratulations to Kevin on his win. First time playing Mannekin pis, it’s an odd one, your goals are your neighbors goals, and sometimes you could probably get some great synergies….but only sometimes….

Christopher Hunt (Ephesus):  Congratulation to Kevin on his fine win.  Tanks to Chris H for his gamemastery.  Good game. Enjoyable as ever.  Tried the science route and never had so much money or science.  No synergy with my leaders and city.

The Players

Player

Wonder

Money

Christopher Hunt Ephesus B
33
Keith Marple
Rhodes B
10
Bill Scharf Manneken Pis A
29
Kevin Wilson The Great Wall A
25
Chris Geggus Stonehenge A
12

Clockwise (west) passing will go down this list, while counterlockwise (east) passing will go up.

EphesusEphesus Armada

RhodesRhodes Armada

Manneken PisManneken Pis Armada

The Great WallThe Great Wall Armada

StonehengeStonehenge Armada