Lakeland Terrier
7 Wonders - Wonder Pack, Leaders, Cities, and Armada
Notes
Your Armada board will be to
the right of your regular player board, and any islands you have will
be to the right of or below the Armada board. When you play a
card or
build a stage of your wonder, if you have the available resources, I
will automatically have you advance in the appropriate shipping
track. If you can get the resource from one of your neighbors,
you will have to specify that in your orders. Just for clarity
sake, I will be referring to the four shipping lanes as follows:
Red: Military, Yellow: Commercial; Blue: Civic; Green:
Exploration.
Age I
Leader Recruitment
Babylon spends 3 gold for Imhotep.
Mannekin Pis spends 1 gold for Creosus, gaining 6
gold.
Giza spends 1 gold for Berenice.
Rome spends 2 gold for Cleopatra.
Abu Simbel spends 0 gold for Maecenas.
Round 1
Babylon spends 1 brick for an Explorers' Office.
Mannekin Pis plays a Loom.
Giza plays a Tavern, gaining 5 gold, plus 1 more for
Berenice.
Rome plays a Western Trading Post.
Abu Simbel spends 1 gold for a Forest Cave.
Round 2
Babylon plays a Clay Pool.
Mannekin Pis plays a Stone Pit.
Giza spends 2 gold for a Secret Warehouse.
Rome plays a Clay Pool.
Abu Simbel plays an Altar and spends 1 wood to
advance on the Civics track.
Round 3
Babylon spends 1 brick for a Guard Tower.
Mannekin Pis pays 2 gold to Babylon for brick and 2
gold to Giza for ore, spends 1 brick for a Guard Tower and 1 ore to
advance on the Military track.
Giza plays an Ore Vein.
Rome plays a Shipyard, advancing on the Exploration
track, pays 1 gold to Abu Simbel for ore and spends 1 ore to advance on
the Civic track.
Abu Simbel plays a Lumber Yard.
Round 4
Babylon spends 1 gold for a Timber Yard.
Mannekin Pis spends 1 cloth for an Apothecary.
Giza plays a Marketplace
Rome plays a Gambling Den, gaining 6 gold. Giza
and Abu Simbel gain 1 gold each. Giza gains an additional gold
from Berenice.
Abu Simbel plays Glassworks.
Round 5
Babylon plays a Tavern, gaining 5 gold and spends 1
brick to advance on the Commerce track.
Mannekin Pis spends 3 gold for a Militia.
Giza spends 1 gold for a Clay Pit.
Rome plays an East Trading Post and spends 1 brick to
advance on the Commerce track.
Abu Simbel plays a Theater, and spends 1 papyrus to
advance on the Civics track.
Round 6
Babylon spends 1 stone for a Steersmen's Academy,
drawing the Wild Island, then pays 2 gold to Manneken Pis for stone and
spends it to advance on the Exploration track.
Mannekin Pis plays a Lumber Yard.
Giza spends 1 gold for an Excavation.
Rome pays 1 gold each to Abu Simbel for ore and
lumber, spends 1 ore for a Barracks and 1 lumber to advance on the
Military track.
Abu Simbel plays a Pawnshop.
Round 7
Babylon pays 2 gold to Abu Simbel for papyrus then
spends it for Docks, creating an Incursion versus Rome, then spends 1
ore to advance on the Military track.
Mannekin Pis spends 1 cloth for an Eastern Emporium,
then spends 1 stone to advance on the Commerce track.
Giza pays 2 gold to Manneken Pis for lumber, spends
it for a Stockade, then spends a stone to advance on the Military track.
Rome pays Giza 1 gold for brick, then spends 1 brick and 1 lumber to build the first stage of his wonder, gaining 5 gold and drawing 4 leader cards, then pays 2 gold to Abu Simbel for glass and uses it to advance on the Commerce track, gaining 2 gold. Giza and Abu Simbel each lose 1 gold.
Abu Simbel spends 1 papyrus for a Scriptorum.
Round 8
Babylon spends 1 brick to build the first stage of
its wonder, pays 2 gold to Abu Simbel for glass and spends it to
advance on the Commerce Track, gaining 2 gold. Giza and Abu
Simbel lose 1 gold each.
Mannekin Pis pays 1 gold to Abu Simbel for papyrus, spends it for a Scriptorum, and spends 1 lumber to advance on the Exploration track.
Giza pays 1 stone for Baths, then 1 ore to advance on the Civics track.
Rome pays 2 gold to Abu Simbel for glass and spends it for a Workshop, spending 2 gold to advance on the Exploration track, gaining the Lost Island.
Abu Simbel spends 1 gold for a Clandestine Dock East.
Conflict
Land Conflict
Babylon has 2 shields versus 3 for Manneken Pis and 0 for Abu Simbel, winning versus Abu Simbel and losing against Manneken Pis.
Manneken Pis has 3 shields versus 2 for Babylon and 1 for Giza, winning both conflicts.
Giza has 1 shield versus 3 for Manneken Pis and 1 for Rome, tying Rome and losing to Manneken Pis.
Rome has 1 shield versus 1 for Giza and 0 for Abu Simbel, winning against Abu Simbel and tying Giza.
Abu Simbel has 0 shields versus 2 for Babylon and 1 for Rome, losing both conflicts.
Incursion
Babylon versus Rome: Babylon wins 2 sheilds to 1.
Naval Conflict
Babylon, Manneken Pis, Giza, and Rome each have 1 naval shield, gaining 1VP each.
Age II
Leader Recruitment
Babylon spends 4 gold for Hypatia.
Mannekin Pis spends 2 gold for Leonidas.
Giza spends 1 gold for Hamurabi
Rome spends 0 gold for Hannibal.
Abu Simbel spends 0 gold for Caligula.
Round 1
Babylon plays a Bazaar, gaining 4 gold then spends 1
ore and 1 stone to advance on the Commerce track, gaining 3 gold.
Mannekin Pis pays 4 gold to Giza for 2 brick and builds a Forum, then spends 1 cloth from the Forum to advance on the Commerce track, gaining 2 gold. Abu Simbel loses 1 gold.
Giza plays a Caravanserai, which is free from the
Marketplace, then spends 1 lumber to advance on the Commerce track.
Rome plays a Loom.
Abu Simbel uses Caligula to play Gambling House for
free, gaining 9 gold. Babylon and Rome each gain 2 gold.
Round 2
Babylon pays 2 gold to Abu Simbel for papyrus, spends
papyrus and 2 brick for a Laboratory, spends 2 gold to advance on the
Exploration track, and gains the Inhabited Island.
Mannekin Pis plays a Press.
Giza pays 1 ore, 1 brick, and 1 lumber for Stables.
Abu Simbel spends 2 lumber on a Caravanseri then
spends 1 ore to advance on the Commerce track.
Round 3
Babylon plays a Pirate Lair, gaining 6 gold. Manneken Pis, Giza, Rome, and Abu Simbel each lose 1 gold. Babylon then pays 2 gold to Abu Simbel for glass and spends 1 ore and 1 glass to advance on the Commerce track, gaining 4 gold. Manneken Pis, Giza, Rome, and Abu Simbel each lose 1 gold.
Mannekin Pis pays 1 gold to Abu Simbel for ore, 2 gold to Giza for brick, spends 1 ore, 1 brick, 1 lumber, 1 stone, 1 cloth, 1 papyrus, and 1 glass to build its wonder, gaining 7 gold, spending 2 gold to advance on the Exploration track, and gaining the Topaz Island and advancing on the Civics track.
Abu Simbel plays a Statue for free because of the
Theater and spends 1 ore and 1 stone to advance on the Civics track.
Round 4
Babylon pays 4 gold to Abu Simbel for glass and ore, spends 1 glass and 2 ore for a Dispensary, pays 2 gold to Manneken Pis for 1 stone, and spends 1 stone and 1 lumber to advance on the Exploration track.
Mannekin Pis plays Stables, which are free because of the Apothecary, then spends 1 glass to advance on the Military track.
Giza spends 2 ore and 1 glass for a Dispensary, then
spends 1 brick to advance on the Exploration track.
Abu Simbel plays the Temple, which is free because of
the Altar, pays 2 gold to Rome for cloth, and spends 1 ore and 1 cloth
to advance on the Civics track.
Round 5
Babylon spends 1 gold for a Brickyard.
Mannekin Pis spends 1 cloth and 1 glass for a Quay,
creating an incursion against Rome, then spends 1 lumber and 1 stone to
advance on the Military track.
Abu Simbel spends 1 gold for a Quarry.
Round 6
Babylon spends 2 lumber to build the second stage of
its wonder, pays 2 gold to Manneken Pis for lumber and spends a lumber
and a brick to advance on the Commerce track, gaining 5 gold.
Mannekin Pis plays a Library, which is free because of the Scriptorum.
Giza spends 1 lumber and 1 brick for a Map Room,
gaining the Forgotten Harbor, then spends 2 gold to advance on the
Exploration track, gaining Amber Island and advancing on the Commerce
track, gaining 2 gold.
Abu Simbel spends 1 ore and 1 stone to build the
first stage of his wonder, then pays 1 gold to Rome for brick and
spends 1 brick and 1 lumber to advance on the Civics track.
Round 7
Babylon spends 3 brick to build the third stage of
his wonder, pays 4 gold to Manneken Pis for papyrus and cloth, then
advances one step on the Commerce track. Manneken Pis, Giza, and
Abu Shimbel each lose 3 gold, and Rome loses 2 gold.
Mannekin Pis spends 1 stone, 1 glass, and 1 cloth for
a Sepulchre. Babylon and Manneken Pis each lose 2 gold, Rome
loses 1 gold.
Abu Simbel spends 1 brick and 1 papyrus for a
Consulate. The incursion shifts to Giza.
Round 8
Babylon discards a card for 3 gold.
Mannekin Pis discards a card for 3 gold.
Giza spends 2 brick for a Courthouse, then 1 brick and 1 lumber to advance on the Civics track.
Abu Simbel spends 1 ore and 1 lumber to build the
second stage of his wonder, pays 2 gold to Rome for cloth, and spends 1
cloth and 1 glass to advance on the Civics track.
Conflict
Land Conflict
Abu Simbel does not participate in land conflicts
this age.
Babylon has 2 shields versus 8 for Manneken Pis and 4 for Rome, losing both conflicts.
Manneken Pis has 8 shields versus 2 for Babylon and 3 for Giza, winning both conflicts.
Giza has 3 shields versus 8 for Manneken Pis and 4 for Rome, losing both conflits.
Rome has 4 shields versus 2 for Giza and 2 for Babylon, winning both conflicts.
Incursion
Manneken Pis versus Giza: Manneken Pis wins 8 sheilds to 3.
Naval Conflict
Giza opts out of naval conflict.Age III
Leader Recruitment
Babylon spends 5 gold for Pythagoras.
Mannekin Pis spends 5 gold for Euclid.
Giza spends 1 gold for Semiramis.
Rome spends 1 gold for Alexander.
Abu Simbel spends 0 gold for Nebuchadnezzar.
Round 1
Babylon plays an Area, which is free because of the
Dispensary, gaining 9 gold.
Mannekin Pis pays 1 gold to Abu Simbel for lumber and
spends 2 lumber, 1 papyrus, and 1 cloth for a Jetty, creating an
Incursion against Abu Simbel.
Giza spends 2 ore and 2 stone for a Craftsman Guild.
Abu Simbel spends 2 stone, 1 ore, and 1 glass for a
Town Hall.
Round 2
Babylon pays 2 gold to Abu Simbel for glass and 2
gold to Manneken Pis for papyrus, spends 2 lumber, 1 glass, and 1
papyrus for a University, and spends 3 gold to advance on the
Exploration track, gaining Pirate Harbor. Manneken Pis loses 1
gold, Giza loses 1 gold, Rome loses 2 gold, and Abu Simbel loses 1 gold.
Mannekin Pis pays 1 gold to Abu Simbel for 1 stone, 2
gold to Giza for 1 stone, spends 3 stone and 1 glass for an Academy,
pays Giza 2 gold for ore, and spends 1 ore and 1 lumber to advance on
the Exploration track.
Abu Simbel plays Gardens, which are free because of
the Statue.
Round 3
Babylon pays 2 gold to Abu Simbel for glass and
spends 1 stone and 1 glass for a Lighthouse, gaining 5 gold.
Mannekin Pis discards a card for 3 gold.
Giza spends 1 lumber, 1 ore, and 1 stone for a
Senate, then spends 1 ore and 1 stone to advance on the Civics track.
Abu Simbel spends 2 lumber, 1 ore, and 1 stone for a
Senate.
Round 4
Babylon pays 2 gold to Manneken Pis for cloth and
spends 1 lumber, 1 ore, 1 stone, and 1 cloth for a Captaincy, spending
1 lumber to advance on the Civics track and gaining a free advancement
on the Exploration track.
Mannekin Pis pays 1 gold to Abu Simbel for 1 lumber,
4 gold to Giza for 2 ore, and spends 2 lumber and 2 ore for a Slave
Market, gaining 5 gold.
Abu Simbel uses Caligula to play the Embassy for
free. The Incursion moves to Rome.
Round 5
Babylon pays 2 gold to Manneken Pis for ore and
spends 2 ore, 1 stone, and 1 brick for a Customs Office.
Mannekin Pis pays Abu Simbel 1 gold for ore and Giza
2 gold for ore, and spends 3 gold, 2 ore, and 1 glass for a Torture
Chamber.
Abu Simbel plays a Pantheon, which is free because of
the Temple.
Round 6
Babylon pays 2 gold to Manneken Pis for cloth and
spends 1 cloth, 1 lumber, and 1 ore for a Haven, gaining 3 gold.
Mannekin Pis pays 1 gold to Abu Simbel for ore, 4 gold to Giza for 2 ore, and spends 3 ore, 1 glass, and 1 cloth for a Counterfeiter's Guild. All other players lose 3 gold.
Giza spends 3 brick to build the third stage of his
wonder.
Abu Simbel spends 2 lumber, 1 papyrus, and 1 glass
for a University then spends 1 stone to advance on the Exploration
track.
Round 7
Babylon discards a card for 3 gold.
Mannekin Pis discards a card for 3 gold.
Giza pays 1 gold to Manneken Pis for papyrus then
spends 1 stone, 1 ore, 1 glass, and 1 papyrus for a Diplomats' Guild.
Abu Simbel pays Rome 1 gold for cloth, then spends 2
stone, 1 glass, and 1 cloth to build the last stage of its wonder,
interring Caligula.
Round 8
Babylon discards a card for 3 gold.
Mannekin Pis pays 2 gold to Babylon for brick and 2
gold to Giza for brick, then spends 2 brick and 1 papyrus for a Chamber
of Commerce, gaining 4 gold.
Giza pays 2 gold to Rome for papyrus and spends 4
stone and 1 papyrus to complete its wonder.
Abu Simbel spends1 brick, 1 lumber, 1 papyrus, and 1
glass for a Builders' Union. Babylon loses 3 gold, Manneken Pis
loses 1 gold, Giza loses 4 gold, and Rome loses 3 gold.
Conflict
Land Conflict
Abu Simbel does not participate in land conflicts
this age.
Babylon has 2 shields versus 11 for Manneken Pis and 10 for Rome, losing both conflicts.
Manneken Pis has 11 shields versus 2 for Babylon and 12 for Giza, winning against Babylon and losing to Giza.
Giza has 12 shields versus 11 for Manneken Pis and 10 for Rome, winning both conflits.
Rome has 10 shields versus 12 for Giza
and 2 for Babylon, losing to Giza but winning against Babylon.
Tomyris reflects the loss token to Giza.
Incursion
Manneken Pis versus Rome: Manneken Pis
wins 11 sheilds to 10. Tobyris reflects the loss token to
Manneken Pis.
Naval Conflict
Giza opts out of naval conflict.Victory Points
|
Babylon |
Manneken Pis |
Giza |
Rome |
Abu Simbel |
Conflicts |
-2 |
20 |
6 |
24 |
-8 |
Cash |
2 |
1 |
4 |
0 |
11 |
Wonder |
10 |
7 |
20 |
6 |
14 |
Civics |
4 |
0 |
24 |
12 |
38 |
Commercial |
21 |
4 |
0 |
0 |
0 |
Science |
25 |
21 |
1 |
16 |
4 |
Guilds |
0 |
5 |
16 |
0 |
0 |
Boats |
1 |
1 |
10 |
10 |
10 |
Islands |
6 |
0 |
0 |
0 |
0 |
Cities |
0 |
11 |
0 |
2 |
9 |
Leaders |
5 |
0 |
0 |
9 |
9 |
Total |
72 |
70 |
81 |
79 |
87 |
Congratulations to Bill on his victory!
End of Game Statements
Chris Geggus (Rome):
Well done Bill. Always very enjoyable, win or lose, is how I look at
it. I took a gamble on round 6 last turn with my Naval Archives looking
for a science support card for an extra 9 points, but, as expected,
didn't get it (no dice ha).
Thanks Chris for GM'ing and ready for the next one.
Dave Hooton (Babylon):
I was so focused on getting the resources needed for my wonder that I
never got papyrus, glass, or cloth. This was a big handicap.
Thanks for running the game, Chris.
Bill Scharf (Abu Simbel):
Good game everyone, and thanks to Chris H for gming it. Runs very
quickly since each persons actions are handled simultaneously. I like
the expansions we played with. Armada adds a bit to the four main
colors, and leaders I consider almost a must play expansion…it adds so
much to the game.
Kevin Wilson (Giza):
Fun for only a second play but I did get much more comfortable with the
options from Armada. I like Leaders. I’m starting to like
Cities but still getting a solid feel for Armada. I guess I
should have paid a little more attention to the science track. Oh
well.
Congrats to Bill for the win and thanks to Chris for running the game,
answering my questions and generally keeping me in bounds.
Christopher Hunt (Manneken Pis): Great game. Thanks to Chris of GMimg. Congratulations to Bill on his win. Spent too much time of military.
The Players
Player |
Wonder |
Money |
Dave Hooton |
Babylon A |
6 |
Christopher Hunt |
Manneken Pis B |
4 |
Kevin Wilson |
Giza B |
12 |
Chris Geggus |
Rome B |
0 |
Bill Scharf |
Abu Simbel A |
33 |
Clockwise passing will go down this list, while counterlockwise passing will go up.