Puerto Rico with Buildings Expansion
Round 1
Governor Kevin selects the Builder and builds a Construction Hut (1 doubloon discount for Builder, 1 doubloon spent). Andy builds a Hacienda (2 doubloons spent). Chris builds a Small Market (1 doubloon spent). Christopher passes.
Andy selects the Mayor and places colonists on the indigo plantation and Hacienda. Chris places a colonist on the corn plantation. Christopher places a colonist on the corn plantation. Kevin places a colonist on the Construction Hut. Four colonists are placed on the colonist ship.
Chris selects the Settler and takes a quarry. Christopher takes a corn plantation. Kevin takes a corn plantation. Andy uses the Hacienda to draw a tobacco plantation and takes a sugar plantation. New plantations: corn, sugar, tobacco, tobacco, coffee.
Christopher selects the Craftsman and produces 1 corn. Chris produces 1 corn. Christopher produces a bonus corn.
Round 2
Governor Andy selects the Prospector, gaining 2 doubloons.
Chris selects the Trader, gains 1 doubloon, and trades corn for 1 doubnoon (0 base +1 for Trader).
Christopher selects the Captain, gains 1 doubloon, and ships 2 corn on Ship 3 for 3VP.
Kevin selects
the Builder and builds a Small Indigo Plant (1 doubloon discount for
Builder, 0 doubloons spent). Andy builds a Small Sugar Mill (2
doubloons spent). Chris builds a Black Market (2 doubloons spent). Christopher builds a Hospice (4 doubloons spent).
Round 3
Governor Chris selects the Mayor, gaining 1 doubloon, and places colonists on the Small Market and Black Market. Christopher places a colonist on the Hospice. Kevin places a colonist on the corn plantation. Andy places a colonist on the Small Sugar Mill and moves a colonist from the indigo plantation to the sugar plantation. Four colonists are placed on the colonist ship.
Christopher selects the Settler, gains 1 doubloon, and takes a corn plantation with a colonist from the Hospice. Kevin takes a tobacco plantation. Andy uses the Hacienda to draw a corn plantation and takes a tobacco plantation. Chris takes a coffee plantation. New plantations: indigo, indigo, indigo, tobacco, coffee.
Kevin selects the Prospector, gaining 1 doubloon.
Andy selects
the Builder and builds a Small Indigo Plant (1 doubloon discount for
Builder, 0 doubloons spent). Chris builds a Small Indigo Plant (1
doubloon spent). Christopher passes. Kevin passes.
Round 4
Governor Christopher selects the Craftsman, gaining 2 doubloons, and produces 2 corn. Kevin produces 1 corn. Andy produces 1 sugar. Chris produces 1 corn. Christopher produces a bonus corn.
Kevin selects the Mayor, placing colonists on the indigo plantation and Small Indigo Plant. Andy places a colonist on the corn plantation. Chris places a colonist on the quarry. Christopher places a colonist on the corn plantation. Four colonists are placed on the colonist ship.
Andy selects the Trader, gains 1 doubloon, and trades sugar for 3 doubloons (2 base +1 for Trader).
Chris selects
the Captain, gains 1 doubloon, and ships 1 corn on Ship 3 for
2VP. Christopher ships 3 corn on Ship 3 for 3VP. Kevin
ships 1 corn on Ship 3 for 1VP (Ship 3 sails).
Round 5
Governor Kevin selects the Builder, gains 1 doubloon, and builds a Tobacco Storage (1 doubloon discount from Builder, 4 doubloons spent). Andy builds a Tobacco Storage (5 doubloons spent). Chris passes. Christopher passes.
Andy selects the Mayor, places 2 colonists on the Tobacco Storage, and moves colonists from the Small Sugar Mill and sugar plantation to the tobacco plantations. Chris places a colonist on the Small Indigo Plant. Christopher places a colonist in San Juan. Kevin places a colonist on the Tobacco Storage. Five colonists are placed on the colonist ship.
Chris selects the Prospector, gaining 2 doubloons.
Christopher
selects the Settler, gains 1 doubloon, and takes a quarry with a
colonist from the Hospice. Kevin takes a tobacco
plantation. Andy draws a sugar plantation with the Hacienda, and
takes a coffee plantation. Chris takes an indigo
plantation. New plantations are: indigo, sugar, tobacco,
tobacco, coffee.
Round 6
Governor Andy selects the Mayor, placing colonists on the Small Sugar Mill, Small Indigo Plant, and sugar plantation, and moving a colonist from the corn plantation to the indigo plantation. Chris places a colonist on the indigo plantation. Christopher places a colonist in San Juan. Kevin places a colonist on a tobacco plantation. Four colonists are placed on the colonist ship.
Chris selects the Builder and builds a Coffee Roaster (1 doubloon discount for Builder, 1 doubloon discount for a quarry, 4 doubloons spent). Christopher builds a Small Warehouse (1 doubloon discount from a quarry, 2 doubloons spent). Kevin passes. Andy passes.
Christopher selects the Craftsman, gains 1 doubloon, and produces 3 corn. Kevin produces 1 corn, 1 indigo, and 1 tobacco. Andy produces 1 indigo, 1 sugar, and 2 tobacco. Chris produces 1 corn and 1 indigo. Christopher produces a bonus corn.
Kevin selects
the Captain, gains 1 doubloon, and ships 1 indigo on Ship 1 for
2VP. Andy ships 2 tobacco on Ship 3 for 2VP. Chris ships 1
corn on Ship 2 for 1VP. Christopher ships 4 corn on Ship 2 for
4VP. Kevin ships 1 corn on Ship 2 for 1VP (Ship 2 sails).
Andy ships 1 indigo on Ship 1 for 1VP. Chris ships 1 indigo on
Ship 1 for 1VP. Kevin ships 1 tobacco on Ship 3 for 1VP.
Round 7
Governor Chris selects the Mayor and places colonists on the Coffee Roaster and a coffee plantation. Christopher places a colonist on the Small Warehouse. Kevin places a colonist on the tobacco plantation. Andy places a colonist on a corn plantation. Four colonists are placed on the colonist ship.
Christopher selects the Trader, gaining 2 doubloons.
Kevin selects the Settler, gains 1 doubloon, and takes a tobacco plantation. Andy uses the Hacienda to draw an indigo plantation then takes a tobacco plantation. Chris takes a coffee plantation. Christopher takes an indigo plantation with a colonist from the Hospice. New plantations: indigo, indigo, indigo, sugar, sugar.
Andy selects the Captain and ships 1 sugar on Ship 2 for 2VP.
Round 8
Governor Christopher selects the Craftsman, gaining 1 doubloon, and produces 3 corn. Kevin produces 1 corn, 1 indigo, and 1 tobacco. Andy produces 1 corn, 1 indigo, 1 sugar, and 2 tobacco. Chris produces 1 corn, 1 indigo, and 1 coffee. Christopher produces a bonus corn.
Kevin selects the Trader and trades Tobacco for 4 doubloons (3 base +1 for Trader). Andy trades indigo for 1 doubloon.
Andy selects the Prospector, gaining 3 doubloons.
Chris selects
the Builder, gains 1 doubloon, and builds a Small Sugar Mill (1
doubloon discount for Builder, 1 doubloon discount for a quarry, 0
doubloons spent). Christopher builds a Small Indigo Plant (1
doubloon discount for quarry, 0 doubloons spent). Kevin builds a
Trading Post (5 doubloons spent). Andy passes.
Round 9
Governor Kevin selects the Mayor, gains 1 doubloon, and places colonists on the Tobacco Storage and Trading Post. Andy places a colonist on the Tobacco Storage and moves a colonist from a corn plantation to a tobacco plantation. Chris places a colonist on the coffee plantation and moves a colonist from the Small Market to the Coffee Roaster. Christopher places a colonist on the Small Indigo Plant. Four colonists are placed on the colonist ship.
Andy selects the Captain, gains 1 doubloon, and ships 2 tobacco on Ship 3 for 3VP. Chris ships 1 indigo on Ship 1 for 1VP. Kevin ships 1 indigo on Ship 1 for 1VP (Ship 1 sails). Andy ships 1 sugar on Ship 2 for 1VP. Chris discards 1 corn.
Chris selects the Trader and trades coffee for 5 doubloons (4 base +1 for Trader). Christopher passes. Kevin passes. Andy passes.
Christopher
selects the Settler, gains 1 doubloon, and takes a quarry with a
colonist from the Hospice. Kevin uses the Construction Hut to
take a quarry. Andy uses the Hacienda to draw a tobacco
plantation and takes a sugar plantation. Chris takes a sugar
plantation. New plantations: corn, corn, coffee, coffee,
coffee.
Round 10
Governor Andy selects the Builder, gains 1 doubloon, and builds a Large Warehouse (1 doubloon discount for Builder, 5 doubloons spent). Chris builds a Harbor (1 doubloon discount for a quarry, 7 doubloons spent). Christopher builds a Wharf (2 doubloon discount for quarries, 7 doubloons spent). Kevin passes.
Chris selects the Mayor, places colonists on the Harbor and sugar plantation, and moves a colonist from the Black Market to the Small Sugar Mill. Christopher places a colonist on the Wharf. Kevin places a colonist on the quarry. Andy places a colonist on the Large Warehouse. Four colonists are placed on the colonist ship.
Christopher selects the Captain and ships 4 corn on Ship 1 for 5VP. Kevin ships 1 corn on Ship 1 for 1VP (Ship 1 sails).
Kevin selects
the Craftsman, gains 1 doubloon, and produces 1 corn, 1 indigo, and 2
tobacco. Andy produces 1 indigo, 1 sugar, and 2 tobacco.
Chris produces 1 corn, 1 indigo, 1 sugar, and 2 coffee.
Christopher produces 3 corn and 1 indigo. Kevin produces a bonus
corn.
Round 11
Governor Chris selects the Captain and ships 2 coffee on Ship 1 for 4VP. Christopher ships 3 corn via the Wharf for 3VP. Kevin ships 2 tobacco on Ship 3 for 2VP (Ship 3 sails). Andy ships 1 sugar on Ship 2 for 1VP. Chris ships 1 sugar on Ship 2 for 2VP. Chris discards 1 corn and Kevin discards 2 corn.
Christopher selects the Trader, gains 1 doubloon, and trades indigo for 2 doubloons (1 base +1 for Trader). Kevin uses the Trading Post to trade indigo for 1 doubloon. Andy trades tobacco for 3 doubloons.
Kevin selects the Settler, gains 1 doubloon, and takes a quarry. Andy takes a coffee plantation. Chris takes a corn plantation. Christopher takes a coffee plantation with a colonist from the Hospice. New plantations: corn, indigo, sugar, tobacco, tobacco.
Andy selects the Prospector, gaining 3 doubloons.
Round 12
Governor Christopher selects the Craftsman, gaining 1 doubloon, and produces 3 corn and 1 indigo. Kevin produces 1 corn, 1 indigo, and 2 tobacco. Andy produces 1 indigo, 1 sugar, and 3 tobacco. Chris produces 1 corn, 1 indigo, 1 sugar, and 2 coffee. Christopher produces a bonus corn.
Kevin selects the Mayor, gains 1 doubloon, and places colonists on the quarry and tobacco plantation. Andy places a colonist on the corn plantation. Chris places a colonist on the Black Market. Christopher places a colonist in San Juan. Four colonists are placed on the colonist ship.
Andy selects the Trader and trades sugar for 3 doubloons (2 base +1 for Trader).
Chris selects
the Captain and ships 2 indigo on Ship 3 for 4VP. Christopher
ships 1 indigo on Ship 3 for 1VP. Kevin ships 1 indigo on Ship 3
for 1VP. Andy ships 2 indigo on Ship 3 for 2VP. Chris ships
1 sugar on Ship 2 for 2VP. Christopher ships 4 corn via the Wharf
for 4VP. Chris ships 2 coffee on Ship 1 for 3VP. Kevin
discards 1 corn and 1 tobacco.
Round 13
Governor Kevin selects the Builder, gains 2 doubloons, and builds a Small Wharf (1 doubloon discount from Builder, 2 doubloon discount from quarries, 3 doubloons spent). Andy builds a Residence (10 doubloons spent). Chris builds an Aqueduct (1 doubloon discount for a quarry, 0 doubloons spent). Christopher builds a Coffee Roaster (2 doubloon discount for quarries, 4 doubloons spent).
Andy selects the Trader and trades tobacco for 4 doubloons (3 base +1 for Trader). Chris passes. Kevin uses the Trading Post to trade tobacco for 3 doubloons.
Chris selects the Mayor and places colonists on a corn planation and the Small Market. Christopher places a colonist on the Coffee Roaster and moves a colonist from San Juan to the Coffee Roaster. Kevin places a colonist on the the Small Wharf. Andy places a colonist on the Residence. Four colonists are placed on the colonist ship.
Christopher
selects the Craftsman and produces 3 corn, 1 indigo, and 1
coffee. Kevin produces 1 corn, 1 indigo, and 2 tobacco.
Andy produces 1 corn, 1 indigo, 1 sugar, and 3 tobacco. Chris
produces 2 corn, 1 indigo, 1 sugar, and 2 coffee. Christopher
produces a bonus coffee.
Round 14
Governor Andy selects the Captain, gains 1 doubloon, and ships 1 indigo on Ship 3 for 2VP (Ship 3 sails). Chris ships 1 coffee on Ship 1 for 2VP (Ship 1 sails). Christopher ships 3 corn via the Wharf for 3VP. Kevin ships 1 corn, 1 indigo, and 2 tobacco on via the Small Wharf for 2VP. Andy ships 1 sugar on Ship 2 for 1VP (Ship 2 sails). Chris discards 3 corn, 1 indigo, and 1 sugar.
Chris selects the Trader and trades coffee for 6 doubloons (4 base +1 for Trader +1 for Small Market). Christopher trades indigo for 1 doubloon. Andy passes.
Christopher selects the Settler, gains 2 doubloons, and takes a quarry with a colonist from the Hospice. Kevin takes a corn plantation. Andy passes. Chris takes a tobacco plantation. New plantations: corn, indigo, sugar, sugar, sugar.
Kevin selects
the Builder and builds a Cloister (1 doubloon discount from Builder, 2
doubloon discount from quarries, 7 doubloons spent). Andy
passes. Chris builds a Tobacco Storage (1 doubloon discount for a
quarry, 4 doubloons spent). Christopher builds a Guesthouse (2 doubloon discount from quarries, 2 doubloons spent).
Round 15
Governor Chris selects the Craftsman, gains 1 doubloon, and produces 2 corn, 1 indigo, 1 sugar, and 2 coffee. Christopher produces 3 corn, 1 indigo, and 1 coffee. Kevin produces 1 corn, 1 indigo, and 2 tobacco. Andy produces 1 corn, 1 indigo, and 1 sugar. Chris prouduces a bonus sugar.
Christopher selects the Captain and ships 3 coffee on Ship 3 for 4VP. Kevin ships 2 tobacco on Ship 1 for 2VP. Andy ships 4 corn on Ship 2 for 4VP. Chris ships 2 corn on Ship 2 for 3VP (Ship 2 sails). Christopher ships 3 corn via the Wharf for 3VP. Kevin ships 1 corn and 1 indigo via the Small Wharf for 1VP. Andy ships 3 tobacco on Ship 1 for 3VP (Ship 1 sails). Chris ships 2 coffee on Ship 3 for 3VP. Chris discards 1 indigo and 1 sugar.
Kevin selects the Mayor, gains 1 doubloon, and places colonists on the Cloister and corn plantation. Andy places a colonist on a coffee plantation and moves a colonist from the Hacienda to a coffee plantation. Chris places a colonist on the Tobacco Storage and moves a colonist from a corn plantation to a tobacco plantation. Christopher places a colonist on the Guesthouse and moves a colonsit from San Juan to the Guesthouse. Five colonists are placed on the colonist ship.
Andy selects
the Builder and builds a Coffee Roaster (1 doubloon discount for
Builder, 5 doubloons spent). Chris builds a Storehouse (1
doubloon discount from a quarry, 2 doubloons spent). Christopher passes. Kevin passes.
Round 16
Governor Christopher selects the Prospector, gaining 5 doubloons.
Kevin selects the Craftsman and produces 2 corn, 1 indigo, and 2 tobacco. Andy produces 1 corn, 1 indigo, 1 sugar, and 3 tobacco. Chris produces 1 corn, 1 indigo, 1 sugar, and 2 coffee. Christopher produces 3 corn, 1 indigo, and 1 coffee. Kevin produces a bonus indigo.
Andy selects the Captain and ships 6 tobacco on Ship 2 for 7VP (Ship 2 sails). Chris ships 2 sugar on Ship 1 for 3VP. Christopher ships 1 coffee on Ship 3 for 1VP. Kevin ships 2 corn, 2 indigo, and 2 tobacco via the Small Wharf for 3VP. Andy ships 2 sugar on Ship 1 for 2VP. Chris ships 1 coffee on Ship 3 for 2VP (Ship 3 sails). Christopher ships 3 corn via the Wharf for 3VP. Chris discards 1 coffee and 1 indigo.
Chris selects the Trader, gains 1 doubloon, and trades corn for 2 doubloons (0 base +1 for Trader +1 for Small Market).The Players
Player Name |
Role |
Plantations |
Buildings |
San Juan |
Doubloons |
Stored Production |
VP |
Kevin Wilson | Craftsman |
Indigo, Corn, Tobacco, Tobacco, Tobacco, Quarry, Quarry, Corn |
Construction Hut, Small Indigo Plant, Tobacco Storage (2), Trading Post, Small Wharf, Cloister |
2 |
18 |
||
Andy York | Captain |
Indigo, Tobacco, Sugar, Corn, Tobacco, Sugar, Coffee, Indigo, Tobacco, Tobacco, Sugar, Coffee |
Hacienda, Small Sugar Mill, Small Indigo Plant, Tobacco Storage (3), Large Warehouse, Residence, Coffee Roaster |
0 |
1 corn, 2 indigo |
31 |
|
Chris Geggus |
Trader |
Corn, Quarry, Coffee, Inidgo, Coffee, Sugar, Corn, Tobacco |
Small Market, Black Market, Small Indigo Plant, Coffee Roaster (2), Small Sugar Mill, Harbor, Aqueduct, Tobacco Storage (1), Storehouse |
4 |
33 |
||
Christopher Hunt | Prospector |
Corn, Corn, Corn, Quarry, Indigo, Quarry, Coffee, Quarry |
Hospice, Small Warehouse, Small Indigo Plant, Wharf, Coffee Roaster (2), Guesthouse (2) |
1 |
6 |
2 indigo |
37 |
Player in bold is the Governor. Plantations and buildings in bold are manned. Buildings that can be manned by more than one colonist will have the number manning them in parentheses after the building name.
Available Items
Colonists: Supply: 8
Colonist
Ship: 5
Trading House: None
Cargo Ships: Ship 1 (capacity 5): 4 sugar Ship 2 (capacity 6): Empty Ship 3 (capacity 7): Empty
Victory Points: 0
Commodities
Corn: 9
Indigo: 7
Sugar: 7
Tobacco: 9
Coffee: 9
Buildings
Column 1 |
Column 2 |
Column 3 |
Column 4 |
|
Indigo Plant (3d, 2vp) |
|
Guild Hall (10d, 4vp) |
Small Sugar Mill (x2, 2d, 1vp) |
Sugar Mill (x3, 4d, 2vp) |
|
|
|
|
Factory (7d, 3vp) |
Fortress (10d, 4vp) |
Lighthouse (7d, 3vp) |
Custom House (10d, 4vp) |
||
Office (5d, 2vp) |
University (8d, 3vp) | City Hall (10d, 4vp) |
|
Forest House (2d, 1vp) |
Church (5d, 2vp) |
Library (8d, 3vp) |
|
Large Market (5d, 2vp) |
Statue (10d,
8vp) |
||
Specialty
Factory (8d, 3vp) |
|||
|
|
|
|
Union Hall
(9d, 3vp) |
Roles
Builder, Captain, Craftsman, Mayor, Prospector, Settler (1d), Trader
Plantations
Quarries
(x2), Forests(x?), Corn, Indigo, Sugar, Sugar, Sugar
Discard Pile:
Victory Points
|
Kevin Wilson |
Andy York |
Chris Geggus | Christopher Hunt |
Buildings |
13 |
15 |
15 | 12 |
VP Chits |
18 |
31 |
33 | 37 |
Bonus |
1 |
7 |
0 | 0 |
Total |
32 |
53 |
48 | 49 |
Congratulations to Andy York on his victory!
End of Game Statements
Andy York:
Wasn't sure how this would turn out, my second time with a Hacienda
strategy. The first time I wasn't able to snag the Residence, but this
time I did. I think that was what gave my the little extra to win by a
nose. Plus, not many of the other large buildings were taken, which in
sure didn't hurt.
Enjoyed the game all, appreciate your running it Chris H.
Chris Geggus: The last Craftsman/Captain combo did me at the end. Kevin needed to captain to keep Andy close, but the end would have arrived next turn anyway. I missed any warehouse, so was probably doomed from early on with a varied harvest. Well played to Andy and thanks to Chris.
Christopher Hunt:
Good game. Thanks to Chris for running the game.
Congratulations to Andy on his win. Tried the corn shipper route.
The problem with this route is low money and you need residence to bulk
out the shipments. Although the Wharf was very useful.
Kevin Wilson: With everyone going the production route I missed the boat(s) literally!
Thanks again to all for the game and to Chris for running it.
Maybe next time!
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